Merrin the level 5 Thalore Marauder by kbodvin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassMarauder
Level / Exp5 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity31 (base 27)
Constitution11 (base 10)
Magic8 (base 10)
Willpower16 (base 10)
Cunning13 (base 11)

Resources

Life187/187
Stamina127/127
Healing Factor1.1097162075846
Regeneration0.27742905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth10
See Invisible11

Offense: Mainhand

Damage32
Accuracy34
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage22
Accuracy34
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense22
Ranged Defense22
Fatigue8
Physical Save15
Spell Save8
Mental Save16

Defense: Resistances

Darkness+ 11%( 70%)
Light+ 10%( 70%)
Temporal+ 6%( 70%)
Cold+ 5%( 70%)
Fire+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
3/5

Effects

beneficial effect

Quests

done
active

Equipment

On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Merrin hits Great wolf for 38 physical damage.
Merrin killed Great wolf!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Merrin picks up (n.):
brass lantern.
There is a way to the previous level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Merrin wears (replacing
iron dagger (10-12 power, 5 apr)): balanced iron dagger of paradox (10-13 power, 5 apr).

Merrin wears (replacing
brass lantern): survivor's brass lantern of clarity.

Merrin wears (replacing
rough leather armour (3 def, 2 armour)): prismatic rough leather armour (3 def, 2 armour).

Merrin wears (replacing
scholar's pair of iron boots (0 def, 3 armour)): insulating pair of iron boots (0 def, 3 armour).

Merrin wears (replacing
iron helm (0 def, 3 armour)): linen wizard hat of the sentry (1 def, 0 armour).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 18.5 block).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 2.21 gold from the transmogrification of
cruel elm starstaff (10-12 power, 2 apr, temporal element).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 3.23 gold from the transmogrification of
thought-forged iron greatsword of erosion (18-28 power, 1 apr).
There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.