Terminator the level 2 Yeek Cursed by kbodvin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassCursed
Level / Exp2 / 26%
Sizesmall
Lifes / Deaths

Primary Stats

Strength15 (base 18)
Dexterity10 (base 10)
Constitution5 (base 10)
Magic10 (base 10)
Willpower23 (base 17)
Cunning14 (base 10)

Resources

Life100/100
Hate62/100
Healing Factor0.75879636159802
Regeneration0.1896990903995

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy26
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Fire-10%
Temporal+3%

Defense: Base

Armour (hardiness)7.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save7
Spell Save11
Mental Save12

Defense: Resistances

Temporal+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Gloom1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
2/5
0/5
0/5
0/5
Race / Yeek1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
detrimental effect

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Infusion: Regeneration is ready to use.
Talent Slash is ready to use.

Talent Dominate is ready to use.

Talent Infusion: Wild is ready to use.

The air bubbles are depleted!
Talent Dominant Will is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: interesting terrain).


There is a next level here (press '' or right click to use).

You gain 5.25 gold from the transmogrification of
overpowered iron torque of gale force [power 165] (19 cooldown).
You gain 0.76 gold from the transmogrification of
prismatic iron plate armour (0 def, 7 armour).
You gain 1.11 gold from the transmogrification of
flaming coral trident (13-21 power, 6 apr).
You gain 0.45 gold from the transmogrification of
coral trident of massacre (22-35 power, 6 apr).
You gain 2.92 gold from the transmogrification of
balanced coral trident (12-20 power, 6 apr).
You gain 0.75 gold from the transmogrification of
arcing coral trident (12-20 power, 6 apr).
You gain 2.14 gold from the transmogrification of
earthen elm magestaff of fate (10-12 power, 2 apr, fire element).
You gain 2.69 gold from the transmogrification of
cruel elm starstaff of might (10-12 power, 2 apr, physical element).
You gain 1.11 gold from the transmogrification of
rough leather sling of cold.
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 2.15 gold from the transmogrification of
creative mossy mindstar of life (2-2 power, 12 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-17 power, 2 apr).
You gain 1.71 gold from the transmogrification of
arcing iron dagger of erosion (10-14 power, 5 apr).
There is a previous level here (press '' or right click to use).