Feythorp the level 7 Higher Necromancer by Xaripritantion

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassNecromancer
Level / Exp7 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic27 (base 26)
Willpower15 (base 14)
Cunning11 (base 11)

Resources

Life64/64
Mana167/167
Soul11/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5
ESP Range10
ESP Kindsundead

Offense: Mainhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%
Acid+10%
Cold+10%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense19
Ranged Defense19
Fatigue0
Physical Save7
Spell Save19
Mental Save15

Defense: Resistances

Acid+ 21%( 70%)
Temporal+ 14%( 70%)
Lightning+ 12%( 70%)
Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.60
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
2/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.60
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
done
active

Equipment

Tool
On feet
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

That was close (Exploration mode) Killed your target while having only 1 life left.
By Feythorp the Higher Necromancer level 7
1st Mirth 122nd year of Ascendancy at 10:24
see stats

Log

Resting starts...
Feythorp seems more solid.

Talent Ghost Walk is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 7 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 45 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Saving game...

Saving done.