











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Doomelf |
| Class | Shadowblade |
| Level / Exp | 11 / 91% |
| Size | medium |
| Lifes / Deaths | Killed by mutilator at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:05 / 31Killed by Emelodhewen the degenerated skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:43 Killed by Emelodhewen the degenerated skeleton warrior at level 5 on the 77th Pyre 122nd year of Ascendancy at 16:55 Killed by Mayokira the copperhead snake at level 6 on the 78th Pyre 122nd year of Ascendancy at 10:29 Killed by Porayalle the forest troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 15:56 Killed by sbr at level 6 on the 79th Pyre 122nd year of Ascendancy at 21:30 Killed by ritch flamespitter at level 6 on the 1st Mirth 122nd year of Ascendancy at 01:52 Killed by thought-forged warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 03:33 Killed by Arorin the stone troll at level 7 on the 2nd Mirth 122nd year of Ascendancy at 00:10 Killed by Yvadama the green worm mass at level 7 on the 2nd Mirth 122nd year of Ascendancy at 05:28 Killed by Eiliniba the forest troll at level 7 on the 2nd Mirth 122nd year of Ascendancy at 11:37 Killed by armoured skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 12:52 Killed by Belida the hornet swarm at level 7 on the 4th Mirth 122nd year of Ascendancy at 02:25 Killed by Shax the Slimy at level 7 on the 4th Mirth 122nd year of Ascendancy at 02:33 Killed by Polydherin the stone troll at level 8 on the 4th Mirth 122nd year of Ascendancy at 02:56 Killed by giant venus flytrap at level 8 on the 4th Mirth 122nd year of Ascendancy at 11:03 Killed by Bill the Stone Troll at level 9 on the 4th Mirth 122nd year of Ascendancy at 16:12 Killed by Emelodhewen the degenerated skeleton warrior at level 10 on the 6th Mirth 122nd year of Ascendancy at 18:33 Killed by ritch flamespitter at level 11 on the 5th Flare 122nd year of Ascendancy at 03:55 Killed by Emuriann the umber hulk at level 11 on the 5th Flare 122nd year of Ascendancy at 04:58 Killed by Emuriann the umber hulk at level 11 on the 5th Flare 122nd year of Ascendancy at 05:47 Killed by shadow at level 11 on the 5th Flare 122nd year of Ascendancy at 13:45 Killed by Isorida the shimmering crystal at level 11 on the 5th Flare 122nd year of Ascendancy at 19:38 Killed by Isorida the shimmering crystal at level 11 on the 5th Flare 122nd year of Ascendancy at 20:00 Killed by Isorida the shimmering crystal at level 11 on the 5th Flare 122nd year of Ascendancy at 20:49 Killed by Isorida the shimmering crystal at level 11 on the 5th Flare 122nd year of Ascendancy at 21:09 Killed by Vorolaith the large brown snake at level 11 on the 6th Flare 122nd year of Ascendancy at 00:05 Killed by Vorolaith the large brown snake at level 11 on the 6th Flare 122nd year of Ascendancy at 00:22 Killed by venom drake hatchling at level 11 on the 6th Flare 122nd year of Ascendancy at 06:20 Killed by onilug at level 11 on the 6th Flare 122nd year of Ascendancy at 07:11 Killed by onilug at level 11 on the 6th Flare 122nd year of Ascendancy at 07:26 |
Primary Stats
| Strength | 17 (base 12) |
| Dexterity | 21 (base 13) |
| Constitution | 11 (base 10) |
| Magic | 38 (base 32) |
| Willpower | 16 (base 10) |
| Cunning | 28 (base 25) |
Resources
| Life | 133/238 |
| Mana | 185/190 |
| Stamina | 145/145 |
| Healing Factor | 1.1097162075846 |
| Regeneration | 0.27742905189616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 25.549391208114 |
| See Invisible | 34.549391208114 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 17 |
| Crit Chance | 17% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 10 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +16% |
| Cold | +11% |
| Blight | +6% |
| Physical | +10% |
| Mind | +20% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Mind | +25% |
Defense: Base
| Armour (hardiness) | 13 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 1 |
| Physical Save | 7 |
| Spell Save | 9 |
| Mental Save | 15 |
Defense: Resistances
| Darkness | + 3%( 70%) |
| Light | + 37%( 70%) |
| Mind | -1%( 70%) |
| Cold | + 29%( 70%) |
| All | -13%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Duelist | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
| detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 11. Intimidated |
| beneficial effect | The target's critical strike damage bonus is increased by 44%. Shadowstrike |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | The target is surrounded by a magical shield, absorbing 142/150 damage before it crumbles. Damage Shield |
| detrimental effect | The target is hexed, granting it 24% chance each turn to be dazed for 3 turns. Pacification Hex |
| beneficial effect | The target's spellpower has been increased by 2. Spellsurge |
| detrimental effect | The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze. Dazed |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost defiler from death by sbr. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You failed to protect the lost tinker from death by Eilinyranor the giant eel. Escort: lost tinker (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Silinne the rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str / +1 Cun / +2 Mag Changes resistances: +12% cold Infravision radius: +1 A cap made of leather. |
| Tool | powerful elm wand of shielding [power 110] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Isarawen the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Damage when hit (Melee): 4 physical Changes stats: +3 Str / +4 Dex Hate when firing a critical mind attack: +1.00 Rings make your fingers look great! |
| On fingers | copper ring 'Bethema'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +25% cold Changes resistances penetration: +15% mind Changes damage: +11% cold Maximum life: +20.00 Rings make your fingers look great! |
| Around waist | rough leather belt 'Aressra'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances penetration: +10% mind Mental save: +6 (+3 eff.) Equilibrium when hit: +0.08 Psi when hit: +0.08 Maximum psi: +10.00 Spellpower: +3 (+1 eff.) Mental crit. chance: +1% A belt that goes around your waist. |
| In main hand | elm starstaff 'Fulilathagodan' (10-12 power, 2 apr, physical element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +6% blight / +10% physical / +9% mind Talent granted: +1 Command Staff Reduces incoming crit damage: 5.00% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +8 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Halayon the rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +1 Changes stats: +2 Str / +1 Mag / +2 Cun Physical save: +6 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +22% Mindpower: +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Unryromihell the Gleamrip (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% mind / +3% darkness / +3% light / +7% all Changes resistances penetration: +10% light Changes damage: +11% mind / +6% light / +3% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Anibar (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 6 mind Changes stats: +4 Wil Mental save: +5 (+3 eff.) See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% light / +11% darkness Blindness immunity: +22% Amulets make your neck look great! |
Inventory
Xanutira the elm starstaff (10-12 power, 2 apr, darkness element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Damage when hit (Melee): 4 physical Changes stats: +1 Dex Changes damage: +10% darkness / +3% physical Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
Xeremilaith (10-12 power, 2 apr, cold element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil Changes damage: +10% cold Talent granted: +1 Command Staff Critical mult.: +11.00% Mental save: +3 (+2 eff.) Hate when firing a critical mind attack: +1.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Mental crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Tirakai's Maul (32-42 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
iron dagger (10-12 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
rough leather armour of cold resistance (3 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +15% cold A suit of armour made of leather. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Ravenspike (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 2 darkness Changes stats: +3 Cun Changes resistances: +3% mind / +6% darkness Changes damage: +3% mind Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 31.60 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 31.60 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm wand of lightning storm 'Arynarilin' [power 110] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 4 physical Changes stats: +1 Con Changes resistances penetration: +20% physical It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 11 lightning damage and will be dazed for 1 turn (55 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 13% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By sbr the Doomelf Shadowblade level 5
77th Pyre 122nd year of Ascendancy at 16:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By sbr the Doomelf Shadowblade level 10
5th Mirth 122nd year of Ascendancy at 19:33 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By sbr the Doomelf Shadowblade level 10
7th Mirth 122nd year of Ascendancy at 04:14 see stats
Log
Adera the brown bear shrugs off the effect 'Blinded'!
Netherworm mass loses sight!
Crimson crystal resists the blinding light!
Golem (servant of Porylle the blue crystal) resists the blinding light!
Porylle the blue crystal resists the blinding light!
Sbr's spell attains critical power!
Sbr is surging arcane power.
Adera the brown bear briefly catches sight of you!
The shield around golem (servant of Porylle the blue crystal) crumbles.
Sbr deactivates Stealth.
sbr hits Crimson crystal for 453 light damage.
sbr hits Netherworm mass for 234 light damage.
sbr hits Porylle the blue crystal for 225 light damage.
sbr hits Netherworm mass for 233 light damage.
sbr hits Golem (servant of Porylle the blue crystal) for (92 absorbed), 148 light (148 total damage).
sbr hits Netherworm mass for 233 light damage.
sbr hits Mayirenor the multi-hued crystal for 89 light damage.
sbr hits Adera the brown bear for 217 light damage.
sbr killed Crimson crystal!
Golem (servant of Porylle the blue crystal) hits sbr for (8 absorbed), 0 physical (0 total damage).
Melee retaliation hits Golem (servant of Porylle the blue crystal) for 4 physical, 7 mind (12 total damage).
Mayirenor the multi-hued crystal casts Wraithform.
Mayirenor the multi-hued crystal turns into a wraith.
Porylle the blue crystal casts Channel Staff.
Mayirenor the multi-hued crystal casts Pacification Hex.
Sbr is hexed!
Sbr is dazed!
Talent Phase Door is ready to use.
You are unable to move!















































































