Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 All Rare Monsters, All The Time 3.9.41 |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Alchemist |
| Level / Exp | 8 / 6% |
| Size | small |
| Lifes / Deaths | Killed by Glorudatta the brown mold at level 8 on the 1st Mirth 122nd year of Ascendancy at 17:02 / 1 |
Primary Stats
| Strength | 10 (base 13) |
| Dexterity | 11 (base 11) |
| Constitution | 12 (base 17) |
| Magic | 28 (base 28) |
| Willpower | 20 (base 11) |
| Cunning | 19 (base 13) |
Resources
| Life | -23/149 |
| Mana | 169/169 |
| Healing Factor | 1 |
| Regeneration | 0.85 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +86.070797642506% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 5 |
| Crit Chance | 5% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26.5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.8 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +3% |
| Acid | +54% |
| Physical | +9% |
| Nature | +9% |
Offense: Damage Penetration
| Fire | +20% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 1.35 |
| Ranged Defense | 1.35 |
| Fatigue | 2 |
| Physical Save | 7.7 |
| Spell Save | 28.4 |
| Mental Save | 24.825 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Acid | + 12%( 70%) |
| Fire | + 18%( 70%) |
| Cold | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Explosive admixtures | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Infusion | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Acid Infusion |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Glorurin (0 def, 1 armour) Glorurin (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Wil Spell save: +15 Defense after a teleport: +10 A pair of boots made of leather. |
| Quiver | 180 alchemist citrine 180 alchemist citrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
| Light source | Dagonik DagonikPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +3 Critical mult.: +15.00% Maximum encumbrance: +30 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Voidrend (0 def, 1 armour) Voidrend (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when the wearer hits(melee): 12 darkness Damage when the wearer is hit: 20 darkness A cap made of leather. |
| Tool | Shimmersin of illumination [power 5] (5 cooldown) Shimmersin of illumination [power 5] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 10 lightning Changes resistances: +6% fire Changes resistances penetration: +20% fire It can be used to light the area (rad 5), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Brodoldir BrodoldirPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 20 acid Changes damage: +6% acid Rings can have magical properties. |
| On fingers | Silama SilamaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes damage: +9% physical Critical mult.: +10.00% Maximum encumbrance: +30 Life regen: +0.60 Rings can have magical properties. |
| Around waist | protective rough leather belt of the mystic protective rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Spell save: +5 Spellpower: +2 A belt that goes around your waist. |
| In main hand | Corpsewhisper (10-12 power, 2 apr, acid damage) Corpsewhisper (10-12 power, 2 apr, acid damage)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when the wearer hits(melee): 6 acid Changes damage: +9% nature / +30% acid Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
| Main armor | Khelarin the woollen robe (0 def, 0 armour) Khelarin the woollen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +3% blight Mental save: +16 Mindpower: +4 Mental crit. chance: +5% Damage Shield penetration: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Mardendur (1 def, 0 armour) Mardendur (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer hits(melee): 8 acid Damage when the wearer is hit: 12 acid Changes damage: +18% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Dryfang DryfangCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex / +2 Cun Light radius: +3 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. Issurin (4-5.2 power, 5 apr)Issurin (4-5.2 power, 5 apr) Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.0 - 5.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +9 Wil Changes resistances: +9% lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Shocktrial (4.5-5.85 power, 5 apr)Shocktrial (4.5-5.85 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +4 lightning daze Damage conversion: 10% mind When wielded/worn: Changes resistances: +12% mind Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. FilthonslaughtFilthonslaught Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 Damage conversion: 30% blight When wielded/worn: Changes resistances: +18% nature Changes damage: +9% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Smoldergrinder (6.5-9.1 power, 2 apr)Smoldergrinder (6.5-9.1 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When wielded/worn: Armour penetration: +3 Changes stats: +3 Con Changes resistances penetration: +15% fire Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Mayibeth (10-12 power, 2 apr, blight damage)Mayibeth (10-12 power, 2 apr, blight damage) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 30% mind When wielded/worn: Changes stats: +2 Cun Changes damage: +10% blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. iron waraxe (8-11.2 power, 2 apr)iron waraxe (8-11.2 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. ShockreamShockream Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 6 arcane Changes resistances: +6% lightning Changes damage: +18% arcane / +9% lightning A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Arovea (0 def, 0 armour)Arovea (0 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Accuracy: +6 Armour penetration: +3 Changes stats: +3 Str Life regen: +1.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Thunderstreaker (0 def, 1 armour)Thunderstreaker (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Wil Critical mult.: +10.00% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Delegar (8/8, 8-11.2 power, 5 apr)Delegar (8/8, 8-11.2 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 8.0 - 11.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 8 Damage when this weapon hits(ranged): +4 arcane Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +4 temporal Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
164 alchemist agate 164 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Ce'NemithraCe'Nemithra Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 temporal Damage when the wearer is hit: 16 temporal Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Morbuspanic of thermal psionic shield [power 14] (20 cooldown)Morbuspanic of thermal psionic shield [power 14] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 12 arcane Changes resistances penetration: +15% nature It can be used to setup a psionic shield, reducing all fire and cold damage by 14 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. Amuromivon of cure poisons [power 1] (20 cooldown)Amuromivon of cure poisons [power 1] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +5 Mag / +3 Wil Changes resistances: +6% blight It can be used to removes up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Golem (servant of Datura) casts Eye Beam.
Datura stops regenerating health quickly.
Velawe the bloated horror hits Datura for 49 mind damage.
Velawe the bloated horror hits golem (servant of Datura) for 49 mind damage.
Datura is knocked back!
Golem (servant of Datura) resists the punch!
Velawe the bloated horror hits Datura for 27 physical damage.
Velawe the bloated horror hits golem (servant of Datura) for 27 physical damage.
Character control switched to golem (servant of Datura).
Velawe the bloated horror hits Datura for 63 darkness damage.
Velawe the bloated horror killed Datura!
Velawe the bloated horror hits golem (servant of Datura) for 63 darkness damage.
Glorudatta the brown mold hits golem (servant of Datura) for 47 darkness damage.
Glorudatta the brown mold hits Velawe the bloated horror for 31 darkness damage.
Talent Taunt is ready to use.
Velawe the bloated horror casts Rune: Shielding.
A shield forms around Velawe the bloated horror.
Velawe the bloated horror casts Phase Door.
Glorudatta the brown mold casts Searing Light.
Glorudatta the brown mold's spell attains critical power!
Character control switched to Datura.
Saving done.
Saving done.
Saving game...
