












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Higher |
Class | Skirmisher |
Level / Exp | 49 / 72% |
Size | medium |
Lifes / Deaths | Killed by Burb the snow giant champion at level 20 on the 37th Regrowth 123rd year of Ascendancy at 02:58 1 / 7Killed by elven corruptor at level 25 on the 65th Pyre 123rd year of Ascendancy at 10:10 Killed by Glytha the elven cultist at level 25 on the 65th Pyre 123rd year of Ascendancy at 12:38 Killed by Poluthra the weaver young at level 26 on the 5th Mirth 123rd year of Ascendancy at 22:31 Killed by Xanowyn the void horror at level 32 on the 51st Dusk 123rd year of Ascendancy at 23:37 Killed by Xanowyn the void horror at level 32 on the 52nd Dusk 123rd year of Ascendancy at 02:31 Killed by Xanowyn the void horror at level 32 on the 52nd Dusk 123rd year of Ascendancy at 03:51 |
Primary Stats
Strength | 29 (base 19) |
Dexterity | 86 (base 58) |
Constitution | 58 (base 34) |
Magic | 52 (base 44) |
Willpower | 35 (base 12) |
Cunning | 70 (base 65) |
Resources
Life | 1303/1303 |
Stamina | 302/302 |
Healing Factor | 1.3201339505268 |
Regeneration | 12.046727849637 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +95.238095238095% |
Vision
Sight | 15 |
Lite | 3 |
Infravision | 8 |
See Stealth | 43.22431398015 |
See Invisible | 43.22431398015 |
Offense: Mainhand
Damage | 169 |
Accuracy | 72 |
Crit Chance | 62% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 30 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +9% |
Mind | +9% |
All | 0% |
Darkness | +15% |
Light | +6% |
Temporal | +3% |
Physical | +18% |
Fire | +21% |
Nature | +7% |
Offense: Damage Penetration
Physical | +20% |
Arcane | +10% |
Fire | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 21 (30%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 8 |
Physical Save | 25 |
Spell Save | 45 |
Mental Save | 36 |
Defense: Resistances
Acid | + 27%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 38%( 70%) |
All | + 15%( 70%) |
Light | + 35%( 70%) |
Temporal | + 27%( 70%) |
Physical | + 30%( 70%) |
Fire | + 61%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Stun Resistance | 22% |
Confusion Resistance | 39% |
Poison Resistance | 43% |
Blind Resistance | 50% |
Silence Resistance | 27% |
Bleed Resistance | 20% |
Teleport Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 398 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 221 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1001% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Cunning / Poisons | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Higher | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Pace Yourself |
talent | Trained Reactions |
talent | Insidious Poison |
talent | Volatile Poison |
talent | Apply Poison |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 40% of the time and arcane sustains have a 4.0% chance to deactivate each turn. Antimagic Disruption |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Adarevena the grave wight. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by skeleton master archer. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 785. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
Tool | ![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +6 Dex Changes resistances: +12% nature Changes damage: +6% physical / +7% nature / +9% mind Critical mult.: +5.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% light / +36% fire Changes damage: +15% darkness / +21% fire Light radius: +2 Rings make your fingers look great! |
Around neck | ![]() Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 63% Changes stats: +3 Dex Changes resistances: +17% blight / +15% fire / +14% nature Changes resistances penetration: +20% physical Changes damage: +12% physical Poison immunity: +33% Disease immunity: +37% Maximum stamina: +30.00 Amulets make your neck look great! |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +24 (+6 eff.) Physical crit. chance: +10.0% Effects on ranged hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +11 Con / +15 Wil Changes resistances: +3% fire Changes resistances penetration: +20% fire Changes damage: +3% temporal Maximum life: +94.00 Slings are used to hurl stones or metal shots at your foes. This object's appearance was changed to Pyro: Sling 1. |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 71.5 - 85.8 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +31.0% Capacity: 24 On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Shots are used with slings to pummel your foes to death. |
In off hand | ![]() Requires: - Shield usage training - Cunning 48 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 73.0 - 87.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +199 Damage (Melee): +19 acid / +28 physical / +16 light When wielded/worn: Armour: +10 Fatigue: +8% Effects when hit in melee: * 17% chance to reduce armor by 27% Changes stats: +4 Str / +3 Dex / +2 Mag / +5 Wil / +5 Con Changes resistances: +14% acid / +18% physical / +3% light / +14% temporal Talent granted: +1 Block Slows Projectiles: +30% Bonus block near projectiles: +79 Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 25 cooldown : Effective talent level: 4.0 Power cost: 25 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (269) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Changes resistances: +21% cold Changes resistances penetration: +10% arcane Changes damage: +9% arcane Critical mult.: +19.00% Poison immunity: +10% Cut immunity: +20% Knockback immunity: +20% Maximum mana: +62.00 Spellpower: +6 (+0 eff.) Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Pyro: Cape. |
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Wil Changes resistances: +15% light / +6% cold Changes damage: +6% light Silence immunity: +27% Confusion immunity: +29% Stun/Freeze immunity: +22% Mindpower: +10 (+2 eff.) Light radius: +1 A pair of boots made of leather. This object's appearance was changed to pair of iron boots. |
Inventory
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Astryn the Higher Skirmisher level 34
79th Haze 123rd year of Ascendancy at 10:41 see stats
By Astryn the Higher Skirmisher level 34
77th Haze 123rd year of Ascendancy at 05:08 see stats
By Astryn the Higher Skirmisher level 38
3rd Mirth 124th year of Ascendancy at 09:24 see stats
By Astryn the Higher Skirmisher level 38
2nd Flare 124th year of Ascendancy at 18:42 see stats
By Astryn the Higher Skirmisher level 44
63rd Regrowth 125th year of Ascendancy at 04:24 see stats
By Astryn the Higher Skirmisher level 37
5th Pyre 124th year of Ascendancy at 13:03 see stats
By Astryn the Higher Skirmisher level 23
58th Pyre 123rd year of Ascendancy at 09:58 see stats
By Astryn the Higher Skirmisher level 42
47th Haze 124th year of Ascendancy at 05:09 see stats
By Astryn the Higher Skirmisher level 47
4th Regrowth 126th year of Ascendancy at 05:34 see stats
By Astryn the Higher Skirmisher level 14
20th Haze 122nd year of Ascendancy at 08:28 see stats
By Astryn the Higher Skirmisher level 35
6th Regrowth 124th year of Ascendancy at 18:32 see stats
By Astryn the Higher Skirmisher level 42
71st Haze 124th year of Ascendancy at 07:57 see stats
By Astryn the Higher Skirmisher level 40
6th Flare 124th year of Ascendancy at 17:47 see stats
By Astryn the Higher Skirmisher level 18
7th Regrowth 123rd year of Ascendancy at 15:47 see stats
By Astryn the Higher Skirmisher level 32
56th Dusk 123rd year of Ascendancy at 13:28 see stats
By Astryn the Higher Skirmisher level 33
5th Haze 123rd year of Ascendancy at 08:56 see stats
By Astryn the Higher Skirmisher level 26
3rd Mirth 123rd year of Ascendancy at 12:07 see stats
By Astryn the Higher Skirmisher level 40
5th Flare 124th year of Ascendancy at 17:07 see stats
By Astryn the Higher Skirmisher level 10
45th Dusk 122nd year of Ascendancy at 19:56 see stats
By Astryn the Higher Skirmisher level 20
36th Regrowth 123rd year of Ascendancy at 13:01 see stats
By Astryn the Higher Skirmisher level 30
18th Dusk 123rd year of Ascendancy at 06:11 see stats
By Astryn the Higher Skirmisher level 40
5th Flare 124th year of Ascendancy at 11:56 see stats
By Astryn the Higher Skirmisher level 47
64th Dusk 125th year of Ascendancy at 06:22 see stats
By Astryn the Higher Skirmisher level 22
48th Pyre 123rd year of Ascendancy at 07:24 see stats
By Astryn the Higher Skirmisher level 36
6th Regrowth 124th year of Ascendancy at 22:14 see stats
By Astryn the Higher Skirmisher level 47
52nd Haze 125th year of Ascendancy at 04:04 see stats
By Astryn the Higher Skirmisher level 22
42nd Pyre 123rd year of Ascendancy at 01:45 see stats
By Astryn the Higher Skirmisher level 14
2nd Haze 122nd year of Ascendancy at 14:32 see stats
By Astryn the Higher Skirmisher level 41
30th Haze 124th year of Ascendancy at 00:12 see stats
By Astryn the Higher Skirmisher level 28
14th Dusk 123rd year of Ascendancy at 13:37 see stats
By Astryn the Higher Skirmisher level 21
38th Regrowth 123rd year of Ascendancy at 17:44 see stats
By Astryn the Higher Skirmisher level 32
52nd Dusk 123rd year of Ascendancy at 03:51 see stats
By Astryn the Higher Skirmisher level 33
76th Haze 123rd year of Ascendancy at 19:02 see stats
Log
There is an item here: voratun greatmaul (69-104 power, 4 apr)
There is an item here: Taint of Purging (5 turns)
There is an item here: Hat of Arcane Understanding (2 def, 0 armour)
There is an item here: Crown of Eternal Night (0 def, 3 armour)
There is an item here: Blazeraven the drakeskin leather cap (0 def, 5 armour)
There is an item here: The Guardian's Totem
There is an item here: Honeywood Chalice
You transfer Crystal Heart to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer 6 diamond to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer 3 pearl to the online item's vault.
Saving done.
Saving game...
Saving done.
Connection to online server lost, trying to reconnect.
Connection to online server established.