










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 30 / 94% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 7th Dusk 122nd year of Ascendancy at 22:59 / 140Killed by The Possessed at level 12 on the 11st Dusk 122nd year of Ascendancy at 04:49 Killed by thief at level 13 on the 14th Dusk 122nd year of Ascendancy at 04:27 Killed by bandit at level 13 on the 15th Dusk 122nd year of Ascendancy at 06:28 Killed by Ce'Nuwyn the thief at level 13 on the 15th Dusk 122nd year of Ascendancy at 10:15 Killed by Horned Horror at level 14 on the 17th Dusk 122nd year of Ascendancy at 15:06 Killed by Horned Horror at level 14 on the 17th Dusk 122nd year of Ascendancy at 16:22 Killed by cutpurse at level 17 on the 22nd Dusk 122nd year of Ascendancy at 23:08 Killed by Silinne the cutpurse at level 17 on the 23rd Dusk 122nd year of Ascendancy at 00:11 Killed by Silinne the cutpurse at level 17 on the 23rd Dusk 122nd year of Ascendancy at 01:12 Killed by cutpurse at level 17 on the 23rd Dusk 122nd year of Ascendancy at 02:13 Killed by thief at level 17 on the 23rd Dusk 122nd year of Ascendancy at 05:04 Killed by gigantic corrosive tunneler at level 17 on the 34th Dusk 122nd year of Ascendancy at 00:06 Killed by Bethasetta the white jelly at level 17 on the 34th Dusk 122nd year of Ascendancy at 01:14 Killed by Bethasetta the white jelly at level 17 on the 34th Dusk 122nd year of Ascendancy at 02:16 Killed by Spree at level 17 on the 34th Dusk 122nd year of Ascendancy at 04:24 Killed by Silota the gigantic corrosive tunneler at level 17 on the 34th Dusk 122nd year of Ascendancy at 08:52 Killed by gigantic corrosive tunneler at level 17 on the 35th Dusk 122nd year of Ascendancy at 00:38 Killed by sandworm at level 17 on the 35th Dusk 122nd year of Ascendancy at 07:26 Killed by gigantic corrosive tunneler at level 17 on the 35th Dusk 122nd year of Ascendancy at 08:45 Killed by Animated flaming dwarven-steel greatmaul of rage at level 18 on the 57th Dusk 122nd year of Ascendancy at 06:09 Killed by Animated flaming dwarven-steel greatmaul of rage at level 18 on the 57th Dusk 122nd year of Ascendancy at 06:59 Killed by Poltergeist Bethena the ash magestaff at level 19 on the 57th Dusk 122nd year of Ascendancy at 12:34 Killed by worm that walks at level 19 on the 57th Dusk 122nd year of Ascendancy at 16:51 Killed by worm that walks at level 19 on the 57th Dusk 122nd year of Ascendancy at 18:03 Killed by worm that walks at level 19 on the 57th Dusk 122nd year of Ascendancy at 19:04 Killed by worm that walks at level 19 on the 57th Dusk 122nd year of Ascendancy at 20:08 Killed by worm that walks at level 19 on the 57th Dusk 122nd year of Ascendancy at 21:08 Killed by worm that walks at level 19 on the 57th Dusk 122nd year of Ascendancy at 22:01 Killed by worm that walks at level 19 on the 57th Dusk 122nd year of Ascendancy at 23:17 Killed by worm that walks at level 19 on the 58th Dusk 122nd year of Ascendancy at 00:14 Killed by forest wight at level 19 on the 58th Dusk 122nd year of Ascendancy at 01:57 Killed by forest wight at level 19 on the 58th Dusk 122nd year of Ascendancy at 02:40 Killed by Animated acidic dwarven-steel longsword of amnesia at level 19 on the 58th Dusk 122nd year of Ascendancy at 07:11 Killed by Animated acidic dwarven-steel dagger of massacre at level 19 on the 58th Dusk 122nd year of Ascendancy at 09:55 Killed by Animated acidic dwarven-steel dagger of massacre at level 19 on the 58th Dusk 122nd year of Ascendancy at 11:07 Killed by Poltergeist Bloomsoul at level 19 on the 58th Dusk 122nd year of Ascendancy at 11:37 Killed by Poltergeist Bloomsoul at level 19 on the 58th Dusk 122nd year of Ascendancy at 12:07 Killed by Poltergeist Bloomsoul at level 19 on the 58th Dusk 122nd year of Ascendancy at 12:49 Killed by Poltergeist Bloomsoul at level 19 on the 58th Dusk 122nd year of Ascendancy at 13:30 Killed by Poltergeist Bloomsoul at level 19 on the 58th Dusk 122nd year of Ascendancy at 14:11 Killed by Subject Z at level 20 on the 60th Dusk 122nd year of Ascendancy at 08:50 Killed by Lrodida the Invoker at level 20 on the 62nd Dusk 122nd year of Ascendancy at 00:27 Killed by Araavhel the Invoker at level 20 on the 62nd Dusk 122nd year of Ascendancy at 03:01 Killed by Yetsto the Bringer of Doom at level 20 on the 62nd Dusk 122nd year of Ascendancy at 04:19 Killed by ogre rune-spinner at level 22 on the 64th Dusk 122nd year of Ascendancy at 17:25 Killed by Ounan the human at level 22 on the 66th Dusk 122nd year of Ascendancy at 05:32 Killed by Jacto the halfling at level 22 on the 66th Dusk 122nd year of Ascendancy at 07:40 Killed by Dorruf the halfling at level 22 on the 69th Dusk 122nd year of Ascendancy at 10:06 Killed by Chronolith Clone at level 24 on the 75th Dusk 122nd year of Ascendancy at 09:13 Killed by Chronolith Twin at level 24 on the 75th Dusk 122nd year of Ascendancy at 10:06 Killed by assassin at level 25 on the 6th Haze 122nd year of Ascendancy at 07:19 Killed by rogue at level 25 on the 6th Haze 122nd year of Ascendancy at 08:08 Killed by bandit at level 25 on the 6th Haze 122nd year of Ascendancy at 08:18 Killed by rogue at level 25 on the 6th Haze 122nd year of Ascendancy at 08:45 Killed by rogue at level 25 on the 6th Haze 122nd year of Ascendancy at 09:03 Killed by rogue at level 25 on the 6th Haze 122nd year of Ascendancy at 09:24 Killed by rogue at level 25 on the 6th Haze 122nd year of Ascendancy at 09:54 Killed by elven cultist at level 25 on the 6th Haze 122nd year of Ascendancy at 19:00 Killed by elven cultist at level 25 on the 7th Haze 122nd year of Ascendancy at 13:59 Killed by elven cultist at level 25 on the 7th Haze 122nd year of Ascendancy at 14:25 Killed by Grand Corruptor at level 25 on the 7th Haze 122nd year of Ascendancy at 16:42 Killed by Grand Corruptor at level 25 on the 7th Haze 122nd year of Ascendancy at 17:19 Killed by Grand Corruptor at level 25 on the 7th Haze 122nd year of Ascendancy at 17:52 Killed by Grand Corruptor at level 25 on the 7th Haze 122nd year of Ascendancy at 18:15 Killed by Grand Corruptor at level 25 on the 7th Haze 122nd year of Ascendancy at 18:28 Killed by elven warrior at level 25 on the 13rd Haze 122nd year of Ascendancy at 16:00 Killed by elven corruptor at level 25 on the 13rd Haze 122nd year of Ascendancy at 19:56 Killed by elven corruptor at level 25 on the 13rd Haze 122nd year of Ascendancy at 21:06 Killed by Yvutta the elven warrior at level 25 on the 14th Haze 122nd year of Ascendancy at 06:57 Killed by elven blood mage at level 26 on the 15th Haze 122nd year of Ascendancy at 01:10 Killed by Lisabreta the elven warrior at level 26 on the 16th Haze 122nd year of Ascendancy at 07:34 Killed by Lisabreta the elven warrior at level 26 on the 16th Haze 122nd year of Ascendancy at 08:37 Killed by Emelirita the vampire at level 26 on the 17th Haze 122nd year of Ascendancy at 16:08 Killed by Emelirita the vampire at level 26 on the 17th Haze 122nd year of Ascendancy at 16:21 Killed by Gyldaba the vampire at level 26 on the 17th Haze 122nd year of Ascendancy at 18:52 Killed by Xanibeth the skeleton magus at level 26 on the 17th Haze 122nd year of Ascendancy at 19:30 Killed by Xanossra the skeleton warrior at level 26 on the 17th Haze 122nd year of Ascendancy at 21:23 Killed by Xeritira the master vampire at level 26 on the 17th Haze 122nd year of Ascendancy at 22:18 Killed by Celia at level 26 on the 18th Haze 122nd year of Ascendancy at 03:06 Killed by ghoul at level 26 on the 18th Haze 122nd year of Ascendancy at 04:12 Killed by armoured skeleton warrior at level 26 on the 18th Haze 122nd year of Ascendancy at 04:39 Killed by ghoul at level 26 on the 18th Haze 122nd year of Ascendancy at 04:57 Killed by Celia at level 26 on the 18th Haze 122nd year of Ascendancy at 05:14 Killed by Celia at level 26 on the 18th Haze 122nd year of Ascendancy at 05:25 Killed by armoured skeleton warrior at level 26 on the 18th Haze 122nd year of Ascendancy at 05:43 Killed by armoured skeleton warrior at level 26 on the 18th Haze 122nd year of Ascendancy at 06:16 Killed by Celia at level 26 on the 18th Haze 122nd year of Ascendancy at 06:40 Killed by armoured skeleton warrior at level 26 on the 18th Haze 122nd year of Ascendancy at 06:54 Killed by Celia at level 26 on the 18th Haze 122nd year of Ascendancy at 07:15 Killed by ghoul at level 27 on the 18th Haze 122nd year of Ascendancy at 07:41 Killed by Aletta Soultorn at level 27 on the 21st Haze 122nd year of Ascendancy at 12:16 Killed by Borfast the Broken at level 27 on the 21st Haze 122nd year of Ascendancy at 16:09 Killed by skeleton magus at level 27 on the 22nd Haze 122nd year of Ascendancy at 07:09 Killed by skeleton magus at level 27 on the 22nd Haze 122nd year of Ascendancy at 07:33 Killed by Layyvea the stone troll at level 27 on the 22nd Haze 122nd year of Ascendancy at 18:46 Killed by armoured skeleton warrior at level 28 on the 26th Haze 122nd year of Ascendancy at 02:01 Killed by skeleton magus at level 28 on the 26th Haze 122nd year of Ascendancy at 09:54 Killed by skeleton archer at level 28 on the 26th Haze 122nd year of Ascendancy at 10:43 Killed by orc corruptor at level 28 on the 26th Haze 122nd year of Ascendancy at 11:11 Killed by orc corruptor at level 28 on the 26th Haze 122nd year of Ascendancy at 11:39 Killed by skeleton warrior at level 28 on the 26th Haze 122nd year of Ascendancy at 12:39 Killed by ritch flamespitter at level 29 on the 26th Haze 122nd year of Ascendancy at 22:49 Killed by mass of parasitic leeches at level 29 on the 27th Haze 122nd year of Ascendancy at 17:58 Killed by mass of parasitic leeches at level 29 on the 27th Haze 122nd year of Ascendancy at 19:42 Killed by mass of parasitic leeches at level 29 on the 27th Haze 122nd year of Ascendancy at 20:30 Killed by mass of parasitic leeches at level 29 on the 27th Haze 122nd year of Ascendancy at 22:22 Killed by mass of parasitic leeches at level 29 on the 27th Haze 122nd year of Ascendancy at 23:41 Killed by mass of parasitic leeches at level 29 on the 28th Haze 122nd year of Ascendancy at 00:45 Killed by mass of parasitic leeches at level 29 on the 28th Haze 122nd year of Ascendancy at 01:08 Killed by mass of parasitic leeches at level 29 on the 28th Haze 122nd year of Ascendancy at 02:00 Killed by luminous horror at level 29 on the 28th Haze 122nd year of Ascendancy at 08:47 Killed by luminous horror at level 29 on the 28th Haze 122nd year of Ascendancy at 11:01 Killed by luminous horror at level 29 on the 28th Haze 122nd year of Ascendancy at 11:30 Killed by luminous horror at level 29 on the 28th Haze 122nd year of Ascendancy at 13:43 Killed by ghast at level 29 on the 28th Haze 122nd year of Ascendancy at 15:11 Killed by ghast at level 29 on the 28th Haze 122nd year of Ascendancy at 15:37 Killed by ghoul at level 29 on the 28th Haze 122nd year of Ascendancy at 16:08 Killed by ghoul at level 29 on the 28th Haze 122nd year of Ascendancy at 16:33 Killed by ghast at level 29 on the 28th Haze 122nd year of Ascendancy at 17:15 Killed by orc elite berserker at level 29 on the 29th Haze 122nd year of Ascendancy at 10:19 Killed by Xima the Guardian at level 29 on the 29th Haze 122nd year of Ascendancy at 16:19 Killed by Xima the Guardian at level 29 on the 29th Haze 122nd year of Ascendancy at 17:06 Killed by vampire lord at level 30 on the 29th Haze 122nd year of Ascendancy at 22:47 Killed by bandit at level 30 on the 30th Haze 122nd year of Ascendancy at 01:25 Killed by saw horror at level 30 on the 30th Haze 122nd year of Ascendancy at 05:01 Killed by saw horror at level 30 on the 30th Haze 122nd year of Ascendancy at 05:41 Killed by skeleton archer at level 30 on the 30th Haze 122nd year of Ascendancy at 09:28 Killed by naga myrmidon at level 30 on the 31st Haze 122nd year of Ascendancy at 14:52 Killed by naga myrmidon at level 30 on the 31st Haze 122nd year of Ascendancy at 16:13 Killed by naga tide huntress at level 30 on the 31st Haze 122nd year of Ascendancy at 16:48 Killed by skeleton archer at level 30 on the 31st Haze 122nd year of Ascendancy at 18:23 Killed by Lord of Skulls (warrior) at level 30 on the 33rd Haze 122nd year of Ascendancy at 10:24 Killed by elder vampire at level 30 on the 33rd Haze 122nd year of Ascendancy at 10:37 Killed by Lord of Skulls (warrior) at level 30 on the 33rd Haze 122nd year of Ascendancy at 10:58 Killed by ghoul at level 30 on the 33rd Haze 122nd year of Ascendancy at 11:09 Killed by The Master at level 30 on the 33rd Haze 122nd year of Ascendancy at 11:33 Killed by Lord of Skulls (warrior) at level 30 on the 33rd Haze 122nd year of Ascendancy at 11:41 Killed by The Master at level 30 on the 33rd Haze 122nd year of Ascendancy at 11:50 Killed by Lord of Skulls (warrior) at level 30 on the 33rd Haze 122nd year of Ascendancy at 12:15 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 32 (base 12) |
| Magic | 87 (base 60) |
| Willpower | 97 (base 60) |
| Cunning | 16 (base 10) |
Resources
| Life | -107/707 |
| Vim | 304/334 |
| Healing Factor | 1.5124420161895 |
| Regeneration | 5.6716575607106 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +77.777777777778% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 27 |
| Crit Chance | 5% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +25% |
| Darkness | +12% |
| Nature | +5% |
| Temporal | +6% |
| Lightning | +15% |
| Arcane | +15% |
| Cold | +7% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Lightning | +10% |
| Arcane | +15% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 47 |
| Mental Save | 34 |
Defense: Resistances
| Lightning | + 24%( 70%) |
| Physical | + 30%( 70%) |
| Temporal | + 14%( 70%) |
| Fire | + 14%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 17%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 23% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 84 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 372 damage for 6 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 64 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Reduces global action speed by 29% and all outgoing projectiles speed by 49%. Congeal Time |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Maximum life increased by 28. Sanguine Infusion |
| detrimental effect | Soul absorbed upon death. Soul Leech |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by snow giant boulder thrower. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by skeleton master archer. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost defiler from death by white jelly. Escort: lost defiler (level 1 of Dreadfell) | failed |
You failed to protect the lost defiler from death by snow giant boulder thrower. Escort: lost defiler (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed naga tongue. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed vampire lord fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brodyrath (1 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Changes resistances: +5% arcane / +3% temporal Mana each turn: +0.10 Maximum life: +40.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +2% Healing mod.: +10% A pointy cloth hat, very wizardly... |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | wizard's copper ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
| On fingers | The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| Around waist | spiritwalker's hardened leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Wil / +8 Mag Mana each turn: +0.34 Maximum mana: +22.00 Spell crit. chance: +5% A belt that goes around your waist. |
| In main hand | Poltergeist's Bethena the ash magestaff (15-18 power, 3 apr, arcane element)Requires: - Magic 16 Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +11 Con Changes resistances penetration: +15% blight / +15% arcane Changes damage: +15% arcane / +6% temporal Talent granted: +1 Command Staff Life regen: +1.50 Mana when firing critical spell: +2.00 Spellpower: +14 (+4 eff.) Spell crit. chance: +2% Light radius: +3 Healing mod.: +24% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 93.97 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Eclipsemight (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +2 Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes stats: +4 Dex Changes resistances: +6% lightning / +3% fire Changes resistances penetration: +5% darkness / +10% lightning Changes damage: +12% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Urthydan the cashmere robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +5 (+2 eff.) Changes stats: +4 Str / +5 Mag / +4 Wil / +4 Con Changes resistances: +9% lightning / +7% cold / +16% physical / +11% all Changes damage: +15% lightning / +25% physical / +5% nature / +7% cold Poison immunity: +23% Disease immunity: +23% Only die when reaching: -80.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of mindcraft (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Mag / +8 Wil / +3 Cun Spell save: +7 (+2 eff.) Maximum mana: +41.00 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
Rune of the Rift (538.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 484.74 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1189% over 10 turns; mana 59; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1189% for 10 turns (52 total) and instantly restoring 59 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Olynarisin the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 27 Changes stats: +2 Dex / +2 Wil / +3 Cun / +6 Con Changes resistances: +16% light / +18% darkness Changes damage: +6% blight Blindness immunity: +30% Amulets make your neck look great! |
steel amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.11 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +23.00 Amulets make your neck look great! |
psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Rings make your fingers look great! |
Astelrid's Clubstaff (45-68 power, 4 apr)Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+5 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
Crystal Shard (16-19 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+4 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.9 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 183.54 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (367). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
earthen elm vilestaff of fate (10-12 power, 2 apr, blight element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +2% Changes damage: +10% blight Talent granted: +1 Command Staff Physical save: +8 (+6 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, arcane element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
greater elm vilestaff of fate (10-12 power, 2 apr, blight element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight / +10% fire / +10% darkness / +10% acid Talent granted: +1 Command Staff Physical save: +6 (+5 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) Spellpower: +7 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Physical save: +5 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emydhekira (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +22% darkness / +9% all Changes resistances penetration: +10% blight / +25% mind Changes damage: +15% darkness Maximum hate: +4.00 Maximum vim: +40.00 Spellpower: +10 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of fire (+7%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% fire / +7% all Changes damage: +10% fire Mental save: +15 (+7 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots (0 def, 4 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Hathosakan' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes resistances: +3% darkness Reduces incoming crit damage: 5.00% Maximum encumbrance: +22 Physical save: +6 (+5 eff.) Spell save: +12 (+4 eff.) See invisible: +6 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.catburglar's hardened leather cap of might (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Str / +5 Dex / +4 Con Changes resistances: +13% darkness Infravision radius: +6 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather cap (0 def, 3 armour) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% A cap made of leather. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 402.90 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Lord of Skulls (warrior) performs a melee critical strike against Spree!
Lord of Skulls (warrior) hits Spree for 103 physical, 5 nature (108 total damage).
The Master casts Freeze.
Spree resists!
The Master hits Spree for 180 cold damage.
Spree casts Soul Rot.
Spree's spell attains critical power!
Spree's Darkfire hits Elder vampire for 63 fire, (71 ignored), 0 darkness (63 total damage).
Spree's Darkfire hits The Master for 55 fire, 49 darkness (105 total damage).
Spree's Darkfire hits Ghoulking for 50 fire, 52 darkness (102 total damage).
Spree's Darkfire hits Lord of Skulls (warrior) for (52 absorbed), 0 fire, (54 absorbed), 0 darkness (0 total damage).
Spree's Darkfire hits Ghoul for 50 fire, 52 darkness (102 total damage).
Spree's Soul Rot hits The Master for 268 blight damage.
Lord of Skulls (warrior) hits Spree for 62 physical, 5 nature (68 total damage).
Talent Virulent Disease is ready to use.
Lord of Skulls (warrior) hits Spree for 66 physical, 5 nature (71 total damage).
The Master casts Rune: Shielding.
A shield forms around The Master.
Elder vampire uses Taunt.
The Master casts Strike.
Spree casts Bone Spear.
The shield around The Master crumbles.
Spree hits Ghoulking for 214 physical damage.
Spree hits The Master for (164 absorbed), 81 physical (81 total damage).
Spree is knocked back!
The shield around Lord of Skulls (warrior) crumbles.
Lord of Skulls (warrior) is no longer out of phase.
The Master's Strike hits Spree for 80 physical damage.

























































































