











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Thalore |
Class | Archer |
Level / Exp | 50 / 2630% |
Size | huge |
Lifes / Deaths | Killed by Aridhewyn the sick dire wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 17:11 / 149Killed by Bethomivea the sick giant venus flytrap at level 6 on the 77th Pyre 122nd year of Ascendancy at 21:25 Killed by shadow at level 6 on the 78th Pyre 122nd year of Ascendancy at 08:10 Killed by Salosewe the honey tree at level 9 on the 7th Mirth 122nd year of Ascendancy at 19:58 Killed by greater gwelgoroth at level 14 on the 3rd Flare 122nd year of Ascendancy at 05:39 Killed by greater gwelgoroth at level 14 on the 3rd Flare 122nd year of Ascendancy at 05:59 Killed by flame turret at level 17 on the 13rd Dusk 122nd year of Ascendancy at 10:05 Killed by Islagath the elder vampire at level 17 on the 13rd Dusk 122nd year of Ascendancy at 18:41 Killed by Islagath the elder vampire at level 17 on the 13rd Dusk 122nd year of Ascendancy at 19:49 Killed by skeleton warrior at level 19 on the 15th Dusk 122nd year of Ascendancy at 16:23 Killed by Wrathroot at level 19 on the 15th Dusk 122nd year of Ascendancy at 17:25 Killed by skeleton warrior at level 19 on the 15th Dusk 122nd year of Ascendancy at 18:05 Killed by Wrathroot at level 19 on the 15th Dusk 122nd year of Ascendancy at 18:51 Killed by skeleton warrior at level 19 on the 15th Dusk 122nd year of Ascendancy at 19:29 Killed by entrenched horror at level 20 on the 16th Dusk 122nd year of Ascendancy at 18:40 Killed by boiling horror at level 20 on the 16th Dusk 122nd year of Ascendancy at 19:36 Killed by naga psyren at level 20 on the 16th Dusk 122nd year of Ascendancy at 21:54 Killed by Weirdling Beast at level 20 on the 17th Dusk 122nd year of Ascendancy at 19:25 Killed by Weirdling Beast at level 20 on the 17th Dusk 122nd year of Ascendancy at 20:11 Killed by Ramani's Inner Demon at level 22 on the 27th Dusk 122nd year of Ascendancy at 12:07 Killed by Ramani at level 22 on the 32nd Dusk 122nd year of Ascendancy at 18:17 Killed by storm drake at level 23 on the 40th Dusk 122nd year of Ascendancy at 16:55 Killed by Yvemira the greater multi-hued wyrm at level 23 on the 40th Dusk 122nd year of Ascendancy at 20:55 Killed by Urkis, the High Tempest at level 23 on the 41st Dusk 122nd year of Ascendancy at 13:28 Killed by elven blood mage at level 24 on the 44th Dusk 122nd year of Ascendancy at 02:27 Killed by Eliranor the elven warrior at level 24 on the 44th Dusk 122nd year of Ascendancy at 04:42 Killed by Ivadheyara the elven cultist at level 24 on the 44th Dusk 122nd year of Ascendancy at 13:07 Killed by elven cultist at level 24 on the 44th Dusk 122nd year of Ascendancy at 17:06 Killed by Adaleth the ogre pounder at level 24 on the 44th Dusk 122nd year of Ascendancy at 21:03 Killed by elven cultist at level 24 on the 45th Dusk 122nd year of Ascendancy at 01:19 Killed by elven cultist at level 25 on the 45th Dusk 122nd year of Ascendancy at 06:59 Killed by Xoldath the mean looking elven guard at level 25 on the 45th Dusk 122nd year of Ascendancy at 09:04 Killed by elven cultist at level 25 on the 45th Dusk 122nd year of Ascendancy at 09:41 Killed by elven blood mage at level 25 on the 45th Dusk 122nd year of Ascendancy at 10:22 Killed by Isliwyn the elven corruptor at level 25 on the 45th Dusk 122nd year of Ascendancy at 13:02 Killed by elven cultist at level 25 on the 45th Dusk 122nd year of Ascendancy at 15:24 Killed by elven cultist at level 25 on the 46th Dusk 122nd year of Ascendancy at 02:58 Killed by Ramani at level 27 on the 3rd Haze 122nd year of Ascendancy at 07:34 Killed by ritch flamespitter at level 27 on the 11st Haze 122nd year of Ascendancy at 21:38 Killed by Urcibo the krog at level 30 on the 17th Regrowth 123rd year of Ascendancy at 01:31 Killed by Neryldann the skeleton magus at level 30 on the 19th Regrowth 123rd year of Ascendancy at 03:06 Killed by greater multi-hued wyrm at level 31 on the 20th Regrowth 123rd year of Ascendancy at 22:35 Killed by multi-hued drake at level 31 on the 21st Regrowth 123rd year of Ascendancy at 05:14 Killed by greater mummy at level 32 on the 70th Regrowth 123rd year of Ascendancy at 18:51 Killed by orc high cryomancer at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 03:56 Killed by Ramani's Inner Demon at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 05:59 Killed by Ramani's Inner Demon at level 32 on the 72nd Regrowth 123rd year of Ascendancy at 06:19 Killed by Greater Mummy Lord at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 11:16 Killed by Greater Mummy Lord at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 11:42 Killed by Greater Mummy Lord at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 12:17 Killed by Greater Mummy Lord at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 12:41 Killed by Greater Mummy Lord at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 13:06 Killed by Greater Mummy Lord at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 13:57 Killed by Greater Mummy Lord at level 33 on the 73rd Regrowth 123rd year of Ascendancy at 14:39 Killed by Betowe the skeleton master archer at level 33 on the 16th Pyre 123rd year of Ascendancy at 20:34 Killed by radiant horror at level 33 on the 17th Pyre 123rd year of Ascendancy at 05:06 Killed by radiant horror at level 33 on the 17th Pyre 123rd year of Ascendancy at 06:07 Killed by radiant horror at level 33 on the 17th Pyre 123rd year of Ascendancy at 07:10 Killed by radiant horror at level 33 on the 17th Pyre 123rd year of Ascendancy at 08:44 Killed by searing horror at level 33 on the 17th Pyre 123rd year of Ascendancy at 09:53 Killed by worm that walks at level 34 on the 17th Pyre 123rd year of Ascendancy at 12:48 Killed by Grgglck the Devouring Darkness at level 34 on the 17th Pyre 123rd year of Ascendancy at 17:06 Killed by Grgglck the Devouring Darkness at level 34 on the 17th Pyre 123rd year of Ascendancy at 18:02 Killed by Grgglck the Devouring Darkness at level 34 on the 17th Pyre 123rd year of Ascendancy at 19:23 Killed by Grgglck the Devouring Darkness at level 34 on the 17th Pyre 123rd year of Ascendancy at 20:30 Killed by Grgglck's Tentacle at level 34 on the 17th Pyre 123rd year of Ascendancy at 22:25 Killed by Grgglck the Devouring Darkness at level 34 on the 18th Pyre 123rd year of Ascendancy at 00:28 Killed by Grgglck's Tentacle at level 34 on the 18th Pyre 123rd year of Ascendancy at 01:36 Killed by Grgglck the Devouring Darkness at level 34 on the 18th Pyre 123rd year of Ascendancy at 02:09 Killed by Grgglck's Tentacle at level 34 on the 18th Pyre 123rd year of Ascendancy at 03:14 Killed by Grgglck the Devouring Darkness at level 34 on the 18th Pyre 123rd year of Ascendancy at 04:43 Killed by Viessa at level 34 on the 18th Pyre 123rd year of Ascendancy at 09:38 Killed by Viessa at level 34 on the 18th Pyre 123rd year of Ascendancy at 09:51 Killed by Eluta the grave wight at level 35 on the 19th Pyre 123rd year of Ascendancy at 23:51 Killed by armoured skeleton warrior at level 35 on the 20th Pyre 123rd year of Ascendancy at 07:34 Killed by Vampire Queen at level 35 on the 22nd Pyre 123rd year of Ascendancy at 00:35 Killed by ghoul at level 35 on the 22nd Pyre 123rd year of Ascendancy at 02:47 Killed by Glygamina the master vampire at level 37 on the 3rd Mirth 123rd year of Ascendancy at 23:51 Killed by Sleeping Yveldavea at level 39 on the 10th Mirth 123rd year of Ascendancy at 06:38 Killed by Ce'Namina the emperor wight at level 39 on the 10th Mirth 123rd year of Ascendancy at 13:32 Killed by Ce'Namina the emperor wight at level 39 on the 10th Mirth 123rd year of Ascendancy at 14:10 Killed by The Master at level 39 on the 1st Summertide 123rd year of Ascendancy at 08:41 Killed by ghoulking at level 39 on the 1st Summertide 123rd year of Ascendancy at 09:43 Killed by ghoul at level 40 on the 2nd Flare 123rd year of Ascendancy at 15:18 Killed by ghast at level 41 on the 9th Flare 123rd year of Ascendancy at 10:11 Killed by Bethusessra the cave troll at level 41 on the 9th Flare 123rd year of Ascendancy at 11:45 Killed by Betubeth the orc grand master assassin at level 41 on the 10th Flare 123rd year of Ascendancy at 05:49 Killed by orc pyromancer at level 43 on the 12nd Haze 123rd year of Ascendancy at 09:29 Killed by orc cryomancer at level 43 on the 12nd Haze 123rd year of Ascendancy at 11:10 Killed by overpowered greater multi-hued wyrm at level 43 on the 12nd Haze 123rd year of Ascendancy at 19:39 Killed by multi-hued drake at level 43 on the 12nd Haze 123rd year of Ascendancy at 20:48 Killed by overpowered greater multi-hued wyrm at level 43 on the 12nd Haze 123rd year of Ascendancy at 21:22 Killed by overpowered greater multi-hued wyrm at level 44 on the 12nd Haze 123rd year of Ascendancy at 22:31 Killed by overpowered greater multi-hued wyrm at level 44 on the 12nd Haze 123rd year of Ascendancy at 23:34 Killed by orc blood mage at level 45 on the 13rd Haze 123rd year of Ascendancy at 14:38 Killed by Nerytira the orc high cryomancer at level 45 on the 14th Haze 123rd year of Ascendancy at 05:29 Killed by orc cryomancer at level 45 on the 14th Haze 123rd year of Ascendancy at 11:26 Killed by shadow at level 45 on the 14th Haze 123rd year of Ascendancy at 13:28 Killed by Cyrenne the orc cryomancer at level 46 on the 15th Haze 123rd year of Ascendancy at 03:15 Killed by orc necromancer at level 46 on the 15th Haze 123rd year of Ascendancy at 09:04 Killed by orc necromancer at level 46 on the 15th Haze 123rd year of Ascendancy at 10:40 Killed by ghoul at level 46 on the 15th Haze 123rd year of Ascendancy at 11:30 Killed by radiant horror at level 46 on the 15th Haze 123rd year of Ascendancy at 19:20 Killed by Emoldatira the orc high pyromancer at level 46 on the 16th Haze 123rd year of Ascendancy at 07:35 Killed by Glorodhemira the orc cryomancer at level 46 on the 16th Haze 123rd year of Ascendancy at 15:56 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 16th Haze 123rd year of Ascendancy at 19:23 Killed by Mayedheba the Invoker at level 47 on the 16th Haze 123rd year of Ascendancy at 21:51 Killed by aether beam at level 47 on the 16th Haze 123rd year of Ascendancy at 23:02 Killed by Mayedheba the Invoker at level 47 on the 17th Haze 123rd year of Ascendancy at 00:14 Killed by Mayedheba the Invoker at level 47 on the 17th Haze 123rd year of Ascendancy at 01:05 Killed by Mayabrekira the Flamebringer at level 47 on the 17th Haze 123rd year of Ascendancy at 02:17 Killed by orc high cryomancer at level 47 on the 17th Haze 123rd year of Ascendancy at 09:53 Killed by Golaith the orc pyromancer at level 47 on the 17th Haze 123rd year of Ascendancy at 12:27 Killed by Lisurima the orc high pyromancer at level 47 on the 17th Haze 123rd year of Ascendancy at 19:16 Killed by giant spider at level 49 on the 36th Haze 123rd year of Ascendancy at 15:43 Killed by elder vampire at level 49 on the 36th Haze 123rd year of Ascendancy at 18:35 Killed by Lashing Tentacle at level 50 on the 37th Haze 123rd year of Ascendancy at 14:14 Killed by ritch flamespitter (wild summon) at level 50 on the 37th Haze 123rd year of Ascendancy at 18:45 Killed by orc corruptor at level 50 on the 41st Haze 123rd year of Ascendancy at 22:39 Killed by Layaldassra the orc necromancer at level 50 on the 42nd Haze 123rd year of Ascendancy at 07:26 Killed by Layaldassra the orc necromancer at level 50 on the 42nd Haze 123rd year of Ascendancy at 08:03 Killed by Layaldassra the orc necromancer at level 50 on the 42nd Haze 123rd year of Ascendancy at 08:56 Killed by orc corruptor at level 50 on the 43rd Haze 123rd year of Ascendancy at 03:30 Killed by ghast at level 50 on the 43rd Haze 123rd year of Ascendancy at 06:40 Killed by blade horror at level 50 on the 43rd Haze 123rd year of Ascendancy at 08:44 Killed by worm that walks at level 50 on the 43rd Haze 123rd year of Ascendancy at 09:44 Killed by worm that walks at level 50 on the 43rd Haze 123rd year of Ascendancy at 10:54 Killed by orc corruptor at level 50 on the 43rd Haze 123rd year of Ascendancy at 21:05 Killed by Glacial Legion at level 50 on the 43rd Haze 123rd year of Ascendancy at 23:08 Killed by Ramani's Inner Demon at level 50 on the 45th Haze 123rd year of Ascendancy at 00:20 Killed by luminous horror at level 50 on the 45th Haze 123rd year of Ascendancy at 09:53 Killed by Layysetta the ghoul at level 50 on the 22nd Regrowth 124th year of Ascendancy at 18:03 Killed by Voratta the Archer at level 50 on the 37th Regrowth 124th year of Ascendancy at 19:03 Killed by Elite Combat Trainer Aryba at level 50 on the 38th Regrowth 124th year of Ascendancy at 00:09 Killed by Elite Combat Trainer Emalebeth at level 50 on the 38th Regrowth 124th year of Ascendancy at 02:57 Killed by skeleton mage at level 50 on the 8th Pyre 124th year of Ascendancy at 21:02 Killed by thaurhereg at level 50 on the 10th Pyre 124th year of Ascendancy at 08:37 Killed by Ramani's Inner Demon at level 50 on the 11st Pyre 124th year of Ascendancy at 12:15 Killed by Ramani's Inner Demon at level 50 on the 11st Pyre 124th year of Ascendancy at 13:26 Killed by Ramani's Inner Demon at level 50 on the 11st Pyre 124th year of Ascendancy at 14:28 Killed by Ramani's Inner Demon at level 50 on the 11st Pyre 124th year of Ascendancy at 15:19 Killed by Arinor the orc high cryomancer at level 50 on the 13rd Pyre 124th year of Ascendancy at 03:08 Killed by searing horror at level 50 on the 13rd Pyre 124th year of Ascendancy at 06:02 Killed by Ramani's Temporal Clone at level 50 on the 16th Pyre 124th year of Ascendancy at 14:42 Killed by Belera the orc high pyromancer at level 50 on the 16th Pyre 124th year of Ascendancy at 15:46 Killed by ghoul at level 50 on the 18th Pyre 124th year of Ascendancy at 05:16 Killed by Cyrariatha the eternal bone giant at level 50 on the 20th Pyre 124th year of Ascendancy at 03:47 Killed by Cyrariatha the eternal bone giant at level 50 on the 20th Pyre 124th year of Ascendancy at 05:17 Killed by forge-giant at level 50 on the 22nd Pyre 124th year of Ascendancy at 03:33 |
Primary Stats
Strength | 159 (base 60) |
Dexterity | 129 (base 60) |
Constitution | 131 (base 46) |
Magic | 22 (base 10) |
Willpower | 51 (base 10) |
Cunning | 86 (base 46) |
Resources
Life | 1688/1688 |
Stamina | 288/288 |
Healing Factor | 1.6047956665396 |
Regeneration | 14.677705836502 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +112% |
Vision
Sight | 13 |
Lite | 11 |
Infravision | 13 |
See Stealth | 93.99829001839 |
See Invisible | 103.99829001839 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 317 |
Accuracy | 100 |
Crit Chance | 77% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 71 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +33% |
Light | +22% |
Mind | +16% |
Blight | +16% |
Physical | +39% |
Fire | +16% |
All | +7% |
Offense: Damage Penetration
Darkness | +10% |
Physical | +33% |
Arcane | +35% |
Fire | +40% |
All | 0% |
Defense: Base
Armour (hardiness) | 41 (76.987013568881%) |
Defense | 87 |
Ranged Defense | 87 |
Fatigue | 0 |
Physical Save | 76 |
Spell Save | 51 |
Mental Save | 62 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 41%( 70%) |
Arcane | + 40%( 70%) |
Mind | + 49%( 70%) |
All | + 33%( 70%) |
Darkness | + 56%( 70%) |
Temporal | + 39%( 70%) |
Physical | + 53%( 70%) |
Fire | + 53%( 70%) |
Cold | + 49%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 10% |
Disarm Resistance | 43% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 37% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 841 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 300 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 300 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 639 damage for 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery - bows | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Sniper | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Munitions | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Race / Thalore | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Aim |
talent | Incendiary Ammunition |
talent | Concealment |
beneficial effect | The target is concealed, increasing sight and attack range by 3 and chance to avoid damage by 54%. Concealment |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by Ramani. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by Ramani. Escort: lost warrior (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2855. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Effects on melee hit: * 10% chance to slow global speed by 68% Changes stats: +20 Str / +20 Con Changes resistances: +9% temporal / +6% arcane / +9% mind Changes damage: +9% mind / +20% physical Infravision radius: +2 Size category: +2 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 75.5 - 105.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +18.0% Capacity: 23 On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On weapon crit: * Wound the target dealing 384 physical damage across 5 turns and reducing healing by 50% Damage against: +23% Unnatural Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 117, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 402.99 darkness damage (based on Mindpower and charge) Activation costs 6 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 fire Changes stats: +14 Str / +15 Dex / +7 Wil Changes resistances: +5% arcane / +10% physical Changes resistances penetration: +25% arcane Changes damage: +9% fire Physical save: +13 (+3 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 4.5 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1604.2 Physical damage. If the attack hits, the target is confused (47% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | ![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 5.5 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 47.40 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +20 (+3 eff.) Physical power: +15 (+3 eff.) Changes stats: +7 Str / +4 Dex / +1 Mag / +7 Con Critical mult.: +10.00% Physical save: +14 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +28 (+5 eff.) Changes stats: +20 Str / +2 Cun / +20 Con Changes resistances penetration: +10% arcane Changes damage: +9% blight Mental save: +9 (+3 eff.) Blindness immunity: +37% Vim when firing critical spell: +2.46 Maximum mana: +40.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +2% Mindpower: +10 (+3 eff.) Infravision radius: +6 See stealth: +11 See invisible: +21 Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +16.0% Physical power: +5 (+1 eff.) Changes stats: +6 Cun / +5 Dex Critical mult.: +15.00% Mental crit. chance: +12% A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +117 fire When wielded/worn: Changes stats: +12 Con / +18 Wil Changes resistances penetration: +17% fire Maximum life: +101.00 Global speed: +12% Longbows are used to shoot arrows at your foes. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +28 (+5 eff.) Physical power: +20 (+4 eff.) Armour: +3 Fatigue: +5% Effects on melee hit: * 24% chance to reduce armor by 25% Damage (Melee): 16 darkness Changes stats: +8 Dex Changes resistances: +12% acid / +12% fire / +14% darkness Changes damage: +11% darkness / +12% physical Physical save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +43% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +16 Defense: +30 (+6 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 7 fire Damage when hit (Melee): 6 temporal Changes stats: +7 Str / +5 Dex / +2 Mag / +2 Cun / +1 Con Changes resistances: +18% fire / +24% cold / +20% physical Physical save: +6 (+1 eff.) A suit of armour made of leather. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 6 power out of 25/25) : Effective talent level: 5.0 Power cost: 6 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 88 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 6.1 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 681.50 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 382 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 424 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets make your neck look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Dex / +7 Cun / +8 Con Changes resistances: +15% acid / +19% fire / +26% lightning / +22% cold Changes resistances penetration: +10% mind Maximum psi: +20.00 Mindpower: +30 (+8 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Armour: +8 Changes stats: +4 Str / +2 Con Changes damage: +12% physical Stamina each turn: +3.00 Maximum stamina: +10.00 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +7 (+1 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+2 eff.) Blindness immunity: +20% Infravision radius: +3 See stealth: +5 See invisible: +5 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +24.00 Rings make your fingers look great! |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+3 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+3 eff.) Physical power: +12 (+2 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 15 power out of 25/25) : Effective talent level: 4.5 Power cost: 15 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
![]() Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+6 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+5 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 62 to 124 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() Requires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Attack speed: 118% Firing range: +10 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +10 Dex / +20 Wil Changes resistances penetration: +20% nature / +20% physical Changes damage: +30% nature / +30% physical Mental crit. chance: +15% In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +47 fire When wielded/worn: Accuracy: +17 (+3 eff.) Physical crit. chance: +14.0% Changes resistances penetration: +20% fire Global speed: +6% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +21 arcane When wielded/worn: Accuracy: +23 (+4 eff.) Physical crit. chance: +11.0% Changes stats: +5 Str Changes resistances: +5% arcane / +6% mind Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Mental save: +19 (+5 eff.) Maximum hate: +8.00 Mindpower: +25 (+7 eff.) Mental crit. chance: +3% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +35 (+6 eff.) Armour penetration: +17 Physical crit. chance: +6.0% Changes resistances penetration: +15% all Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+7 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +4 Changes resistances: +3% light Mental save: +18 (+5 eff.) Cut immunity: +20% Life regen: +5.90 Healing mod.: +15% A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +12.0% Physical power: +4 (+1 eff.) Changes stats: +4 Cun / +4 Dex Critical mult.: +7.00% Mental crit. chance: +8% A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Defense: +3 (+1 eff.) Fatigue: -7% Changes stats: +4 Str / +3 Dex / +4 Con Talent mastery: +0.30 Technique / Combat training Spell save: +10 (+4 eff.) Stamina each turn: +0.70 Maximum life: +75.00 Maximum stamina: +28.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 2 physical Critical mult.: +10.00% Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Light radius: +1 See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+1 eff.) Armour penetration: +11 Defense: +2 (+0 eff.) Changes stats: +1 Str / +3 Con Critical mult.: +14.00% Stealth bonus: +5 Physical save: +10 (+2 eff.) Maximum life: +53.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +15 (+2 eff.) Armour: +3 Fatigue: +2% Changes stats: +1 Str / +5 Dex / +2 Cun Changes resistances: +6% nature Changes damage: +3% light Stamina each turn: +1.00 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 3.5 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Fatigue: +4% Damage when hit (Melee): 6 arcane Changes stats: +6 Cun / +6 Dex Changes resistances: +6% lightning Changes resistances penetration: +15% lightning Changes damage: +9% darkness Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 4.5 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 10% chance to reduce damage dealt by 32% Changes resistances penetration: +20% mind Changes damage: +3% nature Stamina each turn: +0.50 Maximum stamina: +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 10 power out of 24/24) : Effective talent level: 5.5 Power cost: 10 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Armour: +3 Critical mult.: +9.00% Life regen: +5.00 Stamina each turn: +0.50 Maximum stamina: +26.00 Spell crit. chance: +20% Mental crit. chance: +14% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +15 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Dex Physical save: +5 (+1 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 27 power out of 45/45) : Effective talent level: 4.5 Power cost: 27 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take 299.40 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Changes stats: +3 Dex / +3 Wil / +2 Cun Changes resistances: +3% cold Physical save: +3 (+0 eff.) Only die when reaching: -20.00 life Mindpower: +4 (+1 eff.) A cap made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 2 light Changes resistances penetration: +10% physical Life regen: +3.70 Stamina each turn: +2.00 Maximum life: +31.00 Maximum stamina: +30.00 Healing mod.: +11% A suit of armour made of leather. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +14 (+3 eff.) Fatigue: +8% Changes stats: +5 Str / +9 Dex / +5 Mag / +4 Wil / +5 Cun Maximum life: +30.00 Movement speed: +20% A suit of armour made of leather. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 60.0 - 84.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 19 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 269 physical damage Damage (Ranged): +18 nature / +32 physical / +20 mind / +20 temporal Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 40% Mag, 50% Str Damage type: Temporal darkness Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 73.5 - 102.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +30 Crit. chance: +28.0% Capacity: 22 On weapon crit: * Wound the target dealing 384 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 75.0 - 105.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +33.0% Capacity: 21 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 384 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 20 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 22 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 274 physical damage Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +7 Defense: +15 (+3 eff.) Changes stats: +3 Con Changes resistances: +12% blight Changes resistances penetration: +20% nature / +10% all Changes damage: +6% nature / +24% blight Physical save: +19 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +16 (+4 eff.) Life regen: +8.00 Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +9% fire / +6% darkness / +1% physical Confusion immunity: +10% Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 5.0 Power cost: 12 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 21 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Ramani the Thalore Archer level 40
3rd Flare 123rd year of Ascendancy at 05:40 see stats
By Ramani the Thalore Archer level 47
17th Haze 123rd year of Ascendancy at 14:54 see stats
By Ramani the Thalore Archer level 43
12nd Haze 123rd year of Ascendancy at 19:32 see stats
By Ramani the Thalore Archer level 50
26th Regrowth 124th year of Ascendancy at 16:42 see stats
By Ramani the Thalore Archer level 42
5th Haze 123rd year of Ascendancy at 23:35 see stats
By Ramani the Thalore Archer level 28
14th Regrowth 123rd year of Ascendancy at 12:34 see stats
By Ramani the Thalore Archer level 50
8th Allure 124th year of Ascendancy at 12:40 see stats
By Ramani the Thalore Archer level 41
10th Flare 123rd year of Ascendancy at 15:18 see stats
By Ramani the Thalore Archer level 49
36th Haze 123rd year of Ascendancy at 11:59 see stats
By Ramani the Thalore Archer level 23
40th Dusk 122nd year of Ascendancy at 20:21 see stats
By Ramani the Thalore Archer level 50
22nd Pyre 124th year of Ascendancy at 12:15 see stats
By Ramani the Thalore Archer level 19
15th Dusk 122nd year of Ascendancy at 11:21 see stats
By Ramani the Thalore Archer level 24
42nd Dusk 122nd year of Ascendancy at 02:44 see stats
By Ramani the Thalore Archer level 30
18th Regrowth 123rd year of Ascendancy at 23:13 see stats
By Ramani the Thalore Archer level 50
9th Pyre 124th year of Ascendancy at 11:07 see stats
By Ramani the Thalore Archer level 20
17th Dusk 122nd year of Ascendancy at 23:08 see stats
By Ramani the Thalore Archer level 44
13rd Haze 123rd year of Ascendancy at 00:32 see stats
By Ramani the Thalore Archer level 10
7th Mirth 122nd year of Ascendancy at 21:04 see stats
By Ramani the Thalore Archer level 20
16th Dusk 122nd year of Ascendancy at 05:38 see stats
By Ramani the Thalore Archer level 30
16th Regrowth 123rd year of Ascendancy at 06:49 see stats
By Ramani the Thalore Archer level 40
1st Summertide 123rd year of Ascendancy at 10:17 see stats
By Ramani the Thalore Archer level 50
37th Haze 123rd year of Ascendancy at 06:24 see stats
By Ramani the Thalore Archer level 50
38th Regrowth 124th year of Ascendancy at 20:20 see stats
By Ramani the Thalore Archer level 50
20th Pyre 124th year of Ascendancy at 15:10 see stats
By Ramani the Thalore Archer level 50
49th Haze 123rd year of Ascendancy at 23:36 see stats
By Ramani the Thalore Archer level 28
20th Haze 122nd year of Ascendancy at 18:18 see stats
By Ramani the Thalore Archer level 26
46th Dusk 122nd year of Ascendancy at 12:55 see stats
By Ramani the Thalore Archer level 32
72nd Regrowth 123rd year of Ascendancy at 06:34 see stats
By Ramani the Thalore Archer level 25
45th Dusk 122nd year of Ascendancy at 06:17 see stats
By Ramani the Thalore Archer level 21
23rd Dusk 122nd year of Ascendancy at 12:52 see stats
By Ramani the Thalore Archer level 42
74th Dusk 123rd year of Ascendancy at 10:00 see stats
By Ramani the Thalore Archer level 50
22nd Pyre 124th year of Ascendancy at 12:14 see stats
By Ramani the Thalore Archer level 20
16th Dusk 122nd year of Ascendancy at 19:36 see stats
By Ramani the Thalore Archer level 50
38th Regrowth 124th year of Ascendancy at 16:44 see stats
By Ramani the Thalore Archer level 50
22nd Pyre 124th year of Ascendancy at 12:15 see stats
By Ramani the Thalore Archer level 38
8th Mirth 123rd year of Ascendancy at 11:02 see stats
By Ramani the Thalore Archer level 17
11st Dusk 122nd year of Ascendancy at 08:35 see stats
By Ramani the Thalore Archer level 50
54th Haze 123rd year of Ascendancy at 07:01 see stats
By Ramani the Thalore Archer level 24
42nd Dusk 122nd year of Ascendancy at 01:45 see stats
By Ramani the Thalore Archer level 16
4th Dusk 122nd year of Ascendancy at 12:15 see stats
By Ramani the Thalore Archer level 39
1st Summertide 123rd year of Ascendancy at 10:17 see stats
Log
You gain 8.87 gold from the transmogrification of impenetrable voratun plate armour of delving (0 def, 31 armour).
You gain 7.12 gold from the transmogrification of fearforged voratun plate armour (0 def, 16 armour).
You gain 3.43 gold from the transmogrification of prismatic drakeskin leather armour of stability (20 def, 8 armour).
You gain 2.85 gold from the transmogrification of voratun helm of knowledge (0 def, 5 armour).
You gain 6.18 gold from the transmogrification of mindwoven elven-silk wizard hat of decomposition (3 def, 0 armour).
You gain 5.25 gold from the transmogrification of drakeskin leather cap of the bounder (0 def, 5 armour).
You gain 10.77 gold from the transmogrification of aegis elven-silk wizard hat of madness (3 def, 0 armour).
You gain 22.50 gold from the transmogrification of Spellhunt Remnants (6 def, 8 armour).
You gain 8.72 gold from the transmogrification of reinforced pair of voratun boots of speed (0 def, 15 armour).
You gain 15.21 gold from the transmogrification of blightbringer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour).
You gain 8.39 gold from the transmogrification of mindwoven elven-silk robe of alchemy (0 def, 0 armour).
You gain 25.00 gold from the transmogrification of Guise of the Hated (14 def, 0 armour).
You gain 7.37 gold from the transmogrification of plaguebringer's voratun waraxe (40-57 power, 6 apr).
You gain 10.90 gold from the transmogrification of blighted dragonbone starstaff of illumination (30-36 power, 6 apr, temporal element).
You gain 25.00 gold from the transmogrification of Daimydragas (30-36 power, 6 apr, light element).
You gain 3.41 gold from the transmogrification of drakeskin leather sling of lightning.
You gain 10.50 gold from the transmogrification of elemental voratun mace of rage (46-64 power, 6 apr).
You gain 15.75 gold from the transmogrification of enhanced voratun longsword of torment (44-61 power, 6 apr).
You gain 10.47 gold from the transmogrification of balanced voratun longsword of ruin (44-61 power, 6 apr).
You gain 25.00 gold from the transmogrification of Dawn's Blade (50-70 power, 7 apr).
You gain 5.65 gold from the transmogrification of quick voratun greatmaul of massacre (86-128 power, 4 apr).
You gain 7.60 gold from the transmogrification of sneakthief's voratun ring of sensing.
You gain 25.00 gold from the transmogrification of Adowyn the Lightningrage.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Ramani activates Concealment.
Saving done.