











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Ogre |
Class | Bulwark |
Level / Exp | 50 / 372% |
Size | gargantuan |
Lifes / Deaths | Killed by black crystal at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:42 / 103Killed by red crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 00:42 Killed by storm drake hatchling at level 6 on the 78th Pyre 122nd year of Ascendancy at 23:27 Killed by skeleton master archer at level 7 on the 79th Pyre 122nd year of Ascendancy at 23:02 Killed by venom wyrm at level 9 on the 4th Mirth 122nd year of Ascendancy at 05:51 Killed by venom wyrm at level 9 on the 4th Mirth 122nd year of Ascendancy at 06:41 Killed by venom drake at level 9 on the 4th Mirth 122nd year of Ascendancy at 07:48 Killed by venom wyrm at level 9 on the 4th Mirth 122nd year of Ascendancy at 08:58 Killed by venom wyrm at level 9 on the 4th Mirth 122nd year of Ascendancy at 09:45 Killed by elven warrior at level 9 on the 5th Mirth 122nd year of Ascendancy at 01:28 Killed by Usur the halfling at level 11 on the 1st Summertide 122nd year of Ascendancy at 12:18 Killed by carrion worm mass at level 11 on the 1st Summertide 122nd year of Ascendancy at 12:56 Killed by Usur the halfling at level 11 on the 1st Summertide 122nd year of Ascendancy at 13:30 Killed by Usur the halfling at level 11 on the 1st Summertide 122nd year of Ascendancy at 13:59 Killed by Usur the halfling at level 11 on the 1st Summertide 122nd year of Ascendancy at 14:38 Killed by Arair the shalore at level 11 on the 1st Summertide 122nd year of Ascendancy at 15:29 Killed by Turs at level 17 on the 46th Dusk 122nd year of Ascendancy at 00:30 Killed by gigantic corrosive tunneler at level 17 on the 46th Dusk 122nd year of Ascendancy at 13:55 Killed by Sandworm Queen at level 17 on the 46th Dusk 122nd year of Ascendancy at 14:40 Killed by black jelly at level 18 on the 53rd Dusk 122nd year of Ascendancy at 00:17 Killed by Gedheriatha the thief at level 18 on the 53rd Dusk 122nd year of Ascendancy at 06:43 Killed by Ayodal the krog at level 19 on the 75th Dusk 122nd year of Ascendancy at 10:47 Killed by bloated horror at level 19 on the 5th Haze 122nd year of Ascendancy at 21:01 Killed by Rantha the Worm at level 19 on the 6th Haze 122nd year of Ascendancy at 13:30 Killed by snow giant thunderer at level 19 on the 6th Haze 122nd year of Ascendancy at 14:52 Killed by Rantha the Worm at level 19 on the 6th Haze 122nd year of Ascendancy at 15:40 Killed by snow giant boulder thrower at level 20 on the 6th Haze 122nd year of Ascendancy at 22:22 Killed by Mayodath the honey tree at level 21 on the 19th Haze 122nd year of Ascendancy at 01:25 Killed by Turs's Inner Demon at level 21 on the 19th Haze 122nd year of Ascendancy at 02:18 Killed by thief at level 22 on the 20th Haze 122nd year of Ascendancy at 00:12 Killed by dragonsfire trap at level 22 on the 20th Haze 122nd year of Ascendancy at 03:51 Killed by Gyta the ghoulking at level 22 on the 20th Haze 122nd year of Ascendancy at 09:43 Killed by red crystal at level 22 on the 20th Haze 122nd year of Ascendancy at 14:36 Killed by Cyromithra the squid at level 23 on the 21st Haze 122nd year of Ascendancy at 12:26 Killed by Nerenne the water imp at level 23 on the 21st Haze 122nd year of Ascendancy at 15:04 Killed by naga psyren at level 23 on the 21st Haze 122nd year of Ascendancy at 18:47 Killed by boiling horror at level 23 on the 22nd Haze 122nd year of Ascendancy at 06:01 Killed by Weirdling Beast at level 23 on the 22nd Haze 122nd year of Ascendancy at 14:21 Killed by Gloryth the Guardian at level 24 on the 30th Haze 122nd year of Ascendancy at 15:43 Killed by skeleton magus at level 25 on the 34th Haze 122nd year of Ascendancy at 20:21 Killed by ghast at level 25 on the 34th Haze 122nd year of Ascendancy at 22:20 Killed by Viessa at level 25 on the 35th Haze 122nd year of Ascendancy at 04:08 Killed by Viessa at level 25 on the 35th Haze 122nd year of Ascendancy at 04:08 Killed by Areth the skeleton warrior at level 28 on the 39th Haze 122nd year of Ascendancy at 05:02 Killed by elven tempest at level 29 on the 42nd Haze 122nd year of Ascendancy at 11:03 Killed by elven cultist at level 30 on the 42nd Haze 122nd year of Ascendancy at 15:54 Killed by elven blood mage at level 30 on the 42nd Haze 122nd year of Ascendancy at 22:10 Killed by Polonor the elven tempest at level 30 on the 43rd Haze 122nd year of Ascendancy at 07:52 Killed by searing horror at level 33 on the 78th Haze 122nd year of Ascendancy at 02:10 Killed by saw horror at level 33 on the 78th Haze 122nd year of Ascendancy at 02:43 Killed by luminous horror at level 33 on the 78th Haze 122nd year of Ascendancy at 03:14 Killed by forge-giant at level 33 on the 79th Haze 122nd year of Ascendancy at 03:31 Killed by luminous horror at level 33 on the 79th Haze 122nd year of Ascendancy at 04:06 Killed by emperor wight at level 34 on the 79th Haze 122nd year of Ascendancy at 11:51 Killed by The Master at level 34 on the 80th Haze 122nd year of Ascendancy at 23:00 Killed by Yvumina the animated mummy wrappings at level 38 on the 14th Pyre 123rd year of Ascendancy at 12:57 Killed by Yvumina the animated mummy wrappings at level 38 on the 14th Pyre 123rd year of Ascendancy at 13:47 Killed by orc pyromancer at level 41 on the 15th Dusk 123rd year of Ascendancy at 10:49 Killed by overpowered greater multi-hued wyrm at level 41 on the 15th Dusk 123rd year of Ascendancy at 19:20 Killed by overpowered greater multi-hued wyrm at level 42 on the 15th Dusk 123rd year of Ascendancy at 20:54 Killed by Yvedabeth the orc pyromancer at level 43 on the 17th Dusk 123rd year of Ascendancy at 02:10 Killed by emperor wight at level 44 on the 17th Dusk 123rd year of Ascendancy at 17:08 Killed by herald of oblivion at level 44 on the 17th Dusk 123rd year of Ascendancy at 21:08 Killed by Elonn the forest troll at level 44 on the 17th Dusk 123rd year of Ascendancy at 22:26 Killed by orc cryomancer at level 44 on the 18th Dusk 123rd year of Ascendancy at 01:35 Killed by armoured skeleton warrior at level 45 on the 18th Dusk 123rd year of Ascendancy at 16:42 Killed by skeleton master archer at level 45 on the 18th Dusk 123rd year of Ascendancy at 17:28 Killed by ghoulking at level 46 on the 45th Dusk 123rd year of Ascendancy at 21:10 Killed by orc necromancer at level 46 on the 46th Dusk 123rd year of Ascendancy at 05:05 Killed by blade horror at level 47 on the 47th Dusk 123rd year of Ascendancy at 16:18 Killed by worm that walks at level 47 on the 47th Dusk 123rd year of Ascendancy at 17:49 Killed by orc necromancer at level 48 on the 48th Dusk 123rd year of Ascendancy at 16:00 Killed by orc necromancer at level 48 on the 48th Dusk 123rd year of Ascendancy at 17:13 Killed by Vorimira the orc warrior at level 48 on the 51st Dusk 123rd year of Ascendancy at 10:09 Killed by Turs at level 48 on the 51st Dusk 123rd year of Ascendancy at 10:55 Killed by ritch flamespitter at level 49 on the 52nd Dusk 123rd year of Ascendancy at 10:57 Killed by Turs's Inner Demon at level 49 on the 52nd Dusk 123rd year of Ascendancy at 11:37 Killed by minotaur at level 49 on the 52nd Dusk 123rd year of Ascendancy at 21:02 Killed by stone golem at level 49 on the 52nd Dusk 123rd year of Ascendancy at 22:02 Killed by stone golem at level 49 on the 52nd Dusk 123rd year of Ascendancy at 23:18 Killed by rimebark at level 49 on the 53rd Dusk 123rd year of Ascendancy at 01:00 Killed by Betybressra the Frozen Terror at level 49 on the 53rd Dusk 123rd year of Ascendancy at 04:31 Killed by Betybressra the Frozen Terror at level 49 on the 53rd Dusk 123rd year of Ascendancy at 05:21 Killed by Betybressra the Frozen Terror at level 49 on the 53rd Dusk 123rd year of Ascendancy at 06:52 Killed by Porudamina the Storm Terror at level 49 on the 53rd Dusk 123rd year of Ascendancy at 07:50 Killed by Bethenn the Flame Terror at level 49 on the 53rd Dusk 123rd year of Ascendancy at 11:27 Killed by Bethenn the Flame Terror at level 49 on the 53rd Dusk 123rd year of Ascendancy at 12:26 Killed by Bethenn the Flame Terror at level 49 on the 53rd Dusk 123rd year of Ascendancy at 13:20 Killed by Silevea the blinkwyrm at level 50 on the 54th Dusk 123rd year of Ascendancy at 04:17 Killed by Ce'Novena the venom wyrm at level 50 on the 54th Dusk 123rd year of Ascendancy at 05:07 Killed by Eilinenne the blinkwyrm at level 50 on the 54th Dusk 123rd year of Ascendancy at 05:53 Killed by Eilinenne the blinkwyrm at level 50 on the 54th Dusk 123rd year of Ascendancy at 06:26 Killed by Aeryrekira the orc summoner at level 50 on the 54th Dusk 123rd year of Ascendancy at 10:34 Killed by Isyyatta the Archer at level 50 on the 67th Dusk 123rd year of Ascendancy at 02:03 Killed by Elite Combat Trainer Mayirialle at level 50 on the 67th Dusk 123rd year of Ascendancy at 03:54 Killed by Elite Combat Trainer Mayirialle at level 50 on the 67th Dusk 123rd year of Ascendancy at 05:48 Killed by Elite Combat Trainer Ce'Nimiba at level 50 on the 67th Dusk 123rd year of Ascendancy at 09:36 Killed by Elite Combat Trainer Ce'Nimiba at level 50 on the 67th Dusk 123rd year of Ascendancy at 10:08 Killed by Elite Combat Trainer Ce'Nimiba at level 50 on the 67th Dusk 123rd year of Ascendancy at 12:29 Killed by Elite Combat Trainer Silowen at level 50 on the 67th Dusk 123rd year of Ascendancy at 14:30 Killed by Elite Combat Trainer Silowen at level 50 on the 67th Dusk 123rd year of Ascendancy at 16:19 Killed by Elite Combat Trainer Silowen at level 50 on the 67th Dusk 123rd year of Ascendancy at 17:43 Killed by orc necromancer at level 50 on the 1st Time of Equilibrium 123rd year of Ascendancy at 04:35 |
Primary Stats
Strength | 152 (base 60) |
Dexterity | 81 (base 60) |
Constitution | 80 (base 46) |
Magic | 26 (base 10) |
Willpower | 47 (base 10) |
Cunning | 96 (base 46) |
Resources
Life | 2070/2070 |
Stamina | 250/250 |
Healing Factor | 1.4210366327279 |
Regeneration | 20.416810576024 |
Speed
Mental | +20.000000000002% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 15 |
See Stealth | 17 |
See Invisible | 19 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 223 |
Accuracy | 75 |
Crit Chance | 74% |
APR | 31 |
Speed | 0.83 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 42 |
Crit Chance | 50% |
Speed | 1 |
Offense: Mind
Mindpower | 49 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +34% |
Cold | +9% |
All | 0% |
Offense: Damage Penetration
Cold | +55% |
All | +40% |
Defense: Base
Armour (hardiness) | 144.98441125299 (96.438666929426%) |
Defense | 59 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 79 |
Spell Save | 69 |
Mental Save | 53 |
Defense: Resistances
Cold | + 47%( 70%) |
Acid | + 41%( 70%) |
Light | + 37%( 70%) |
Darkness | + 70%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 38%( 70%) |
Fire | + 48%( 70%) |
All | + 31%( 70%) |
Defense: Immunities
Stun Resistance | 63% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Blind Resistance | 100% |
Disarm Resistance | 92% |
Pinning Resistance | 44% |
Silence Resistance | 23% |
Instadeath Resistance | 100% |
Knockback Resistance | 97% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 560 damage for 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 450 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 469 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 744 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 700 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Bloodthirst | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Tireless Combatant | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Lethality | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shield Wall |
talent | Precise Strikes |
talent | Blade Flurry |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by eldritch eye. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the injured seer from death by Mayothra the hornet swarm. Escort: injured seer (level 2 of Old Forest) | failed |
You failed to protect the injured seer from death by dragonsfire trap. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by Mayodath the honey tree. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by king cobra. Escort: lost warrior (level 2 of Infested Ruins) | failed |
You failed to protect the repented thief from death by thief. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2015. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +100% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." This item has been sent to the Item's Vault. |
Light source | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +8% light Changes damage: +9% darkness Damage affinity(heal): +5% darkness Blindness immunity: +42% Confusion immunity: +24% Light radius: +10 Infravision radius: +3 See stealth: +17 See invisible: +19 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +40 (+8 eff.) Spell save: +40 (+10 eff.) Mental save: +40 (+12 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." This item has been sent to the Item's Vault. |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +7 Str / +3 Dex / +4 Wil / +3 Cun / +4 Con Changes resistances: +5% arcane Changes damage: +9% cold Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Reduces incoming crit damage: 15.00% Physical save: +14 (+3 eff.) Disarm immunity: +48% Life regen: +3.50 Stamina each turn: +0.80 Psi each turn: +0.33 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+1 eff.) Spell crit. chance: +20% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." This item has been sent to the Item's Vault. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Physical power: +9 (+2 eff.) Defense: +5 (+1 eff.) Changes stats: +8 Str / +8 Dex / +8 Cun / +9 Con Changes resistances: +9% blight / +3% cold / +6% arcane Silence immunity: +23% Disarm immunity: +44% Pinning immunity: +44% Stun/Freeze immunity: +10% Knockback immunity: +44% Maximum life: +41.00 Rings make your fingers look great! |
Around neck | ![]() Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +40 (+13 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." This item has been sent to the Item's Vault. |
In main hand | ![]() Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +40% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." This item has been sent to the Item's Vault. |
Around waist | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +5 Str / +7 Wil / +7 Cun / +5 Con Changes resistances penetration: +15% cold Damage against: +45% Summoned Reduced damage from: +45% Summoned Physical save: +22 (+5 eff.) Maximum vim: +50.00 Spell crit. chance: +3% Mindpower: +11 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Darkness Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +16% all Talent masteries: +0.20 Technique / Shield offense +0.20 Technique / Shield defense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." This item has been sent to the Item's Vault. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Defense: +2 (+0 eff.) Fatigue: -5% Changes stats: +5 Dex / +2 Wil / +6 Cun Reduces incoming crit damage: 15.00% Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +40 (+7 eff.) Armour: +35 Defense: +25 (+6 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 (+3 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" This item has been sent to the Item's Vault. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 386 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 699 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Changes resistances: +3% light Changes resistances penetration: +20% blight / +10% arcane Spellpower: +10 (+3 eff.) Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +8 Defense: +15 (+4 eff.) Damage when hit (Melee): 10 blight Changes stats: +7 Cun / +14 Dex Changes resistances penetration: +15% temporal Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+1 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +12 nature When wielded/worn: Accuracy: +35 (+7 eff.) Armour penetration: +15 Changes resistances penetration: +11% nature / +17% all Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+13 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Acid Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+6 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 40 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Changes stats: +2 Dex Changes resistances: +10% acid / +2% physical / +7% blight Changes resistances penetration: +15% light Changes damage: +9% physical A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Dex / +5 Cun / +3 Con Mental save: +8 (+3 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +7% A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Changes stats: +3 Cun / +4 Wil Damage against: +23% Summoned Reduced damage from: +18% Summoned Critical mult.: +7.00% A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 blight Changes stats: +3 Cun Changes resistances: +15% darkness / +12% temporal Changes resistances penetration: +10% darkness / +10% blight Changes damage: +11% darkness / +9% blight Stealth bonus: +11 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Level 15 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Armour: +2 Damage (Melee): 8 arcane Changes stats: +3 Dex / +5 Mag / +6 Wil / +6 Cun / +7 Con Changes resistances: +4% arcane Changes damage: +3% arcane / +12% lightning Physical save: +13 (+3 eff.) Spell save: +5 (+1 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +32% Spellpower: +7 (+2 eff.) Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +4.0% Changes stats: +1 Con Changes resistances: +1% physical Critical mult.: +5.00% Physical save: +3 (+1 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +34% Confusion immunity: +15% Maximum life: +49.00 Light radius: +8 See stealth: +10 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Turs the Ogre Bulwark level 38
20th Pyre 123rd year of Ascendancy at 06:05 see stats
By Turs the Ogre Bulwark level 44
18th Dusk 123rd year of Ascendancy at 08:10 see stats
By Turs the Ogre Bulwark level 35
1st Decay 122nd year of Ascendancy at 13:11 see stats
By Turs the Ogre Bulwark level 41
15th Dusk 123rd year of Ascendancy at 18:25 see stats
By Turs the Ogre Bulwark level 40
7th Dusk 123rd year of Ascendancy at 16:12 see stats
By Turs the Ogre Bulwark level 19
73rd Dusk 122nd year of Ascendancy at 15:37 see stats
By Turs the Ogre Bulwark level 39
30th Pyre 123rd year of Ascendancy at 14:08 see stats
By Turs the Ogre Bulwark level 49
52nd Dusk 123rd year of Ascendancy at 16:56 see stats
By Turs the Ogre Bulwark level 19
5th Haze 122nd year of Ascendancy at 09:32 see stats
By Turs the Ogre Bulwark level 30
43rd Haze 122nd year of Ascendancy at 20:47 see stats
By Turs the Ogre Bulwark level 23
22nd Haze 122nd year of Ascendancy at 16:59 see stats
By Turs the Ogre Bulwark level 42
15th Dusk 123rd year of Ascendancy at 21:27 see stats
By Turs the Ogre Bulwark level 10
5th Mirth 122nd year of Ascendancy at 17:39 see stats
By Turs the Ogre Bulwark level 20
6th Haze 122nd year of Ascendancy at 16:04 see stats
By Turs the Ogre Bulwark level 30
42nd Haze 122nd year of Ascendancy at 11:42 see stats
By Turs the Ogre Bulwark level 40
52nd Pyre 123rd year of Ascendancy at 21:55 see stats
By Turs the Ogre Bulwark level 50
53rd Dusk 123rd year of Ascendancy at 14:15 see stats
By Turs the Ogre Bulwark level 50
68th Dusk 123rd year of Ascendancy at 05:48 see stats
By Turs the Ogre Bulwark level 46
38th Dusk 123rd year of Ascendancy at 02:10 see stats
By Turs the Ogre Bulwark level 37
37th Regrowth 123rd year of Ascendancy at 00:00 see stats
By Turs the Ogre Bulwark level 30
45th Haze 122nd year of Ascendancy at 00:36 see stats
By Turs the Ogre Bulwark level 43
17th Dusk 123rd year of Ascendancy at 02:05 see stats
By Turs the Ogre Bulwark level 27
37th Haze 122nd year of Ascendancy at 10:05 see stats
By Turs the Ogre Bulwark level 40
2nd Dusk 123rd year of Ascendancy at 23:54 see stats
By Turs the Ogre Bulwark level 33
78th Haze 122nd year of Ascendancy at 04:12 see stats
By Turs the Ogre Bulwark level 50
68th Dusk 123rd year of Ascendancy at 13:23 see stats
By Turs the Ogre Bulwark level 11
10th Mirth 122nd year of Ascendancy at 16:35 see stats
By Turs the Ogre Bulwark level 45
36th Dusk 123rd year of Ascendancy at 20:35 see stats
By Turs the Ogre Bulwark level 50
4th Haze 123rd year of Ascendancy at 21:05 see stats
By Turs the Ogre Bulwark level 36
4th Regrowth 123rd year of Ascendancy at 20:30 see stats
By Turs the Ogre Bulwark level 14
8th Flare 122nd year of Ascendancy at 18:49 see stats
By Turs the Ogre Bulwark level 34
1st Decay 122nd year of Ascendancy at 00:01 see stats
Log
Today is the 12nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 12:55.
Today is the 13rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:05.
Today is the 14th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
Today is the 16th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Today is the 17th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:21.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
Today is the 18th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
You transfer steady dragonbone longbow of piercing to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer barbed quiver of dragonbone arrows of annihilation (22/22, 74-103 power, 30 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.