










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Female |
Race | Ogre |
Class | Arcane Blade |
Level / Exp | 19 / 27% |
Size | big |
Lifes / Deaths | Killed by golem at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:03 / 114Killed by golem at level 3 on the 75th Pyre 122nd year of Ascendancy at 23:32 Killed by Wrathroot at level 4 on the 76th Pyre 122nd year of Ascendancy at 00:30 Killed by Wrathroot at level 4 on the 76th Pyre 122nd year of Ascendancy at 01:10 Killed by rotting mummy at level 4 on the 76th Pyre 122nd year of Ascendancy at 01:38 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 02:07 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 03:24 Killed by Wrathroot at level 4 on the 76th Pyre 122nd year of Ascendancy at 03:41 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 04:00 Killed by Wrathroot at level 4 on the 76th Pyre 122nd year of Ascendancy at 04:17 Killed by netherworm mass at level 4 on the 76th Pyre 122nd year of Ascendancy at 04:35 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 04:54 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:10 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:27 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:34 Killed by ancient elven mummy at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:40 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 05:58 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 06:15 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 06:51 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 07:24 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 07:48 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 08:11 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 08:35 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 09:06 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 09:30 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 09:53 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 10:33 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 11:04 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 11:44 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 11:50 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 12:07 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 12:30 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:04 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:37 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:51 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 14:10 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 14:46 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:13 Killed by netherworm mass at level 5 on the 76th Pyre 122nd year of Ascendancy at 15:40 Killed by orc soldier at level 5 on the 76th Pyre 122nd year of Ascendancy at 17:56 Killed by netherworm mass at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:58 Killed by copperhead snake at level 6 on the 76th Pyre 122nd year of Ascendancy at 19:31 Killed by fiery orc wyrmic at level 6 on the 76th Pyre 122nd year of Ascendancy at 21:52 Killed by fiery orc wyrmic at level 6 on the 76th Pyre 122nd year of Ascendancy at 23:27 Killed by Dozing Gaselle at level 6 on the 79th Pyre 122nd year of Ascendancy at 12:21 Killed by Sleeping Aeremina at level 6 on the 79th Pyre 122nd year of Ascendancy at 12:51 Killed by Dozing Gaselle at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:20 Killed by Sleeping Aeremina at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:58 Killed by Sleeping Aeremina at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:26 Killed by Sleeping Aeremina at level 6 on the 79th Pyre 122nd year of Ascendancy at 14:55 Killed by Sleeping Aeremina at level 6 on the 79th Pyre 122nd year of Ascendancy at 15:34 Killed by Sleeping Aeremina at level 6 on the 79th Pyre 122nd year of Ascendancy at 16:12 Killed by Sleeping Aeremina at level 6 on the 79th Pyre 122nd year of Ascendancy at 16:51 Killed by Dozing Gaselle at level 6 on the 79th Pyre 122nd year of Ascendancy at 17:20 Killed by Sleeping Aeremina at level 6 on the 79th Pyre 122nd year of Ascendancy at 17:58 Killed by Sleeping Aeremina at level 6 on the 79th Pyre 122nd year of Ascendancy at 18:27 Killed by Sleeping Aeremina at level 6 on the 79th Pyre 122nd year of Ascendancy at 18:56 Killed by Dozing Gaselle at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:25 Killed by Dozing Gaselle at level 6 on the 79th Pyre 122nd year of Ascendancy at 20:03 Killed by Sleeping Aeremina at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:32 Killed by Sleeping Aeremina at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:02 Killed by Sleeping Aeremina at level 7 on the 79th Pyre 122nd year of Ascendancy at 23:38 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 00:17 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:01 Killed by Dozing Ivutha at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:29 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:51 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 02:21 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 02:46 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:05 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 03:50 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 04:35 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 05:10 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 06:02 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 06:47 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:22 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 08:13 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 08:58 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:30 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 10:12 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:03 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:35 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 12:32 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 13:24 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 14:17 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 15:14 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 15:46 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 16:30 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 17:11 Killed by Sleeping Aeremina at level 7 on the 1st Mirth 122nd year of Ascendancy at 17:55 Killed by elven sun-mage at level 7 on the 3rd Mirth 122nd year of Ascendancy at 10:25 Killed by devourer at level 8 on the 3rd Mirth 122nd year of Ascendancy at 21:43 Killed by yellow ooze at level 8 on the 3rd Mirth 122nd year of Ascendancy at 22:16 Killed by cold drake hatchling at level 8 on the 6th Mirth 122nd year of Ascendancy at 01:28 Killed by Glema the giant white ant at level 8 on the 6th Mirth 122nd year of Ascendancy at 06:51 Killed by cold drake hatchling at level 9 on the 7th Mirth 122nd year of Ascendancy at 14:24 Killed by Ssima the Invoker at level 9 on the 8th Mirth 122nd year of Ascendancy at 23:20 Killed by Shagol the Bringer of Doom at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:41 Killed by Shagol the Bringer of Doom at level 9 on the 9th Mirth 122nd year of Ascendancy at 01:16 Killed by Zubenor the elven guard at level 10 on the 9th Mirth 122nd year of Ascendancy at 09:02 Killed by armoured skeleton warrior at level 11 on the 2nd Summertide 122nd year of Ascendancy at 12:32 Killed by devourer at level 11 on the 2nd Summertide 122nd year of Ascendancy at 13:51 Killed by storm drake hatchling at level 12 on the 3rd Summertide 122nd year of Ascendancy at 16:00 Killed by gwelgoroth at level 12 on the 2nd Flare 122nd year of Ascendancy at 00:30 Killed by animated mummy wrappings at level 13 on the 3rd Flare 122nd year of Ascendancy at 20:03 Killed by ritch flamespitter at level 16 on the 7th Flare 122nd year of Ascendancy at 01:35 Killed by Xanowen the thief at level 16 on the 10th Flare 122nd year of Ascendancy at 02:38 Killed by ravaging entropic rip at level 17 on the 10th Flare 122nd year of Ascendancy at 19:34 Killed by Moving balanced steel battleaxe of crippling at level 17 on the 10th Flare 122nd year of Ascendancy at 21:51 Killed by Cyrewe the elven mage at level 18 on the 2nd Dusk 122nd year of Ascendancy at 08:19 Killed by cold drake at level 18 on the 2nd Dusk 122nd year of Ascendancy at 11:39 Killed by Rantha the Worm at level 18 on the 2nd Dusk 122nd year of Ascendancy at 14:38 Killed by Rantha the Worm at level 18 on the 2nd Dusk 122nd year of Ascendancy at 16:38 Killed by Shardskin at level 19 on the 3rd Dusk 122nd year of Ascendancy at 11:46 Killed by Shardskin at level 19 on the 3rd Dusk 122nd year of Ascendancy at 12:25 |
Primary Stats
Strength | 48 (base 32) |
Dexterity | 21 (base 10) |
Constitution | 12 (base 10) |
Magic | 45 (base 32) |
Willpower | 13 (base 10) |
Cunning | 38 (base 32) |
Resources
Life | 476/476 |
Mana | 103/103 |
Stamina | 154/154 |
Healing Factor | 1.0191526171258 |
Regeneration | 2.2930933885329 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Offense: Mainhand
Damage | 99 |
Accuracy | 47 |
Crit Chance | 21% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Blight | +5% |
Arcane | +15% |
Cold | +18% |
All | 0% |
Lightning | +8% |
Light | +15% |
Physical | +3% |
Fire | +4% |
Darkness | +45% |
Offense: Damage Penetration
Acid | +5% |
Mind | +5% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 35 (30%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 22 |
Mental Save | 22 |
Defense: Resistances
Lightning | + 5%( 70%) |
Light | -10%( 70%) |
Darkness | + 40%( 70%) |
Blight | + 30%( 70%) |
Cold | + 10%( 70%) |
Fire | -10%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Fear Resistance | 0% |
Stun Resistance | 41% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 134 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (61 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
talent | Arcane Feed |
talent | Arcane Combat |
talent | Shock Hands |
talent | Shielding |
talent | Fiery Hands |
detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 9): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +13.00 Spellpower: +3 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+5 eff.) Armour: +7 Damage (Melee): 5 lightning / 7 physical Damage when hit (Melee): 6 acid Changes stats: +2 Dex Changes resistances: +5% lightning Changes resistances penetration: +5% acid Changes damage: +4% lightning / +3% physical / +3% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +5 Str / +6 Dex It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 101.1 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Tool | ![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Stun/Freeze immunity: +41% Life regen: +1.00 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +6 Changes stats: +3 Str Spellpower: +6 (+2 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+7 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
In main hand | ![]() Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +14 nature When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances penetration: +5% mind Massive two-handed mauls. |
Main armor | ![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Changes stats: +1 Str / +2 Con Changes resistances: +10% cold A stylish kruk-style cloak, to look awesome. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Light radius: +10 Absorbs all darkness (power 69, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 261.00 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 159 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings make your fingers look great! |
![]() steel battleaxe (25-38 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() balanced steel greatmaul of vileness (28-43 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 21 Damage (Melee): +10 blight When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +7 (+3 eff.) Disarm immunity: +41% Massive two-handed mauls. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() steel greatsword of daylight (24-38 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 light Damage against: +7% Undead Massive two-handed swords. |
![]() thought-forged steel greatsword of erosion (26-41 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 20 Damage (Melee): +14 mind / +10 nature When wielded/worn: Changes stats: +3 Cun / +2 Wil Massive two-handed swords. |
![]() warbringer's steel greatsword (26-41 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +17% Massive two-handed swords. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 Sharp, long, and deadly. |
![]() truestriking iron longsword (11-15 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +6 Changes resistances penetration: +7% physical Sharp, long, and deadly. |
![]() Crystal Shard (16-19 power, 4 apr, physical element) Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+5 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() linen cloak of the voidstalker (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +12% darkness / +11% temporal Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +3 Wil Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() spellwoven woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Spell save: +15 (+7 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() grounding pair of rough leather boots of tirelessness (0 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% fire / +6% cold Movement speed: +25% A pair of boots made of leather. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Cun / +2 Mag Changes resistances: +5% light / +5% darkness Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 76.70 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() grounding iron helm (0 def, 3 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% lightning / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
![]() prismatic steel mail armour of clarity (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +6% mind / +12% light / +10% darkness Mental save: +10 (+5 eff.) A suit of armour made of mail. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Maximum life: +20.00 A suit of armour made of leather. |
![]() Betara the Boltmonster (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +20% lightning / +11% nature / +6% mind / +11% blight Changes damage: +3% lightning / +6% mind Maximum life: +27.00 A suit of armour made of metal plates. |
![]() prismatic steel plate armour of clarity (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +12% light / +13% darkness / +5% mind Mental save: +10 (+5 eff.) A suit of armour made of metal plates. |
![]() mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +1 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +7 (+3 eff.) Decaying mummy wrappings. |
![]() icy steel shield of fire resistance (+17%) (0 def, 4 armour, 39 block) Requires: - Shield usage training - Strength 16 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 8 cold Damage when hit (Melee): 2 ice Changes resistances: +17% fire Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +5 See stealth: +8 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() pouch of steel shots of accuracy (22/22, 22-27 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +6 Armour Penetration: +2 Crit. chance: +4.5% Capacity: 22 Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Leone the Ogre Arcane Blade level 9
9th Mirth 122nd year of Ascendancy at 02:00 see stats
By Leone the Ogre Arcane Blade level 13
3rd Flare 122nd year of Ascendancy at 19:46 see stats
By Leone the Ogre Arcane Blade level 10
9th Mirth 122nd year of Ascendancy at 02:01 see stats
By Leone the Ogre Arcane Blade level 15
6th Flare 122nd year of Ascendancy at 06:33 see stats
Log
Losgoroth casts Void Blast.
Ran for 5 turns (stop reason: hostile spotted to the northeast (losgoroth)).
Losgoroth casts Void Blast.
A shield forms around Leone.
Losgoroth's Void Blast hits Leone for (95 absorbed), 0 arcane (0 total damage).
Losgoroth casts Void Blast.
Your shield crumbles under the damage!
The shield around Leone crumbles.
Losgoroth's Void Blast hits Leone for (15 absorbed), 81 arcane (81 total damage).
Melee retaliation hits Losgoroth for 4 lightning, 10 blight, 16 darkness, 6 acid (37 total damage).
Losgoroth hits Leone for 17 arcane, 4 healing (17 total damage) [4 healing].
Melee retaliation hits Leone for 10 arcane damage.
Leone hits Losgoroth for 205 physical, 14 nature, 5 lightning, 11 fire, 9 physical, 5 lightning (250 total damage).
Losgoroth misses Leone.
Melee retaliation hits Leone for 10 arcane damage.
Leone hits Losgoroth for 175 physical damage.
Leone killed Losgoroth!
Resting starts...
Talent Inner Power is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: hostile spotted to the northeast (skeleton mage)).