










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Krog |
Class | Berserker |
Level / Exp | 50 / 2906% |
Size | gargantuan |
Lifes / Deaths | Killed by The Shade at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:45 / 248Killed by fire drake hatchling at level 8 on the 79th Pyre 122nd year of Ascendancy at 21:33 Killed by war hound at level 9 on the 3rd Mirth 122nd year of Ascendancy at 14:03 Killed by Xeralrawen the brown bear at level 11 on the 5th Mirth 122nd year of Ascendancy at 13:57 Killed by Xeralrawen the brown bear at level 11 on the 5th Mirth 122nd year of Ascendancy at 15:12 Killed by Bill the Stone Troll at level 11 on the 6th Mirth 122nd year of Ascendancy at 07:15 Killed by Bill the Stone Troll at level 11 on the 6th Mirth 122nd year of Ascendancy at 08:25 Killed by thought-forged bowman at level 12 on the 5th Flare 122nd year of Ascendancy at 19:51 Killed by Silerima the war bear at level 12 on the 5th Flare 122nd year of Ascendancy at 23:14 Killed by Cyrunor the war bear at level 12 on the 6th Flare 122nd year of Ascendancy at 04:40 Killed by Cyrunor the war bear at level 12 on the 6th Flare 122nd year of Ascendancy at 05:15 Killed by Isytha the white crystal at level 12 on the 6th Flare 122nd year of Ascendancy at 12:26 Killed by Xorin the black crystal at level 12 on the 6th Flare 122nd year of Ascendancy at 17:27 Killed by shadow at level 12 on the 6th Flare 122nd year of Ascendancy at 19:22 Killed by Glorugatha the large white snake at level 13 on the 7th Flare 122nd year of Ascendancy at 02:32 Killed by Cyroda the copperhead snake at level 13 on the 7th Flare 122nd year of Ascendancy at 03:26 Killed by Emuyanor the rattlesnake at level 13 on the 7th Flare 122nd year of Ascendancy at 12:26 Killed by Arumivena the black bear at level 13 on the 7th Flare 122nd year of Ascendancy at 13:47 Killed by Arumivena the black bear at level 13 on the 7th Flare 122nd year of Ascendancy at 14:37 Killed by Islawen the weaver young at level 15 on the 3rd Dusk 122nd year of Ascendancy at 19:25 Killed by Betyriamira the elven warrior at level 16 on the 5th Dusk 122nd year of Ascendancy at 07:34 Killed by Velureratta the mean looking elven guard at level 16 on the 5th Dusk 122nd year of Ascendancy at 13:44 Killed by ritch flamespitter at level 17 on the 5th Dusk 122nd year of Ascendancy at 14:50 Killed by Ivessra the umber hulk at level 17 on the 19th Dusk 122nd year of Ascendancy at 23:24 Killed by ritch flamespitter at level 18 on the 23rd Dusk 122nd year of Ascendancy at 10:54 Killed by Mayawyn the slumbering poison ivy at level 19 on the 23rd Dusk 122nd year of Ascendancy at 12:14 Killed by thought-forged bowman at level 19 on the 24th Dusk 122nd year of Ascendancy at 02:59 Killed by ritch flamespitter at level 19 on the 24th Dusk 122nd year of Ascendancy at 04:19 Killed by Beladatha the gigantic corrosive tunneler at level 19 on the 52nd Dusk 122nd year of Ascendancy at 07:59 Killed by Belaba the gigantic corrosive tunneler at level 19 on the 52nd Dusk 122nd year of Ascendancy at 11:33 Killed by ritch flamespitter at level 19 on the 52nd Dusk 122nd year of Ascendancy at 13:54 Killed by war hound at level 20 on the 52nd Dusk 122nd year of Ascendancy at 14:40 Killed by sand-drake at level 20 on the 52nd Dusk 122nd year of Ascendancy at 20:28 Killed by Zubelle the sandworm at level 20 on the 52nd Dusk 122nd year of Ascendancy at 21:54 Killed by Katala at level 20 on the 53rd Dusk 122nd year of Ascendancy at 00:30 Killed by ritch flamespitter (wild summon) at level 20 on the 53rd Dusk 122nd year of Ascendancy at 05:00 Killed by Isytta the black jelly at level 20 on the 53rd Dusk 122nd year of Ascendancy at 07:57 Killed by Isabeth the gigantic corrosive tunneler at level 20 on the 53rd Dusk 122nd year of Ascendancy at 18:06 Killed by Katala at level 20 on the 53rd Dusk 122nd year of Ascendancy at 21:47 Killed by Poledata the black mamba at level 21 on the 57th Dusk 122nd year of Ascendancy at 04:58 Killed by Xanumina the black mamba at level 21 on the 57th Dusk 122nd year of Ascendancy at 06:00 Killed by Xeryvea the drem master at level 21 on the 57th Dusk 122nd year of Ascendancy at 06:42 Killed by Betalraba the dredge at level 21 on the 57th Dusk 122nd year of Ascendancy at 13:13 Killed by fire drake at level 21 on the 58th Dusk 122nd year of Ascendancy at 03:30 Killed by Voryyassra the thief at level 22 on the 58th Dusk 122nd year of Ascendancy at 07:38 Killed by skeleton mage at level 22 on the 58th Dusk 122nd year of Ascendancy at 08:19 Killed by Belenor the rattlesnake at level 22 on the 58th Dusk 122nd year of Ascendancy at 08:52 Killed by Voryyassra the thief at level 22 on the 58th Dusk 122nd year of Ascendancy at 12:32 Killed by Veloyawen the thief at level 22 on the 58th Dusk 122nd year of Ascendancy at 13:38 Killed by Veloyawen the thief at level 22 on the 58th Dusk 122nd year of Ascendancy at 14:08 Killed by war hound at level 22 on the 59th Dusk 122nd year of Ascendancy at 03:22 Killed by Isuda the dredgling at level 22 on the 59th Dusk 122nd year of Ascendancy at 06:48 Killed by Katala's Inner Demon at level 22 on the 59th Dusk 122nd year of Ascendancy at 15:45 Killed by Horned Horror at level 22 on the 60th Dusk 122nd year of Ascendancy at 05:16 Killed by Gloribrenn the temporal stalker at level 23 on the 60th Dusk 122nd year of Ascendancy at 06:36 Killed by bandit at level 23 on the 60th Dusk 122nd year of Ascendancy at 11:44 Killed by Islusewyn the blue jelly at level 23 on the 60th Dusk 122nd year of Ascendancy at 17:32 Killed by corrupted dredgling at level 23 on the 61st Dusk 122nd year of Ascendancy at 01:35 Killed by Vorythra the giant red ant at level 23 on the 63rd Dusk 122nd year of Ascendancy at 19:57 Killed by Katala's Inner Demon at level 23 on the 63rd Dusk 122nd year of Ascendancy at 22:06 Killed by Glurin the hornet swarm at level 23 on the 64th Dusk 122nd year of Ascendancy at 02:45 Killed by Porudaba the giant black ant at level 24 on the 64th Dusk 122nd year of Ascendancy at 13:14 Killed by skeleton mage at level 24 on the 64th Dusk 122nd year of Ascendancy at 14:35 Killed by fire drake hatchling at level 24 on the 64th Dusk 122nd year of Ascendancy at 15:22 Killed by Porunn the treant at level 24 on the 64th Dusk 122nd year of Ascendancy at 16:16 Killed by Emeliyada the hornet swarm at level 24 on the 64th Dusk 122nd year of Ascendancy at 16:59 Killed by Porunn the treant at level 24 on the 64th Dusk 122nd year of Ascendancy at 17:58 Killed by Aerelle the Guard at level 24 on the 65th Dusk 122nd year of Ascendancy at 20:59 Killed by Aerelle the Guard at level 24 on the 65th Dusk 122nd year of Ascendancy at 21:30 Killed by cold drake at level 25 on the 66th Dusk 122nd year of Ascendancy at 14:07 Killed by Yvulle the war bear at level 25 on the 66th Dusk 122nd year of Ascendancy at 15:12 Killed by fire drake at level 25 on the 67th Dusk 122nd year of Ascendancy at 07:29 Killed by fire drake at level 25 on the 67th Dusk 122nd year of Ascendancy at 08:13 Killed by war hound at level 25 on the 67th Dusk 122nd year of Ascendancy at 08:51 Killed by rimebark at level 25 on the 67th Dusk 122nd year of Ascendancy at 09:53 Killed by Lisyleth the giant black ant at level 25 on the 67th Dusk 122nd year of Ascendancy at 12:31 Killed by bloated horror at level 26 on the 68th Dusk 122nd year of Ascendancy at 12:42 Killed by Mayuyagabeth the giant eel at level 26 on the 68th Dusk 122nd year of Ascendancy at 17:24 Killed by armoured skeleton warrior at level 26 on the 69th Dusk 122nd year of Ascendancy at 08:47 Killed by Emonn the water imp at level 26 on the 69th Dusk 122nd year of Ascendancy at 09:27 Killed by Walrog at level 26 on the 69th Dusk 122nd year of Ascendancy at 11:40 Killed by Katala's Inner Demon at level 26 on the 69th Dusk 122nd year of Ascendancy at 12:59 Killed by Katala's Inner Demon at level 26 on the 69th Dusk 122nd year of Ascendancy at 13:41 Killed by Katala's Inner Demon at level 26 on the 69th Dusk 122nd year of Ascendancy at 14:22 Killed by Cyruta the squid at level 26 on the 69th Dusk 122nd year of Ascendancy at 15:15 Killed by Polulle the squid at level 26 on the 70th Dusk 122nd year of Ascendancy at 01:12 Killed by Emeledhenn the water imp at level 27 on the 70th Dusk 122nd year of Ascendancy at 03:07 Killed by Weirdling Beast at level 27 on the 70th Dusk 122nd year of Ascendancy at 15:31 Killed by Ce'Nevea the snow giant boulder thrower at level 27 on the 77th Dusk 122nd year of Ascendancy at 17:14 Killed by Porulle the snow giant at level 27 on the 78th Dusk 122nd year of Ascendancy at 03:19 Killed by Beloldana the giant carpenter ant at level 28 on the 78th Dusk 122nd year of Ascendancy at 21:55 Killed by snow giant boulder thrower at level 29 on the 79th Dusk 122nd year of Ascendancy at 09:57 Killed by fire drake at level 29 on the 79th Dusk 122nd year of Ascendancy at 14:26 Killed by Cyrokira the thief at level 29 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:14 Killed by Ce'Nytha the ghast at level 30 on the 2nd Haze 122nd year of Ascendancy at 05:55 Killed by skeleton archer at level 30 on the 2nd Haze 122nd year of Ascendancy at 07:35 Killed by Isavea the skeleton master archer at level 30 on the 2nd Haze 122nd year of Ascendancy at 08:27 Killed by Isavea the skeleton master archer at level 30 on the 2nd Haze 122nd year of Ascendancy at 09:22 Killed by ghoulking at level 30 on the 3rd Haze 122nd year of Ascendancy at 04:01 Killed by Arobretira the storm drake hatchling at level 30 on the 3rd Haze 122nd year of Ascendancy at 09:40 Killed by fiery orc wyrmic at level 31 on the 4th Haze 122nd year of Ascendancy at 06:23 Killed by orc high pyromancer at level 31 on the 4th Haze 122nd year of Ascendancy at 13:24 Killed by Lisylaith the lesser vampire at level 31 on the 4th Haze 122nd year of Ascendancy at 18:55 Killed by quasit at level 31 on the 5th Haze 122nd year of Ascendancy at 10:24 Killed by Beledarin the vampire lord at level 31 on the 5th Haze 122nd year of Ascendancy at 14:11 Killed by orc corruptor at level 31 on the 6th Haze 122nd year of Ascendancy at 05:07 Killed by Betheyath the vampire lord at level 32 on the 6th Haze 122nd year of Ascendancy at 06:25 Killed by orc corruptor at level 32 on the 6th Haze 122nd year of Ascendancy at 07:42 Killed by grave wight at level 32 on the 6th Haze 122nd year of Ascendancy at 09:38 Killed by Bethalle the giant ice ant at level 32 on the 6th Haze 122nd year of Ascendancy at 20:14 Killed by Sleeping Yvinn at level 32 on the 6th Haze 122nd year of Ascendancy at 22:04 Killed by Sleeping Yvinn at level 32 on the 6th Haze 122nd year of Ascendancy at 23:20 Killed by luminous horror at level 32 on the 7th Haze 122nd year of Ascendancy at 10:22 Killed by searing horror at level 32 on the 7th Haze 122nd year of Ascendancy at 11:28 Killed by ravaging entropic rip at level 32 on the 7th Haze 122nd year of Ascendancy at 12:41 Killed by Arawyn the emperor wight at level 33 on the 9th Haze 122nd year of Ascendancy at 20:46 Killed by Poloyawe the lesser vampire at level 33 on the 10th Haze 122nd year of Ascendancy at 00:04 Killed by dread at level 34 on the 10th Haze 122nd year of Ascendancy at 16:20 Killed by Ivamira the vampire at level 35 on the 11st Haze 122nd year of Ascendancy at 06:23 Killed by Valendor at level 35 on the 11st Haze 122nd year of Ascendancy at 07:30 Killed by Isliriama the giant spider at level 35 on the 11st Haze 122nd year of Ascendancy at 08:35 Killed by radiant horror at level 35 on the 11st Haze 122nd year of Ascendancy at 13:01 Killed by radiant horror at level 35 on the 11st Haze 122nd year of Ascendancy at 14:43 Killed by searing horror at level 35 on the 11st Haze 122nd year of Ascendancy at 16:18 Killed by Lisetira the skeleton warrior at level 35 on the 66th Haze 122nd year of Ascendancy at 19:57 Killed by Porebrevea the master vampire at level 35 on the 66th Haze 122nd year of Ascendancy at 22:31 Killed by Aeraldata the heavy bone giant at level 35 on the 66th Haze 122nd year of Ascendancy at 23:41 Killed by Katala's Inner Demon at level 36 on the 70th Haze 122nd year of Ascendancy at 14:12 Killed by radiant horror at level 36 on the 70th Haze 122nd year of Ascendancy at 16:13 Killed by skeleton archer at level 36 on the 71st Haze 122nd year of Ascendancy at 01:44 Killed by Islutha the elder vampire at level 36 on the 71st Haze 122nd year of Ascendancy at 03:19 Killed by Borfast the Broken at level 36 on the 71st Haze 122nd year of Ascendancy at 06:52 Killed by Borfast the Broken at level 36 on the 71st Haze 122nd year of Ascendancy at 08:05 Killed by Borfast the Broken at level 36 on the 71st Haze 122nd year of Ascendancy at 09:12 Killed by Silatta the elder vampire at level 37 on the 72nd Haze 122nd year of Ascendancy at 07:33 Killed by Ivenor the minotaur at level 38 on the 75th Haze 122nd year of Ascendancy at 09:03 Killed by Xerywe the master vampire at level 39 on the 76th Haze 122nd year of Ascendancy at 12:03 Killed by Ivasevena the elder vampire at level 39 on the 76th Haze 122nd year of Ascendancy at 12:56 Killed by Silywyn the ghoul at level 39 on the 76th Haze 122nd year of Ascendancy at 23:20 Killed by Lord of Skulls (warrior) at level 40 on the 78th Haze 122nd year of Ascendancy at 22:50 Killed by Adurama the ghoul at level 41 on the 8th Allure 123rd year of Ascendancy at 22:25 Killed by Katala's Inner Demon at level 42 on the 56th Regrowth 123rd year of Ascendancy at 13:45 Killed by Nerath the lesser vampire at level 42 on the 56th Regrowth 123rd year of Ascendancy at 18:11 Killed by Belarivea the blade horror at level 43 on the 57th Regrowth 123rd year of Ascendancy at 09:07 Killed by Glotira the rotting mummy at level 43 on the 58th Regrowth 123rd year of Ascendancy at 17:32 Killed by Aerygann the fiery orc wyrmic at level 43 on the 58th Regrowth 123rd year of Ascendancy at 19:07 Killed by Aerygann the fiery orc wyrmic at level 43 on the 58th Regrowth 123rd year of Ascendancy at 20:12 Killed by Yvayath the giant acid ant at level 43 on the 59th Regrowth 123rd year of Ascendancy at 10:46 Killed by Yvayath the giant acid ant at level 43 on the 59th Regrowth 123rd year of Ascendancy at 11:58 Killed by Yvayath the giant acid ant at level 43 on the 59th Regrowth 123rd year of Ascendancy at 13:00 Killed by Emydalaith the giant army ant at level 43 on the 59th Regrowth 123rd year of Ascendancy at 16:17 Killed by Ivyna the rotting mummy at level 43 on the 59th Regrowth 123rd year of Ascendancy at 22:52 Killed by Gloribeth the cold drake hatchling at level 43 on the 60th Regrowth 123rd year of Ascendancy at 00:01 Killed by Gloribeth the cold drake hatchling at level 43 on the 60th Regrowth 123rd year of Ascendancy at 01:01 Killed by Gloribeth the cold drake hatchling at level 43 on the 60th Regrowth 123rd year of Ascendancy at 01:49 Killed by Greater Mummy Lord at level 44 on the 60th Regrowth 123rd year of Ascendancy at 08:48 Killed by Greater Mummy Lord at level 44 on the 60th Regrowth 123rd year of Ascendancy at 09:32 Killed by Greater Mummy Lord at level 44 on the 60th Regrowth 123rd year of Ascendancy at 10:44 Killed by Greater Mummy Lord at level 44 on the 60th Regrowth 123rd year of Ascendancy at 13:22 Killed by Greater Mummy Lord at level 44 on the 60th Regrowth 123rd year of Ascendancy at 14:11 Killed by shadow at level 44 on the 60th Regrowth 123rd year of Ascendancy at 15:42 Killed by Xeruldanor the headless horror at level 44 on the 60th Regrowth 123rd year of Ascendancy at 17:01 Killed by Greater Mummy Lord at level 44 on the 60th Regrowth 123rd year of Ascendancy at 18:43 Killed by Greater Mummy Lord at level 44 on the 60th Regrowth 123rd year of Ascendancy at 20:23 Killed by Bethudhera the spire dragon at level 44 on the 60th Regrowth 123rd year of Ascendancy at 23:36 Killed by Beterin the lesser vampire's temporal clone at level 44 on the 77th Regrowth 123rd year of Ascendancy at 12:15 Killed by Poleriatta the stone troll at level 44 on the 9th Pyre 123rd year of Ascendancy at 14:45 Killed by Arywen the forest troll at level 44 on the 9th Pyre 123rd year of Ascendancy at 16:28 Killed by Arywen the forest troll at level 44 on the 9th Pyre 123rd year of Ascendancy at 17:46 Killed by Ce'Niwe the icy orc wyrmic at level 44 on the 10th Pyre 123rd year of Ascendancy at 01:54 Killed by armoured skeleton warrior at level 45 on the 10th Pyre 123rd year of Ascendancy at 06:52 Killed by Neriranne the mountain troll at level 45 on the 10th Pyre 123rd year of Ascendancy at 09:35 Killed by Adarevea the mountain troll at level 45 on the 10th Pyre 123rd year of Ascendancy at 10:56 Killed by Ivurebeth the orc master assassin at level 45 on the 11st Pyre 123rd year of Ascendancy at 02:29 Killed by Xanarenne the orc warrior at level 45 on the 11st Pyre 123rd year of Ascendancy at 06:56 Killed by Xerigatta the corrupted protoplasmic controller at level 46 on the 11st Pyre 123rd year of Ascendancy at 20:31 Killed by Silyrin the corrupted protosentient globula at level 46 on the 11st Pyre 123rd year of Ascendancy at 23:42 Killed by Cyrirana the corrupted mastocytic feeder at level 46 on the 12nd Pyre 123rd year of Ascendancy at 08:03 Killed by Arukira the corrupted dendritic hemospinner at level 47 on the 12nd Pyre 123rd year of Ascendancy at 23:09 Killed by Zuboriwyn the orc mage-hunter at level 47 on the 41st Pyre 123rd year of Ascendancy at 01:01 Killed by Greater Mummy Lord at level 47 on the 41st Pyre 123rd year of Ascendancy at 05:31 Killed by Xanyvea the rotting mummy at level 47 on the 41st Pyre 123rd year of Ascendancy at 10:38 Killed by Betubrera the ancient elven mummy at level 47 on the 41st Pyre 123rd year of Ascendancy at 12:12 Killed by Betubrera the ancient elven mummy at level 47 on the 41st Pyre 123rd year of Ascendancy at 12:55 Killed by Greater Mummy Lord at level 47 on the 41st Pyre 123rd year of Ascendancy at 14:46 Killed by Katala at level 47 on the 41st Pyre 123rd year of Ascendancy at 16:43 Killed by Xanyvea the rotting mummy at level 47 on the 41st Pyre 123rd year of Ascendancy at 18:06 Killed by Greater Mummy Lord at level 47 on the 41st Pyre 123rd year of Ascendancy at 21:00 Killed by Greater Mummy Lord at level 47 on the 41st Pyre 123rd year of Ascendancy at 22:49 Killed by Greater Mummy Lord at level 48 on the 42nd Pyre 123rd year of Ascendancy at 02:46 Killed by Greater Mummy Lord at level 48 on the 42nd Pyre 123rd year of Ascendancy at 06:42 Killed by Greater Mummy Lord at level 48 on the 42nd Pyre 123rd year of Ascendancy at 09:14 Killed by orc pyromancer at level 49 on the 7th Flare 123rd year of Ascendancy at 08:31 Killed by overpowered greater multi-hued wyrm at level 49 on the 7th Flare 123rd year of Ascendancy at 17:44 Killed by multi-hued drake at level 50 on the 7th Flare 123rd year of Ascendancy at 20:57 Killed by multi-hued drake at level 50 on the 7th Flare 123rd year of Ascendancy at 22:17 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 10th Flare 123rd year of Ascendancy at 11:47 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 10th Flare 123rd year of Ascendancy at 12:53 Killed by Yvutha the mountain troll at level 50 on the 10th Flare 123rd year of Ascendancy at 14:15 Killed by orc high pyromancer at level 50 on the 10th Flare 123rd year of Ascendancy at 18:22 Killed by Xanaranne the brown bear at level 50 on the 10th Flare 123rd year of Ascendancy at 20:23 Killed by Saleta the orc pyromancer at level 50 on the 10th Flare 123rd year of Ascendancy at 21:31 Killed by Isunn the orc warrior at level 50 on the 8th Dusk 123rd year of Ascendancy at 11:47 Killed by steamgun turret at level 50 on the 20th Dusk 123rd year of Ascendancy at 16:48 Killed by Velibeth the netherworm mass at level 50 on the 22nd Dusk 123rd year of Ascendancy at 11:48 Killed by armoured skeleton warrior at level 50 on the 38th Dusk 123rd year of Ascendancy at 05:38 Killed by Emiba the ghoul at level 50 on the 38th Dusk 123rd year of Ascendancy at 21:39 Killed by orc blood mage at level 50 on the 39th Dusk 123rd year of Ascendancy at 08:28 Killed by Betamina the eternal bone giant at level 50 on the 40th Dusk 123rd year of Ascendancy at 07:55 Killed by Betamina the eternal bone giant at level 50 on the 40th Dusk 123rd year of Ascendancy at 09:34 Killed by Glasetha the orc elite berserker at level 50 on the 42nd Dusk 123rd year of Ascendancy at 00:00 Killed by Glasetha the orc elite berserker at level 50 on the 42nd Dusk 123rd year of Ascendancy at 01:02 Killed by Glasetha the orc elite berserker at level 50 on the 42nd Dusk 123rd year of Ascendancy at 01:44 Killed by Glasetha the orc elite berserker at level 50 on the 42nd Dusk 123rd year of Ascendancy at 03:09 Killed by Mayama the orc grand master assassin at level 50 on the 44th Dusk 123rd year of Ascendancy at 14:20 Killed by Vorilenn the orc master assassin at level 50 on the 44th Dusk 123rd year of Ascendancy at 22:36 Killed by Vorilenn the orc master assassin at level 50 on the 44th Dusk 123rd year of Ascendancy at 23:45 Killed by ritch flamespitter at level 50 on the 45th Dusk 123rd year of Ascendancy at 18:23 Killed by Eilinira the orc cryomancer at level 50 on the 50th Dusk 123rd year of Ascendancy at 10:04 Killed by war hound at level 50 on the 71st Dusk 123rd year of Ascendancy at 04:33 Killed by Polama the headless horror at level 50 on the 72nd Dusk 123rd year of Ascendancy at 07:02 Killed by Dozing Gloruleth at level 50 on the 72nd Dusk 123rd year of Ascendancy at 13:33 Killed by Dozing Gloruleth at level 50 on the 72nd Dusk 123rd year of Ascendancy at 14:59 Killed by Sleeping Mayovea at level 50 on the 72nd Dusk 123rd year of Ascendancy at 16:15 Killed by Salawen the skeleton archer at level 50 on the 73rd Dusk 123rd year of Ascendancy at 22:10 Killed by Voryrita the great wolf at level 50 on the 74th Dusk 123rd year of Ascendancy at 00:42 Killed by multi-hued drake at level 50 on the 74th Dusk 123rd year of Ascendancy at 07:14 Killed by Nerilesetira the Guardian at level 50 on the 74th Dusk 123rd year of Ascendancy at 10:07 Killed by dream seed at level 50 on the 74th Dusk 123rd year of Ascendancy at 13:42 Killed by worm that walks at level 50 on the 74th Dusk 123rd year of Ascendancy at 15:17 Killed by dreaming horror at level 50 on the 74th Dusk 123rd year of Ascendancy at 16:46 Killed by thought-forged bowman at level 50 on the 75th Dusk 123rd year of Ascendancy at 16:23 Killed by decaying devourer at level 50 on the 75th Dusk 123rd year of Ascendancy at 17:58 Killed by Poltergeist Ce'Nenn the Stokespawn at level 50 on the 76th Dusk 123rd year of Ascendancy at 05:15 Killed by Poltergeist Ce'Nenn the Stokespawn at level 50 on the 76th Dusk 123rd year of Ascendancy at 06:20 Killed by Poltergeist Ce'Nenn the Stokespawn at level 50 on the 76th Dusk 123rd year of Ascendancy at 07:33 Killed by Poltergeist Ce'Nenn the Stokespawn at level 50 on the 76th Dusk 123rd year of Ascendancy at 08:52 Killed by Poltergeist Ce'Nenn the Stokespawn at level 50 on the 76th Dusk 123rd year of Ascendancy at 10:10 Killed by Poltergeist Ce'Nenn the Stokespawn at level 50 on the 76th Dusk 123rd year of Ascendancy at 11:10 Killed by aether beam at level 50 on the 77th Dusk 123rd year of Ascendancy at 00:09 Killed by forge-giant at level 50 on the 77th Dusk 123rd year of Ascendancy at 03:17 Killed by Isinne the orc cryomancer at level 50 on the 77th Dusk 123rd year of Ascendancy at 19:43 Killed by Argoniel at level 50 on the 78th Dusk 123rd year of Ascendancy at 05:13 Killed by Argoniel at level 50 on the 78th Dusk 123rd year of Ascendancy at 06:32 Killed by Argoniel at level 50 on the 78th Dusk 123rd year of Ascendancy at 07:43 Killed by Argoniel at level 50 on the 78th Dusk 123rd year of Ascendancy at 09:06 Killed by Elandar at level 50 on the 78th Dusk 123rd year of Ascendancy at 10:18 Killed by Elandar at level 50 on the 78th Dusk 123rd year of Ascendancy at 11:21 |
Antimagic | Follower |
Primary Stats
Strength | 178 (base 60) |
Dexterity | 96 (base 60) |
Constitution | 112 (base 60) |
Magic | 19 (base 10) |
Willpower | 43 (base 10) |
Cunning | 83 (base 32) |
Resources
Life | 2140/2140 |
Stamina | 230/230 |
Healing Factor | 1.5428031846193 |
Regeneration | 37.693462450255 |
Speed
Mental | +33.45323670168% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 15 |
Infravision | 4 |
Offense: Mainhand
Damage | 304 |
Accuracy | 84 |
Crit Chance | 102% |
APR | 53 |
Speed | 0.75 |
Offense: Spell
Spellpower | 11.5 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 50 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +22% |
Light | +37% |
Physical | +21% |
Arcane | +28% |
Nature | +32% |
All | +7% |
Offense: Damage Penetration
Darkness | +10% |
Nature | +25% |
Blight | +15% |
Fire | +15% |
Cold | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 69.235359554753 (100%) |
Defense | 63 |
Ranged Defense | 63 |
Fatigue | 0 |
Physical Save | 63 |
Spell Save | 58 |
Mental Save | 56 |
Defense: Resistances
Blight | + 22%( 70%) |
Arcane | -1%( 40%) |
Cold | + 38%( 80%) |
All | + 22%( 70%) |
Lightning | + 44%( 80%) |
Temporal | + 29%( 70%) |
Darkness | + 53%( 80%) |
Fire | + 69%( 80%) |
Nature | + 38%( 80%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 10% |
Pinning Resistance | 37% |
Disarm Resistance | 42% |
Instadeath Resistance | 100% |
Knockback Resistance | 44% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1119 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 666 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 398 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 419 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Berserker's strength | 1.90 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Bloodthirst | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.60 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Antimagic | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.60 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Berserker Rage |
talent | Precise Strikes |
talent | Blade Flurry |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lone alchemist from death by Silulle the orc warrior. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost sun paladin from death by Isliretira the vampire. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Katala's Inner Demon. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by ghoul. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Salakira the white jelly. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by fire drake. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 4318. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +7 Str / +2 Wil / +3 Cun / +5 Con Changes damage: +6% physical Physical save: +8 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +7 (+3 eff.) Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Light source | ![]() Requires: - Level 15 Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 111, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 292.80 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. This item has been sent to the Item's Vault. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +35 (+6 eff.) Armour: +5 Fatigue: +5% Changes stats: +10 Str / +7 Dex / +10 Cun / +8 Con Changes damage: +15% light Only die when reaching: -80.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Requires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 10 cold Changes stats: +9 Wil Changes resistances penetration: +20% cold Changes damage: +21% arcane Disarm immunity: +42% Pinning immunity: +37% Knockback immunity: +44% Spellpower on spell critical (stacks up to 3 times): +10 Maximum life: +44.00 Maximum mana: +100.00 Rings make your fingers look great! |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +4 Str / +4 Dex / +4 Cun / +5 Con / +7 Lck Changes resistances: +8% lightning / +9% temporal Changes resistances penetration: +15% fire Trap disarming bonus: +14 Stealth bonus: +8 Physical save: +8 (+2 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
On hands | ![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+1 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+4 eff.) Maximum life: +100.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 192.00 arcane damage and stunned) Activation costs 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Main armor | ![]() Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +27 Defense: +20 (+5 eff.) Fatigue: +22% Effects when hit in melee: * 35% chance to reduce strength, dexterity, and constitution by 7 * 35% chance to reduce damage dealt by 25% Changes stats: +7 Str / +4 Dex / +5 Cun / +6 Con Changes resistances penetration: +15% blight Physical save: +12 (+3 eff.) Mental save: +21 (+6 eff.) Life regen: +8.00 Stamina each turn: +2.10 Maximum life: +96.00 A suit of armour made of metal plates. |
Cloak | ![]() Requires: - Level 35 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% nature / +20% cold / -30% arcane / +20% fire Changes resistances cap: +10% lightning / +10% darkness / +10% nature / +10% cold / -30% arcane / +10% fire It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. This item has been sent to the Item's Vault. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +15 Physical power: +5 (+1 eff.) Changes damage: +8% physical Critical mult.: +14.00% Combat speed: +10% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 612 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.13 Technique / Combat veteran Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Effects on melee hit: * 10% chance to reduce armor by 16% Damage when hit (Melee): 2 arcane Changes stats: +3 Str Changes damage: +6% blight Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +3% fire Changes damage: +3% nature Physical save: +7 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +16 (+5 eff.) Disarm immunity: +20% Stamina each turn: +1.00 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 6 arcane / 10 lightning Changes resistances: +5% arcane / +18% lightning Changes resistances penetration: +25% blight Changes damage: +6% blight Disarm immunity: +38% Pinning immunity: +28% Knockback immunity: +35% Maximum life: +35.00 Rings make your fingers look great! |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +11.5% Attack speed: 100% When wielded/worn: Changes resistances: +15% acid / +6% temporal / +6% darkness Spell save: +6 (+2 eff.) Massive two-handed battleaxes. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 58% Damage (Melee): +16 nature When wielded/worn: Accuracy: +14 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 58% Changes stats: +10 Str / +15 Dex / +10 Mag / +10 Wil / +9 Cun / +16 Con Changes damage: +9% nature Combat speed: +10% Massive two-handed battleaxes. |
![]() Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +3% fire Spell save: +9 (+2 eff.) Teleport immunity: +10% Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +7 (+1 eff.) Disarm immunity: +28% Massive two-handed battleaxes. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 3.8 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 141% damage. If the attack hits, the target's armour and saves are reduced by 20 for 8 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 68% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 7 * Blasts creatures in a radius 1 shockwave around your target for 300.08 to 900.24 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Defense: +10 (+2 eff.) Changes damage: +12% physical Critical mult.: +40.00% Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 797.39 to 1594.78 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +6 Con Changes damage: +25% nature Spell save: +15 (+4 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
![]() Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+4 eff.) Physical power: +12 (+2 eff.) Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
![]() Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +54 fire When wielded/worn: Physical crit. chance: +7.0% Changes resistances penetration: +12% fire Global speed: +4% Massive two-handed mauls. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +24 nature When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +14 Str / +10 Dex / +13 Mag / +13 Wil / +12 Cun / +13 Con Changes resistances: +6% acid / +2% physical / +3% light Mental save: +3 (+1 eff.) Massive two-handed swords. |
![]() Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Deals 86 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Damage (radius 1) on hit: +20 nature When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +3% temporal Changes damage: +6% nature Massive two-handed swords. |
![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Damage (radius 2) on crit: +44 lightning / +19 cold When wielded/worn: Accuracy: +17 (+3 eff.) Physical power: +16 (+3 eff.) Defense: +13 (+3 eff.) Changes stats: +7 Con Changes resistances: +3% mind / +6% darkness Changes resistances penetration: +23% lightning / +20% physical / +5% blight / +28% cold Poison immunity: +10% Disarm immunity: +80% Only die when reaching: -20.00 life Movement speed: +53% Massive two-handed swords. |
![]() Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage against: +24% Unnatural When wielded/worn: Accuracy: +21 (+4 eff.) Physical crit. chance: +20.0% Defense: +21 (+5 eff.) Effects on melee hit: * 10% chance to slow global speed by 58% Changes stats: +6 Wil Changes resistances: +6% nature / +9% light Changes resistances penetration: +10% light Disarm immunity: +52% Massive two-handed swords. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +18 (+3 eff.) Damage when hit (Melee): 6 darkness Changes stats: +3 Str Changes resistances: +15% cold Spell save: +5 (+1 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +9 Dex / +8 Cun / +15 Lck Changes resistances: +3% physical Trap disarming bonus: +26 Stealth bonus: +14 Physical save: +6 (+1 eff.) Maximum life: +32.00 Infravision radius: +10 A belt that goes around your waist. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Damage when hit (Melee): 4 lightning Changes stats: +4 Str / +4 Con Changes resistances penetration: +5% lightning / +15% cold / +5% light Changes damage: +12% lightning / +9% light Physical save: +8 (+2 eff.) Size category: +1 A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+4 eff.) Hate per kill: +5.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes stats: +4 Dex / +4 Cun / +4 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +16 (+3 eff.) Armour: +5 Defense: +1 (+0 eff.) Fatigue: -4% Changes resistances: +10% cold Maximum life: +41.00 Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +1 Changes resistances penetration: +5% nature Changes damage: +3% nature Critical mult.: +10.00% Physical save: +9 (+2 eff.) Stamina each turn: +1.00 A pair of boots made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +6 Str / +3 Dex / +2 Wil / +3 Cun / +3 Con Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +14 (+3 eff.) Disarm immunity: +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Dex / +4 Cun / +5 Con Talent cooldown: Double Strike (-1 turn) Physical save: +35 (+8 eff.) Spell save: +8 (+2 eff.) Mental save: +7 (+3 eff.) Disarm immunity: +46% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 34% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 5 acid Changes stats: +3 Str Changes resistances: +5% acid Changes damage: +3% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to reduce armor by 16% Damage when hit (Melee): 4 lightning Changes stats: +3 Str Changes resistances: +3% acid / +12% light / +6% lightning Changes damage: +3% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str / +9 Dex / +2 Con Changes resistances: +12% cold Changes resistances penetration: +15% cold Changes damage: +18% light See invisible: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +9% light / +10% cold Changes resistances penetration: +5% cold / +5% light / +25% fire Changes damage: +3% fire Allows you to breathe in: water A cap made of leather. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +3% mind / +6% darkness Mental save: +3 (+1 eff.) Confusion immunity: +10% Maximum life: +60.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex / +2 Wil / +2 Cun / +2 Con Stamina each turn: +1.00 See invisible: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Changes resistances: +5% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Damage when hit (Melee): 2 mind Changes stats: +4 Str / +3 Dex / +5 Cun Changes resistances: +3% light / +1% physical A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +4 Con Changes resistances: +8% acid / +9% cold Allows you to breathe in: water Maximum life: +34.00 A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +35 (+8 eff.) Fatigue: +22% Changes resistances: +29% fire / +23% nature / +7% physical Changes resistances penetration: +29% cold Mental save: +9 (+3 eff.) Stun/Freeze immunity: +23% Life regen: +4.65 A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 58% Damage when hit (Melee): 2 fire Changes resistances: +3% light / +22% fire Changes damage: +3% nature Light radius: +3 A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+10 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+8 eff.) Spell save: +35 (+9 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+6 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
![]() Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Defense: +25 (+6 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+3 eff.) Spell save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
![]() Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +22% Changes stats: +4 Wil Changes resistances: +14% blight / +12% darkness Life regen: +1.00 Mana when firing critical spell: +2.00 Maximum life: +26.00 Spell crit. chance: +2% Light radius: +2 Healing mod.: +12% A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +1 Str / +1 Con Changes resistances: +6% fire / +6% darkness / +5% arcane Changes damage: +6% physical Critical mult.: +5.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 25% Changes resistances: +5% arcane Changes resistances penetration: +5% darkness Changes damage: +9% acid Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Katala the Krog Berserker level 41
4th Decay 122nd year of Ascendancy at 23:56 see stats
By Katala the Krog Berserker level 50
1st Dusk 123rd year of Ascendancy at 10:31 see stats
By Katala the Krog Berserker level 40
79th Haze 122nd year of Ascendancy at 08:39 see stats
By Katala the Krog Berserker level 41
6th Allure 123rd year of Ascendancy at 22:38 see stats
By Katala the Krog Berserker level 49
7th Flare 123rd year of Ascendancy at 17:19 see stats
By Katala the Krog Berserker level 48
3rd Flare 123rd year of Ascendancy at 07:18 see stats
By Katala the Krog Berserker level 37
73rd Haze 122nd year of Ascendancy at 03:53 see stats
By Katala the Krog Berserker level 19
37th Dusk 122nd year of Ascendancy at 10:35 see stats
By Katala the Krog Berserker level 46
11st Pyre 123rd year of Ascendancy at 18:07 see stats
By Katala the Krog Berserker level 45
10th Pyre 123rd year of Ascendancy at 21:41 see stats
By Katala the Krog Berserker level 29
1st Time of Equilibrium 122nd year of Ascendancy at 05:39 see stats
By Katala the Krog Berserker level 50
78th Dusk 123rd year of Ascendancy at 12:42 see stats
By Katala the Krog Berserker level 22
59th Dusk 122nd year of Ascendancy at 04:01 see stats
By Katala the Krog Berserker level 44
5th Pyre 123rd year of Ascendancy at 03:38 see stats
By Katala the Krog Berserker level 29
1st Time of Equilibrium 122nd year of Ascendancy at 05:50 see stats
By Katala the Krog Berserker level 50
71st Dusk 123rd year of Ascendancy at 12:41 see stats
By Katala the Krog Berserker level 27
70th Dusk 122nd year of Ascendancy at 20:44 see stats
By Katala the Krog Berserker level 10
4th Mirth 122nd year of Ascendancy at 08:27 see stats
By Katala the Krog Berserker level 20
52nd Dusk 122nd year of Ascendancy at 14:29 see stats
By Katala the Krog Berserker level 30
1st Time of Equilibrium 122nd year of Ascendancy at 14:12 see stats
By Katala the Krog Berserker level 40
78th Haze 122nd year of Ascendancy at 09:32 see stats
By Katala the Krog Berserker level 50
7th Flare 123rd year of Ascendancy at 20:52 see stats
By Katala the Krog Berserker level 50
47th Dusk 123rd year of Ascendancy at 04:21 see stats
By Katala the Krog Berserker level 37
72nd Haze 122nd year of Ascendancy at 13:53 see stats
By Katala the Krog Berserker level 50
55th Dusk 123rd year of Ascendancy at 05:53 see stats
By Katala the Krog Berserker level 35
35th Haze 122nd year of Ascendancy at 06:42 see stats
By Katala the Krog Berserker level 27
77th Dusk 122nd year of Ascendancy at 17:48 see stats
By Katala the Krog Berserker level 19
37th Dusk 122nd year of Ascendancy at 10:33 see stats
By Katala the Krog Berserker level 48
3rd Mirth 123rd year of Ascendancy at 06:20 see stats
By Katala the Krog Berserker level 50
78th Dusk 123rd year of Ascendancy at 12:41 see stats
By Katala the Krog Berserker level 17
5th Dusk 122nd year of Ascendancy at 14:50 see stats
By Katala the Krog Berserker level 50
22nd Dusk 123rd year of Ascendancy at 01:51 see stats
By Katala the Krog Berserker level 41
2nd Allure 123rd year of Ascendancy at 01:23 see stats
By Katala the Krog Berserker level 32
7th Haze 122nd year of Ascendancy at 09:28 see stats
By Katala the Krog Berserker level 41
1st Allure 123rd year of Ascendancy at 07:48 see stats
By Katala the Krog Berserker level 25
66th Dusk 122nd year of Ascendancy at 08:27 see stats
By Katala the Krog Berserker level 14
1st Dusk 122nd year of Ascendancy at 05:32 see stats
By Katala the Krog Berserker level 40
78th Haze 122nd year of Ascendancy at 22:45 see stats
Log
You gain 1.60 gold from the transmogrification of quick iron waraxe (10-15 power, 2 apr).
You gain 15.35 gold from the transmogrification of enhanced voratun waraxe of massacre (53-74 power, 6 apr).
You gain 14.85 gold from the transmogrification of enhanced voratun waraxe (40-57 power, 6 apr).
You gain 20.67 gold from the transmogrification of blighted dragonbone starstaff of the prodigy (30-36 power, 6 apr, darkness element).
You gain 16.04 gold from the transmogrification of stormbringer's drakeskin leather sling of piercing.
You gain 9.02 gold from the transmogrification of hateful living mindstar of balance (16-18 power, 40 apr, mind damage).
You gain 25.00 gold from the transmogrification of Grinaharahek the Shiverbearer (16-18 power, 40 apr, mind damage).
You gain 8.65 gold from the transmogrification of balanced voratun mace of crippling (47-66 power, 6 apr).
You gain 6.05 gold from the transmogrification of elemental voratun longsword of massacre (56-78 power, 6 apr).
You gain 7.98 gold from the transmogrification of voratun greatsword of rage (62-100 power, 4 apr).
You gain 5.41 gold from the transmogrification of inquisitor's voratun greatsword of erosion (65-104 power, 4 apr).
You gain 5.65 gold from the transmogrification of arcing voratun greatsword of crippling (60-95 power, 4 apr).
You gain 5.48 gold from the transmogrification of inquisitor's voratun greatmaul of erosion (68-101 power, 4 apr).
You gain 7.00 gold from the transmogrification of voratun dagger of rage (36-47 power, 9 apr).
You gain 7.46 gold from the transmogrification of acidic voratun dagger of rage (38-49 power, 9 apr).
You gain 0.75 gold from the transmogrification of voratun amulet.
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Katala activates Blade Flurry.
Saving done.
Lore found: Atamathon, the giant golem
You can read all your collected lore in the game menu, by pressing Escape.
Today is the 30th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Connection to online server lost, trying to reconnect.
Connection to online server established.