









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
Merchant Locations
2. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Orc |
| Class | Berserker |
| Level / Exp | 95 / 26% |
| Size | huge |
| Lifes / Deaths | Killed by storm drake hatchling at level 5 on the 78th Pyre 122nd year of Ascendancy at 23:26 / 368Killed by fire drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 05:44 Killed by fire drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 05:56 Killed by fire drake hatchling at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:28 Killed by teluvorta at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:51 Killed by fire drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:26 Killed by netherworm mass at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:21 Killed by netherworm mass at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:31 Killed by netherworm mass at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:11 Killed by animated mummy wrappings at level 6 on the 79th Pyre 122nd year of Ascendancy at 12:39 Killed by fire drake hatchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:24 Killed by netherworm mass at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:03 Killed by netherworm mass at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:32 Killed by netherworm mass at level 7 on the 79th Pyre 122nd year of Ascendancy at 19:03 Killed by orc warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 19:54 Killed by fire drake hatchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:44 Killed by red jelly at level 8 on the 79th Pyre 122nd year of Ascendancy at 21:58 Killed by venom drake at level 8 on the 79th Pyre 122nd year of Ascendancy at 22:36 Killed by venom drake at level 8 on the 79th Pyre 122nd year of Ascendancy at 23:04 Killed by minotaur at level 8 on the 79th Pyre 122nd year of Ascendancy at 23:41 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 04:58 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:06 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:25 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:55 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 06:27 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 07:14 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 07:52 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:22 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:44 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:55 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 09:13 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 09:33 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 09:52 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 10:10 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 10:39 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 12:02 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 12:32 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 13:04 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 13:40 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 13:58 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 14:26 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 14:38 Killed by Zubema the giant lightning ant at level 9 on the 3rd Mirth 122nd year of Ascendancy at 12:59 Killed by netherworm mass at level 11 on the 5th Mirth 122nd year of Ascendancy at 23:47 Killed by multi-hued drake hatchling at level 11 on the 6th Mirth 122nd year of Ascendancy at 00:49 Killed by multi-hued drake hatchling at level 11 on the 6th Mirth 122nd year of Ascendancy at 01:42 Killed by Shardskin at level 11 on the 6th Mirth 122nd year of Ascendancy at 03:12 Killed by orc high cryomancer at level 14 on the 10th Mirth 122nd year of Ascendancy at 20:21 Killed by orc high cryomancer at level 14 on the 10th Mirth 122nd year of Ascendancy at 21:20 Killed by skeleton warrior at level 15 on the 1st Summertide 122nd year of Ascendancy at 04:03 Killed by orc master assassin at level 15 on the 1st Summertide 122nd year of Ascendancy at 04:54 Killed by skeleton warrior at level 15 on the 1st Summertide 122nd year of Ascendancy at 05:37 Killed by blade horror at level 15 on the 1st Summertide 122nd year of Ascendancy at 10:51 Killed by Shardskin at level 15 on the 1st Summertide 122nd year of Ascendancy at 13:13 Killed by bandit at level 16 on the 1st Summertide 122nd year of Ascendancy at 17:07 Killed by losgoroth at level 17 on the 3rd Flare 122nd year of Ascendancy at 12:53 Killed by venom drake hatchling at level 19 on the 8th Flare 122nd year of Ascendancy at 13:25 Killed by Nerora the ghoul at level 21 on the 2nd Dusk 122nd year of Ascendancy at 08:39 Killed by skeleton mage at level 22 on the 4th Dusk 122nd year of Ascendancy at 09:19 Killed by Belythra the venom drake hatchling at level 24 on the 7th Dusk 122nd year of Ascendancy at 00:16 Killed by naga psyren at level 24 on the 7th Dusk 122nd year of Ascendancy at 05:58 Killed by Eilinibremina the bloated horror at level 24 on the 7th Dusk 122nd year of Ascendancy at 17:07 Killed by Cultist at level 25 on the 9th Dusk 122nd year of Ascendancy at 21:44 Killed by orc blood mage at level 27 on the 12nd Dusk 122nd year of Ascendancy at 21:18 Killed by orc blood mage at level 29 on the 16th Dusk 122nd year of Ascendancy at 00:30 Killed by venom drake at level 29 on the 16th Dusk 122nd year of Ascendancy at 05:06 Killed by luminous horror at level 30 on the 16th Dusk 122nd year of Ascendancy at 06:01 Killed by orc cryomancer at level 30 on the 16th Dusk 122nd year of Ascendancy at 07:11 Killed by Emelivea the emperor wight at level 32 on the 20th Dusk 122nd year of Ascendancy at 09:18 Killed by Ak'Gishil at level 32 on the 21st Dusk 122nd year of Ascendancy at 13:50 Killed by onilug at level 35 on the 25th Dusk 122nd year of Ascendancy at 19:04 Killed by Polewe the brittle clear ooze at level 36 on the 28th Dusk 122nd year of Ascendancy at 02:56 Killed by orc berserker at level 36 on the 28th Dusk 122nd year of Ascendancy at 05:36 Killed by Polywen the faerlhing at level 37 on the 31st Dusk 122nd year of Ascendancy at 14:34 Killed by orc necromancer at level 38 on the 32nd Dusk 122nd year of Ascendancy at 06:05 Killed by Belodheyara the elven guard at level 38 on the 32nd Dusk 122nd year of Ascendancy at 20:04 Killed by Golbug the Destroyer at level 38 on the 33rd Dusk 122nd year of Ascendancy at 04:55 Killed by Golbug the Destroyer at level 38 on the 33rd Dusk 122nd year of Ascendancy at 05:56 Killed by Aluin the Fallen at level 38 on the 33rd Dusk 122nd year of Ascendancy at 10:29 Killed by onilug at level 39 on the 33rd Dusk 122nd year of Ascendancy at 19:31 Killed by greater multi-hued wyrm at level 39 on the 34th Dusk 122nd year of Ascendancy at 19:37 Killed by Glorolle the dreadmaster at level 41 on the 39th Dusk 122nd year of Ascendancy at 00:21 Killed by Glorolle the dreadmaster at level 41 on the 39th Dusk 122nd year of Ascendancy at 01:39 Killed by Gowyn the broken golem at level 41 on the 40th Dusk 122nd year of Ascendancy at 04:25 Killed by Golbug the Destroyer at level 41 on the 40th Dusk 122nd year of Ascendancy at 06:51 Killed by Golbug the Destroyer at level 41 on the 40th Dusk 122nd year of Ascendancy at 07:25 Killed by Golbug the Destroyer at level 41 on the 40th Dusk 122nd year of Ascendancy at 08:18 Killed by luminous horror at level 41 on the 41st Dusk 122nd year of Ascendancy at 01:00 Killed by luminous horror at level 41 on the 41st Dusk 122nd year of Ascendancy at 02:04 Killed by Azrak the onilug at level 42 on the 43rd Dusk 122nd year of Ascendancy at 07:25 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 44th Dusk 122nd year of Ascendancy at 11:23 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 44th Dusk 122nd year of Ascendancy at 12:59 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 44th Dusk 122nd year of Ascendancy at 16:20 Killed by Emelutta the xaren at level 43 on the 45th Dusk 122nd year of Ascendancy at 03:02 Killed by elder vampire at level 44 on the 48th Dusk 122nd year of Ascendancy at 07:04 Killed by Cyratha the eternal bone giant at level 44 on the 49th Dusk 122nd year of Ascendancy at 11:48 Killed by Cyratha the eternal bone giant at level 44 on the 49th Dusk 122nd year of Ascendancy at 13:11 Killed by Jadeed at level 44 on the 49th Dusk 122nd year of Ascendancy at 14:15 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 49th Dusk 122nd year of Ascendancy at 22:28 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 49th Dusk 122nd year of Ascendancy at 23:19 Killed by naga myrmidon at level 45 on the 50th Dusk 122nd year of Ascendancy at 00:19 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 01:04 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 01:51 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 02:50 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 03:45 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 05:06 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 06:09 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 07:26 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 08:39 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 09:42 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 10:20 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 12:10 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 13:41 Killed by The One That Hunts at level 45 on the 50th Dusk 122nd year of Ascendancy at 15:55 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 17:42 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 19:02 Killed by Voriwen the ritch larva at level 45 on the 50th Dusk 122nd year of Ascendancy at 19:42 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 21:15 Killed by Jadeed at level 45 on the 50th Dusk 122nd year of Ascendancy at 22:09 Killed by Voriwen the ritch larva at level 45 on the 50th Dusk 122nd year of Ascendancy at 23:17 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 51st Dusk 122nd year of Ascendancy at 00:32 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 51st Dusk 122nd year of Ascendancy at 02:15 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 51st Dusk 122nd year of Ascendancy at 03:39 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 51st Dusk 122nd year of Ascendancy at 04:49 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 51st Dusk 122nd year of Ascendancy at 05:50 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 51st Dusk 122nd year of Ascendancy at 09:47 Killed by Jadeed at level 45 on the 51st Dusk 122nd year of Ascendancy at 11:31 Killed by The One That Hunts at level 45 on the 51st Dusk 122nd year of Ascendancy at 12:46 Killed by The One That Hunts at level 45 on the 51st Dusk 122nd year of Ascendancy at 13:49 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 51st Dusk 122nd year of Ascendancy at 14:50 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 51st Dusk 122nd year of Ascendancy at 16:04 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 51st Dusk 122nd year of Ascendancy at 17:15 Killed by Jadeed at level 45 on the 51st Dusk 122nd year of Ascendancy at 18:20 Killed by The One That Hunts at level 47 on the 55th Dusk 122nd year of Ascendancy at 00:36 Killed by Lithfengel at level 47 on the 57th Dusk 122nd year of Ascendancy at 01:03 Killed by Cyrubeth the giant red ant at level 49 on the 61st Dusk 122nd year of Ascendancy at 01:53 Killed by Gemitta the bone giant at level 50 on the 63rd Dusk 122nd year of Ascendancy at 20:42 Killed by Gemitta the bone giant at level 50 on the 63rd Dusk 122nd year of Ascendancy at 21:29 Killed by Aedbeor the uruivellas at level 52 on the 68th Dusk 122nd year of Ascendancy at 14:38 Killed by Corrupted Oozemancer at level 54 on the 72nd Dusk 122nd year of Ascendancy at 01:02 Killed by Corrupted Oozemancer's mucus ooze at level 54 on the 72nd Dusk 122nd year of Ascendancy at 01:47 Killed by Corrupted Oozemancer's mucus ooze at level 54 on the 72nd Dusk 122nd year of Ascendancy at 02:54 Killed by Gymira the gwelgoroth at level 54 on the 72nd Dusk 122nd year of Ascendancy at 11:25 Killed by Lisuba the thief at level 54 on the 73rd Dusk 122nd year of Ascendancy at 01:16 Killed by venom wyrm at level 54 on the 73rd Dusk 122nd year of Ascendancy at 07:53 Killed by Corrupted Oozemancer at level 54 on the 73rd Dusk 122nd year of Ascendancy at 16:29 Killed by Corrupted Oozemancer's mucus ooze at level 54 on the 73rd Dusk 122nd year of Ascendancy at 17:38 Killed by Corrupted Oozemancer's mucus ooze at level 54 on the 73rd Dusk 122nd year of Ascendancy at 18:39 Killed by forge-giant at level 57 on the 79th Dusk 122nd year of Ascendancy at 01:42 Killed by Emadherin the barrow wight at level 57 on the 79th Dusk 122nd year of Ascendancy at 17:41 Killed by Mogragda the Bringer of Doom at level 59 on the 3rd Haze 122nd year of Ascendancy at 22:57 Killed by Mogragda the Bringer of Doom at level 59 on the 4th Haze 122nd year of Ascendancy at 00:12 Killed by Ce'Nora the runed bone giant at level 59 on the 4th Haze 122nd year of Ascendancy at 06:54 Killed by Belybreth the squid at level 59 on the 4th Haze 122nd year of Ascendancy at 09:56 Killed by Lisurivea the elven archer at level 59 on the 5th Haze 122nd year of Ascendancy at 14:01 Killed by ritch flamespitter at level 63 on the 16th Haze 122nd year of Ascendancy at 05:33 Killed by Nerenor the orc soldier at level 67 on the 23rd Haze 122nd year of Ascendancy at 15:42 Killed by Nerenor the orc soldier at level 67 on the 23rd Haze 122nd year of Ascendancy at 16:59 Killed by Rak'shor, Grand Necromancer of the Pride at level 68 on the 25th Haze 122nd year of Ascendancy at 23:37 Killed by wisp at level 68 on the 26th Haze 122nd year of Ascendancy at 00:53 Killed by luminous horror at level 68 on the 26th Haze 122nd year of Ascendancy at 01:42 Killed by Lord of Skulls (archer) at level 68 on the 26th Haze 122nd year of Ascendancy at 02:29 Killed by Aluin the Fallen at level 69 on the 30th Haze 122nd year of Ascendancy at 10:03 Killed by thought-forged bowman at level 69 on the 31st Haze 122nd year of Ascendancy at 18:01 Killed by Mirror Challenge of Jadeed at level 71 on the 37th Haze 122nd year of Ascendancy at 19:43 Killed by Mirror Challenge of Jadeed at level 71 on the 37th Haze 122nd year of Ascendancy at 20:33 Killed by Loazor the wretch titan at level 71 on the 38th Haze 122nd year of Ascendancy at 05:21 Killed by Ce'Nugavena the brittle clear ooze at level 72 on the 39th Haze 122nd year of Ascendancy at 20:48 Killed by gwelgoroth at level 72 on the 40th Haze 122nd year of Ascendancy at 14:50 Killed by Ce'Nama the orc soldier at level 72 on the 40th Haze 122nd year of Ascendancy at 21:27 Killed by Aluin the Fallen at level 73 on the 41st Haze 122nd year of Ascendancy at 18:14 Killed by Aluin the Fallen at level 73 on the 41st Haze 122nd year of Ascendancy at 19:50 Killed by champion of Urh'Rok at level 73 on the 41st Haze 122nd year of Ascendancy at 22:56 Killed by Polaratira the mean looking elven guard at level 73 on the 42nd Haze 122nd year of Ascendancy at 04:26 Killed by saw horror at level 73 on the 43rd Haze 122nd year of Ascendancy at 10:27 Killed by faerlhing at level 73 on the 43rd Haze 122nd year of Ascendancy at 12:05 Killed by Isidhewen the wolf at level 74 on the 44th Haze 122nd year of Ascendancy at 14:34 Killed by fiery orc wyrmic at level 74 on the 45th Haze 122nd year of Ascendancy at 18:05 Killed by Glorodhevena the wolf at level 75 on the 46th Haze 122nd year of Ascendancy at 21:41 Killed by Glorodhevena the wolf at level 75 on the 46th Haze 122nd year of Ascendancy at 22:38 Killed by Zubyba the fire wyrm at level 75 on the 47th Haze 122nd year of Ascendancy at 10:08 Killed by orc blood mage at level 75 on the 48th Haze 122nd year of Ascendancy at 02:05 Killed by Eilinorin the ritch hunter at level 75 on the 48th Haze 122nd year of Ascendancy at 15:01 Killed by Eilinorin the ritch hunter at level 75 on the 48th Haze 122nd year of Ascendancy at 15:41 Killed by Eilinorin the ritch hunter at level 75 on the 48th Haze 122nd year of Ascendancy at 16:15 Killed by Eilinorin the ritch hunter at level 75 on the 48th Haze 122nd year of Ascendancy at 16:41 Killed by faerlhing at level 75 on the 49th Haze 122nd year of Ascendancy at 15:31 Killed by Nerulaith the poison ooze at level 76 on the 52nd Haze 122nd year of Ascendancy at 04:28 Killed by worm that walks at level 77 on the 52nd Haze 122nd year of Ascendancy at 20:24 Killed by Viessa at level 77 on the 55th Haze 122nd year of Ascendancy at 02:54 Killed by Viessa at level 78 on the 55th Haze 122nd year of Ascendancy at 03:45 Killed by Cyrevena the thief at level 79 on the 58th Haze 122nd year of Ascendancy at 02:43 Killed by Xanirita the sandworm destroyer at level 79 on the 58th Haze 122nd year of Ascendancy at 15:58 Killed by Xuta the patchwork troll at level 80 on the 60th Haze 122nd year of Ascendancy at 15:03 Killed by poison gas trap at level 81 on the 61st Haze 122nd year of Ascendancy at 00:50 Killed by elven cultist at level 81 on the 61st Haze 122nd year of Ascendancy at 11:51 Killed by Lord of Skulls (warrior) at level 81 on the 62nd Haze 122nd year of Ascendancy at 18:59 Killed by Mayuta the ghoulish rat at level 81 on the 63rd Haze 122nd year of Ascendancy at 06:46 Killed by Elulratha the orc fighter at level 82 on the 65th Haze 122nd year of Ascendancy at 10:10 Killed by Elulratha the orc fighter at level 82 on the 65th Haze 122nd year of Ascendancy at 10:54 Killed by Aduralle the cutpurse at level 82 on the 65th Haze 122nd year of Ascendancy at 22:05 Killed by Ce'Nalenn the snow giant at level 82 on the 65th Haze 122nd year of Ascendancy at 23:11 Killed by searing horror at level 83 on the 70th Haze 122nd year of Ascendancy at 15:14 Killed by searing horror at level 83 on the 70th Haze 122nd year of Ascendancy at 16:23 Killed by fire drake at level 83 on the 71st Haze 122nd year of Ascendancy at 09:20 Killed by Azar the onilug at level 83 on the 71st Haze 122nd year of Ascendancy at 15:25 Killed by Azar the onilug at level 83 on the 71st Haze 122nd year of Ascendancy at 16:04 Killed by Layeth the elven guard at level 84 on the 72nd Haze 122nd year of Ascendancy at 17:32 Killed by Elowyn the saw horror at level 84 on the 74th Haze 122nd year of Ascendancy at 10:40 Killed by Lord of Skulls (warrior) at level 85 on the 76th Haze 122nd year of Ascendancy at 08:01 Killed by ghoul at level 85 on the 76th Haze 122nd year of Ascendancy at 08:53 Killed by armoured skeleton warrior at level 85 on the 76th Haze 122nd year of Ascendancy at 09:54 Killed by armoured skeleton warrior at level 85 on the 76th Haze 122nd year of Ascendancy at 11:30 Killed by Lord of Skulls (warrior) at level 85 on the 76th Haze 122nd year of Ascendancy at 12:53 Killed by Vor, Grand Geomancer of the Pride at level 85 on the 76th Haze 122nd year of Ascendancy at 19:14 Killed by Vor, Grand Geomancer of the Pride at level 85 on the 76th Haze 122nd year of Ascendancy at 20:00 Killed by Vor, Grand Geomancer of the Pride at level 85 on the 76th Haze 122nd year of Ascendancy at 20:31 Killed by Vor, Grand Geomancer of the Pride at level 85 on the 76th Haze 122nd year of Ascendancy at 21:18 Killed by Vor, Grand Geomancer of the Pride at level 85 on the 76th Haze 122nd year of Ascendancy at 22:08 Killed by Vor, Grand Geomancer of the Pride at level 85 on the 76th Haze 122nd year of Ascendancy at 23:17 Killed by Vor, Grand Geomancer of the Pride at level 85 on the 77th Haze 122nd year of Ascendancy at 00:30 Killed by Vor, Grand Geomancer of the Pride at level 85 on the 77th Haze 122nd year of Ascendancy at 01:21 Killed by Vor, Grand Geomancer of the Pride at level 85 on the 77th Haze 122nd year of Ascendancy at 01:57 Killed by Vor, Grand Geomancer of the Pride at level 85 on the 77th Haze 122nd year of Ascendancy at 03:25 Killed by Vor, Grand Geomancer of the Pride at level 85 on the 77th Haze 122nd year of Ascendancy at 04:05 Killed by fire drake at level 85 on the 78th Haze 122nd year of Ascendancy at 14:35 Killed by rimebark at level 85 on the 78th Haze 122nd year of Ascendancy at 16:05 Killed by dredgling at level 86 on the 79th Haze 122nd year of Ascendancy at 13:24 Killed by Lord of Skulls (warrior) at level 86 on the 79th Haze 122nd year of Ascendancy at 14:42 Killed by The Master at level 86 on the 79th Haze 122nd year of Ascendancy at 15:55 Killed by Xeromina the orc mage-hunter at level 86 on the 1st Decay 122nd year of Ascendancy at 01:50 Killed by worm that walks at level 87 on the 2nd Decay 122nd year of Ascendancy at 18:43 Killed by Cyrylle the ancient elven mummy at level 87 on the 4th Decay 122nd year of Ascendancy at 01:25 Killed by Cyrylle the ancient elven mummy at level 87 on the 4th Decay 122nd year of Ascendancy at 02:05 Killed by Cyrylle the ancient elven mummy at level 87 on the 4th Decay 122nd year of Ascendancy at 02:55 Killed by Cyrylle the ancient elven mummy at level 87 on the 4th Decay 122nd year of Ascendancy at 03:37 Killed by Cyrylle the ancient elven mummy at level 87 on the 4th Decay 122nd year of Ascendancy at 04:10 Killed by Cyrylle the ancient elven mummy at level 87 on the 4th Decay 122nd year of Ascendancy at 05:22 Killed by Cyrylle the ancient elven mummy at level 87 on the 4th Decay 122nd year of Ascendancy at 06:13 Killed by Cyrylle the ancient elven mummy at level 87 on the 4th Decay 122nd year of Ascendancy at 06:53 Killed by Cyrylle the ancient elven mummy at level 87 on the 4th Decay 122nd year of Ascendancy at 07:47 Killed by Cyrylle the ancient elven mummy at level 87 on the 4th Decay 122nd year of Ascendancy at 08:24 Killed by Cyrylle the ancient elven mummy at level 87 on the 4th Decay 122nd year of Ascendancy at 09:15 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 01:57 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 02:41 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 03:35 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 04:17 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 05:10 Killed by Mirror Image (Greater Mummy Lord) at level 87 on the 5th Decay 122nd year of Ascendancy at 06:13 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 06:57 Killed by Jadeed at level 87 on the 5th Decay 122nd year of Ascendancy at 07:53 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 08:36 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 09:39 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 10:43 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 11:45 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 12:28 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 13:07 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 13:50 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 14:40 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 15:08 Killed by Jadeed at level 87 on the 5th Decay 122nd year of Ascendancy at 15:54 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 16:48 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 17:32 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 18:20 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 18:56 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 20:03 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 21:07 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 22:13 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 22:51 Killed by Greater Mummy Lord at level 87 on the 5th Decay 122nd year of Ascendancy at 23:42 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 00:28 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 01:16 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 02:11 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 03:05 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 03:34 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 04:20 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 04:50 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 05:32 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 06:13 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 06:53 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 07:37 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 08:19 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 08:55 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 09:36 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 10:19 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 10:41 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 11:15 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 11:46 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 12:41 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 13:30 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 14:18 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 14:49 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 15:20 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 15:54 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 16:51 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 17:39 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 18:27 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 19:58 Killed by Greater Mummy Lord at level 87 on the 6th Decay 122nd year of Ascendancy at 21:03 Killed by Poretha the dreadmaster at level 87 on the 7th Decay 122nd year of Ascendancy at 22:12 Killed by Poretha the dreadmaster at level 87 on the 7th Decay 122nd year of Ascendancy at 23:20 Killed by stone golem at level 87 on the 8th Decay 122nd year of Ascendancy at 13:24 Killed by minotaur at level 87 on the 8th Decay 122nd year of Ascendancy at 14:31 Killed by minotaur at level 87 on the 8th Decay 122nd year of Ascendancy at 15:11 Killed by Porosewen the orc grand summoner at level 87 on the 8th Decay 122nd year of Ascendancy at 15:55 Killed by Forno the Spawn of Urh'Rok at level 87 on the 8th Decay 122nd year of Ascendancy at 17:45 Killed by Forno the Spawn of Urh'Rok at level 87 on the 8th Decay 122nd year of Ascendancy at 18:23 Killed by Forno the Spawn of Urh'Rok at level 87 on the 8th Decay 122nd year of Ascendancy at 19:05 Killed by Forno the Spawn of Urh'Rok at level 87 on the 8th Decay 122nd year of Ascendancy at 19:43 Killed by Eilineda the elven cultist at level 88 on the 9th Decay 122nd year of Ascendancy at 14:25 Killed by Belch the Spawn of Urh'Rok at level 88 on the 10th Decay 122nd year of Ascendancy at 06:43 Killed by Anete the Spawn of Urh'Rok at level 88 on the 10th Decay 122nd year of Ascendancy at 20:18 Killed by Anete the Spawn of Urh'Rok at level 88 on the 10th Decay 122nd year of Ascendancy at 21:18 Killed by Anete the Spawn of Urh'Rok at level 88 on the 10th Decay 122nd year of Ascendancy at 22:11 Killed by Anete the Spawn of Urh'Rok at level 88 on the 10th Decay 122nd year of Ascendancy at 22:52 Killed by Polonor the giant yellow ant at level 88 on the 1st Wintertide 123rd year of Ascendancy at 23:49 Killed by Polonor the giant yellow ant at level 88 on the 2nd Wintertide 123rd year of Ascendancy at 00:39 Killed by Polonor the giant yellow ant at level 88 on the 2nd Wintertide 123rd year of Ascendancy at 01:20 Killed by ghoulking at level 89 on the 2nd Allure 123rd year of Ascendancy at 07:43 Killed by Adogayarin the rogue at level 89 on the 2nd Allure 123rd year of Ascendancy at 22:53 Killed by Lisudanne the elven guard at level 89 on the 3rd Allure 123rd year of Ascendancy at 09:32 Killed by ritch flamespitter at level 89 on the 3rd Allure 123rd year of Ascendancy at 10:39 Killed by Massok the Dragonslayer at level 89 on the 4th Allure 123rd year of Ascendancy at 11:29 Killed by Massok the Dragonslayer at level 89 on the 4th Allure 123rd year of Ascendancy at 12:59 Killed by Massok the Dragonslayer at level 89 on the 4th Allure 123rd year of Ascendancy at 14:55 Killed by naga myrmidon at level 90 on the 6th Allure 123rd year of Ascendancy at 18:13 Killed by orc cryomancer at level 90 on the 9th Allure 123rd year of Ascendancy at 08:58 Killed by Jadeed's Inner Demon at level 91 on the 9th Allure 123rd year of Ascendancy at 14:31 Killed by Greater Mummy Lord at level 91 on the 1st Regrowth 123rd year of Ascendancy at 15:37 Killed by Greater Mummy Lord at level 91 on the 1st Regrowth 123rd year of Ascendancy at 17:37 Killed by Greater Mummy Lord at level 91 on the 1st Regrowth 123rd year of Ascendancy at 19:47 Killed by Greater Mummy Lord at level 91 on the 1st Regrowth 123rd year of Ascendancy at 21:32 Killed by Greater Mummy Lord at level 91 on the 1st Regrowth 123rd year of Ascendancy at 23:10 Killed by Greater Mummy Lord at level 91 on the 2nd Regrowth 123rd year of Ascendancy at 00:15 Killed by Greater Mummy Lord at level 91 on the 2nd Regrowth 123rd year of Ascendancy at 01:21 Killed by Mayytira the elven tempest at level 91 on the 2nd Regrowth 123rd year of Ascendancy at 17:02 Killed by Mayytira the elven tempest at level 91 on the 2nd Regrowth 123rd year of Ascendancy at 18:14 Killed by blood lich at level 92 on the 4th Regrowth 123rd year of Ascendancy at 17:17 Killed by Poriravea the bone giant at level 92 on the 6th Regrowth 123rd year of Ascendancy at 20:19 Killed by Poriravea the bone giant at level 92 on the 6th Regrowth 123rd year of Ascendancy at 21:09 Killed by Poriravea the bone giant at level 92 on the 6th Regrowth 123rd year of Ascendancy at 21:40 Killed by Poriravea the bone giant at level 92 on the 6th Regrowth 123rd year of Ascendancy at 22:23 Killed by Poriravea the bone giant at level 92 on the 6th Regrowth 123rd year of Ascendancy at 23:24 Killed by storm drake at level 92 on the 7th Regrowth 123rd year of Ascendancy at 07:13 Killed by Emelithra the runed bone giant at level 93 on the 7th Regrowth 123rd year of Ascendancy at 14:13 Killed by saw horror at level 93 on the 7th Regrowth 123rd year of Ascendancy at 14:32 Killed by Emelithra the runed bone giant at level 93 on the 7th Regrowth 123rd year of Ascendancy at 15:20 Killed by Emelithra the runed bone giant at level 93 on the 7th Regrowth 123rd year of Ascendancy at 15:56 Killed by Emelithra the runed bone giant at level 93 on the 7th Regrowth 123rd year of Ascendancy at 16:22 Killed by Emelithra the runed bone giant at level 93 on the 7th Regrowth 123rd year of Ascendancy at 16:46 Killed by Emelithra the runed bone giant at level 93 on the 7th Regrowth 123rd year of Ascendancy at 17:22 Killed by Emelithra the runed bone giant at level 93 on the 7th Regrowth 123rd year of Ascendancy at 18:02 Killed by Emelithra the runed bone giant at level 93 on the 7th Regrowth 123rd year of Ascendancy at 18:41 Killed by Emelithra the runed bone giant at level 93 on the 7th Regrowth 123rd year of Ascendancy at 19:11 Killed by Emelithra the runed bone giant at level 93 on the 7th Regrowth 123rd year of Ascendancy at 19:52 Killed by Emelithra the runed bone giant at level 93 on the 7th Regrowth 123rd year of Ascendancy at 20:16 Killed by Urkis, the High Tempest at level 93 on the 8th Regrowth 123rd year of Ascendancy at 23:33 Killed by Haza the dĂșathedlen at level 93 on the 9th Regrowth 123rd year of Ascendancy at 08:54 Killed by Mayeba the ice wyrm at level 93 on the 10th Regrowth 123rd year of Ascendancy at 05:39 Killed by Mayeba the ice wyrm at level 93 on the 10th Regrowth 123rd year of Ascendancy at 06:11 Killed by Mayeba the ice wyrm at level 94 on the 10th Regrowth 123rd year of Ascendancy at 06:53 Killed by Emumiba the black bear at level 94 on the 10th Regrowth 123rd year of Ascendancy at 13:21 Killed by luminous horror at level 94 on the 10th Regrowth 123rd year of Ascendancy at 14:43 Killed by Poltergeist Oozing Heart at level 94 on the 12nd Regrowth 123rd year of Ascendancy at 01:24 Killed by champion of Urh'Rok at level 94 on the 12nd Regrowth 123rd year of Ascendancy at 06:43 Killed by tempest at level 95 on the 12nd Regrowth 123rd year of Ascendancy at 07:43 Killed by skeleton master archer at level 95 on the 12nd Regrowth 123rd year of Ascendancy at 08:54 Killed by daelach at level 95 on the 12nd Regrowth 123rd year of Ascendancy at 12:35 |
Primary Stats
| Strength | 105 (base 68) |
| Dexterity | 119 (base 92) |
| Constitution | 105 (base 60) |
| Magic | 33 (base 10) |
| Willpower | 42 (base 13) |
| Cunning | 89 (base 61) |
Resources
| Life | 3988/4485 |
| Stamina | 392/392 |
| Healing Factor | 1.7182089082942 |
| Regeneration | 27.8103531451 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +110% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 30 |
| Infravision | 20 |
| See Stealth | 117.84061937628 |
| See Invisible | 107.84061937628 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 282 |
| Accuracy | 96 |
| Crit Chance | 77% |
| APR | 22 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +43% |
| All | +40% |
| Fire | +46% |
| Cold | +62% |
| Nature | +52% |
Offense: Damage Penetration
| Darkness | +20% |
| Nature | +25% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 79.084537089062 (100%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 22 |
| Physical Save | 77 |
| Spell Save | 82 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 50%( 70%) |
| Cold | + 57%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 29%( 70%) |
| Temporal | + 27%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 67%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 40% |
| Pinning Resistance | 0% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 53% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 497 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 408 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 285 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 465 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 777 damage for 8 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.50 |
| 7/5 |
| 6/5 |
| 5/5 |
| 0/5 |
| Technique / Superiority | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.70 |
| 9/5 |
| 9/5 |
| 9/5 |
| 8/5 |
Generic Talents
| Technique / Combat training | 1.50 |
| 6/5 |
| 5/5 |
| 0/5 |
| 7/5 |
| 8/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
| talent | Precise Strikes |
| beneficial effect | The thrill of combat improves the target's maximum life by 16%, life regeneration by 7.04, and stamina regeneration by 1.41. Bloodbath |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 100): Headhunter0 / 3 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 101): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 103): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 105): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 106): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 107): Headhunter0 / 2 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 109): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 110): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 111): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): PacifistYou completed the challenge and received: +1 Category Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 20): Rush Hour (176)Turns left: 76 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 21): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 23): MultiplicityTurns left: 121 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 25): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 26): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 30): Rush Hour (224)Turns left: 109 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): Exterminator | active |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 37): Headhunter0 / 3 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 38): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Shimmercrypt (0 def, 5 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 41): Near SightedYou completed the challenge and received: Random Artifact: Sceptre of the Archlich (40-48 power, 12 apr, darkness element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 42): Near SightedYou completed the challenge and received: Random Artifact: Glimmerstone (0 def, 18 armour, 62 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 45): Near SightedYou completed the challenge and received: Random Artifact: Piercing Gaze (5 def, 25 armour, 180 block) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 47): PacifistYou completed the challenge and received: +1 Class Point and +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 48): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 50): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 51): MultiplicityTurns left: 0 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 52): Near SightedYou completed the challenge and received: Random Artifact: Singebreacher (62-98 power, 4 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 56): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 59): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 62): Near SightedYou completed the challenge and received: Random Artifact: Void Quiver (0/0, 45-63 power, 120 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 53 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 63): Rush Hour (53)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 65): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 67): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 182 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 68): Rush Hour (182)Turns left: 58 You completed the challenge and received: Random Artifact: Skeletal Claw (55-60 power, 8 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 71): MultiplicityTurns left: 0 You completed the challenge and received: Random Artifact: Shoes of Moving Slowly (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 72): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 78): Mirror MatchYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 80): PacifistYou completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Proceed directly to the next Infinite Dungeon level in less than 284 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 84): Rush Hour (284)Turns left: 110 You completed the challenge and received: Random Artifact: Blastshine (12-16 power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 88): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 89): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 92): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 94): Exterminator | active |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 97): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 98): MultiplicityTurns left: 0 | failed |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +100% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | dwarven lantern 'Tempestspitter'Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 23% chance to reduce armor by 23% Damage when hit (Melee): 10 darkness / 8 acid Changes resistances: +9% lightning / +3% all Spell save: +14 (+3 eff.) Blindness immunity: +100% Confusion immunity: +59% Light radius: +15 See stealth: +50 See invisible: +50 It can be used to activate talent Track, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | The Black Crown (0 def, 15 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +40 (+8 eff.) Spell save: +40 (+8 eff.) Mental save: +40 (+12 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
| Tool | Demonstone the voratun pickaxe (dig speed 10 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +10 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 22% Damage when hit (Melee): 4 darkness Changes stats: +3 Str / +6 Dex / +3 Cun Changes resistances: +6% temporal / +21% cold Changes resistances penetration: +5% darkness Changes damage: +3% temporal / +6% cold Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +12 (+4 eff.) Maximum life: +90.00 Infravision radius: +6 Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | WretchcutPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Physical power: +13 (+2 eff.) Changes stats: +10 Str / +8 Dex / +10 Cun / +11 Con Changes resistances: +3% nature Changes resistances penetration: +5% nature Physical save: +9 (+2 eff.) Blindness immunity: +44% Only die when reaching: -83.90 life Infravision radius: +5 See stealth: +25 See invisible: +15 Rings make your fingers look great! |
| On fingers | The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +20% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| Around waist | GloomstalkerInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +28 (+5 eff.) Damage when hit (Melee): 2 darkness Changes stats: +12 Str / +12 Con Changes resistances: +6% darkness / +14% fire / +3% nature / +13% cold Physical save: +28 (+6 eff.) Silence immunity: +20% Knockback immunity: +23% Healing mod.: +20% Size category: +2 A belt that goes around your waist. |
| In main hand | The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+4 eff.) Physical power: +12 (+2 eff.) Changes damage: +40% all Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 18 power out of 25/25) : Effective talent level: 3.6 Power cost: 18 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 270% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Main armor | The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +40 (+7 eff.) Armour: +35 Defense: +25 (+7 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath Physical save: +15 (+3 eff.) Spell save: +25 (+5 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
| Cloak | Scorpionhue (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 24% chance to slow global speed by 53% Changes stats: +4 Str / +12 Mag / +12 Wil / +4 Con Changes resistances: +18% fire Changes resistances penetration: +5% nature Changes damage: +6% cold / +12% nature / +6% fire Spell save: +29 (+6 eff.) Maximum mana: +152.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +40 (+6 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
This item will automatically be transmogrified when you leave the level.acid wave rune (damage 195; dur 4; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 194.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.blink rune (range 8; phase 27; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 112; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 674; dur 8; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 674 damage for 8 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
This item will automatically be transmogrified when you leave the level.Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 25 power out of 35/35) : Effective talent level: 2.0 Power cost: 25 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 229 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
This item will automatically be transmogrified when you leave the level.Freezeflash Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to reduce all saves and defense by 26 Changes stats: +6 Con Changes resistances: +25% blight / +6% cold / +30% nature / +12% acid Changes resistances penetration: +37% acid Changes damage: +12% cold Physical save: +19 (+4 eff.) Poison immunity: +49% Disease immunity: +49% Cut immunity: +70% Life regen: +10.00 Maximum life: +80.00 Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 187 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Salimithra the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +6 Cun / +3 Con Talent mastery: +0.34 Technique / Combat training Physical save: +9 (+2 eff.) Life regen: +6.00 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum life: +42.00 Mindpower: +10 (+4 eff.) Amulets make your neck look great! |
clarifying copper amulet of mastery (0.10 Technique / Bloodthirst)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Talent mastery: +0.10 Technique / Bloodthirst Confusion immunity: +21% Amulets make your neck look great! |
grounding steel amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% lightning Stun/Freeze immunity: +20% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.insulating steel amulet of manastreaming Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +18% fire / +18% cold Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +36.00 Amulets make your neck look great! |
Bethesetta the BrightbiterInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +22 (+5 eff.) Armour penetration: +23 Defense: +22 (+7 eff.) Effects on melee hit: * 20% chance to reduce armor by 23% Changes resistances: +28% cold Changes resistances penetration: +15% acid Changes damage: +15% acid / +14% cold Light radius: +1 It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
BranotirPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +35 (+6 eff.) Changes resistances: +15% arcane Changes resistances penetration: +30% acid / +30% physical Changes damage: +24% blight / +21% physical / +15% arcane Stamina each turn: +3.55 Maximum stamina: +35.50 Rings make your fingers look great! |
Frozenrage the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 22% chance to reduce armor by 23% Changes resistances: +3% lightning / +6% temporal / +9% light / +6% fire / +5% arcane Changes damage: +6% cold Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +44% Life regen: +38.00 Maximum life: +204.00 Healing mod.: +40% Rings make your fingers look great! |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 I Can Carry The World! You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
This item will automatically be transmogrified when you leave the level.conjurer's stralite ring of lightning (+36%) Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag / +8 Wil Changes resistances: +36% lightning Changes damage: +18% lightning Spellpower: +9 (+2 eff.) Rings make your fingers look great! |
marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
rogue's copper ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
sneakthief's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +4 Cun / +4 Dex Rings make your fingers look great! |
steel ring 'Smearquell'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 (+3 eff.) Changes stats: +5 Dex Changes damage: +3% nature / +24% physical Physical save: +6 (+1 eff.) Stamina each turn: +2.00 Rings make your fingers look great! |
warrior's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +14 Defense: +12 (+4 eff.) Changes stats: +7 Str Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 28 cooldown : Effective talent level: 5.2 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Crude Iron Battle Axe of Kroll (68-102 power, 7 apr) Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
This item will automatically be transmogrified when you leave the level.caustic iron battleaxe of erosion (14-20 power, 1 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 nature Damage (radius 2) on crit: +19 acid / +14 nature When wielded/worn: Armour penetration: +10 Changes resistances penetration: +13% acid / +13% nature Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.manaburning steel battleaxe of shearing (24-35 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.5 - 35.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 23 arcane resource burn When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +13 Changes resistances penetration: +13% all Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.truestriking dwarven-steel battleaxe of erosion (32-48 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +20 nature When wielded/worn: Accuracy: +24 (+5 eff.) Armour penetration: +16 Changes resistances penetration: +14% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.truestriking stralite battleaxe (40-61 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +16 Changes resistances penetration: +19% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.acidic voratun dagger of torment (39-51 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Splash the target with acid dealing 56 damage over 5 turns and reducing armor and accuracy by 7 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.chilling iron dagger of projection (10-13 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +10 cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger of torment (20-25 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.enhanced dwarven-steel dagger of projection (16-20 power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Changes stats: +9 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun / +9 Con Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.inquisitor's stralite dagger of ruin (26-33 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 25.5 - 33.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Deals 71 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Armour penetration: +13 Physical crit. chance: +12.0% Critical mult.: +21.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.manaburning stralite dagger of crippling (32-41 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 22 arcane resource burn On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +9.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun dagger of paradox (40-52 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 16% chance to reduce strength, dexterity, and constitution by 13 Damage (Melee): +20 blight / +18 temporal When wielded/worn: Changes resistances: +20% temporal Disease immunity: +34% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking stralite dagger (30-40 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +13 Changes resistances penetration: +11% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's iron dagger of crippling (10-12 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+1 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +15% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Blighted Maul (96-144 power, 22 apr) Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 13 * Blasts creatures in a radius 1 shockwave around your target for 245.00 to 735.00 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 616.00 to 1232.00 physical damage (based on Strength) to each Activation costs 35 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
This item will automatically be transmogrified when you leave the level.flaming iron greatmaul of massacre (27-40 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 27.0 - 40.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (radius 1) on hit: +12 fire Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.inquisitor's dwarven-steel greatmaul of massacre (56-84 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Deals 71 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.manaburning steel greatmaul of crippling (30-45 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 21 arcane resource burn On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +13.0% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.plaguebringer's steel greatmaul of daylight (28-43 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 13 Damage (Melee): +14 blight / +14 light Damage against: +21% Undead When wielded/worn: Disease immunity: +28% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.quick steel greatmaul of shearing (28-41 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +38 (+7 eff.) Armour penetration: +13 Changes stats: +6 Dex Changes resistances penetration: +13% all Combat speed: +10% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.warbringer's steel greatmaul of ruin (26-38 power, 2 apr) Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.5 - 38.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical crit. chance: +13.0% Physical power: +13 (+2 eff.) Changes stats: +6 Con Changes resistances penetration: +13% physical Critical mult.: +26.00% Disarm immunity: +28% Massive two-handed mauls. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Dethblyd (70-112 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
This item will automatically be transmogrified when you leave the level.chilling steel greatsword of corruption (20-33 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 20.5 - 32.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Death (20% chance level 2). Damage (Melee): +20 cold Massive two-handed swords. |
flaming steel greatsword of paradox (24-38 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 temporal Damage (radius 1) on hit: +10 fire When wielded/worn: Changes resistances: +7% temporal Massive two-handed swords. |
iron greatsword (16-25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Merkul's Second Eye Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
This item will automatically be transmogrified when you leave the level.fungal ash longbow of piercing Requires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +14 Changes stats: +6 Con Changes resistances penetration: +14% all Talent mastery: +0.30 Wild-gift / Fungus It can be used to regenerate 186 life over 5 turns Activation puts all charms on cooldown for 14 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.keeper's yew longbow Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes resistances penetration: +12% physical / +17% temporal Changes damage: +21% physical / +26% temporal Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Butcher (48-67 power, 12 apr) Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
This item will automatically be transmogrified when you leave the level.arcing iron longsword of crippling (10-15 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 34 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking dwarven-steel longsword of evisceration (26-36 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +11 Physical crit. chance: +10.0% Physical power: +8 (+1 eff.) Changes resistances penetration: +10% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking stralite longsword of erosion (33-46 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 nature When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.quick iron mace of crippling (11-15 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +7.0% Changes stats: +2 Dex Combat speed: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking iron mace of erosion (13-18 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +8 nature When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +7% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Poltergeist's Oozing Heart (17-19 power, 25 apr, nature slow damage) Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature slow Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Dex / +6 Wil / +10 Cun Changes resistances: +12% arcane / +12% blight Changes damage: +15% acid / +18% nature / +20% lightning Damage affinity(heal): +20% lightning Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+3 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +8% Movement speed: +15% Chance to avoid any damage: +8% It can be used to activate talent Ooze Spit (costing 14 power out of 20/20) : Effective talent level: 2.0 Power cost: 14 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 210.25 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
This item will automatically be transmogrified when you leave the level.gifted thorny mindstar (8-9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +13 (+5 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.horrifying living mindstar of balance (16-18 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 13 mind / 12 darkness Changes damage: +10% mind / +8% darkness Talent granted: +1 Attune Mindstar Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Equilibrium when hit: +2.50 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.wrathful mossy mindstar of disruption (3-3 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +10% Unnatural When wielded/worn: Talent granted: +1 Attune Mindstar Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +2.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Dairiderab Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Crit. chance: +3.0% Attack speed: 100% Firing range: +10 Travel speed: +299% Damage (Ranged): +8 blight When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +15.0% Armour: +6 Changes stats: +3 Cun / +7 Con Changes damage: +22% physical Talent mastery: +0.20 Wild-gift / Fungus Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Maximum hate: +8.00 Mindpower: +10 (+4 eff.) It can be used to regenerate 260 life over 5 turns Activation puts all charms on cooldown for 14 turns. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Poxstar the drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +16 darkness When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +13.0% Changes stats: +8 Dex / +7 Mag / +7 Con Changes resistances penetration: +25% nature Changes damage: +36% temporal Infravision radius: +4 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.cured leather sling of piercing Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +9 Changes resistances penetration: +9% all Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.mage-hunter's drakeskin leather sling of enduring Requires: - Dexterity 48 - Talent Shoot Infused by nature Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Effects on ranged hit: * 25 arcane resource burn Changes stats: +22 Wil / +6 Cun / +11 Con Talent mastery: +0.20 Wild-gift / Antimagic Maximum life: +44.00 Mindpower: +15 (+5 eff.) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.penetrating cured leather sling of lightning Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +13 lightning When wielded/worn: Changes resistances penetration: +13% physical Changes damage: +12% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.throat-seeking hardened leather sling Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 On weapon crit: * silences the target Damage (Ranged): +17 nature When wielded/worn: Changes resistances penetration: +9% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Poltergeist's Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +5 Str / +5 Dex / +13 Mag / +12 Wil / +5 Cun / +5 Con Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 (+6 eff.) Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+3 eff.) Spellpower: +30 (+5 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level.cruel yew vilestaff of fate (20-24 power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% acid Talent granted: +1 Command Staff Critical mult.: +16.00% Physical save: +11 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +11 (+4 eff.) Spellpower: +9 (+2 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone magestaff 'Isledhekira' (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Defense: +15 (+5 eff.) Changes stats: +8 Dex Changes damage: +30% arcane / +21% acid Talent granted: +1 Command Staff Critical mult.: +15.00% Stamina each turn: +4.49 Equilibrium when hit: +0.28 Psi when hit: +0.16 Hate when firing a critical mind attack: +7.48 Maximum stamina: +44.90 Maximum hate: +12.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Light radius: +5 It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 1.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 67.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.imbued elven-wood magestaff of greater warding (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +10 (+3 eff.) Maximum wards: +3 cold Changes damage: +25% cold Talents granted: +5 Ward +1 Command Staff Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Talent on hit(spell): Flame (10% chance level 5). Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.lifebinding yew magestaff (20-24 power, 4 apr, fire element) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +20% fire Talent granted: +1 Command Staff Life regen: +1.30 Spellpower: +17 (+3 eff.) Spell crit. chance: +3% Healing mod.: +17% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short elm magestaff of channeling (10-12 power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +6.0% Physical power: +7 (+1 eff.) Changes damage: +10% fire Talent granted: +1 Command Staff Mana each turn: +0.19 Spellpower: +19 (+3 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 21 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short elven-wood magestaff of breaching (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +9.0% Physical power: +13 (+2 eff.) Changes resistances penetration: +12% arcane Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +21 (+4 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent ash starstaff of wizardry (21-25 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 21.0 - 25.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes damage: +21% physical Talent granted: +1 Command Staff Maximum mana: +48.00 Spellpower: +16 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering yew magestaff of channeling (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Mana each turn: +0.68 Maximum mana: +72.00 Spellpower: +23 (+4 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 21 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.short elven-wood magestaff of might (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 (+2 eff.) Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.void walker's ash magestaff of warding (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes resistances: +9% darkness / +9% temporal Maximum wards: +2 arcane Changes damage: +15% arcane Talents granted: +3 Ward +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Defense after a teleport: +13 Resist all after a teleport: +13% New effects duration reduction after a teleport: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.void walker's elven-wood magestaff of greater warding (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Changes resistances: +12% darkness / +12% temporal Maximum wards: +3 cold Changes damage: +25% cold Talents granted: +4 Ward +1 Command Staff Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Defense after a teleport: +21 Resist all after a teleport: +21% New effects duration reduction after a teleport: +17% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.stormbringer's blue-steel trident of massacre (32-51 power, 8 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 32.0 - 51.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Damage (radius 2) on crit: +28 lightning / +28 cold When wielded/worn: Changes resistances penetration: +16% lightning / +17% cold Movement speed: +45% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level.chilling iron waraxe of ruin (12-17 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 cold When wielded/worn: Armour penetration: +7 Physical crit. chance: +7.0% Critical mult.: +14.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe (20-27 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.elemental voratun waraxe of ruin (40-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 34 lightning damage (1/turn) When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Changes resistances penetration: +30% lightning Changes damage: +16% lightning Critical mult.: +33.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stormbringer's iron waraxe of enduring (11-15 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +13 lightning / +13 cold When wielded/worn: Changes stats: +7 Con / +7 Wil Changes resistances penetration: +9% lightning / +9% cold Maximum life: +30.00 Movement speed: +26% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stormbringer's stralite waraxe of disruption (32-44 power, 5 apr) Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (radius 2) on crit: +37 lightning / +21 cold Damage against: +25% Unnatural When wielded/worn: Changes resistances penetration: +21% lightning / +21% cold Movement speed: +44% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking iron waraxe of amnesia (12-16 power, 2 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +7% physical One-handed war axes. |
Lisybretira the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +19 Changes stats: +1 Str / +3 Mag Stamina each turn: +2.00 Mana each turn: +0.16 It can be used to create a temporary shield that absorbs 203 damage Activation puts all charms on cooldown for 21 turns. A belt that goes around your waist. |
hardened leather belt 'Zanyfang'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Fatigue: -12% Damage when hit (Melee): 2 mind / 6 physical Changes stats: +4 Dex / +3 Cun / +6 Lck Critical mult.: +10.00% Trap disarming bonus: +5 Stealth bonus: +11 Maximum encumbrance: +76 Mental save: +9 (+3 eff.) Only die when reaching: -60.00 life Infravision radius: +3 A belt that goes around your waist. |
insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Mental save: +6 (+2 eff.) Spellpower: +3 (+0 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.noble's drakeskin leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Cun / +7 Wil Damage against: +38% Summoned Reduced damage from: +45% Summoned Maximum life: +70.00 A belt that goes around your waist. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Isluratira the Dazzlebreak (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Damage when hit (Melee): 2 darkness Changes stats: +6 Dex / +2 Mag / +2 Wil / +4 Cun Changes resistances: +6% light / +3% darkness Changes damage: +9% light Spell save: +5 (+1 eff.) Maximum mana: +50.00 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.battlemaster's linen cloak of implacability (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Dex / +2 Con Talent mastery: +0.30 Technique / Combat training Physical save: +7 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +7 (+2 eff.) Stamina each turn: +0.60 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.cashmere cloak 'Bleakflash' (2 def, 10 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Changes stats: +5 Str / +7 Wil / +8 Cun Changes resistances: +21% cold Changes resistances penetration: +30% darkness / +20% lightning Changes damage: +12% mind Critical mult.: +29.93% Maximum hate: +8.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +11% Light radius: +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Zuburita' (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +4 Defense: +2 (+1 eff.) Changes stats: +2 Str / +7 Dex / +1 Mag / +3 Wil / +9 Cun / +4 Con Maximum life: +38.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.enveloping cashmere cloak of mindcraft (13 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +5 Cun / +5 Wil Physical save: +11 (+2 eff.) Mental crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Str / +1 Con Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.murderer's cashmere cloak of protection (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +2 (+1 eff.) Changes stats: +4 Cun / +4 Dex Spell save: +11 (+2 eff.) Mental save: +10 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.murderer's linen cloak of Iron Throne (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Dex / +2 Cun / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of Eldoral (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Dex / +2 Wil / +1 Cun Mental save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.ancient woollen robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +9 Mag / +4 Wil Changes resistances: +9% all Changes resistances penetration: +9% temporal / +9% physical Changes damage: +15% temporal / +15% physical Silence immunity: +30% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +11 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.silk robe of Linaniil (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +13% all Mana each turn: +0.34 Maximum mana: +88.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stargazer's silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Mag / +4 Wil / +5 Cun Changes resistances: +13% all Changes damage: +25% light / +25% darkness Silence immunity: +44% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +26 (+4 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stormwoven Rags of the Sanctuary of power (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +7% lightning / +7% cold / +7% all Changes damage: +8% lightning / +9% physical / +10% cold / +8% all Spellpower: +12 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.timebroken silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag / +6 Wil Changes resistances: +13% all Changes damage: +24% arcane / +23% temporal Maximum mana: +67.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +5% cold A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of rushing (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.restorative pair of iron boots of disengagement (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Cun / +3 Dex Life regen: +3.00 Healing mod.: +12% It can be used to activate talent Disengage, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Cun / +3 Con Physical save: +12 (+3 eff.) Mental save: +14 (+5 eff.) Movement speed: +25% A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 12 power out of 24/24) : Effective talent level: 4.0 Power cost: 12 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Karach the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 mind Changes stats: +5 Mag Changes resistances: +6% mind Changes damage: +3% arcane / +6% mind Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Leligohell (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +2.0% Armour: +1 Fatigue: +1% Changes stats: +3 Str / +1 Con Physical save: +5 (+1 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves of war-making (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +14.0% Armour: +2 Critical mult.: +11.00% Spell crit. chance: +14% Mental crit. chance: +14% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.scouring voratun gauntlets of butchering (0 def, 3 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +15 Physical power: +14 (+2 eff.) Armour: +3 Fatigue: +5% Effects when hit in melee: * 33 arcane resource burn Changes resistances: +12% blight Spell save: +46 (+9 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.steady rough leather gloves of the starseeker (0 def, 1 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Changes stats: +2 Cun / +2 Mag Changes resistances: +6% light / +6% darkness Physical save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +25% Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 53.79 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.storm iron gauntlets of butchering (0 def, 1 armour) Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Physical power: +6 (+1 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 7 lightning Changes resistances: +7% blight / +6% lightning Changes damage: +5% lightning Spell save: +11 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Nimbusrace' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +10 Physical power: +6 (+1 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 7 nature Changes resistances: +5% blight / +7% nature / +9% lightning Changes damage: +3% nature / +12% lightning Physical save: +6 (+1 eff.) Spell save: +11 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +35% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Beleregorek the rough leather cap (15 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +15 (+5 eff.) Fatigue: +1% Changes stats: +2 Con Physical save: +9 (+2 eff.) Spell save: +3 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+3 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 28 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
This item will automatically be transmogrified when you leave the level.aegis cashmere wizard hat of the Brotherhood (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +7 Mag / +7 Con Changes damage: +14% arcane Life regen: +4.10 Damage Shield Power: +11% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 7 cooldown : Effective talent level: 5.0 Power cost: 7 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.catburglar's hardened leather cap of might (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +7 Dex / +4 Con Changes resistances: +19% darkness Infravision radius: +6 A cap made of leather. |
drakeskin leather cap 'Yvubreda' (0 def, 5 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 arcane / 2 blight Changes stats: +13 Str / +9 Dex / +3 Mag / +7 Wil / +7 Cun / +9 Con Changes resistances: +12% physical / +20% cold Changes damage: +9% blight Allows you to breathe in: water Critical mult.: +5.00% Physical save: +15 (+3 eff.) Spell save: +6 (+1 eff.) Mana each turn: +0.08 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather cap of the bounder (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +8 Str / +8 Dex It can be used to activate talent Skullcracker, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 814.1 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
miner's iron helm of strength (+2) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Changes stats: +2 Str Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
This item will automatically be transmogrified when you leave the level.thaloren dwarven-steel helm of constitution (+6) (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Con / +6 Wil Changes resistances: +11% blight Mental save: +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.thaloren iron helm of absorption (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Wil Changes resistances: +7% blight Mental save: +7 (+2 eff.) Stamina when hit: +1.10 Equilibrium when hit: +1.10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's hardened leather cap of the bounder (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +11 Str / +9 Dex / +3 Cun / +4 Con It can be used to activate talent Skullcracker, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 814.1 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +8 Cun / +9 Wil Mental save: +25 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.hardened dwarven-steel mail armour of cold resistance (3 def, 16 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% fire / +10% lightning / +34% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant dwarven-steel mail armour of natural resilience (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +4 Wil Changes resistances: +37% blight / +16% nature / +21% darkness Reduced damage from: +11% Unnatural Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating hardened leather armour of Eyal (9 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Life regen: +12.60 Stamina each turn: +1.70 Maximum life: +56.00 Healing mod.: +16% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.searing rough leather armour (3 def, 2 armour) Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 10 acid / 10 fire Changes resistances: +14% acid / +14% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.searing rough leather armour of Toknor (3 def, 2 armour) Requires: - Strength 10 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Damage (Melee): 11 acid / 11 fire Damage when hit (Melee): 9 acid / 10 fire Changes resistances: +14% acid / +14% fire Critical mult.: +12.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of lightning resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +9 Cun / +9 Wil Changes resistances: +30% lightning Mental save: +24 (+8 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.hardened stralite plate armour of command (13 def, 31 armour) Requires: - Massive armour training - Strength 48 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +31 Defense: +13 (+4 eff.) Fatigue: +22% Changes stats: +5 Cun Changes resistances: +12% acid / +10% physical / +12% fire / +10% lightning / +12% cold Mental save: +22 (+7 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun plate armour of natural resilience (0 def, 36 armour) Requires: - Massive armour training - Strength 60 Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Fatigue: +22% Changes resistances: +20% nature / +17% blight Reduced damage from: +15% Unnatural A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.dreamer's mummy wrappings of Angolwen (5 def, 2 armour) Powered by arcane forces Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +6 Wil / +15 Mag Changes resistances: -25% fire / +18% mind / +16% darkness Changes damage: +15% cold / +15% arcane / +15% darkness Physical save: +17 (+4 eff.) Spell save: +17 (+4 eff.) Mental save: +36 (+11 eff.) Silence immunity: +41% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +28 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.psion's mummy wrappings of frost (-25%) (5 def, 2 armour) Infused by nature Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +8 Mag Changes resistances: +39% cold / -25% fire Changes resistances penetration: +17% mind Changes damage: +15% darkness / +41% cold / +25% mind / +15% arcane Psi each turn: +0.86 Maximum psi: +34.00 Spellpower: +13 (+2 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +5% Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.spellwoven mummy wrappings of the mind (+22%) (5 def, 2 armour) Powered by arcane forces Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +9 Mag Changes resistances: +22% mind / -25% fire Changes damage: +15% darkness / +15% cold / +22% mind / +15% arcane Spell save: +27 (+6 eff.) Spellpower: +16 (+2 eff.) Spell crit. chance: +6% Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.corrosive dwarven-steel shield of patience (0 def, 6 armour, 84.5 block) Requires: - Shield usage training - Strength 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Effects when hit in melee: * 16% chance to reduce armor by 23% Changes stats: +4 Con Changes resistances: +16% acid / +16% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (212) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.flaming stralite shield of crushing (0 def, 8 armour, 144 block) Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 (+2 eff.) Armour: +8 Fatigue: +8% Damage (Melee): 9 fire Damage when hit (Melee): 17 fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.steel shield of shrapnel (0 def, 4 armour, 40 block) Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 339 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.stralite shield of earthen fury (0 def, 17 armour, 143.5 block) Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +17 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of ash arrows of wind (16/16, 20-29 power, 7 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 16 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 242 physical damage Travel speed: +200% Damage (Ranged): +29 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.thought-forged quiver of yew arrows of crippling (18/18, 32-46 power, 10 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 32.5 - 45.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +19.0% Capacity: 18 Turns elapse between self-loadings: 6 On weapon hit: * 32% chance to reduce all saves and defense by 26 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +24 mind Arrows are used with bows to pierce your foes to death. |
13 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
500 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
17 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
17 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gunufast the Hellhunter (dig speed 8 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +14.0% Damage when hit (Melee): 6 lightning Changes stats: +12 Str / +10 Wil / +6 Cun Changes resistances: +9% lightning Changes resistances penetration: +5% fire Changes damage: +33% fire / +14% mind / +6% darkness Mental save: +14 (+5 eff.) Mental crit. chance: +10% Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Cuthilathafast' (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Str / +4 Dex / +8 Wil / +3 Con Changes resistances: +18% blight Spell save: +15 (+3 eff.) Light radius: +3 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
This item will automatically be transmogrified when you leave the level.Forbidden Tome: "A View From The Gallery" Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
21 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
20 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
20 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
EmawenInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +9% blight / +6% mind / +6% all Physical save: +8 (+2 eff.) Spell save: +17 (+4 eff.) Light radius: +4 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 298.20 darkness damage (based on Mindpower and charge) Activation costs 7 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of corpselightPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +7% blight / +5% darkness Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Light radius: +6 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 21 cooldown : Effective talent level: 2.0 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 57 blight damage or heals 61 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal dwarven lantern of the sunPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +10% darkness Changes damage: +8% light Damage affinity(heal): +5% light Spellpower: +11 (+2 eff.) Light radius: +9 It can be used to activate talent Sun Flare, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 95.49 light damage. At talent level 3 you gain 14% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
preserving dwarven lantern of the sunPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +5% blight / +8% darkness Changes damage: +14% light Damage affinity(heal): +5% light Life regen: +13.00 Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 95.49 light damage. At talent level 3 you gain 14% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
This item will automatically be transmogrified when you leave the level.watchleader's brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Blindness immunity: +26% Confusion immunity: +14% Light radius: +7 See stealth: +9 See invisible: +9 It can be used to activate talent Track, placing all other charms into a 28 cooldown : Effective talent level: 5.0 Power cost: 28 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 31 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
5 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
5 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
2 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
6 Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
3 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
16 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
21 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
18 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of dwarven-steel shots (19/19, 40-49 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 40.5 - 48.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +15.0% Capacity: 19 On weapon crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.barbed pouch of dwarven-steel shots of amnesia (17/17, 42-50 power, 3 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 42.0 - 50.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +16.0% Capacity: 17 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.barbed pouch of steel shots of grasping (13/13, 30-36 power, 2 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 30.0 - 36.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +13.5% Capacity: 13 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 166 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.barbed pouch of stralite shots (20/20, 56-68 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 56.5 - 67.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +18.5% Capacity: 20 On weapon crit: * Wound the target dealing 339 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.extending steel torque of gale force [power 190] (11 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 266 physical damage Activation puts all charms on cooldown for 11 turns. When used: * Increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level.piercing steel torque of psionic shield [power 57] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all damage taken by 57 for 5 turns Activation puts all charms on cooldown for 18 turns. When used: * Increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
This item will automatically be transmogrified when you leave the level.The Guardian's Totem Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 53% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+4 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 35 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
This item will automatically be transmogrified when you leave the level.ash totem of summon tentacle [power 185] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 530 Base Damage: 225 Armor: 20 All Resist: 20 Activation puts all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Abysspower [power 185] (11 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 30% chance to reduce armor by 23% Damage when hit (Melee): 8 acid Changes stats: +6 Dex / +9 Wil / +14 Cun Changes resistances: +18% acid Changes resistances penetration: +35% acid / +35% fire See invisible: +24 It can be used to fire a magical bolt dealing 259 lightning damage Activation puts all charms on cooldown for 11 turns. When used: * Reduce fatigue by 36% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level.soothing ash wand of shielding [power 200] (14 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 200 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 14 turns. When used: * Heal for 62. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 21 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
25 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
23 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Jadeed the Orc Berserker level 53
71st Dusk 122nd year of Ascendancy at 20:32 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Jadeed the Orc Berserker level 41
39th Dusk 122nd year of Ascendancy at 23:32 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Jadeed the Orc Berserker level 65
20th Haze 122nd year of Ascendancy at 07:59 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jadeed the Orc Berserker level 21
2nd Dusk 122nd year of Ascendancy at 20:26 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Jadeed the Orc Berserker level 16
3rd Summertide 122nd year of Ascendancy at 11:32 see stats
Infinite x100 (Exploration mode)
Got to level 100 of the infinite dungeon.By Jadeed the Orc Berserker level 87
8th Decay 122nd year of Ascendancy at 10:29 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Jadeed the Orc Berserker level 23
6th Dusk 122nd year of Ascendancy at 15:08 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Jadeed the Orc Berserker level 32
21st Dusk 122nd year of Ascendancy at 10:22 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Jadeed the Orc Berserker level 41
39th Dusk 122nd year of Ascendancy at 23:32 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By Jadeed the Orc Berserker level 49
61st Dusk 122nd year of Ascendancy at 01:21 see stats
Infinite x60 (Exploration mode)
Got to level 60 of the infinite dungeon.By Jadeed the Orc Berserker level 57
79th Dusk 122nd year of Ascendancy at 10:34 see stats
Infinite x70 (Exploration mode)
Got to level 70 of the infinite dungeon.By Jadeed the Orc Berserker level 65
20th Haze 122nd year of Ascendancy at 21:27 see stats
Infinite x80 (Exploration mode)
Got to level 80 of the infinite dungeon.By Jadeed the Orc Berserker level 72
40th Haze 122nd year of Ascendancy at 13:08 see stats
Infinite x90 (Exploration mode)
Got to level 90 of the infinite dungeon.By Jadeed the Orc Berserker level 81
65th Haze 122nd year of Ascendancy at 00:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jadeed the Orc Berserker level 10
3rd Mirth 122nd year of Ascendancy at 14:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jadeed the Orc Berserker level 20
8th Flare 122nd year of Ascendancy at 23:07 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Jadeed the Orc Berserker level 30
16th Dusk 122nd year of Ascendancy at 05:56 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Jadeed the Orc Berserker level 40
35th Dusk 122nd year of Ascendancy at 08:58 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Jadeed the Orc Berserker level 50
62nd Dusk 122nd year of Ascendancy at 05:19 see stats
Pest Control (Exploration mode)
Killed 1000 reproducing vermin.By Jadeed the Orc Berserker level 87
4th Decay 122nd year of Ascendancy at 19:27 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Jadeed the Orc Berserker level 42
43rd Dusk 122nd year of Ascendancy at 17:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Jadeed the Orc Berserker level 21
2nd Dusk 122nd year of Ascendancy at 09:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Jadeed the Orc Berserker level 24
7th Dusk 122nd year of Ascendancy at 17:06 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Jadeed the Orc Berserker level 22
4th Dusk 122nd year of Ascendancy at 10:38 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Jadeed the Orc Berserker level 49
61st Dusk 122nd year of Ascendancy at 02:41 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Jadeed the Orc Berserker level 29
15th Dusk 122nd year of Ascendancy at 20:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jadeed the Orc Berserker level 19
8th Flare 122nd year of Ascendancy at 12:43 see stats
Log
Jadeed performs a melee critical strike against Jadeed!
Jadeed revels in the spilt blood and grows stronger!
Jadeed hits Iceblock for 589 physical damage.
Melee retaliation hits Iceblock for 21 darkness, 11 acid (30 total damage).
Jadeed is free from the ice.
Jadeed has recovered!
A bolt of lightning fires onto Jadeed!
Lightning blast trap hits Jadeed for 202 lightning damage.
A bolt of lightning fires onto Jadeed!
Lightning blast trap hits Jadeed for 185 lightning damage.
Jadeed is blasted with anti-magic forces!
Anti-magic trap hits Jadeed for 0 arcane damage.
A stream of poison gushes onto Jadeed!
Jadeed is poisoned!
Poison blast trap hits Jadeed for 42 nature damage.
Jadeed activates a trap, and its magical energies change.
Poison from Poison blast trap hits Jadeed for 42 nature damage.
Poison from Poison blast trap hits Jadeed for 42 nature damage.
Poison from Poison blast trap hits Jadeed for 42 nature damage.
Jadeed stops being poisoned.
Jadeed no longer revels in blood quite so much.
































































































































































































































