









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Orc |
| Class | Berserker |
| Level / Exp | 45 / 31% |
| Size | big |
| Lifes / Deaths | Killed by storm drake hatchling at level 5 on the 78th Pyre 122nd year of Ascendancy at 23:26 / 111Killed by fire drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 05:44 Killed by fire drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 05:56 Killed by fire drake hatchling at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:28 Killed by teluvorta at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:51 Killed by fire drake at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:26 Killed by netherworm mass at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:21 Killed by netherworm mass at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:31 Killed by netherworm mass at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:11 Killed by animated mummy wrappings at level 6 on the 79th Pyre 122nd year of Ascendancy at 12:39 Killed by fire drake hatchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:24 Killed by netherworm mass at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:03 Killed by netherworm mass at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:32 Killed by netherworm mass at level 7 on the 79th Pyre 122nd year of Ascendancy at 19:03 Killed by orc warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 19:54 Killed by fire drake hatchling at level 7 on the 79th Pyre 122nd year of Ascendancy at 20:44 Killed by red jelly at level 8 on the 79th Pyre 122nd year of Ascendancy at 21:58 Killed by venom drake at level 8 on the 79th Pyre 122nd year of Ascendancy at 22:36 Killed by venom drake at level 8 on the 79th Pyre 122nd year of Ascendancy at 23:04 Killed by minotaur at level 8 on the 79th Pyre 122nd year of Ascendancy at 23:41 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 04:58 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:06 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:25 Killed by worm that walks at level 8 on the 1st Mirth 122nd year of Ascendancy at 05:55 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 06:27 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 07:14 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 07:52 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:22 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:44 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 08:55 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 09:13 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 09:33 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 09:52 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 10:10 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 10:39 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 12:02 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 12:32 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 13:04 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 13:40 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 13:58 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 14:26 Killed by worm that walks at level 9 on the 1st Mirth 122nd year of Ascendancy at 14:38 Killed by Zubema the giant lightning ant at level 9 on the 3rd Mirth 122nd year of Ascendancy at 12:59 Killed by netherworm mass at level 11 on the 5th Mirth 122nd year of Ascendancy at 23:47 Killed by multi-hued drake hatchling at level 11 on the 6th Mirth 122nd year of Ascendancy at 00:49 Killed by multi-hued drake hatchling at level 11 on the 6th Mirth 122nd year of Ascendancy at 01:42 Killed by Shardskin at level 11 on the 6th Mirth 122nd year of Ascendancy at 03:12 Killed by orc high cryomancer at level 14 on the 10th Mirth 122nd year of Ascendancy at 20:21 Killed by orc high cryomancer at level 14 on the 10th Mirth 122nd year of Ascendancy at 21:20 Killed by skeleton warrior at level 15 on the 1st Summertide 122nd year of Ascendancy at 04:03 Killed by orc master assassin at level 15 on the 1st Summertide 122nd year of Ascendancy at 04:54 Killed by skeleton warrior at level 15 on the 1st Summertide 122nd year of Ascendancy at 05:37 Killed by blade horror at level 15 on the 1st Summertide 122nd year of Ascendancy at 10:51 Killed by Shardskin at level 15 on the 1st Summertide 122nd year of Ascendancy at 13:13 Killed by bandit at level 16 on the 1st Summertide 122nd year of Ascendancy at 17:07 Killed by losgoroth at level 17 on the 3rd Flare 122nd year of Ascendancy at 12:53 Killed by venom drake hatchling at level 19 on the 8th Flare 122nd year of Ascendancy at 13:25 Killed by Nerora the ghoul at level 21 on the 2nd Dusk 122nd year of Ascendancy at 08:39 Killed by skeleton mage at level 22 on the 4th Dusk 122nd year of Ascendancy at 09:19 Killed by Belythra the venom drake hatchling at level 24 on the 7th Dusk 122nd year of Ascendancy at 00:16 Killed by naga psyren at level 24 on the 7th Dusk 122nd year of Ascendancy at 05:58 Killed by Eilinibremina the bloated horror at level 24 on the 7th Dusk 122nd year of Ascendancy at 17:07 Killed by Cultist at level 25 on the 9th Dusk 122nd year of Ascendancy at 21:44 Killed by orc blood mage at level 27 on the 12nd Dusk 122nd year of Ascendancy at 21:18 Killed by orc blood mage at level 29 on the 16th Dusk 122nd year of Ascendancy at 00:30 Killed by venom drake at level 29 on the 16th Dusk 122nd year of Ascendancy at 05:06 Killed by luminous horror at level 30 on the 16th Dusk 122nd year of Ascendancy at 06:01 Killed by orc cryomancer at level 30 on the 16th Dusk 122nd year of Ascendancy at 07:11 Killed by Emelivea the emperor wight at level 32 on the 20th Dusk 122nd year of Ascendancy at 09:18 Killed by Ak'Gishil at level 32 on the 21st Dusk 122nd year of Ascendancy at 13:50 Killed by onilug at level 35 on the 25th Dusk 122nd year of Ascendancy at 19:04 Killed by Polewe the brittle clear ooze at level 36 on the 28th Dusk 122nd year of Ascendancy at 02:56 Killed by orc berserker at level 36 on the 28th Dusk 122nd year of Ascendancy at 05:36 Killed by Polywen the faerlhing at level 37 on the 31st Dusk 122nd year of Ascendancy at 14:34 Killed by orc necromancer at level 38 on the 32nd Dusk 122nd year of Ascendancy at 06:05 Killed by Belodheyara the elven guard at level 38 on the 32nd Dusk 122nd year of Ascendancy at 20:04 Killed by Golbug the Destroyer at level 38 on the 33rd Dusk 122nd year of Ascendancy at 04:55 Killed by Golbug the Destroyer at level 38 on the 33rd Dusk 122nd year of Ascendancy at 05:56 Killed by Aluin the Fallen at level 38 on the 33rd Dusk 122nd year of Ascendancy at 10:29 Killed by onilug at level 39 on the 33rd Dusk 122nd year of Ascendancy at 19:31 Killed by greater multi-hued wyrm at level 39 on the 34th Dusk 122nd year of Ascendancy at 19:37 Killed by Glorolle the dreadmaster at level 41 on the 39th Dusk 122nd year of Ascendancy at 00:21 Killed by Glorolle the dreadmaster at level 41 on the 39th Dusk 122nd year of Ascendancy at 01:39 Killed by Gowyn the broken golem at level 41 on the 40th Dusk 122nd year of Ascendancy at 04:25 Killed by Golbug the Destroyer at level 41 on the 40th Dusk 122nd year of Ascendancy at 06:51 Killed by Golbug the Destroyer at level 41 on the 40th Dusk 122nd year of Ascendancy at 07:25 Killed by Golbug the Destroyer at level 41 on the 40th Dusk 122nd year of Ascendancy at 08:18 Killed by luminous horror at level 41 on the 41st Dusk 122nd year of Ascendancy at 01:00 Killed by luminous horror at level 41 on the 41st Dusk 122nd year of Ascendancy at 02:04 Killed by Azrak the onilug at level 42 on the 43rd Dusk 122nd year of Ascendancy at 07:25 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 44th Dusk 122nd year of Ascendancy at 11:23 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 44th Dusk 122nd year of Ascendancy at 12:59 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 44th Dusk 122nd year of Ascendancy at 16:20 Killed by Emelutta the xaren at level 43 on the 45th Dusk 122nd year of Ascendancy at 03:02 Killed by elder vampire at level 44 on the 48th Dusk 122nd year of Ascendancy at 07:04 Killed by Cyratha the eternal bone giant at level 44 on the 49th Dusk 122nd year of Ascendancy at 11:48 Killed by Cyratha the eternal bone giant at level 44 on the 49th Dusk 122nd year of Ascendancy at 13:11 Killed by Jadeed at level 44 on the 49th Dusk 122nd year of Ascendancy at 14:15 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 49th Dusk 122nd year of Ascendancy at 22:28 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 49th Dusk 122nd year of Ascendancy at 23:19 Killed by naga myrmidon at level 45 on the 50th Dusk 122nd year of Ascendancy at 00:19 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 01:04 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 01:51 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 02:50 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 03:45 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 05:06 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 06:09 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 07:26 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 08:39 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 09:42 Killed by Grushnak, Battlemaster of the Pride at level 45 on the 50th Dusk 122nd year of Ascendancy at 10:20 |
Primary Stats
| Strength | 144 (base 60) |
| Dexterity | 84 (base 60) |
| Constitution | 91 (base 60) |
| Magic | 26 (base 10) |
| Willpower | 25 (base 13) |
| Cunning | 37 (base 19) |
Resources
| Life | 1558/1558 |
| Stamina | 270/270 |
| Healing Factor | 1.4657453763918 |
| Regeneration | 13.405930682928 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 14 |
Offense: Mainhand
| Damage | 244 |
| Accuracy | 76 |
| Crit Chance | 37% |
| APR | 52 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +8% |
| Nature | +3% |
| Lightning | +12% |
| Cold | +14% |
| All | 0% |
Offense: Damage Penetration
| Acid | +28% |
| All | +13% |
Defense: Base
| Armour (hardiness) | 61.723073231957 (96.438666929426%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 57 |
| Mental Save | 35 |
Defense: Resistances
| Nature | + 21%( 70%) |
| Lightning | + 23%( 70%) |
| Darkness | + 62%( 70%) |
| Cold | + 64%( 70%) |
| Blight | + 32%( 70%) |
| Acid | + 28%( 70%) |
| Fire | + 45%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 35% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 378 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 363 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.60 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Technique / Superiority | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 15): PacifistYou completed the challenge and received: +1 Category Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 176 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 20): Rush Hour (176)Turns left: 76 You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 21): Mirror Match | failed |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 23): MultiplicityTurns left: 121 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 25): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 26): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 224 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 30): Rush Hour (224)Turns left: 109 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): Exterminator | active |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 37): Headhunter0 / 3 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 38): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 4): ExterminatorYou completed the challenge and received: Random Artifact: Shimmercrypt (0 def, 5 armour) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 41): Near SightedYou completed the challenge and received: Random Artifact: Sceptre of the Archlich (40-48 power, 12 apr, darkness element) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 42): Near SightedYou completed the challenge and received: Random Artifact: Glimmerstone (0 def, 18 armour, 62 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 43): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 44): Exterminator | active |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 45): Near SightedYou completed the challenge and received: Random Artifact: Piercing Gaze (5 def, 25 armour, 180 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | wanderer's pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Cun / +3 Con Physical save: +12 (+3 eff.) Mental save: +14 (+6 eff.) Movement speed: +25% A pair of boots made of leather. |
| Light source | ethereal dwarven lantern of the sunPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes resistances: +10% darkness Changes damage: +8% light Damage affinity(heal): +5% light Spellpower: +11 (+2 eff.) Light radius: +9 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 64.11 light damage. At talent level 3 you gain 13% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | werebeast's hardened leather cap of the bounder (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +11 Str / +9 Dex / +3 Cun / +4 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 538.8 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| Tool | miner's iron pickaxe (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Bethesetta the BrightbiterInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +22 (+5 eff.) Armour penetration: +23 Defense: +22 (+6 eff.) Effects on melee hit: * 20% chance to reduce armor by 21% Changes resistances: +28% cold Changes resistances penetration: +15% acid Changes damage: +15% acid / +14% cold Light radius: +1 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 I Can Carry The World! You have set the ring to grant you I Can Carry The World!! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around waist | hardened leather belt 'Zanyfang'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Fatigue: -12% Damage when hit (Melee): 2 mind / 6 physical Changes stats: +4 Dex / +3 Cun / +6 Lck Critical mult.: +10.00% Trap disarming bonus: +5 Stealth bonus: +11 Maximum encumbrance: +76 Mental save: +9 (+4 eff.) Only die when reaching: -60.00 life Infravision radius: +3 A belt that goes around your waist. |
| In main hand | Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +19 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to send the wielder into a killing frenzy Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed weapons +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
| On hands | voratun gauntlets 'Nimbusrace' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +10 Physical power: +6 (+1 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 7 nature Changes resistances: +5% blight / +7% nature / +9% lightning Changes damage: +3% nature / +12% lightning Physical save: +6 (+2 eff.) Spell save: +11 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +35% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | The Black Plate (25 def, 35 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +35 Defense: +25 (+7 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+4 eff.) Spell save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
| Cloak | Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+4 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +15 (+3 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
regeneration infusion of the sneak (heal 288; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Salimithra the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +6 Cun / +3 Con Talent mastery: +0.34 Technique / Combat training Physical save: +9 (+3 eff.) Life regen: +6.00 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum life: +42.00 Mindpower: +10 (+5 eff.) Amulets make your neck look great! |
clarifying copper amulet of mastery (0.10 Technique / Bloodthirst)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Talent mastery: +0.10 Technique / Bloodthirst Confusion immunity: +21% Amulets make your neck look great! |
grounding steel amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% lightning Stun/Freeze immunity: +20% Amulets make your neck look great! |
marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
rogue's copper ring of corrosion (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +20% acid Changes damage: +10% acid Rings make your fingers look great! |
sneakthief's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +4 Cun / +4 Dex Rings make your fingers look great! |
steel ring 'Smearquell'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +5 Dex Changes damage: +3% nature / +24% physical Physical save: +6 (+2 eff.) Stamina each turn: +2.00 Rings make your fingers look great! |
balanced steel battleaxe of vileness (18-28 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.5 - 27.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 11 Damage (Melee): +9 blight When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+3 eff.) Disarm immunity: +28% Massive two-handed battleaxes. |
balanced dwarven-steel greatmaul of erosion (40-61 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +7 (+2 eff.) Disarm immunity: +31% Massive two-handed mauls. |
iron greatmaul of paradox (17-26 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +9 temporal When wielded/worn: Changes resistances: +7% temporal Massive two-handed mauls. |
Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
flaming steel greatsword of paradox (24-38 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 temporal Damage (radius 1) on hit: +10 fire When wielded/worn: Changes resistances: +7% temporal Massive two-handed swords. |
iron greatsword (16-25 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.enhanced drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +7 Str / +5 Dex / +8 Mag / +6 Wil / +8 Cun / +9 Con Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Emelotha the Scorchransom (30-36 power, 6 apr, fire element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 44% * 20% chance to reduce armor by 21% Damage when hit (Melee): 2 acid Changes resistances: +6% fire / +5% arcane / +12% nature Changes resistances penetration: +15% mind Changes damage: +42% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
Lisybretira the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +19 Changes stats: +1 Str / +3 Mag Stamina each turn: +2.00 Mana each turn: +0.16 It can be used to create a temporary shield that absorbs 203 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% fire / +6% cold Mental save: +6 (+3 eff.) Spellpower: +3 (+0 eff.) A belt that goes around your waist. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Isluratira the Dazzlebreak (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Damage when hit (Melee): 2 darkness Changes stats: +6 Dex / +2 Mag / +2 Wil / +4 Cun Changes resistances: +6% light / +3% darkness Changes damage: +9% light Spell save: +5 (+1 eff.) Maximum mana: +50.00 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Zuburita' (2 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +4 Defense: +2 (+1 eff.) Changes stats: +2 Str / +7 Dex / +1 Mag / +3 Wil / +9 Cun / +4 Con Maximum life: +38.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Str / +1 Con Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of Eldoral (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Dex / +2 Wil / +1 Cun Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +5% cold A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of rushing (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Karach the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 7 mind Changes stats: +5 Mag Changes resistances: +6% mind Changes damage: +3% arcane / +6% mind Life regen: +1.00 Stamina each turn: +0.60 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Leligohell (0 def, 1 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +2.0% Armour: +1 Fatigue: +1% Changes stats: +3 Str / +1 Con Physical save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour)Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Beleregorek the rough leather cap (15 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +15 (+4 eff.) Fatigue: +1% Changes stats: +2 Con Physical save: +9 (+3 eff.) Spell save: +3 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cap made of leather. |
Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+3 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Yaldan Baoth (0 def, 10 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
miner's iron helm of strength (+2) (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Changes stats: +2 Str Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
Sunpain the stralite mail armour (4 def, 11 armour)Requires: - Heavy armour training - Strength 38 Powered by arcane forces Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+1 eff.) Fatigue: +12% Damage (Melee): 13 acid / 8 fire Damage when hit (Melee): 10 acid / 9 fire / 4 light Changes resistances: +25% acid / +6% light / +9% cold / +21% lightning / +17% fire Changes resistances penetration: +25% light Changes damage: +3% mind Allows you to breathe in: water Light radius: +2 A suit of armour made of mail. |
impenetrable steel mail armour of fire resistance (2 def, 12 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% fire A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
steel mail armour 'Polulaith' (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 11 Damage when hit (Melee): 4 blight Changes stats: +5 Str Changes resistances: +19% acid / +7% physical / +12% darkness / +6% blight / +15% lightning Changes damage: +3% blight Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Brandseam the stralite plate armour (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +4 Str / +6 Dex / +1 Mag / +3 Wil Changes resistances: +9% mind / +12% fire Changes resistances penetration: +25% mind Mental save: +19 (+8 eff.) A suit of armour made of metal plates. |
rejuvenating steel plate armour of acid resistance (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +17% acid Life regen: +2.00 Stamina each turn: +0.60 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Piercing Gaze (5 def, 25 armour, 180 block) Requires: - Shield usage training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% On shield block: * 30% chance of petrifying the attacker. Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +1 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
This item will automatically be transmogrified when you leave the level.steel shield (0 def, 4 armour, 41 block) Requires: - Shield usage training - Strength 16 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.deadly quiver of dragonbone arrows (20/20, 70-99 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 70.5 - 98.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 20 Arrows are used with bows to pierce your foes to death. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
147 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.Bethiretta the voratun pickaxe (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +18% nature / +18% fire Physical save: +9 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +15 (+6 eff.) Life regen: +4.00 Maximum life: +29.00 Maximum stamina: +22.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
EmawenInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +9% blight / +6% mind / +6% all Physical save: +8 (+2 eff.) Spell save: +17 (+5 eff.) Light radius: +4 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of corpselightPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +7% blight / +5% darkness Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +6 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 37 blight damage or heals 56 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
2 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Jadeed the Orc Berserker level 41
39th Dusk 122nd year of Ascendancy at 23:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jadeed the Orc Berserker level 21
2nd Dusk 122nd year of Ascendancy at 20:26 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Jadeed the Orc Berserker level 16
3rd Summertide 122nd year of Ascendancy at 11:32 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Jadeed the Orc Berserker level 23
6th Dusk 122nd year of Ascendancy at 15:08 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Jadeed the Orc Berserker level 32
21st Dusk 122nd year of Ascendancy at 10:22 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Jadeed the Orc Berserker level 41
39th Dusk 122nd year of Ascendancy at 23:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jadeed the Orc Berserker level 10
3rd Mirth 122nd year of Ascendancy at 14:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jadeed the Orc Berserker level 20
8th Flare 122nd year of Ascendancy at 23:07 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Jadeed the Orc Berserker level 30
16th Dusk 122nd year of Ascendancy at 05:56 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Jadeed the Orc Berserker level 40
35th Dusk 122nd year of Ascendancy at 08:58 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Jadeed the Orc Berserker level 42
43rd Dusk 122nd year of Ascendancy at 17:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Jadeed the Orc Berserker level 21
2nd Dusk 122nd year of Ascendancy at 09:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Jadeed the Orc Berserker level 24
7th Dusk 122nd year of Ascendancy at 17:06 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Jadeed the Orc Berserker level 22
4th Dusk 122nd year of Ascendancy at 10:38 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Jadeed the Orc Berserker level 29
15th Dusk 122nd year of Ascendancy at 20:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jadeed the Orc Berserker level 19
8th Flare 122nd year of Ascendancy at 12:43 see stats
Log
Jadeed hits Grushnak, Battlemaster of the Pride for (134 blocked), 0 physical, (5 blocked), 0 nature (0 total damage).
Grushnak, Battlemaster of the Pride uses Giant Leap.
Jadeed resists the terror!
Jadeed is dazed!
Melee retaliation hits Grushnak, Battlemaster of the Pride for (1 blocked), 0 physical, (13 blocked), 0 fire, 1 mind (1 total damage).
Grushnak, Battlemaster of the Pride hits Jadeed for 369 physical damage.
Grushnak, Battlemaster of the Pride uses Overpower.
Jadeed is not dazed anymore.
Melee retaliation hits Grushnak, Battlemaster of the Pride for (1 blocked), 0 physical, (13 blocked), 0 fire, 1 mind, (1 blocked), 0 physical, (13 blocked), 0 fire, 1 mind, (1 blocked), 0 physical, (13 blocked), 0 fire, 1 mind (2 total damage).
Grushnak, Battlemaster of the Pride hits Jadeed for 288 physical, 81 physical, 77 physical (446 total damage).
Jadeed hits The One That Hunts for 0 fire damage.
Jadeed hits Grushnak, Battlemaster of the Pride for (9 blocked), 0 fire (0 total damage).
The One That Hunts's morale has been lowered.
The One That Hunts's morale has been lowered.
Grushnak, Battlemaster of the Pride uses Shattering Shout.
Grushnak, Battlemaster of the Pride roars triumphantly.
Grushnak, Battlemaster of the Pride hits Jadeed for 353 physical damage.
Jadeed the level 45 orc berserker was bled to death by Grushnak, Battlemaster of the Pride and mounted on the barracks wall on level 45 of Infinite Dungeon.
Jadeed dies when its frenzy ends!
Jadeed's rage subsides!
Jadeed no longer revels in blood quite so much.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Grushnak, Battlemaster of the Pride killed Jadeed!
Saving game...
Talent Stunning Blow is ready to use.
Saving done.












































































































































