









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Yeek |
| Class | Possessor |
| Level / Exp | 25 / 61% |
| Size | small |
| Lifes / Deaths | Killed by Murgol, the Yaech Lord at level 2 on the 5th Mirth 122nd year of Ascendancy at 21:41 / 123Killed by ritch flamespitter at level 7 on the 10th Mirth 122nd year of Ascendancy at 21:16 Killed by ritch flamespitter at level 7 on the 10th Mirth 122nd year of Ascendancy at 22:53 Killed by ritch flamespitter at level 7 on the 1st Summertide 122nd year of Ascendancy at 17:51 Killed by Subject Z at level 9 on the 4th Flare 122nd year of Ascendancy at 00:54 Killed by Subject Z at level 9 on the 4th Flare 122nd year of Ascendancy at 01:31 Killed by skeleton mage at level 10 on the 4th Flare 122nd year of Ascendancy at 05:01 Killed by skeleton warrior at level 10 on the 4th Flare 122nd year of Ascendancy at 05:33 Killed by skeleton archer at level 10 on the 4th Flare 122nd year of Ascendancy at 12:32 Killed by skeleton warrior at level 11 on the 4th Flare 122nd year of Ascendancy at 18:33 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 10:45 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 14:05 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 14:47 Killed by Bottle at level 11 on the 5th Flare 122nd year of Ascendancy at 16:35 Killed by armoured skeleton warrior at level 11 on the 5th Flare 122nd year of Ascendancy at 21:33 Killed by armoured skeleton warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 03:40 Killed by armoured skeleton warrior at level 11 on the 6th Flare 122nd year of Ascendancy at 07:35 Killed by armoured skeleton warrior at level 12 on the 6th Flare 122nd year of Ascendancy at 11:44 Killed by skeleton warrior at level 12 on the 7th Flare 122nd year of Ascendancy at 15:58 Killed by skeleton warrior at level 12 on the 7th Flare 122nd year of Ascendancy at 19:23 Killed by skeleton warrior at level 12 on the 7th Flare 122nd year of Ascendancy at 20:23 Killed by cutpurse at level 14 on the 31st Dusk 122nd year of Ascendancy at 07:28 Killed by shadow at level 14 on the 31st Dusk 122nd year of Ascendancy at 09:19 Killed by thief at level 14 on the 31st Dusk 122nd year of Ascendancy at 12:52 Killed by bandit lord at level 14 on the 31st Dusk 122nd year of Ascendancy at 13:46 Killed by Yvelrawen the cutpurse at level 15 on the 32nd Dusk 122nd year of Ascendancy at 05:45 Killed by Nerada the shadowblade at level 15 on the 32nd Dusk 122nd year of Ascendancy at 06:37 Killed by Nerada the shadowblade at level 15 on the 32nd Dusk 122nd year of Ascendancy at 07:12 Killed by Nerada the shadowblade at level 15 on the 32nd Dusk 122nd year of Ascendancy at 08:03 Killed by thief at level 15 on the 33rd Dusk 122nd year of Ascendancy at 02:38 Killed by blue jelly at level 15 on the 33rd Dusk 122nd year of Ascendancy at 12:32 Killed by thief at level 15 on the 35th Dusk 122nd year of Ascendancy at 04:04 Killed by Horned Horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 02:53 Killed by Horned Horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 03:35 Killed by Horned Horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 04:10 Killed by Horned Horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 04:39 Killed by Horned Horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 05:11 Killed by Horned Horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 05:48 Killed by Horned Horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 06:20 Killed by Horned Horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 06:49 Killed by Horned Horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 07:11 Killed by Horned Horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 07:19 Killed by Horned Horror at level 16 on the 36th Dusk 122nd year of Ascendancy at 07:28 Killed by Zubagassra the cutpurse at level 17 on the 37th Dusk 122nd year of Ascendancy at 13:41 Killed by The Possessed at level 17 on the 42nd Dusk 122nd year of Ascendancy at 06:21 Killed by Forest Troll Hedge-Wizard at level 18 on the 46th Dusk 122nd year of Ascendancy at 16:31 Killed by Dilatu the thalore at level 18 on the 55th Dusk 122nd year of Ascendancy at 13:50 Killed by Ebdri the halfling at level 18 on the 55th Dusk 122nd year of Ascendancy at 14:47 Killed by sand-drake at level 18 on the 56th Dusk 122nd year of Ascendancy at 22:25 Killed by Veluldawen the white jelly at level 18 on the 57th Dusk 122nd year of Ascendancy at 03:52 Killed by Sandworm Queen at level 19 on the 57th Dusk 122nd year of Ascendancy at 23:39 Killed by Linaigega the human at level 19 on the 60th Dusk 122nd year of Ascendancy at 13:41 Killed by ultimate gwelgoroth at level 19 on the 65th Dusk 122nd year of Ascendancy at 14:59 Killed by snow giant thunderer at level 20 on the 77th Dusk 122nd year of Ascendancy at 02:47 Killed by skeleton master archer at level 20 on the 77th Dusk 122nd year of Ascendancy at 07:36 Killed by forest wight at level 20 on the 77th Dusk 122nd year of Ascendancy at 08:36 Killed by forest wight at level 20 on the 77th Dusk 122nd year of Ascendancy at 08:59 Killed by skeleton archer at level 20 on the 77th Dusk 122nd year of Ascendancy at 10:00 Killed by degenerated skeleton archer at level 20 on the 77th Dusk 122nd year of Ascendancy at 10:55 Killed by skeleton archer at level 20 on the 77th Dusk 122nd year of Ascendancy at 11:34 Killed by skeleton archer at level 20 on the 77th Dusk 122nd year of Ascendancy at 12:24 Killed by skeleton archer at level 20 on the 77th Dusk 122nd year of Ascendancy at 13:14 Killed by snow giant boulder thrower at level 20 on the 79th Dusk 122nd year of Ascendancy at 03:16 Killed by snow giant boulder thrower at level 20 on the 79th Dusk 122nd year of Ascendancy at 05:04 Killed by snow giant boulder thrower at level 20 on the 79th Dusk 122nd year of Ascendancy at 09:47 Killed by Rantha the Worm at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 02:03 Killed by teluvorta at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 21:12 Killed by ultimate telugoroth at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:13 Killed by ultimate telugoroth at level 21 on the 1st Haze 122nd year of Ascendancy at 00:23 Killed by dredge at level 22 on the 1st Haze 122nd year of Ascendancy at 20:12 Killed by Chronolith Twin at level 22 on the 2nd Haze 122nd year of Ascendancy at 19:03 Killed by Chronolith Twin at level 22 on the 2nd Haze 122nd year of Ascendancy at 19:45 Killed by Chronolith Clone at level 22 on the 2nd Haze 122nd year of Ascendancy at 20:20 Killed by Chronolith Twin at level 22 on the 2nd Haze 122nd year of Ascendancy at 20:43 Killed by Chronolith Clone at level 22 on the 2nd Haze 122nd year of Ascendancy at 20:54 Killed by faeros at level 23 on the 19th Haze 122nd year of Ascendancy at 23:15 Killed by venom drake hatchling at level 23 on the 20th Haze 122nd year of Ascendancy at 01:44 Killed by venom wyrm at level 23 on the 20th Haze 122nd year of Ascendancy at 02:35 Killed by venom drake at level 23 on the 20th Haze 122nd year of Ascendancy at 09:11 Killed by venom drake hatchling at level 23 on the 20th Haze 122nd year of Ascendancy at 09:35 Killed by venom drake at level 23 on the 20th Haze 122nd year of Ascendancy at 09:51 Killed by venom drake hatchling at level 23 on the 20th Haze 122nd year of Ascendancy at 12:29 Killed by venom drake hatchling at level 23 on the 20th Haze 122nd year of Ascendancy at 12:39 Killed by venom drake at level 23 on the 20th Haze 122nd year of Ascendancy at 13:41 Killed by Mindworm at level 23 on the 20th Haze 122nd year of Ascendancy at 14:35 Killed by Mindworm at level 23 on the 20th Haze 122nd year of Ascendancy at 15:04 Killed by Mindworm at level 23 on the 20th Haze 122nd year of Ascendancy at 16:52 Killed by Assassin Lord at level 24 on the 50th Haze 122nd year of Ascendancy at 14:26 Killed by Assassin Lord at level 24 on the 50th Haze 122nd year of Ascendancy at 15:00 Killed by Assassin Lord at level 24 on the 50th Haze 122nd year of Ascendancy at 15:29 Killed by enthralled slave at level 24 on the 63rd Haze 122nd year of Ascendancy at 17:15 Killed by Blood Master at level 24 on the 64th Haze 122nd year of Ascendancy at 02:42 Killed by orc necromancer at level 24 on the 1st Wintertide 123rd year of Ascendancy at 23:47 Killed by Vorethra the Guardian at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 02:20 Killed by storm drake at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 06:30 Killed by Betalrath the Guardian at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 10:52 Killed by Betalrath the Guardian at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 11:36 Killed by Betalrath the Guardian at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 12:00 Killed by Betalrath the Guardian at level 24 on the 2nd Wintertide 123rd year of Ascendancy at 12:18 Killed by Xerytta the Guardian at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 18:26 Killed by Xerytta the Guardian at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 19:54 Killed by Xerytta the Guardian at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 20:19 Killed by Xerytta the Guardian at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 20:53 Killed by Xerytta the Guardian at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 21:08 Killed by Emelona the Guardian at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 22:48 Killed by Emelona the Guardian at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 23:05 Killed by Emelona the Guardian at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 23:19 Killed by armoured skeleton warrior at level 25 on the 1st Allure 123rd year of Ascendancy at 02:45 Killed by armoured skeleton warrior at level 25 on the 1st Allure 123rd year of Ascendancy at 03:28 Killed by thought-forged bowman at level 25 on the 1st Allure 123rd year of Ascendancy at 05:11 Killed by quasit at level 25 on the 1st Allure 123rd year of Ascendancy at 09:17 Killed by orc necromancer at level 25 on the 1st Allure 123rd year of Ascendancy at 10:20 Killed by Polyth the Guardian at level 25 on the 1st Allure 123rd year of Ascendancy at 12:26 Killed by Polyth the Guardian at level 25 on the 1st Allure 123rd year of Ascendancy at 13:11 Killed by Polyth the Guardian at level 25 on the 1st Allure 123rd year of Ascendancy at 13:17 Killed by Polyth the Guardian at level 25 on the 1st Allure 123rd year of Ascendancy at 13:32 Killed by Polyth the Guardian at level 25 on the 1st Allure 123rd year of Ascendancy at 13:45 Killed by elven cultist at level 25 on the 3rd Allure 123rd year of Ascendancy at 12:50 Killed by Aderetha the elven guard at level 25 on the 3rd Allure 123rd year of Ascendancy at 22:34 Killed by elven corruptor at level 25 on the 4th Allure 123rd year of Ascendancy at 01:41 Killed by elven warrior at level 25 on the 4th Allure 123rd year of Ascendancy at 02:35 Killed by elven corruptor at level 25 on the 4th Allure 123rd year of Ascendancy at 03:18 Killed by elven cultist at level 25 on the 4th Allure 123rd year of Ascendancy at 09:42 |
Primary Stats
| Strength | 28 (base 30) |
| Dexterity | 14 (base 12) |
| Constitution | 10 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 65 (base 43) |
| Cunning | 76 (base 42) |
Resources
| Life | 162/162 |
| Psi | 359/359 |
| Healing Factor | 1.1000003099961 |
| Regeneration | 4.3450012244848 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.5% |
| Spell | 0% |
| Global | +110.00527732609% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 10 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 48 |
| Crit Chance | 25% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 48 |
| Crit Chance | 23% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +10% |
| Lightning | +4% |
| Mind | +15% |
| Physical | +5% |
| Fire | +8% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Mind | +15% |
| Lightning | +6% |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 4 |
| Physical Save | 26.6 |
| Spell Save | 27.37 |
| Mental Save | 42 |
Defense: Resistances
| Lightning | + 22%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 13%( 70%) |
| Physical | + 5%( 70%) |
| Fire | + 13%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 85% |
| Instadeath Resistance | 100% |
| Poison Resistance | 60% |
| Silence Resistance | 50% |
Inscriptions (4/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 225 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Possession | 1.45 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(122 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | aegis cashmere wizard hat of knowledge (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun / +4 Wil Life regen: +3.70 Mindpower: +3 (+0 eff.) Damage Shield Power: +7% A pointy cloth hat, very wizardly... |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 87.22 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 66.83 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | titan's steel ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | Urtharegochik the CinderfuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Damage when hit (Melee): 6 fire Changes stats: +1 Cun Changes resistances penetration: +15% mind Changes damage: +3% fire Maximum psi: +20.00 Spellpower: +6 (+2 eff.) Mindpower: +22 (+5 eff.) Rings make your fingers look great! |
| Around neck | RhazilanegCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +9% temporal / +2% physical Talent mastery: +0.15 Psionic / Possession Poison immunity: +10% Maximum vim: +10.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
| In main hand | Psionic Fury (12-13 power, 25 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 192.05 mind damage (based on Willpower) to all within radius 5 Activation costs 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. |
| Around waist | rough leather belt of transcendenceInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Mindpower: +2 (+0 eff.) A belt that goes around your waist. |
| In off hand | protector's vined mindstar of storms (4-5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 6 lightning Changes stats: +1 Str / +2 Dex / +2 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances: +5% lightning / +3% all Changes resistances penetration: +6% lightning Changes damage: +4% lightning Talent mastery: +0.10 Wild-gift / Antimagic Talent granted: +1 Attune Mindstar Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+1 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.4 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
| Main armor | Eel-skin armour (16 def, 0 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+8 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 74.04 to 222.13 lightning damage (148.09 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
This item will automatically be transmogrified when you leave the level.movement infusion (speed 469%; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 469% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 285; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 285 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (410.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 410.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.teleportation rune of the warrior (range 85; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying steel amulet of mastery (0.13 Psionic / Possession)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% mind Talent mastery: +0.13 Psionic / Possession Confusion immunity: +22% Amulets make your neck look great! |
copper ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Rings make your fingers look great! |
Stormfront (30-45 power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+10 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Airsever (30-45 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +8 lightning When wielded/worn: Physical crit. chance: +9.0% Changes resistances: +6% light / +3% temporal Changes damage: +12% light / +3% lightning Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.chilling dwarven-steel longsword of massacre (26-37 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +13 cold Sharp, long, and deadly. |
dreamer's mossy mindstar of frost (3-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage (Melee): 5 cold Changes resistances: +6% mind / +5% cold Changes resistances penetration: +4% cold Changes damage: +4% cold Talent granted: +1 Attune Mindstar Mental save: +3 (+1 eff.) Psi each turn: +0.40 Maximum psi: +10.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying vined mindstar (6-6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 3 mind / 3 darkness Changes damage: +2% mind / +3% darkness Talent granted: +1 Attune Mindstar Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of resolve (5-6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil Talent granted: +1 Attune Mindstar Spell save: +3 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kor's Fall (10-12 power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 59.06 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (118). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
This item will automatically be transmogrified when you leave the level.spiritwalker's hardened leather belt of burglary Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Dex / +3 Mag / +5 Cun / +7 Lck Trap disarming bonus: +9 Stealth bonus: +7 Mana each turn: +0.24 Maximum mana: +28.00 Infravision radius: +4 A belt that goes around your waist. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Fulatar the Scabhunt (0 def, 8 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +8 Fatigue: +3% Damage when hit (Melee): 2 acid Changes resistances: +6% light Changes damage: +15% nature Physical save: +6 (+2 eff.) Mental save: +16 (+5 eff.) Disarm immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.cashmere wizard hat of corrosion (+18%) (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +18% acid Changes damage: +12% acid A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.prismatic dwarven-steel mail armour (3 def, 8 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +12% Changes resistances: +12% light / +11% darkness A suit of armour made of mail. |
Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Rotting Disease from Elven cultist hits Bottle for 5 to psi, 14 blight (18 total damage).
Mean looking elven guard casts Timeless.
Talent Attune Mindstar is ready to use.
Talent Mind Whip is ready to use.
Bottle converts some damage to Psi!
Weakness Disease from Elven cultist hits Bottle for 3 to psi, 11 blight (14 total damage).
Rotting Disease from Elven cultist hits Bottle for 5 to psi, 14 blight (18 total damage).
Bottle uses Mind Whip.
Bottle's mind surges with critical power!
Bottle hits Mean looking elven guard for 367 mind damage.
Bottle converts some damage to Psi!
Something hits Bottle for 11 to psi, 32 blight (42 total damage).
Bottle the level 25 yeek possessor was tainted to death by an elven cultist on level 2 of Dark crypt.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed Bottle!
Saving game...
Saving done.
Connection to online server lost, trying to reconnect.
Talent Mind Whip is ready to use.
Talent Infusion: Healing is ready to use.
Talent Unleashed Mind is ready to use.
Talent Force Shield is ready to use.
Connection to online server established.






































































