











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 34 / 40% |
| Size | big |
| Lifes / Deaths | Killed by plasmic disruptor at level 1 on the 74th Pyre 122nd year of Ascendancy at 16:59 / 159Killed by protoplasmic controller at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:25 Killed by protoplasmic controller at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:55 Killed by protoplasmic controller at level 2 on the 75th Pyre 122nd year of Ascendancy at 23:45 Killed by plasmic disruptor at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:04 Killed by The Spinal Cord at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:35 Killed by green mold at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:47 Killed by corrupted green worm mass at level 5 on the 78th Pyre 122nd year of Ascendancy at 21:47 Killed by Ce'Nolravea the large brown snake at level 8 on the 9th Mirth 122nd year of Ascendancy at 12:51 Killed by red crystal at level 8 on the 1st Summertide 122nd year of Ascendancy at 06:07 Killed by Beluwe the ghoul at level 8 on the 1st Summertide 122nd year of Ascendancy at 07:19 Killed by multi-hued crystal at level 8 on the 1st Summertide 122nd year of Ascendancy at 08:13 Killed by red crystal at level 9 on the 1st Summertide 122nd year of Ascendancy at 13:36 Killed by elven cultist at level 10 on the 3rd Summertide 122nd year of Ascendancy at 09:41 Killed by elven cultist at level 10 on the 3rd Summertide 122nd year of Ascendancy at 10:09 Killed by mean looking elven guard at level 10 on the 3rd Summertide 122nd year of Ascendancy at 11:26 Killed by Bill the Stone Troll at level 12 on the 1st Dusk 122nd year of Ascendancy at 20:16 Killed by slumbering giant venus flytrap at level 13 on the 7th Dusk 122nd year of Ascendancy at 17:16 Killed by cold drake hatchling at level 14 on the 13rd Dusk 122nd year of Ascendancy at 09:54 Killed by giant venus flytrap at level 14 on the 14th Dusk 122nd year of Ascendancy at 04:21 Killed by devourer at level 14 on the 14th Dusk 122nd year of Ascendancy at 05:13 Killed by giant venus flytrap at level 14 on the 14th Dusk 122nd year of Ascendancy at 09:33 Killed by Glorebrewe the wolf at level 14 on the 14th Dusk 122nd year of Ascendancy at 15:11 Killed by Glorebrewe the wolf at level 14 on the 14th Dusk 122nd year of Ascendancy at 15:18 Killed by giant venus flytrap at level 14 on the 14th Dusk 122nd year of Ascendancy at 15:51 Killed by Ulhear the human at level 15 on the 15th Dusk 122nd year of Ascendancy at 18:27 Killed by Feda the thalore at level 15 on the 15th Dusk 122nd year of Ascendancy at 19:58 Killed by devourer at level 15 on the 18th Dusk 122nd year of Ascendancy at 00:26 Killed by thief at level 16 on the 18th Dusk 122nd year of Ascendancy at 08:47 Killed by Horned Horror at level 16 on the 20th Dusk 122nd year of Ascendancy at 11:58 Killed by Yvelle the drem at level 17 on the 20th Dusk 122nd year of Ascendancy at 17:24 Killed by Glorilrawen the sandworm at level 17 on the 25th Dusk 122nd year of Ascendancy at 08:41 Killed by Larda the thalore at level 18 on the 29th Dusk 122nd year of Ascendancy at 04:29 Killed by Alre the human at level 18 on the 35th Dusk 122nd year of Ascendancy at 15:59 Killed by Osebda the krog at level 18 on the 35th Dusk 122nd year of Ascendancy at 16:33 Killed by Assassin Lord at level 18 on the 37th Dusk 122nd year of Ascendancy at 13:31 Killed by Assassin Lord at level 18 on the 37th Dusk 122nd year of Ascendancy at 13:59 Killed by cold drake hatchling at level 19 on the 37th Dusk 122nd year of Ascendancy at 20:37 Killed by Emelumiwe the giant venus flytrap at level 19 on the 38th Dusk 122nd year of Ascendancy at 03:14 Killed by Yvybrewen the snow giant chieftain at level 19 on the 38th Dusk 122nd year of Ascendancy at 10:16 Killed by onilug at level 20 on the 39th Dusk 122nd year of Ascendancy at 21:32 Killed by umbral horror at level 20 on the 40th Dusk 122nd year of Ascendancy at 10:11 Killed by snow giant boulder thrower at level 20 on the 40th Dusk 122nd year of Ascendancy at 14:14 Killed by Rantha the Worm at level 20 on the 40th Dusk 122nd year of Ascendancy at 18:11 Killed by cold drake at level 20 on the 41st Dusk 122nd year of Ascendancy at 00:19 Killed by snow giant at level 20 on the 41st Dusk 122nd year of Ascendancy at 01:00 Killed by cold drake hatchling at level 21 on the 41st Dusk 122nd year of Ascendancy at 01:40 Killed by Isabretha the greater telugoroth at level 21 on the 41st Dusk 122nd year of Ascendancy at 15:51 Killed by ultimate telugoroth at level 21 on the 41st Dusk 122nd year of Ascendancy at 20:43 Killed by Rantha the Abomination at level 21 on the 42nd Dusk 122nd year of Ascendancy at 14:42 Killed by multi-hued drake hatchling at level 22 on the 60th Dusk 122nd year of Ascendancy at 20:16 Killed by Porewen the Guardian at level 22 on the 60th Dusk 122nd year of Ascendancy at 20:24 Killed by Vorutta the Guardian at level 22 on the 61st Dusk 122nd year of Ascendancy at 00:06 Killed by Urkis, the High Tempest at level 23 on the 11st Haze 122nd year of Ascendancy at 13:53 Killed by storm drake at level 23 on the 12nd Haze 122nd year of Ascendancy at 02:12 Killed by ravaging entropic rip at level 23 on the 46th Haze 122nd year of Ascendancy at 03:34 Killed by Islakira the stone troll at level 23 on the 46th Haze 122nd year of Ascendancy at 22:53 Killed by naga myrmidon at level 23 on the 47th Haze 122nd year of Ascendancy at 05:24 Killed by saw horror at level 23 on the 47th Haze 122nd year of Ascendancy at 07:23 Killed by Emelith the assassin at level 24 on the 47th Haze 122nd year of Ascendancy at 15:26 Killed by Emelith the assassin at level 24 on the 47th Haze 122nd year of Ascendancy at 16:00 Killed by Waldanman the halfling at level 24 on the 67th Haze 122nd year of Ascendancy at 20:31 Killed by Vikrykar the dwarf at level 24 on the 67th Haze 122nd year of Ascendancy at 21:09 Killed by skeleton mage at level 24 on the 79th Haze 122nd year of Ascendancy at 06:00 Killed by skeleton master archer at level 24 on the 79th Haze 122nd year of Ascendancy at 18:04 Killed by skeleton master archer at level 24 on the 79th Haze 122nd year of Ascendancy at 18:29 Killed by skeleton warrior at level 24 on the 80th Haze 122nd year of Ascendancy at 18:37 Killed by skeleton archer at level 24 on the 1st Decay 122nd year of Ascendancy at 06:52 Killed by Layimira the ghoul at level 25 on the 2nd Decay 122nd year of Ascendancy at 13:07 Killed by ogre rune-spinner at level 26 on the 6th Decay 122nd year of Ascendancy at 04:42 Killed by poison spore at level 26 on the 7th Decay 122nd year of Ascendancy at 00:54 Killed by ogric abomination at level 26 on the 7th Decay 122nd year of Ascendancy at 04:30 Killed by ogric abomination at level 27 on the 8th Decay 122nd year of Ascendancy at 06:31 Killed by degenerated ogric mass at level 27 on the 8th Decay 122nd year of Ascendancy at 07:12 Killed by degenerated ogric mass at level 27 on the 8th Decay 122nd year of Ascendancy at 07:28 Killed by ogre mauler at level 27 on the 8th Decay 122nd year of Ascendancy at 09:52 Killed by Emelidama the ghast at level 28 on the 1st Wintertide 123rd year of Ascendancy at 19:36 Killed by Emelidama the ghast at level 28 on the 1st Wintertide 123rd year of Ascendancy at 20:23 Killed by armoured skeleton warrior at level 28 on the 2nd Wintertide 123rd year of Ascendancy at 01:33 Killed by Celia at level 28 on the 2nd Wintertide 123rd year of Ascendancy at 01:58 Killed by Celia at level 28 on the 2nd Wintertide 123rd year of Ascendancy at 02:57 Killed by skeleton mage at level 28 on the 2nd Wintertide 123rd year of Ascendancy at 03:28 Killed by skeleton mage at level 28 on the 2nd Wintertide 123rd year of Ascendancy at 03:55 Killed by skeleton mage at level 28 on the 2nd Wintertide 123rd year of Ascendancy at 04:13 Killed by wretchling at level 28 on the 2nd Allure 123rd year of Ascendancy at 07:48 Killed by elven corruptor at level 28 on the 2nd Allure 123rd year of Ascendancy at 16:31 Killed by elven corruptor at level 28 on the 2nd Allure 123rd year of Ascendancy at 17:00 Killed by elven blood mage at level 28 on the 2nd Allure 123rd year of Ascendancy at 19:56 Killed by elven blood mage at level 28 on the 3rd Allure 123rd year of Ascendancy at 16:55 Killed by elven cultist at level 28 on the 3rd Allure 123rd year of Ascendancy at 17:22 Killed by elven cultist at level 28 on the 3rd Allure 123rd year of Ascendancy at 17:44 Killed by elven blood mage at level 28 on the 3rd Allure 123rd year of Ascendancy at 18:21 Killed by elven blood mage at level 28 on the 3rd Allure 123rd year of Ascendancy at 18:55 Killed by elven blood mage at level 28 on the 3rd Allure 123rd year of Ascendancy at 19:31 Killed by elven blood mage at level 28 on the 3rd Allure 123rd year of Ascendancy at 22:33 Killed by Mayonor the elven guard at level 29 on the 4th Allure 123rd year of Ascendancy at 08:41 Killed by elven guard at level 29 on the 4th Allure 123rd year of Ascendancy at 09:01 Killed by elven corruptor at level 29 on the 4th Allure 123rd year of Ascendancy at 09:24 Killed by luminous horror at level 29 on the 6th Allure 123rd year of Ascendancy at 13:43 Killed by Poltergeist Scorpion's Tail at level 29 on the 6th Allure 123rd year of Ascendancy at 15:13 Killed by Poltergeist Scorpion's Tail at level 29 on the 6th Allure 123rd year of Ascendancy at 15:22 Killed by Poltergeist Colaryem at level 29 on the 6th Allure 123rd year of Ascendancy at 18:07 Killed by Poltergeist Colaryem at level 29 on the 6th Allure 123rd year of Ascendancy at 19:13 Killed by fire drake hatchling at level 29 on the 6th Allure 123rd year of Ascendancy at 23:11 Killed by fire wyrm at level 29 on the 7th Allure 123rd year of Ascendancy at 01:11 Killed by fire drake at level 29 on the 7th Allure 123rd year of Ascendancy at 02:08 Killed by skeleton master archer at level 29 on the 8th Allure 123rd year of Ascendancy at 01:23 Killed by dreadmaster at level 29 on the 8th Allure 123rd year of Ascendancy at 01:44 Killed by fire drake at level 29 on the 8th Allure 123rd year of Ascendancy at 02:20 Killed by Borfast the Broken at level 29 on the 8th Allure 123rd year of Ascendancy at 02:54 Killed by blade horror at level 29 on the 8th Allure 123rd year of Ascendancy at 03:23 Killed by elder vampire at level 30 on the 8th Allure 123rd year of Ascendancy at 03:43 Killed by Borfast the Broken at level 30 on the 8th Allure 123rd year of Ascendancy at 04:37 Killed by Borfast the Broken at level 30 on the 8th Allure 123rd year of Ascendancy at 05:21 Killed by orc soldier at level 30 on the 8th Allure 123rd year of Ascendancy at 05:43 Killed by Borfast the Broken at level 30 on the 8th Allure 123rd year of Ascendancy at 06:19 Killed by skeleton archer at level 30 on the 8th Allure 123rd year of Ascendancy at 21:23 Killed by orc corruptor at level 30 on the 9th Allure 123rd year of Ascendancy at 20:08 Killed by ghoul at level 30 on the 10th Allure 123rd year of Ascendancy at 09:03 Killed by skeleton magus at level 30 on the 10th Allure 123rd year of Ascendancy at 11:00 Killed by fire drake at level 30 on the 10th Allure 123rd year of Ascendancy at 11:25 Killed by skeleton warrior at level 30 on the 10th Allure 123rd year of Ascendancy at 14:45 Killed by orc cryomancer at level 31 on the 1st Regrowth 123rd year of Ascendancy at 02:48 Killed by orc cryomancer at level 31 on the 1st Regrowth 123rd year of Ascendancy at 03:31 Killed by saw horror at level 31 on the 1st Regrowth 123rd year of Ascendancy at 06:16 Killed by blade horror at level 31 on the 1st Regrowth 123rd year of Ascendancy at 14:56 Killed by bandit at level 31 on the 1st Regrowth 123rd year of Ascendancy at 16:05 Killed by venom drake at level 31 on the 1st Regrowth 123rd year of Ascendancy at 18:11 Killed by dragonsfire trap at level 31 on the 1st Regrowth 123rd year of Ascendancy at 19:55 Killed by Gluwyn the Guardian at level 31 on the 1st Regrowth 123rd year of Ascendancy at 20:57 Killed by Gluwyn the Guardian at level 31 on the 1st Regrowth 123rd year of Ascendancy at 21:30 Killed by Gluwyn the Guardian at level 31 on the 1st Regrowth 123rd year of Ascendancy at 21:50 Killed by Gluwyn the Guardian at level 31 on the 1st Regrowth 123rd year of Ascendancy at 22:37 Killed by Gluwyn the Guardian at level 31 on the 1st Regrowth 123rd year of Ascendancy at 23:53 Killed by dragonsfire trap at level 31 on the 2nd Regrowth 123rd year of Ascendancy at 00:33 Killed by vampire lord at level 31 on the 3rd Regrowth 123rd year of Ascendancy at 03:09 Killed by vampire lord at level 31 on the 3rd Regrowth 123rd year of Ascendancy at 03:51 Killed by saw horror at level 31 on the 3rd Regrowth 123rd year of Ascendancy at 05:02 Killed by orc warrior at level 31 on the 3rd Regrowth 123rd year of Ascendancy at 05:26 Killed by luminous horror at level 32 on the 3rd Regrowth 123rd year of Ascendancy at 18:00 Killed by orc cryomancer at level 32 on the 4th Regrowth 123rd year of Ascendancy at 14:58 Killed by skeleton magus at level 32 on the 5th Regrowth 123rd year of Ascendancy at 05:14 Killed by The Master at level 32 on the 6th Regrowth 123rd year of Ascendancy at 11:07 Killed by Lord of Skulls (warrior) at level 32 on the 6th Regrowth 123rd year of Ascendancy at 11:51 Killed by armoured skeleton warrior at level 32 on the 6th Regrowth 123rd year of Ascendancy at 12:31 Killed by The Master at level 32 on the 6th Regrowth 123rd year of Ascendancy at 13:09 Killed by Aratha the lesser vampire at level 33 on the 6th Regrowth 123rd year of Ascendancy at 21:36 Killed by venom wyrm at level 33 on the 7th Regrowth 123rd year of Ascendancy at 02:31 Killed by ritch flamespitter at level 33 on the 24th Regrowth 123rd year of Ascendancy at 22:47 Killed by war hound at level 33 on the 24th Regrowth 123rd year of Ascendancy at 23:08 Killed by corrupted protoplasmic controller at level 33 on the 34th Regrowth 123rd year of Ascendancy at 02:43 Killed by Layarin the corrupted protoplasmic controller at level 33 on the 34th Regrowth 123rd year of Ascendancy at 03:15 Killed by corrupted mastocytic feeder at level 33 on the 34th Regrowth 123rd year of Ascendancy at 09:46 Killed by carrion worm mass at level 34 on the 40th Regrowth 123rd year of Ascendancy at 17:36 Killed by orc soldier at level 34 on the 40th Regrowth 123rd year of Ascendancy at 20:27 Killed by corrupted acidic digestor at level 34 on the 41st Regrowth 123rd year of Ascendancy at 01:28 Killed by carrion worm mass at level 34 on the 41st Regrowth 123rd year of Ascendancy at 02:06 Killed by ritch flamespitter at level 34 on the 41st Regrowth 123rd year of Ascendancy at 03:38 Killed by giant spider at level 34 on the 41st Regrowth 123rd year of Ascendancy at 04:17 |
Primary Stats
| Strength | 75 (base 60) |
| Dexterity | 19 (base 15) |
| Constitution | 30 (base 16) |
| Magic | 97 (base 60) |
| Willpower | 12 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 1058/1058 |
| Insanity | 100/100 |
| Healing Factor | 1.1592147729953 |
| Regeneration | 3.7674480122348 |
Speed
| Mental | +20% |
| Attack | 0% |
| Movement | -62.96871079656% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 55 |
| Crit Chance | 38% |
| APR | 22 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 66 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +17% |
| Arcane | +15% |
| Cold | +3% |
| All | 0% |
| Darkness | +27% |
| Light | +11% |
| Physical | +10% |
| Fire | +3% |
| Lightning | +15% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 48 (88.568973732692%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 34 |
| Physical Save | 41 |
| Spell Save | 47 |
| Mental Save | 28 |
Defense: Resistances
| Acid | -11%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 6%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 15%( 70%) |
| Temporal | + 10%( 70%) |
| Physical | + 18%( 70%) |
| Fire | + 6%( 70%) |
| Lightning | + 23%( 70%) |
Defense: Immunities
| Knockback Resistance | 30% |
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 520 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 235 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 513 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 598 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by luminous horror. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by snow giant boulder thrower. Escort: temporal explorer (level 1 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by cutpurse. Escort: worried loremaster (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Lisalaith the pair of iron boots (18 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Armour: +3 Defense: +18 (+6 eff.) Fatigue: +2% Changes stats: +2 Str / +3 Con Maximum stamina: +10.00 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 137.18 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 137.18 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | rogue's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Stun/Freeze immunity: +21% Life regen: +1.00 Rings make your fingers look great! |
| On fingers | savage's copper ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 10 light Changes stats: +1 Con / +1 Mag Changes damage: +11% light Spell save: +12 (+4 eff.) Maximum stamina: +11.00 Rings make your fingers look great! |
| Around waist | rough leather belt 'Phoenixwolf'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 40% Changes resistances: +5% lightning / +7% temporal / +3% cold / +3% fire Changes damage: +9% acid / +3% fire / +3% cold A belt that goes around your waist. |
| In main hand | Punae's Blade (46-64 power, 4 apr)Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +20.0% Defense: +40 (+12 eff.) Combat speed: +20% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+3 eff.) Spell crit. chance: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 123.82 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion of the wizard (heal 297; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 297 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of BrawnInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
Elixir of MysticismInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your magic and willpower by three. A vial of glowing cyan fluid. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (198.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 198.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune (power 14; resist 13%; move 41%; dur 5; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 13% all resistance, you move 41% faster, and you are invisible (power 14). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 350; dur 7; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 376; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 376 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune of the warrior (absorb 527; dur 6; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 527 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Changes resistances: +10% mind Confusion immunity: +24% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.Henarineg the Frigidwilder (20-25 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +20 arcane Damage (radius 2) on crit: +12 cold / +37 fire When wielded/worn: Changes resistances: +5% arcane / +15% cold Changes resistances penetration: +25% arcane / +16% fire Changes damage: +15% cold Global speed: +6% Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
This item will automatically be transmogrified when you leave the level.Star (10-13 power, 0 apr) Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Zigund (16-25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 109 lightning damage (1/turn) When wielded/worn: Changes stats: +2 Cun Changes resistances penetration: +9% lightning Changes damage: +13% lightning / +3% mind Vim when firing critical spell: +2.00 Spell crit. chance: +1% Mindpower: +5 (+3 eff.) Mental crit. chance: +5% Massive two-handed mauls. |
Khelyhor the Frostjustice (24-33 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +8 cold When wielded/worn: Accuracy: +11 (+4 eff.) Defense: +11 (+3 eff.) Changes resistances: +3% blight / +6% cold Changes resistances penetration: +15% blight Changes damage: +9% cold Poison immunity: +20% Cut immunity: +20% Disarm immunity: +54% Knockback immunity: +20% Sharp, long, and deadly. |
Perseverance (31-43 power, 9 apr)Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Base power: 31.0 - 43.4 Uses stats: 20% Wil, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+6 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
This item will automatically be transmogrified when you leave the level.Saluda the Airransom (23-32 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +20 lightning Damage (radius 1) on hit: +16 lightning / +8 fire When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +11 (+3 eff.) Changes resistances: +18% lightning Changes damage: +27% arcane Disarm immunity: +29% Sharp, long, and deadly. |
iron longsword (10-14 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
Rhirek the Darksear (28-38 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +8 Damage when hit (Melee): 4 mind / 4 darkness Changes resistances: +12% fire / +9% darkness / +9% mind Changes resistances penetration: +20% fire / +11% all Changes damage: +15% darkness Blunt and deadly. |
acidic iron mace (14-19 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 181 damage over 5 turns and reducing armor and accuracy by 23 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.inquisitor's thorny mindstar of gales (9-10 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Deals 27 Manaburn damage and puts 1 random spell talent on cooldown for 2 turns (checks Confusion immunity) When wielded/worn: Defense: +17 (+5 eff.) Changes damage: +7% lightning / +10% cold / +6% physical Talent granted: +1 Attune Mindstar Pinning immunity: +24% Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.halfling hardened leather sling of cunning (+4) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +5% physical Changes damage: +16% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.potent yew magestaff of might (26-31 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 26.0 - 31.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +26% cold Talent granted: +1 Command Staff Spellpower: +11 (+3 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
Ce'Nitta (20-27 power, 10 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +12% When wielded/worn: Defense: +10 (+3 eff.) Changes resistances: +3% mind Changes damage: +9% acid Mental save: +18 (+9 eff.) Blindness immunity: +20% Silence immunity: +20% One-handed war axes. |
Xorath (10-15 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +7 nature Damage (radius 1) on hit: +7 fire Damage (radius 2) on crit: +12 arcane When wielded/worn: Physical crit. chance: +8.0% Physical power: +5 (+1 eff.) Damage when hit (Melee): 2 arcane Changes resistances: +5% arcane Changes damage: +3% mind One-handed war axes. |
This item will automatically be transmogrified when you leave the level.chilling dwarven-steel waraxe of projection (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +8 cold One-handed war axes. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel waraxe of rage (20-28 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +1 Str Changes damage: +8% physical One-handed war axes. |
blurring rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+2 eff.) Stealth bonus: +5 A belt that goes around your waist. |
Glorulaith the Shinebore (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+0 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 11% Changes resistances: +12% fire / +16% cold Changes resistances penetration: +25% light Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shadebile (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +6% darkness Spell save: +6 (+2 eff.) Mental save: +3 (+1 eff.) Maximum mana: +42.00 Mindpower: +15 (+8 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.wyrmwaxed cashmere cloak of implacability (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +7% acid / +7% fire / +7% lightning / +5% cold Physical save: +7 (+2 eff.) Mental save: +10 (+5 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.eldritch pair of hardened leather boots (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Mag / +3 Wil Mana each turn: +0.16 Maximum mana: +40.00 Spell crit. chance: +3% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.insulating pair of hardened leather boots of evasion (5 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+1 eff.) Changes resistances: +8% fire / +5% cold Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 11 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots of massiveness (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Str / +5 Con Changes damage: +7% physical Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.60 Maximum stamina: +15.00 Spellpower: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Maximum encumbrance: +20 Physical save: +6 (+2 eff.) Movement speed: +25% A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 27.97 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Sunnull (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Str / +2 Dex / +2 Con Changes resistances: +6% fire / +5% arcane / +9% temporal Changes resistances penetration: +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag Changes damage: +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
restful hardened leather gloves of magic (+2) (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +2 Mag Changes damage: +4% arcane Life regen: +2.00 Stamina each turn: +0.50 Maximum stamina: +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +16 (+5 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Dex Physical save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Beloroddahor (11 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +8 Defense: +11 (+3 eff.) Changes stats: +1 Wil Changes resistances penetration: +5% blight / +5% mind Equilibrium when hit: +0.70 Psi when hit: +0.90 Hate when hit: +1.00 A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 25.78 to 77.33 lightning damage (51.55 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
This item will automatically be transmogrified when you leave the level.aegis cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Life regen: +3.20 Damage Shield Power: +8% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.catburglar's dwarven-steel helm of precognition (6 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +4 Defense: +6 (+2 eff.) Fatigue: +4% Effects when hit in melee: * 12% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun / +4 Dex Changes resistances: +13% darkness Infravision radius: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Cyrawe' (10 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Defense: +10 (+3 eff.) Fatigue: +4% Changes stats: +2 Str / +4 Dex Changes resistances: +12% acid Poison immunity: +20% Healing mod.: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.hardened leather cap 'Elegama' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +2.0% Physical power: +20 (+6 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Changes stats: +5 Str Changes resistances: +9% blight / +4% physical Changes damage: +9% physical Physical save: +18 (+6 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.werebeast's dwarven-steel helm of absorption (0 def, 4 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +5 Dex / +3 Cun / +3 Con Stamina when hit: +0.70 Equilibrium when hit: +1.30 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 16.20 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
impenetrable iron mail armour of fire resistance (2 def, 9 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+0 eff.) Fatigue: +12% Changes resistances: +15% fire A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
iron mail armour 'Ce'Nevea' (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce all saves and defense by 13 Changes stats: +2 Wil Reduces incoming crit damage: 10.00% Life regen: +2.10 Stamina each turn: +0.60 Light radius: +1 A suit of armour made of mail. |
rejuvenating iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Life regen: +2.00 Stamina each turn: +0.70 A suit of armour made of mail. |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.dreamer's alchemist's lamp Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +5 (+2 eff.) Mindpower: +7 (+4 eff.) Mental crit. chance: +6% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level.nightwalker's alchemist's lamp of the moons Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Changes stats: +5 Wil Changes resistances: +10% light Changes damage: +7% darkness Damage affinity(heal): +5% darkness Critical mult.: +12.00% Light radius: +4 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 227.28 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level.preserving alchemist's lamp of the zealot Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +7% blight / +3% all Spell save: +7 (+2 eff.) Life regen: +5.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Disease immunity: +15% Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tess the Ogre Writhing One level 33
32nd Regrowth 123rd year of Ascendancy at 23:24 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Tess the Ogre Writhing One level 33
7th Regrowth 123rd year of Ascendancy at 08:52 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tess the Ogre Writhing One level 33
29th Regrowth 123rd year of Ascendancy at 18:32 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Tess the Ogre Writhing One level 20
39th Dusk 122nd year of Ascendancy at 10:33 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tess the Ogre Writhing One level 17
24th Dusk 122nd year of Ascendancy at 23:17 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tess the Ogre Writhing One level 23
12nd Haze 122nd year of Ascendancy at 13:13 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Tess the Ogre Writhing One level 34
35th Regrowth 123rd year of Ascendancy at 08:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tess the Ogre Writhing One level 10
3rd Summertide 122nd year of Ascendancy at 09:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tess the Ogre Writhing One level 20
39th Dusk 122nd year of Ascendancy at 06:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tess the Ogre Writhing One level 30
8th Allure 123rd year of Ascendancy at 03:37 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Tess the Ogre Writhing One level 19
37th Dusk 122nd year of Ascendancy at 14:55 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tess the Ogre Writhing One level 29
4th Allure 123rd year of Ascendancy at 13:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tess the Ogre Writhing One level 19
37th Dusk 122nd year of Ascendancy at 20:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Tess the Ogre Writhing One level 5
78th Pyre 122nd year of Ascendancy at 03:08 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tess the Ogre Writhing One level 11
5th Flare 122nd year of Ascendancy at 20:56 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Tess the Ogre Writhing One level 19
38th Dusk 122nd year of Ascendancy at 16:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tess the Ogre Writhing One level 24
1st Decay 122nd year of Ascendancy at 09:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tess the Ogre Writhing One level 16
20th Dusk 122nd year of Ascendancy at 11:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tess the Ogre Writhing One level 32
6th Regrowth 123rd year of Ascendancy at 13:36 see stats
Log
Ritch flamespitter spits flames!
Giant spider hits Tess for 31 nature, 4 healing (31 total damage) [4 healing].
Ritch flamespitter hits Tess for 97 fire damage.
Melee retaliation hits Giant spider for 9 blight damage.
Turtle misses Tess.
Tess performs a melee critical strike against Giant spider!
Tess misses Giant spider.
Tess performs a melee critical strike against Ritch flamespitter!
Tess hits Giant spider for 154 physical, 7 light, 2 mind (163 total damage).
Tess hits Ritch flamespitter for 263 darkness damage.
Tess hits Turtle for 38 darkness, 2 light, 1 mind (40 total damage).
Tess killed Ritch flamespitter!
Poison from Giant spider hits Tess for 52 nature damage.
Tess becomes more vulnerable to physical.
Melee retaliation hits Giant spider for 18 blight damage.
Giant spider hits Tess for 29 nature, 8 healing (29 total damage) [8 healing].
Tess performs a melee critical strike against Giant spider!
Tess performs a melee critical strike against Turtle!
Tess misses War hound.
Turtle misses Tess.
Tess hits Turtle for 66 darkness, 6 light, 1 mind (74 total damage).
Tess hits Giant spider for 168 physical, 11 light, 3 mind, 314 darkness (495 total damage).
Tess killed Giant spider!
Poison from Giant spider hits Tess for 86 nature damage.
Tess the level 34 ogre writhing one was slimed to death by a giant spider on level 1 of inside a giant tentacle.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poison from Giant spider killed Tess!



























































































































