










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 50 / 1883% |
| Size | small |
| Lifes / Deaths | Killed by patchwork troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 10:09 / 253Killed by patchwork troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 11:11 Killed by patchwork troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:24 Killed by patchwork troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 13:27 Killed by patchwork troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 14:31 Killed by patchwork troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 15:46 Killed by patchwork troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 17:41 Killed by patchwork troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 18:33 Killed by patchwork troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 19:36 Killed by Bill the Stone Troll at level 6 on the 77th Pyre 122nd year of Ascendancy at 21:01 Killed by Gunsnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 08:33 Killed by Gunsnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 09:22 Killed by Gunsnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 09:42 Killed by rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 10:51 Killed by Gunsnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:01 Killed by Gunsnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:53 Killed by bandit at level 7 on the 79th Pyre 122nd year of Ascendancy at 14:05 Killed by Gunsnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 15:14 Killed by ritch flamespitter at level 8 on the 1st Mirth 122nd year of Ascendancy at 09:59 Killed by ritch flamespitter at level 8 on the 1st Mirth 122nd year of Ascendancy at 11:25 Killed by thief at level 9 on the 3rd Mirth 122nd year of Ascendancy at 07:42 Killed by green jelly at level 16 on the 62nd Dusk 122nd year of Ascendancy at 05:53 Killed by Isovena the green ooze at level 16 on the 62nd Dusk 122nd year of Ascendancy at 07:12 Killed by shadow at level 16 on the 62nd Dusk 122nd year of Ascendancy at 13:39 Killed by Glina the cutpurse at level 17 on the 65th Dusk 122nd year of Ascendancy at 18:58 Killed by Elyrin the white crystal at level 20 on the 74th Dusk 122nd year of Ascendancy at 06:51 Killed by Emelana the shimmering crystal at level 20 on the 74th Dusk 122nd year of Ascendancy at 18:14 Killed by forest wight at level 21 on the 75th Dusk 122nd year of Ascendancy at 12:08 Killed by Lashing Tentacle at level 21 on the 75th Dusk 122nd year of Ascendancy at 14:09 Killed by Vorowen the skeleton warrior at level 21 on the 75th Dusk 122nd year of Ascendancy at 14:49 Killed by snow giant boulder thrower at level 22 on the 8th Haze 122nd year of Ascendancy at 13:22 Killed by Shasshhiy'Kaish at level 22 on the 8th Haze 122nd year of Ascendancy at 20:10 Killed by Shasshhiy'Kaish at level 22 on the 8th Haze 122nd year of Ascendancy at 20:40 Killed by multi-hued drake at level 23 on the 9th Haze 122nd year of Ascendancy at 20:43 Killed by Polyriama the multi-hued drake at level 23 on the 9th Haze 122nd year of Ascendancy at 21:26 Killed by Polyriama the multi-hued drake at level 23 on the 9th Haze 122nd year of Ascendancy at 22:08 Killed by multi-hued drake at level 23 on the 10th Haze 122nd year of Ascendancy at 00:28 Killed by ritch flamespitter at level 23 on the 10th Haze 122nd year of Ascendancy at 04:03 Killed by multi-hued drake at level 23 on the 10th Haze 122nd year of Ascendancy at 06:43 Killed by void horror at level 24 on the 12nd Haze 122nd year of Ascendancy at 10:01 Killed by Isonne the dredgling at level 24 on the 12nd Haze 122nd year of Ascendancy at 12:20 Killed by will o' the wisp at level 25 on the 12nd Haze 122nd year of Ascendancy at 23:52 Killed by Chronolith Twin at level 25 on the 13rd Haze 122nd year of Ascendancy at 01:10 Killed by Chronolith Twin at level 25 on the 13rd Haze 122nd year of Ascendancy at 01:59 Killed by Chronolith Twin at level 25 on the 13rd Haze 122nd year of Ascendancy at 03:05 Killed by Elothra the orc warrior at level 25 on the 16th Haze 122nd year of Ascendancy at 21:13 Killed by Cyraletta the blade horror at level 25 on the 16th Haze 122nd year of Ascendancy at 21:56 Killed by Cyraletta the blade horror at level 25 on the 16th Haze 122nd year of Ascendancy at 22:28 Killed by Emelokira the vampire at level 25 on the 17th Haze 122nd year of Ascendancy at 10:29 Killed by Valendor at level 25 on the 17th Haze 122nd year of Ascendancy at 15:14 Killed by Valendor at level 25 on the 17th Haze 122nd year of Ascendancy at 17:09 Killed by Zubinor the skeleton warrior at level 26 on the 31st Haze 122nd year of Ascendancy at 00:02 Killed by skeleton magus at level 26 on the 31st Haze 122nd year of Ascendancy at 05:36 Killed by Aletta Soultorn at level 26 on the 32nd Haze 122nd year of Ascendancy at 00:17 Killed by skeleton magus at level 26 on the 32nd Haze 122nd year of Ascendancy at 04:40 Killed by Mayiriana the vampire at level 26 on the 32nd Haze 122nd year of Ascendancy at 17:07 Killed by vampire lord at level 27 on the 33rd Haze 122nd year of Ascendancy at 04:12 Killed by poison spore at level 27 on the 33rd Haze 122nd year of Ascendancy at 08:32 Killed by poison spore at level 27 on the 33rd Haze 122nd year of Ascendancy at 10:20 Killed by venom drake at level 27 on the 33rd Haze 122nd year of Ascendancy at 14:35 Killed by venom wyrm at level 27 on the 33rd Haze 122nd year of Ascendancy at 15:20 Killed by Cyratta the copperhead snake at level 27 on the 33rd Haze 122nd year of Ascendancy at 23:13 Killed by Cyremina the chitinous spider at level 27 on the 34th Haze 122nd year of Ascendancy at 20:09 Killed by Porabrewyn the skeleton master archer at level 27 on the 35th Haze 122nd year of Ascendancy at 05:45 Killed by onilug at level 27 on the 35th Haze 122nd year of Ascendancy at 20:37 Killed by Elyna the snow giant at level 28 on the 37th Haze 122nd year of Ascendancy at 01:39 Killed by Betiwen the skeleton warrior at level 28 on the 37th Haze 122nd year of Ascendancy at 13:29 Killed by Emedatha the lesser vampire at level 29 on the 37th Haze 122nd year of Ascendancy at 15:19 Killed by Yvyyatta the gigantic corrosive tunneler at level 29 on the 39th Haze 122nd year of Ascendancy at 17:03 Killed by The Master at level 29 on the 39th Haze 122nd year of Ascendancy at 20:44 Killed by elder vampire at level 29 on the 39th Haze 122nd year of Ascendancy at 21:08 Killed by The Master at level 29 on the 39th Haze 122nd year of Ascendancy at 22:15 Killed by The Master at level 29 on the 39th Haze 122nd year of Ascendancy at 23:15 Killed by faerlhing at level 29 on the 40th Haze 122nd year of Ascendancy at 00:16 Killed by The Master at level 29 on the 40th Haze 122nd year of Ascendancy at 01:08 Killed by The Master at level 29 on the 40th Haze 122nd year of Ascendancy at 02:11 Killed by Grgglck the Devouring Darkness at level 30 on the 40th Haze 122nd year of Ascendancy at 09:00 Killed by Grgglck the Devouring Darkness at level 30 on the 40th Haze 122nd year of Ascendancy at 10:36 Killed by Ivana the saw horror at level 30 on the 40th Haze 122nd year of Ascendancy at 17:34 Killed by Ce'Nuvea the elven tempest at level 30 on the 41st Haze 122nd year of Ascendancy at 09:42 Killed by Isorin the mean looking elven guard at level 30 on the 41st Haze 122nd year of Ascendancy at 11:18 Killed by war hound at level 30 on the 41st Haze 122nd year of Ascendancy at 21:45 Killed by elven cultist at level 30 on the 41st Haze 122nd year of Ascendancy at 23:36 Killed by elven tempest at level 30 on the 42nd Haze 122nd year of Ascendancy at 06:04 Killed by Eilinadheda the elven guard at level 30 on the 42nd Haze 122nd year of Ascendancy at 06:49 Killed by Islimina the elven blood mage at level 30 on the 42nd Haze 122nd year of Ascendancy at 08:43 Killed by elven corruptor at level 30 on the 42nd Haze 122nd year of Ascendancy at 10:53 Killed by Glorylenor the elven corruptor at level 30 on the 42nd Haze 122nd year of Ascendancy at 17:26 Killed by elven cultist at level 31 on the 42nd Haze 122nd year of Ascendancy at 18:13 Killed by elven cultist at level 31 on the 42nd Haze 122nd year of Ascendancy at 19:01 Killed by Cyratha the mean looking elven guard at level 31 on the 43rd Haze 122nd year of Ascendancy at 00:52 Killed by elven cultist at level 31 on the 43rd Haze 122nd year of Ascendancy at 01:39 Killed by Eilinewyn the elven tempest at level 31 on the 43rd Haze 122nd year of Ascendancy at 05:56 Killed by Eilinewyn the elven tempest at level 31 on the 43rd Haze 122nd year of Ascendancy at 06:31 Killed by elven cultist at level 31 on the 43rd Haze 122nd year of Ascendancy at 07:49 Killed by elven cultist at level 31 on the 43rd Haze 122nd year of Ascendancy at 08:09 Killed by Isoreriarin the mean looking elven guard at level 31 on the 43rd Haze 122nd year of Ascendancy at 08:58 Killed by elven corruptor at level 31 on the 43rd Haze 122nd year of Ascendancy at 10:19 Killed by elven tempest at level 31 on the 43rd Haze 122nd year of Ascendancy at 11:44 Killed by Saliriatira the storm drake at level 31 on the 53rd Haze 122nd year of Ascendancy at 20:15 Killed by Xaneta the skeleton master archer at level 32 on the 61st Haze 122nd year of Ascendancy at 10:50 Killed by Emewe the skeleton warrior at level 32 on the 61st Haze 122nd year of Ascendancy at 14:58 Killed by luminous horror at level 32 on the 63rd Haze 122nd year of Ascendancy at 03:06 Killed by luminous horror at level 32 on the 63rd Haze 122nd year of Ascendancy at 04:11 Killed by radiant horror at level 32 on the 63rd Haze 122nd year of Ascendancy at 04:51 Killed by radiant horror at level 32 on the 63rd Haze 122nd year of Ascendancy at 05:26 Killed by searing horror at level 32 on the 63rd Haze 122nd year of Ascendancy at 06:06 Killed by emperor wight at level 33 on the 63rd Haze 122nd year of Ascendancy at 12:54 Killed by Neriwe the large white snake at level 33 on the 64th Haze 122nd year of Ascendancy at 05:16 Killed by Kra'Tor the Gluttonous at level 33 on the 64th Haze 122nd year of Ascendancy at 08:15 Killed by Aurrim the dolleg at level 33 on the 65th Haze 122nd year of Ascendancy at 08:05 Killed by Vampire Queen at level 34 on the 66th Haze 122nd year of Ascendancy at 05:56 Killed by Lord of Skulls (warrior) at level 34 on the 66th Haze 122nd year of Ascendancy at 06:48 Killed by Gymira the eternal bone giant at level 35 on the 8th Allure 123rd year of Ascendancy at 14:54 Killed by Emyssra the orc archer at level 35 on the 6th Regrowth 123rd year of Ascendancy at 12:39 Killed by Betiriwe the orc soldier at level 35 on the 6th Regrowth 123rd year of Ascendancy at 19:30 Killed by Golbug the Destroyer at level 36 on the 8th Regrowth 123rd year of Ascendancy at 06:18 Killed by Rak'Shor Cultist at level 37 on the 19th Regrowth 123rd year of Ascendancy at 17:32 Killed by Doomed Shade of Haramia at level 37 on the 19th Regrowth 123rd year of Ascendancy at 18:23 Killed by Layywyn the orc cryomancer at level 38 on the 22nd Regrowth 123rd year of Ascendancy at 15:45 Killed by orc high pyromancer at level 38 on the 22nd Regrowth 123rd year of Ascendancy at 16:22 Killed by orc high pyromancer at level 38 on the 22nd Regrowth 123rd year of Ascendancy at 17:09 Killed by overpowered greater multi-hued wyrm at level 38 on the 23rd Regrowth 123rd year of Ascendancy at 01:27 Killed by overpowered greater multi-hued wyrm at level 38 on the 23rd Regrowth 123rd year of Ascendancy at 02:10 Killed by overpowered greater multi-hued wyrm at level 38 on the 23rd Regrowth 123rd year of Ascendancy at 02:45 Killed by overpowered greater multi-hued wyrm at level 38 on the 23rd Regrowth 123rd year of Ascendancy at 03:21 Killed by overpowered greater multi-hued wyrm at level 38 on the 23rd Regrowth 123rd year of Ascendancy at 04:05 Killed by overpowered greater multi-hued wyrm at level 38 on the 23rd Regrowth 123rd year of Ascendancy at 04:33 Killed by overpowered greater multi-hued wyrm at level 38 on the 23rd Regrowth 123rd year of Ascendancy at 05:07 Killed by overpowered greater multi-hued wyrm at level 38 on the 23rd Regrowth 123rd year of Ascendancy at 05:33 Killed by overpowered greater multi-hued wyrm at level 39 on the 23rd Regrowth 123rd year of Ascendancy at 06:17 Killed by overpowered greater multi-hued wyrm at level 39 on the 23rd Regrowth 123rd year of Ascendancy at 07:09 Killed by overpowered greater multi-hued wyrm at level 39 on the 23rd Regrowth 123rd year of Ascendancy at 08:05 Killed by overpowered greater multi-hued wyrm at level 40 on the 23rd Regrowth 123rd year of Ascendancy at 09:07 Killed by orc cryomancer at level 40 on the 23rd Regrowth 123rd year of Ascendancy at 16:48 Killed by orc cryomancer at level 40 on the 23rd Regrowth 123rd year of Ascendancy at 18:00 Killed by Zubemira the orc cryomancer at level 40 on the 23rd Regrowth 123rd year of Ascendancy at 18:39 Killed by radiant horror at level 40 on the 23rd Regrowth 123rd year of Ascendancy at 19:33 Killed by orc cryomancer at level 40 on the 23rd Regrowth 123rd year of Ascendancy at 20:06 Killed by orc high cryomancer at level 40 on the 23rd Regrowth 123rd year of Ascendancy at 21:13 Killed by Bethorin the orc pyromancer at level 40 on the 24th Regrowth 123rd year of Ascendancy at 06:21 Killed by Glorisenn the orc pyromancer at level 40 on the 24th Regrowth 123rd year of Ascendancy at 08:38 Killed by dolleg at level 41 on the 24th Regrowth 123rd year of Ascendancy at 18:47 Killed by wretchling at level 41 on the 25th Regrowth 123rd year of Ascendancy at 01:08 Killed by orc cryomancer at level 41 on the 25th Regrowth 123rd year of Ascendancy at 06:05 Killed by orc cryomancer at level 41 on the 25th Regrowth 123rd year of Ascendancy at 07:13 Killed by Salara the orc high pyromancer at level 41 on the 25th Regrowth 123rd year of Ascendancy at 09:25 Killed by Salolaith the orc high pyromancer at level 41 on the 25th Regrowth 123rd year of Ascendancy at 12:53 Killed by Xereminne the orc cryomancer at level 41 on the 25th Regrowth 123rd year of Ascendancy at 13:37 Killed by Guyavea the orc cryomancer at level 41 on the 26th Regrowth 123rd year of Ascendancy at 07:52 Killed by orc high cryomancer at level 42 on the 26th Regrowth 123rd year of Ascendancy at 14:48 Killed by Nerygatira the orc cryomancer at level 42 on the 26th Regrowth 123rd year of Ascendancy at 17:09 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 27th Regrowth 123rd year of Ascendancy at 02:43 Killed by shadow at level 42 on the 27th Regrowth 123rd year of Ascendancy at 04:18 Killed by Gloruwen the great wolf at level 42 on the 27th Regrowth 123rd year of Ascendancy at 06:25 Killed by Aramina the orc cryomancer at level 42 on the 27th Regrowth 123rd year of Ascendancy at 08:12 Killed by fire wyrm at level 42 on the 27th Regrowth 123rd year of Ascendancy at 13:38 Killed by orc corruptor at level 43 on the 36th Regrowth 123rd year of Ascendancy at 13:18 Killed by orc blood mage at level 43 on the 38th Regrowth 123rd year of Ascendancy at 15:38 Killed by Aerurin the orc blood mage at level 43 on the 38th Regrowth 123rd year of Ascendancy at 17:48 Killed by orc blood mage at level 43 on the 38th Regrowth 123rd year of Ascendancy at 21:02 Killed by skeleton magus at level 43 on the 39th Regrowth 123rd year of Ascendancy at 02:52 Killed by orc corruptor at level 43 on the 39th Regrowth 123rd year of Ascendancy at 08:27 Killed by Inquisitor Silaldann at level 43 on the 39th Regrowth 123rd year of Ascendancy at 14:53 Killed by Grand Necromancer Yvoma at level 43 on the 39th Regrowth 123rd year of Ascendancy at 15:47 Killed by orc necromancer at level 43 on the 39th Regrowth 123rd year of Ascendancy at 16:42 Killed by Tortured Mass Porenn at level 43 on the 39th Regrowth 123rd year of Ascendancy at 19:35 Killed by bloated horror at level 44 on the 39th Regrowth 123rd year of Ascendancy at 21:00 Killed by aether beam at level 44 on the 39th Regrowth 123rd year of Ascendancy at 23:21 Killed by Glydheba the orc soldier at level 44 on the 40th Regrowth 123rd year of Ascendancy at 08:17 Killed by Isona the bone giant at level 44 on the 40th Regrowth 123rd year of Ascendancy at 10:22 Killed by Isona the bone giant at level 44 on the 40th Regrowth 123rd year of Ascendancy at 11:12 Killed by giant spider at level 44 on the 40th Regrowth 123rd year of Ascendancy at 22:50 Killed by cold drake at level 45 on the 41st Regrowth 123rd year of Ascendancy at 13:51 Killed by Rak'shor, Grand Necromancer of the Pride at level 45 on the 41st Regrowth 123rd year of Ascendancy at 18:04 Killed by Rak'shor, Grand Necromancer of the Pride at level 45 on the 41st Regrowth 123rd year of Ascendancy at 18:50 Killed by multi-hued drake at level 45 on the 44th Regrowth 123rd year of Ascendancy at 18:11 Killed by minotaur at level 45 on the 44th Regrowth 123rd year of Ascendancy at 21:20 Killed by Ivota the Herald at level 45 on the 45th Regrowth 123rd year of Ascendancy at 01:35 Killed by giant spider at level 45 on the 45th Regrowth 123rd year of Ascendancy at 02:25 Killed by giant spider at level 45 on the 45th Regrowth 123rd year of Ascendancy at 04:32 Killed by black jelly at level 46 on the 45th Regrowth 123rd year of Ascendancy at 05:48 Killed by Cyritta the Caustic Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 08:37 Killed by Cyritta the Caustic Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 09:53 Killed by Cyritta the Caustic Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 10:47 Killed by Cyritta the Caustic Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 11:28 Killed by Cyritta the Caustic Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 12:16 Killed by Cyritta the Caustic Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 13:12 Killed by Cyritta the Caustic Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 13:45 Killed by Mayonor the Flame Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 15:55 Killed by Mayonor the Flame Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 16:45 Killed by Ce'Nera the Frozen Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 18:19 Killed by Ce'Nera the Frozen Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 19:02 Killed by Ce'Nera the Frozen Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 19:55 Killed by Ce'Nera the Frozen Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 20:30 Killed by Ce'Nera the Frozen Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 21:14 Killed by Ce'Nera the Frozen Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 22:12 Killed by Ce'Nera the Frozen Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 22:51 Killed by Ce'Nera the Frozen Terror at level 46 on the 45th Regrowth 123rd year of Ascendancy at 23:30 Killed by Aregatira the Storm Terror at level 46 on the 46th Regrowth 123rd year of Ascendancy at 00:53 Killed by Xamiwyn the orc summoner at level 46 on the 46th Regrowth 123rd year of Ascendancy at 04:07 Killed by Haramia at level 46 on the 46th Regrowth 123rd year of Ascendancy at 04:47 Killed by Cyrunor the blinkwyrm at level 46 on the 46th Regrowth 123rd year of Ascendancy at 13:35 Killed by Belulle the orc master wyrmic at level 47 on the 46th Regrowth 123rd year of Ascendancy at 23:00 Killed by Ninandra, the Great Weaver at level 48 on the 48th Regrowth 123rd year of Ascendancy at 13:38 Killed by Ninandra, the Great Weaver at level 48 on the 48th Regrowth 123rd year of Ascendancy at 14:33 Killed by Betoma the Guardian at level 48 on the 48th Regrowth 123rd year of Ascendancy at 16:18 Killed by Gudana the orc summoner at level 48 on the 49th Regrowth 123rd year of Ascendancy at 00:40 Killed by Velukira the greater multi-hued wyrm at level 48 on the 49th Regrowth 123rd year of Ascendancy at 10:48 Killed by orc corruptor at level 49 on the 52nd Regrowth 123rd year of Ascendancy at 01:01 Killed by Gywen the orc warrior at level 50 on the 57th Regrowth 123rd year of Ascendancy at 00:04 Killed by Gywen the orc warrior at level 50 on the 57th Regrowth 123rd year of Ascendancy at 01:01 Killed by Gywen the orc warrior at level 50 on the 57th Regrowth 123rd year of Ascendancy at 02:06 Killed by Neratha the skeleton master archer at level 50 on the 1st Time of Balance 123rd year of Ascendancy at 20:16 Killed by Haramia's Inner Demon at level 50 on the 54th Pyre 123rd year of Ascendancy at 01:43 Killed by armoured skeleton warrior at level 50 on the 72nd Pyre 123rd year of Ascendancy at 23:58 Killed by ritch flamespitter at level 50 on the 73rd Pyre 123rd year of Ascendancy at 13:10 Killed by orc cryomancer at level 50 on the 73rd Pyre 123rd year of Ascendancy at 14:28 Killed by orc corruptor at level 50 on the 73rd Pyre 123rd year of Ascendancy at 15:12 Killed by Ce'Nussra the heavy bone giant at level 50 on the 74th Pyre 123rd year of Ascendancy at 13:29 Killed by Ce'Nussra the heavy bone giant at level 50 on the 74th Pyre 123rd year of Ascendancy at 14:09 Killed by Dozing Geth at level 50 on the 75th Pyre 123rd year of Ascendancy at 22:18 Killed by Sleeping Betorilaith at level 50 on the 75th Pyre 123rd year of Ascendancy at 23:22 Killed by Dozing Gyyatha at level 50 on the 76th Pyre 123rd year of Ascendancy at 00:07 Killed by Dozing Geth at level 50 on the 76th Pyre 123rd year of Ascendancy at 01:40 Killed by Silomira the orc high pyromancer at level 50 on the 76th Pyre 123rd year of Ascendancy at 06:54 Killed by Mayekira the heavy bone giant at level 50 on the 77th Pyre 123rd year of Ascendancy at 07:31 Killed by greater multi-hued wyrm at level 50 on the 77th Pyre 123rd year of Ascendancy at 11:26 Killed by onilug at level 50 on the 77th Pyre 123rd year of Ascendancy at 13:25 Killed by orc necromancer at level 50 on the 77th Pyre 123rd year of Ascendancy at 14:28 Killed by ghast at level 50 on the 77th Pyre 123rd year of Ascendancy at 15:31 Killed by ghast at level 50 on the 78th Pyre 123rd year of Ascendancy at 01:23 Killed by Silonne the orc pyromancer at level 50 on the 78th Pyre 123rd year of Ascendancy at 08:20 Killed by bloated horror at level 50 on the 78th Pyre 123rd year of Ascendancy at 08:55 Killed by orc high cryomancer at level 50 on the 78th Pyre 123rd year of Ascendancy at 16:13 Killed by orc necromancer at level 50 on the 79th Pyre 123rd year of Ascendancy at 12:47 Killed by Argoniel at level 50 on the 1st Mirth 123rd year of Ascendancy at 03:53 Killed by Argoniel at level 50 on the 1st Mirth 123rd year of Ascendancy at 04:31 Killed by Elandar at level 50 on the 1st Mirth 123rd year of Ascendancy at 05:58 Killed by Argoniel at level 50 on the 1st Mirth 123rd year of Ascendancy at 06:30 Killed by Elandar at level 50 on the 1st Mirth 123rd year of Ascendancy at 07:18 Killed by Elandar at level 50 on the 1st Mirth 123rd year of Ascendancy at 08:16 Killed by Haramia at level 50 on the 1st Mirth 123rd year of Ascendancy at 09:10 Killed by Elandar at level 50 on the 1st Mirth 123rd year of Ascendancy at 10:11 Killed by Elandar at level 50 on the 1st Mirth 123rd year of Ascendancy at 10:59 Killed by Argoniel at level 50 on the 1st Mirth 123rd year of Ascendancy at 12:05 Killed by Elandar at level 50 on the 1st Mirth 123rd year of Ascendancy at 13:07 Killed by Elandar at level 50 on the 1st Mirth 123rd year of Ascendancy at 14:01 Killed by Mirror Image (Elandar) at level 50 on the 1st Mirth 123rd year of Ascendancy at 14:49 Killed by Elandar at level 50 on the 1st Mirth 123rd year of Ascendancy at 15:46 Killed by Mirror Image (Elandar) at level 50 on the 1st Mirth 123rd year of Ascendancy at 16:21 Killed by Elandar at level 50 on the 1st Mirth 123rd year of Ascendancy at 16:48 Killed by Mirror Image (Elandar) at level 50 on the 1st Mirth 123rd year of Ascendancy at 17:58 |
Primary Stats
| Strength | 21 (base 13) |
| Dexterity | 114 (base 60) |
| Constitution | 68 (base 48) |
| Magic | 70 (base 21) |
| Willpower | 71 (base 30) |
| Cunning | 124 (base 60) |
Resources
| Life | 1361/1361 |
| Stamina | 360/360 |
| Healing Factor | 1.4681295749342 |
| Regeneration | 24.842967913708 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 10 |
| See Stealth | 107.44305622945 |
| See Invisible | 103.44305622945 |
| Stealth | 78 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 78 |
| Crit Chance | 77% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 98 |
| Accuracy | 78 |
| Crit Chance | 82% |
| APR | 39 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +41% |
| Cold | +57% |
| All | +7% |
| Darkness | +27% |
| Light | +23% |
| Temporal | +13% |
| Mind | +26% |
| Lightning | +32% |
| Fire | +32% |
| Nature | +27% |
Offense: Damage Penetration
| Acid | +36% |
| Temporal | +21% |
| All | +11% |
| Physical | +31% |
| Fire | +36% |
| Nature | +31% |
Defense: Base
| Armour (hardiness) | 40 (100%) |
| Defense | 101 |
| Ranged Defense | 101 |
| Fatigue | 0 |
| Physical Save | 40 |
| Spell Save | 42 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 62%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 70%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 45%( 70%) |
| Light | + 61%( 70%) |
| Temporal | + 45%( 70%) |
| Lightning | + 58%( 70%) |
| Fire | + 70%( 70%) |
| Mind | + 37%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Teleport Resistance | 20% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 50% |
| Disarm Resistance | 78% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 464 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 288 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 733 damage for 6 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Trapping | 2.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Volatile Poison |
| talent | Stealth |
| talent | Leeching Poison |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 13.7 and stamina regeneration by 3.2. Soothing Darkness |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 151 - 212 Accuracy: 94 (knife) APR: 31 Crit Chance: +91% Crit mult: 216% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 82% chance to deflect up to 29 damage from the next 3.2 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Emelana the shimmering crystal. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Emyssra the orc archer. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 1 of Dreadfell) | failed |
You failed to protect the lost warrior from death by skeleton magus. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Isladhevena the orc pyromancer. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 607. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Equipment
| On feet | Balakan the pair of drakeskin leather boots (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Damage when hit (Melee): 10 acid Changes stats: +12 Lck / +8 Dex Changes resistances: +5% arcane / +18% light Stealth bonus: +15 Confusion immunity: +20% Teleport immunity: +20% Healing mod.: +10% A pair of boots made of leather. |
| Light source | Gemina the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Defense: +30 (+5 eff.) Changes resistances: +12% fire Spell save: +9 (+3 eff.) Mental save: +8 (+2 eff.) Pinning immunity: +20% Light radius: +4 See stealth: +14 See invisible: +10 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+4 eff.) Mindpower: +15 (+4 eff.) This jeweled crown shimmers with colors. |
| On hands | polar drakeskin leather gloves of the juggernaut (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 10 cold Changes stats: +3 Con Changes resistances: +7% cold Changes damage: +5% cold Physical save: +10 (+3 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +28% When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Ice Breath (10% chance level 5). Damage (Melee): +7 physical Damage (radius 2) on crit: +8 ice Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 11 power out of 25/25) : Effective talent level: 3.0 Power cost: 11 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | conjurer's stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +26% acid / +18% fire / +21% lightning / +17% cold Spellpower: +12 (+3 eff.) Rings make your fingers look great! |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Physical power: +10 (+3 eff.) Defense: +5 (+1 eff.) Damage when hit (Melee): 10 physical Changes stats: +7 Mag / +8 Cun / +4 Con Changes resistances: +32% light / +19% mind Changes resistances penetration: +20% physical Changes damage: +16% light / +19% mind Spellpower: +12 (+3 eff.) Can be unequipped, can't be rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | stralite amulet 'Magmawarden'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Effects on melee hit: * 20% chance to reduce armor by 38% Changes stats: +7 Dex / +7 Cun / +7 Con Changes resistances: +18% fire Changes resistances penetration: +25% acid / +25% fire Changes damage: +9% acid Life regen: +3.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
| In main hand | voratun dagger 'Samodrafast' (48-63 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 48.5 - 63.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +20 acid When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +12 Physical crit. chance: +10.0% Physical power: +8 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +10% temporal / +11% all Changes damage: +6% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, short and deadly. |
| Around waist | blurring drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +21 (+4 eff.) Changes stats: +10 Mag / +11 Wil Stealth bonus: +13 Spell crit. chance: +5% A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+3 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 43, based on Cunning and Magic) for 10 turns Activation costs 28 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
healing infusion of the psychic (heal 223; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 223 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 448; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 448 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.wild infusion (res 20%; magical; dur 4; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.wild infusion (res 20%; magical, physical; dur 3; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.Blood of Life Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (434.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 490.42 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune of the titan (power 25; resist 43%; move 65%; dur 5; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 43% all resistance, you move 65% faster, and you are invisible (power 25). Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets make your neck look great! |
serendipitous gold amulet of cunning (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +9 (+2 eff.) Changes stats: +9 Lck / +4 Cun Reduce all damage from unseen attackers: 13% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.vitalizing voratun amulet of soulsearing Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Con Changes damage: +13% blight / +15% fire Critical mult.: +19.00% Physical save: +20 (+6 eff.) Life regen: +11.00 Maximum life: +69.00 Spellpower: +13 (+4 eff.) Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Snow's kiss the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 temporal Changes resistances: +16% blight / +9% cold / +15% temporal Changes damage: +16% blight / +21% cold Rings make your fingers look great! |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
marksman's steel ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.voratun ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 35 Damage (Melee): 29 physical Effects on ranged hit: * 19% chance to reduce all saves and defense by 35 Damage (Ranged): 20 physical Changes stats: +10 Cun Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.stralite battleaxe of corruption (45-68 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 4). Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.voratun battleaxe (56-84 power, 4 apr) Requires: - Strength 48 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Massive two-handed battleaxes. |
Life Drinker (42-55 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 35% Cun, 55% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 22 power out of 50/50) : Effective talent level: 2.0 Power cost: 22 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 18.46 acid and 14.01 blight damage. If not cleared after five turns it will inflict 79.54 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Orc Feller (45-58 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
This item will automatically be transmogrified when you leave the level.Shimmerraven (55-72 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 55.0 - 71.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to slow global speed by 63% When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +6 Cun / +4 Wil Changes resistances: +27% lightning / +9% light / +21% darkness Changes resistances penetration: +15% lightning Infravision radius: +4 Sharp, short and deadly. |
Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 11 power out of 20/20) : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 160.59 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 37.45 arcane and 44.45 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
This item will automatically be transmogrified when you leave the level.acidic voratun longsword of massacre (56-79 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 56.5 - 79.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 165 damage over 5 turns and reducing armor and accuracy by 21 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.balanced voratun mace of massacre (62-87 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 62.0 - 86.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+2 eff.) Defense: +10 (+2 eff.) Disarm immunity: +50% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.voratun mace of shearing (44-62 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +22 (+4 eff.) Armour penetration: +10 Changes resistances penetration: +14% all Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.caller's mossy mindstar (2-2 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +4% acid / +4% fire / +4% cold / +3% physical Changes damage: +7% acid / +7% fire / +7% cold / +7% physical Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +21 Max wilder summons: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.honing vined mindstar of storms (6-7 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 9 lightning Changes stats: +3 Str / +4 Dex / +3 Mag / +5 Wil / +6 Cun / +3 Con Changes resistances: +9% lightning / +6% physical Changes resistances penetration: +10% lightning / +4% physical Changes damage: +9% lightning / +5% physical Talent granted: +1 Attune Mindstar Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.halfling drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +10.0% Changes damage: +20% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.mage-hunter's drakeskin leather sling of true flight Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +15.0% Effects on ranged hit: * 19 arcane resource burn Changes stats: +7 Cun / +5 Wil Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +14 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 110 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level.Shockstun the dragonbone starstaff (42-50 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +14 Changes resistances: +12% cold / +6% arcane / +15% mind Changes resistances penetration: +15% lightning Changes damage: +42% physical Talent granted: +1 Command Staff Reduces incoming crit damage: 18.70% Confusion immunity: +25% Stun/Freeze immunity: +25% Spellpower: +20 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magelord's dragonbone vilestaff of breaching (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 33 arcane Changes resistances penetration: +15% blight Changes damage: +30% blight Talent granted: +1 Command Staff Maximum mana: +104.00 Spellpower: +25 (+7 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short dragonbone magestaff (30-36 power, 6 apr, cold element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +9.0% Physical power: +11 (+3 eff.) Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +25 (+7 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.arcing iron steamsaw of evisceration (9-14 power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 9.0 - 13.5 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +14 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 99 damage On weapon crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.flaming voratun steamsaw of fire resistance (+22%) (39-58 power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.0 - 58.5 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +107 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Defense: +10 (+2 eff.) Fatigue: +12% Damage (Melee): 9 fire Damage when hit (Melee): 10 fire Changes resistances: +22% fire Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.caustic voratun waraxe (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +43 acid / +45 nature When wielded/worn: Armour penetration: +13 Changes resistances penetration: +14% acid / +20% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun waraxe of shearing (40-56 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +40 lightning / +34 cold When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +14 Changes resistances penetration: +20% lightning / +20% cold / +12% all Movement speed: +48% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun waraxe (40-57 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +7 Con Changes resistances penetration: +14% physical Disarm immunity: +32% One-handed war axes. |
BetuwynInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +5 Dex / +2 Wil / +6 Con Changes damage: +6% arcane Physical save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Damage Shield penetration: +20% Size category: +1 A belt that goes around your waist. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 17 power out of 30/30) : Effective talent level: 5.2 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 62 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
This item will automatically be transmogrified when you leave the level.Girdle of Preservation Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
balancing drakeskin leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +5 Cun / +5 Dex Changes resistances: +8% acid / +8% fire / +7% lightning / +7% cold Mental crit. chance: +14% A belt that goes around your waist. |
rough leather belt 'Hettetohek'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +15 (+3 eff.) Changes resistances: +6% darkness Spell save: +3 (+1 eff.) Life regen: +0.80 Only die when reaching: -20.00 life Healing mod.: +11% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
rough leather belt 'Sparkpierce'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +3 Dex Changes resistances: +3% lightning Changes resistances penetration: +5% physical Critical mult.: +5.00% Physical save: +6 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.elven-silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes damage: +20% all Spellpower: +20 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.mindwoven elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +16% acid / +20% physical / +20% fire / +16% cold / +15% all Changes damage: +25% acid / +25% physical / +14% fire / +25% cold Talent cooldown: Refit Golem (-5 turns) Mental save: +27 (+8 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.psion's silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Mag / +5 Wil Changes resistances: +13% all Changes resistances penetration: +15% mind Changes damage: +24% mind Silence immunity: +40% Psi each turn: +0.74 Spellpower on spell critical (stacks up to 3 times): +4 Maximum psi: +30.00 Spellpower: +17 (+5 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.tormentor's silk robe of lightning (+39%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +9 Cun Changes resistances: +39% lightning / +13% all Changes damage: +26% lightning Critical mult.: +16.00% Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+2 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
This item will automatically be transmogrified when you leave the level.eldritch pair of hardened leather boots (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag / +4 Wil Mana each turn: +0.34 Maximum mana: +44.00 Spell crit. chance: +4% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.fleetfooted pair of voratun boots (13 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +13 (+3 eff.) Fatigue: +4% Changes stats: +13 Dex Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.invigorating pair of drakeskin leather boots (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -10% Stamina each turn: +0.80 Maximum life: +49.00 Movement speed: +10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.traveler's pair of drakeskin leather boots of evasion (18 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +18 (+3 eff.) Fatigue: -10% Maximum encumbrance: +45 Physical save: +13 (+4 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 17 cooldown : Effective talent level: 2.6 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Anodor the Woequeller (25 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +25 (+5 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +3% mind Changes resistances penetration: +20% darkness Changes damage: +12% darkness Life regen: +1.50 Stamina each turn: +0.60 Psi each turn: +0.10 When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Second Wind (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.restful voratun gauntlets of magic (+6) (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +6 Mag Changes damage: +9% arcane Life regen: +11.00 Stamina each turn: +1.80 Maximum stamina: +40.00 When used to modify unarmed attacks: Base power: 27.5 - 38.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Nightmare (10% chance level 5). Damage (Melee): +16 arcane Damage (radius 2) on crit: +12 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.steady hardened leather gloves of the nighthunter (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +19 (+4 eff.) Armour: +2 Changes stats: +4 Cun Changes resistances: +10% darkness Physical save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +37% Infravision radius: +3 When used to modify unarmed attacks: Base power: 18.5 - 20.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +17 Armour Penetration: +3 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 3). When this weapon crits: Dominate (10% chance level 3). Damage (Melee): +18 darkness It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.aegis elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Life regen: +4.40 Damage Shield Power: +13% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.catburglar's voratun helm of dexterity (+17) (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +17 Dex Changes resistances: +23% darkness Infravision radius: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.clarifying elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +9 Cun / +10 Con Changes damage: +7% arcane Mental save: +13 (+4 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 6 cooldown : Effective talent level: 5.0 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.defender's drakeskin leather cap of precognition (18 def, 12 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +12 Defense: +18 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Cun Changes resistances: +7% all Physical save: +14 (+4 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.insulating elven-silk wizard hat of knowledge (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Cun / +7 Wil Changes resistances: +11% fire / +12% cold Mindpower: +6 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.insulating voratun helm of the bounder (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +8 Dex Changes resistances: +15% fire / +9% cold It can be used to activate talent Skullcracker, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 88.8 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.spellwoven elven-silk wizard hat of balance (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Mana each turn: +0.40 Equilibrium when hit: +3.00 Psi when hit: +2.70 Hate when hit: +3.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +6% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.thaloren drakeskin leather cap (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Wil Changes resistances: +13% blight Mental save: +13 (+4 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.voratun helm of precognition (8 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +5 Defense: +8 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 16% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Cun A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.cleansing voratun mail armour of command (17 def, 18 armour) Requires: - Heavy armour training - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +17 (+3 eff.) Fatigue: +12% Changes stats: +4 Cun Changes resistances: +16% nature / +19% blight Mental save: +21 (+7 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.cleansing voratun mail armour of the deep (5 def, 16 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +15% acid / +13% cold / +20% nature / +20% blight Allows you to breathe in: water A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying dwarven-steel mail armour of implacability (3 def, 16 armour) Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 (+1 eff.) Fatigue: +5% Changes stats: +5 Str / +5 Con Physical save: +11 (+3 eff.) Maximum life: +56.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour of spell shielding (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +6 Con Changes resistances: +8% arcane Spell save: +22 (+8 eff.) Maximum life: +63.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Behemoth Hide (4 def, 6 armour) Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
This item will automatically be transmogrified when you leave the level.multi-hued drakeskin leather armour of delving (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes stats: +9 Str Changes resistances: +20% acid / +23% physical / +16% darkness / +20% cold / +14% lightning / +17% fire Mindpower: +12 (+3 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.6 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.rejuvenating drakeskin leather armour of cold resistance (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Changes resistances: +30% cold Life regen: +8.00 Stamina each turn: +2.20 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.hardened voratun plate armour (0 def, 25 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Fatigue: +22% Changes resistances: +12% acid / +13% physical / +11% cold / +12% lightning / +8% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.hardened voratun plate armour (0 def, 26 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +26 Fatigue: +22% Changes resistances: +11% acid / +13% physical / +13% cold / +13% lightning / +10% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun plate armour of acid resistance (0 def, 35 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 Fatigue: +22% Changes resistances: +28% acid A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour of implacability (0 def, 25 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Fatigue: +12% Physical save: +15 (+5 eff.) A suit of armour made of metal plates. |
The Black Wall (12 def, 9 armour, 200 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +12 (+2 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
This item will automatically be transmogrified when you leave the level.swashbuckler's voratun shield of the stars (0 def, 10 armour, 203 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +22 (+4 eff.) Armour: +10 Fatigue: +8% Changes stats: +13 Str / +11 Dex / +6 Mag / +7 Cun Changes resistances: +18% light / +17% darkness Changes damage: +20% light / +19% darkness Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.windwalling voratun shield of crushing (0 def, 10 armour, 183.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +12.0% Physical power: +15 (+5 eff.) Armour: +10 Fatigue: +8% Changes stats: +6 Wil Changes resistances: +20% physical Talent granted: +1 Block Slows Projectiles: +34% Bonus block near projectiles: +83 Handheld deflection devices. |
13 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
494 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
16 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
16 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
41 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
19 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 111 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.focusing dragonbone wand of conjuration [power 465] (9 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a magical bolt dealing 614 lightning damage Activation puts all charms on cooldown for 9 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
16 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
20 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Haramia the Halfling Rogue level 35
9th Allure 123rd year of Ascendancy at 04:21 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Haramia the Halfling Rogue level 42
27th Regrowth 123rd year of Ascendancy at 12:05 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Haramia the Halfling Rogue level 38
23rd Regrowth 123rd year of Ascendancy at 01:24 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Haramia the Halfling Rogue level 50
4th Pyre 123rd year of Ascendancy at 12:10 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Haramia the Halfling Rogue level 37
13rd Regrowth 123rd year of Ascendancy at 04:02 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Haramia the Halfling Rogue level 50
1st Mirth 123rd year of Ascendancy at 00:38 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Haramia the Halfling Rogue level 37
19th Regrowth 123rd year of Ascendancy at 19:15 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Haramia the Halfling Rogue level 50
71st Regrowth 123rd year of Ascendancy at 14:46 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Haramia the Halfling Rogue level 36
8th Regrowth 123rd year of Ascendancy at 06:52 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Haramia the Halfling Rogue level 46
46th Regrowth 123rd year of Ascendancy at 03:03 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Haramia the Halfling Rogue level 50
1st Mirth 123rd year of Ascendancy at 18:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Haramia the Halfling Rogue level 18
68th Dusk 122nd year of Ascendancy at 12:26 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Haramia the Halfling Rogue level 31
55th Haze 122nd year of Ascendancy at 00:26 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Haramia the Halfling Rogue level 49
50th Regrowth 123rd year of Ascendancy at 11:22 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Haramia the Halfling Rogue level 50
73rd Pyre 123rd year of Ascendancy at 03:02 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Haramia the Halfling Rogue level 46
46th Regrowth 123rd year of Ascendancy at 04:47 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Haramia the Halfling Rogue level 50
17th Pyre 123rd year of Ascendancy at 20:04 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Haramia the Halfling Rogue level 40
23rd Regrowth 123rd year of Ascendancy at 09:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Haramia the Halfling Rogue level 10
3rd Mirth 122nd year of Ascendancy at 19:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Haramia the Halfling Rogue level 20
70th Dusk 122nd year of Ascendancy at 20:14 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Haramia the Halfling Rogue level 30
40th Haze 122nd year of Ascendancy at 02:48 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Haramia the Halfling Rogue level 40
23rd Regrowth 123rd year of Ascendancy at 09:00 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Haramia the Halfling Rogue level 50
55th Regrowth 123rd year of Ascendancy at 19:49 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Haramia the Halfling Rogue level 50
54th Pyre 123rd year of Ascendancy at 02:51 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Haramia the Halfling Rogue level 50
57th Regrowth 123rd year of Ascendancy at 19:07 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Haramia the Halfling Rogue level 31
43rd Haze 122nd year of Ascendancy at 13:56 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Haramia the Halfling Rogue level 22
8th Haze 122nd year of Ascendancy at 21:31 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Haramia the Halfling Rogue level 50
73rd Pyre 123rd year of Ascendancy at 17:26 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Haramia the Halfling Rogue level 25
17th Haze 122nd year of Ascendancy at 12:23 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Haramia the Halfling Rogue level 36
8th Regrowth 123rd year of Ascendancy at 09:10 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Haramia the Halfling Rogue level 50
1st Mirth 123rd year of Ascendancy at 18:46 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Haramia the Halfling Rogue level 50
53rd Pyre 123rd year of Ascendancy at 11:07 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Haramia the Halfling Rogue level 21
75th Dusk 122nd year of Ascendancy at 14:00 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Haramia the Halfling Rogue level 15
3rd Dusk 122nd year of Ascendancy at 21:46 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Haramia the Halfling Rogue level 50
62nd Regrowth 123rd year of Ascendancy at 21:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Haramia the Halfling Rogue level 30
41st Haze 122nd year of Ascendancy at 19:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Haramia the Halfling Rogue level 15
33rd Dusk 122nd year of Ascendancy at 10:55 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Haramia the Halfling Rogue level 29
40th Haze 122nd year of Ascendancy at 02:48 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 8 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Haramia picks up (f.): ethereal rune of the titan (power 25; resist 43%; move 65%; dur 5; cd 22).
Lore found: Elandar's journal (2)
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 3 turns (stop reason: learnt lore).
Haramia picks up (6.): insulating elven-silk wizard hat of knowledge (3 def, 0 armour).
Haramia picks up (c.): wild infusion (res 20%; magical, physical; dur 3; cd 14).
Haramia picks up ( .): voratun plate armour of implacability (0 def, 25 armour).
Haramia picks up (J.): magewarrior's short dragonbone magestaff (30-36 power, 6 apr, cold element).
Haramia picks up (d.): wild infusion (res 20%; magical; dur 4; cd 15).
Haramia picks up (3.): traveler's pair of drakeskin leather boots of evasion (18 def, 5 armour).
Haramia picks up ( .): defender's drakeskin leather cap of precognition (18 def, 12 armour).
Haramia picks up (X.): mindwoven elven-silk robe of alchemy (0 def, 0 armour).
Lore found: ominous, dark runed staff
You can read all your collected lore in the game menu, by pressing Escape.
Haramia picks up (I.): Awakened Staff of Absorption (60-72 power, 60 apr, fire element).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 13 turns (stop reason: interesting terrain).


















































































































































































