







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Halfling |
Class | Shadowblade |
Level / Exp | 50 / 632% |
Size | small |
Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:11 / 192Killed by cold drake hatchling at level 7 on the 2nd Mirth 122nd year of Ascendancy at 00:57 Killed by cold drake hatchling at level 7 on the 2nd Mirth 122nd year of Ascendancy at 01:53 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 08:20 Killed by Gasekira the thief at level 8 on the 3rd Mirth 122nd year of Ascendancy at 02:02 Killed by The Possessed at level 8 on the 4th Mirth 122nd year of Ascendancy at 02:53 Killed by Dobek the halfling at level 11 on the 1st Summertide 122nd year of Ascendancy at 04:02 Killed by Dobek the halfling at level 11 on the 1st Summertide 122nd year of Ascendancy at 04:41 Killed by Gunsnake at level 11 on the 3rd Flare 122nd year of Ascendancy at 19:13 Killed by Gunsnake at level 11 on the 3rd Flare 122nd year of Ascendancy at 20:17 Killed by Gunsnake at level 11 on the 3rd Flare 122nd year of Ascendancy at 20:55 Killed by Gunsnake at level 11 on the 3rd Flare 122nd year of Ascendancy at 21:45 Killed by Gunsnake at level 11 on the 3rd Flare 122nd year of Ascendancy at 22:45 Killed by Gothra the slumbering honey tree at level 15 on the 14th Dusk 122nd year of Ascendancy at 18:46 Killed by pitfall trap at level 17 on the 34th Dusk 122nd year of Ascendancy at 00:36 Killed by Micing the human at level 17 on the 38th Dusk 122nd year of Ascendancy at 21:29 Killed by Islenn the cutpurse at level 19 on the 52nd Dusk 122nd year of Ascendancy at 17:13 Killed by Islenn the cutpurse at level 19 on the 52nd Dusk 122nd year of Ascendancy at 18:03 Killed by rogue at level 19 on the 52nd Dusk 122nd year of Ascendancy at 18:58 Killed by worm that walks at level 21 on the 54th Dusk 122nd year of Ascendancy at 21:31 Killed by snow giant boulder thrower at level 22 on the 67th Dusk 122nd year of Ascendancy at 14:54 Killed by cold drake at level 22 on the 67th Dusk 122nd year of Ascendancy at 15:45 Killed by snow giant thunderer at level 22 on the 67th Dusk 122nd year of Ascendancy at 16:43 Killed by ghoul at level 24 on the 75th Dusk 122nd year of Ascendancy at 22:56 Killed by faerlhing at level 25 on the 78th Dusk 122nd year of Ascendancy at 15:01 Killed by faerlhing at level 25 on the 78th Dusk 122nd year of Ascendancy at 15:46 Killed by faerlhing at level 25 on the 78th Dusk 122nd year of Ascendancy at 16:30 Killed by netherworm mass at level 25 on the 2nd Haze 122nd year of Ascendancy at 16:18 Killed by Xanyrann the ghast at level 26 on the 4th Haze 122nd year of Ascendancy at 18:25 Killed by vampire lord at level 27 on the 5th Haze 122nd year of Ascendancy at 12:31 Killed by Neryba the skeleton archer at level 28 on the 6th Haze 122nd year of Ascendancy at 07:25 Killed by Cyroseta the skeleton archer at level 28 on the 6th Haze 122nd year of Ascendancy at 19:56 Killed by skeleton magus at level 28 on the 7th Haze 122nd year of Ascendancy at 04:54 Killed by thaurhereg at level 28 on the 7th Haze 122nd year of Ascendancy at 12:49 Killed by fire wyrm at level 28 on the 7th Haze 122nd year of Ascendancy at 13:55 Killed by lava floor at level 28 on the 7th Haze 122nd year of Ascendancy at 14:52 Killed by Viessa at level 28 on the 8th Haze 122nd year of Ascendancy at 16:43 Killed by Porewyn the slaver at level 30 on the 14th Haze 122nd year of Ascendancy at 12:32 Killed by elven blood mage at level 30 on the 22nd Haze 122nd year of Ascendancy at 22:38 Killed by elven blood mage at level 30 on the 22nd Haze 122nd year of Ascendancy at 23:46 Killed by elven cultist at level 30 on the 23rd Haze 122nd year of Ascendancy at 04:37 Killed by Gobremina the elven tempest at level 30 on the 23rd Haze 122nd year of Ascendancy at 08:05 Killed by elven cultist at level 30 on the 23rd Haze 122nd year of Ascendancy at 10:17 Killed by elven cultist at level 30 on the 23rd Haze 122nd year of Ascendancy at 12:17 Killed by elven blood mage at level 30 on the 23rd Haze 122nd year of Ascendancy at 14:30 Killed by elven blood mage at level 30 on the 23rd Haze 122nd year of Ascendancy at 15:14 Killed by elven corruptor at level 30 on the 23rd Haze 122nd year of Ascendancy at 16:13 Killed by elven blood mage at level 30 on the 23rd Haze 122nd year of Ascendancy at 18:07 Killed by Ce'Nevea the elven mage at level 30 on the 23rd Haze 122nd year of Ascendancy at 22:33 Killed by Salurida the elven cultist at level 30 on the 24th Haze 122nd year of Ascendancy at 01:45 Killed by Salurida the elven cultist at level 30 on the 24th Haze 122nd year of Ascendancy at 03:20 Killed by elven corruptor at level 31 on the 24th Haze 122nd year of Ascendancy at 15:16 Killed by elven corruptor at level 31 on the 24th Haze 122nd year of Ascendancy at 16:24 Killed by Celia at level 31 on the 26th Haze 122nd year of Ascendancy at 15:58 Killed by ogre guard at level 32 on the 53rd Haze 122nd year of Ascendancy at 20:07 Killed by ogre pounder at level 32 on the 54th Haze 122nd year of Ascendancy at 07:33 Killed by Bomdal the thalore at level 34 on the 62nd Haze 122nd year of Ascendancy at 13:51 Killed by Sleeping Nerodarin at level 35 on the 66th Haze 122nd year of Ascendancy at 03:26 Killed by ritch flamespitter at level 35 on the 66th Haze 122nd year of Ascendancy at 04:36 Killed by emperor wight at level 35 on the 66th Haze 122nd year of Ascendancy at 06:48 Killed by dreaming horror at level 35 on the 66th Haze 122nd year of Ascendancy at 09:48 Killed by dreaming horror at level 35 on the 66th Haze 122nd year of Ascendancy at 11:00 Killed by vampire lord at level 35 on the 66th Haze 122nd year of Ascendancy at 12:36 Killed by orc blood mage at level 35 on the 66th Haze 122nd year of Ascendancy at 15:40 Killed by dread at level 35 on the 66th Haze 122nd year of Ascendancy at 18:16 Killed by ghoul at level 36 on the 67th Haze 122nd year of Ascendancy at 03:20 Killed by fire wyrm at level 36 on the 67th Haze 122nd year of Ascendancy at 15:31 Killed by parasitic horror at level 37 on the 69th Haze 122nd year of Ascendancy at 16:59 Killed by blade horror at level 37 on the 69th Haze 122nd year of Ascendancy at 19:23 Killed by saw horror at level 37 on the 69th Haze 122nd year of Ascendancy at 22:47 Killed by worm that walks at level 37 on the 69th Haze 122nd year of Ascendancy at 23:48 Killed by saw horror at level 37 on the 70th Haze 122nd year of Ascendancy at 00:53 Killed by The Master at level 37 on the 71st Haze 122nd year of Ascendancy at 16:02 Killed by grave wight at level 38 on the 71st Haze 122nd year of Ascendancy at 22:51 Killed by Bethuda the stone troll at level 39 on the 6th Allure 123rd year of Ascendancy at 04:47 Killed by orc blood mage at level 39 on the 6th Allure 123rd year of Ascendancy at 17:55 Killed by Lord of Skulls (warrior) at level 39 on the 6th Allure 123rd year of Ascendancy at 23:59 Killed by orc high pyromancer at level 40 on the 18th Regrowth 123rd year of Ascendancy at 21:33 Killed by poison spore at level 41 on the 30th Regrowth 123rd year of Ascendancy at 04:41 Killed by orc pyromancer at level 41 on the 30th Regrowth 123rd year of Ascendancy at 20:43 Killed by orc pyromancer at level 41 on the 30th Regrowth 123rd year of Ascendancy at 21:51 Killed by orc pyromancer at level 41 on the 30th Regrowth 123rd year of Ascendancy at 23:00 Killed by multi-hued drake at level 41 on the 31st Regrowth 123rd year of Ascendancy at 08:00 Killed by multi-hued drake at level 41 on the 31st Regrowth 123rd year of Ascendancy at 09:04 Killed by overpowered greater multi-hued wyrm at level 41 on the 31st Regrowth 123rd year of Ascendancy at 10:01 Killed by overpowered greater multi-hued wyrm at level 41 on the 31st Regrowth 123rd year of Ascendancy at 11:06 Killed by multi-hued drake at level 41 on the 31st Regrowth 123rd year of Ascendancy at 12:11 Killed by overpowered greater multi-hued wyrm at level 41 on the 31st Regrowth 123rd year of Ascendancy at 13:24 Killed by multi-hued drake at level 42 on the 31st Regrowth 123rd year of Ascendancy at 14:21 Killed by overpowered greater multi-hued wyrm at level 42 on the 31st Regrowth 123rd year of Ascendancy at 15:18 Killed by overpowered greater multi-hued wyrm at level 42 on the 31st Regrowth 123rd year of Ascendancy at 16:16 Killed by overpowered greater multi-hued wyrm at level 42 on the 31st Regrowth 123rd year of Ascendancy at 17:15 Killed by overpowered greater multi-hued wyrm at level 42 on the 31st Regrowth 123rd year of Ascendancy at 18:13 Killed by overpowered greater multi-hued wyrm at level 42 on the 31st Regrowth 123rd year of Ascendancy at 19:03 Killed by overpowered greater multi-hued wyrm at level 43 on the 31st Regrowth 123rd year of Ascendancy at 19:56 Killed by overpowered greater multi-hued wyrm at level 43 on the 31st Regrowth 123rd year of Ascendancy at 21:04 Killed by overpowered greater multi-hued wyrm at level 43 on the 31st Regrowth 123rd year of Ascendancy at 22:03 Killed by orc high pyromancer at level 43 on the 32nd Regrowth 123rd year of Ascendancy at 06:09 Killed by orc pyromancer at level 43 on the 32nd Regrowth 123rd year of Ascendancy at 08:58 Killed by orc cryomancer at level 43 on the 32nd Regrowth 123rd year of Ascendancy at 10:59 Killed by luminous horror at level 43 on the 32nd Regrowth 123rd year of Ascendancy at 19:33 Killed by luminous horror at level 43 on the 32nd Regrowth 123rd year of Ascendancy at 20:38 Killed by orc pyromancer at level 43 on the 32nd Regrowth 123rd year of Ascendancy at 21:43 Killed by orc summoner at level 43 on the 32nd Regrowth 123rd year of Ascendancy at 23:04 Killed by orc cryomancer at level 43 on the 33rd Regrowth 123rd year of Ascendancy at 06:11 Killed by Xanamira the orc cryomancer at level 44 on the 33rd Regrowth 123rd year of Ascendancy at 16:50 Killed by Xanamira the orc cryomancer at level 44 on the 33rd Regrowth 123rd year of Ascendancy at 17:51 Killed by Glidherarin the orc cryomancer at level 44 on the 33rd Regrowth 123rd year of Ascendancy at 19:42 Killed by orc cryomancer at level 44 on the 33rd Regrowth 123rd year of Ascendancy at 20:48 Killed by orc cryomancer at level 44 on the 34th Regrowth 123rd year of Ascendancy at 08:57 Killed by radiant horror at level 44 on the 34th Regrowth 123rd year of Ascendancy at 13:17 Killed by saw horror at level 44 on the 34th Regrowth 123rd year of Ascendancy at 14:21 Killed by Gubreba the orc cryomancer at level 44 on the 35th Regrowth 123rd year of Ascendancy at 00:46 Killed by orc pyromancer at level 45 on the 35th Regrowth 123rd year of Ascendancy at 06:11 Killed by Ce'Nydabeth the orc cryomancer at level 45 on the 35th Regrowth 123rd year of Ascendancy at 08:25 Killed by orc high pyromancer at level 45 on the 35th Regrowth 123rd year of Ascendancy at 10:13 Killed by orc pyromancer at level 45 on the 35th Regrowth 123rd year of Ascendancy at 13:45 Killed by orc pyromancer at level 45 on the 35th Regrowth 123rd year of Ascendancy at 15:07 Killed by Bethina the orc pyromancer at level 45 on the 35th Regrowth 123rd year of Ascendancy at 20:13 Killed by Aerenn the Invoker at level 45 on the 35th Regrowth 123rd year of Ascendancy at 22:46 Killed by Isima the Invoker at level 45 on the 35th Regrowth 123rd year of Ascendancy at 23:44 Killed by orc pyromancer at level 45 on the 36th Regrowth 123rd year of Ascendancy at 01:05 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 36th Regrowth 123rd year of Ascendancy at 05:37 Killed by Vor, Grand Geomancer of the Pride at level 45 on the 36th Regrowth 123rd year of Ascendancy at 06:31 Killed by Silimina the orc high cryomancer at level 45 on the 36th Regrowth 123rd year of Ascendancy at 12:07 Killed by Silimina the orc high cryomancer at level 45 on the 36th Regrowth 123rd year of Ascendancy at 13:08 Killed by orc necromancer at level 45 on the 51st Regrowth 123rd year of Ascendancy at 20:53 Killed by Bethuseta the sandworm at level 46 on the 53rd Regrowth 123rd year of Ascendancy at 00:22 Killed by Yvewyn the greater multi-hued wyrm at level 46 on the 58th Regrowth 123rd year of Ascendancy at 22:38 Killed by orc necromancer at level 46 on the 59th Regrowth 123rd year of Ascendancy at 01:48 Killed by Neretha the ice wyrm at level 46 on the 59th Regrowth 123rd year of Ascendancy at 05:11 Killed by giant spider at level 47 on the 59th Regrowth 123rd year of Ascendancy at 21:14 Killed by Yvokira the Herald at level 47 on the 60th Regrowth 123rd year of Ascendancy at 03:28 Killed by stone golem at level 47 on the 60th Regrowth 123rd year of Ascendancy at 05:08 Killed by Zubirata the Herald at level 47 on the 60th Regrowth 123rd year of Ascendancy at 07:07 Killed by Velethra the Frozen Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 08:23 Killed by Velethra the Frozen Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 09:21 Killed by Velethra the Frozen Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 10:19 Killed by Liss at level 47 on the 60th Regrowth 123rd year of Ascendancy at 11:18 Killed by Velethra the Frozen Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 12:33 Killed by Bethariakira the Flame Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 13:56 Killed by Mayorawyn the Storm Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 14:53 Killed by Velethra the Frozen Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 15:51 Killed by Bethariakira the Flame Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 16:58 Killed by Velethra the Frozen Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 18:03 Killed by Bethariakira the Flame Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 19:00 Killed by Bethariakira the Flame Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 19:59 Killed by Arorikira the Caustic Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 20:57 Killed by Bethariakira the Flame Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 21:56 Killed by Bethariakira the Flame Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 22:58 Killed by Arorikira the Caustic Terror at level 47 on the 60th Regrowth 123rd year of Ascendancy at 23:55 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 01:03 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 02:02 Killed by Arorikira the Caustic Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 03:25 Killed by Arorikira the Caustic Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 04:23 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 05:41 Killed by Bethariakira the Flame Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 06:40 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 07:47 Killed by Bethariakira the Flame Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 08:45 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 10:10 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 11:18 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 12:27 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 13:34 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 14:18 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 15:15 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 16:24 Killed by Velethra the Frozen Terror at level 47 on the 61st Regrowth 123rd year of Ascendancy at 17:35 Killed by giant spider at level 48 on the 62nd Regrowth 123rd year of Ascendancy at 07:43 Killed by minotaur at level 48 on the 62nd Regrowth 123rd year of Ascendancy at 20:48 Killed by Adivea the fire wyrm at level 48 on the 63rd Regrowth 123rd year of Ascendancy at 00:11 Killed by ritch flamespitter at level 48 on the 63rd Regrowth 123rd year of Ascendancy at 02:44 Killed by Silywen the storm wyrm at level 49 on the 63rd Regrowth 123rd year of Ascendancy at 07:18 Killed by Cyreralrathra the greater multi-hued wyrm at level 49 on the 63rd Regrowth 123rd year of Ascendancy at 10:18 Killed by Cyreralrathra the greater multi-hued wyrm at level 49 on the 63rd Regrowth 123rd year of Ascendancy at 11:35 Killed by Gloramira the ice wyrm at level 49 on the 64th Regrowth 123rd year of Ascendancy at 00:11 Killed by Isywe the orc summoner at level 49 on the 64th Regrowth 123rd year of Ascendancy at 01:56 Killed by Isywe the orc summoner at level 49 on the 64th Regrowth 123rd year of Ascendancy at 02:45 Killed by orc corruptor at level 49 on the 67th Regrowth 123rd year of Ascendancy at 05:21 Killed by orc corruptor at level 49 on the 67th Regrowth 123rd year of Ascendancy at 06:22 Killed by Layiwen the orc fighter at level 49 on the 67th Regrowth 123rd year of Ascendancy at 08:16 Killed by slimy ooze at level 49 on the 67th Regrowth 123rd year of Ascendancy at 08:16 Killed by orc necromancer at level 50 on the 67th Regrowth 123rd year of Ascendancy at 12:38 Killed by Rotting Titan at level 50 on the 67th Regrowth 123rd year of Ascendancy at 19:43 Killed by Mayaldath the ice wyrm at level 50 on the 69th Regrowth 123rd year of Ascendancy at 13:18 Killed by orc necromancer at level 50 on the 69th Regrowth 123rd year of Ascendancy at 16:11 Killed by Layyyatira the orc cryomancer at level 50 on the 73rd Regrowth 123rd year of Ascendancy at 05:31 Killed by Elite Combat Trainer Sileta at level 50 on the 10th Pyre 123rd year of Ascendancy at 06:36 Killed by lich at level 50 on the 10th Pyre 123rd year of Ascendancy at 20:31 Killed by emperor wight at level 50 on the 10th Pyre 123rd year of Ascendancy at 23:59 Killed by searing horror at level 50 on the 11st Pyre 123rd year of Ascendancy at 10:13 Killed by radiant horror at level 50 on the 11st Pyre 123rd year of Ascendancy at 11:15 Killed by Gyldana the ninurlhing at level 50 on the 59th Pyre 123rd year of Ascendancy at 10:29 |
Primary Stats
Strength | 49 (base 24) |
Dexterity | 75 (base 60) |
Constitution | 30 (base 18) |
Magic | 91 (base 60) |
Willpower | 15 (base 10) |
Cunning | 101 (base 60) |
Resources
Life | 1291/1291 |
Mana | 449/449 |
Stamina | 244/244 |
Healing Factor | 1.3092147729953 |
Regeneration | 51.03691682656 |
Speed
Mental | +62.800727224654% |
Attack | 0% |
Movement | +12.5% |
Spell | +21.946625258405% |
Global | +100% |
Vision
Sight | 10 |
Lite | -993 |
Infravision | 10 |
See Stealth | 99.469752701333 |
See Invisible | 99.469752701333 |
Stealth | 79 |
Offense: Barehand
Damage | 65 |
Accuracy | 82 |
Crit Chance | 63% |
APR | 48 |
Speed | 0.74 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 30% |
Speed | 0.82003089292631 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Blight | +20% |
Acid | +15% |
All | 0% |
Offense: Damage Penetration
Blight | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 34 (30%) |
Defense | 69 |
Ranged Defense | 69 |
Fatigue | 13 |
Physical Save | 24 |
Spell Save | 51 |
Mental Save | 34 |
Defense: Resistances
Blight | + 29%( 70%) |
Acid | + 19%( 70%) |
Physical | + 13%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Bleed Resistance | 20% |
Confusion Resistance | 30% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 377 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 342 damage for 6 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 530 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Bloodthirst | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Duelist | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stealth |
talent | Shadow Combat |
talent | Shadow Feed |
talent | Blade Flurry |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 13.1 and stamina regeneration by 3.3. Soothing Darkness |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You failed to protect the injured seer from death by Liss. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by orc corruptor. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2198. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +1 Str / +1 Wil Changes resistances: +9% acid Changes damage: +15% acid Mana each turn: +0.16 Mana when firing critical spell: +2.00 Maximum life: +24.00 Maximum stamina: +17.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +2 Mag Changes resistances: +2% physical Critical mult.: +20.00% Mental save: +7 (+3 eff.) Cut immunity: +20% Confusion immunity: +30% Life regen: +4.00 Maximum mana: +100.00 Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+4 eff.) Changes stats: +7 Str / +8 Con Life regen: +10.00 Maximum life: +58.00 Healing mod.: +15% Rings make your fingers look great! |
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Armour: +3 Fatigue: +5% Changes stats: +5 Cun / +6 Dex Life regen: +1.00 Stamina each turn: +1.30 Maximum stamina: +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 13 cooldown : Effective talent level: 4.5 Power cost: 13 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Light source | ![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical power: +20 (+6 eff.) Armour: +10 Changes stats: +6 Str Stamina each turn: +3.00 Mindpower: +10 (+3 eff.) Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 573 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (82% of a turn) Is: a spell Description: Inflicts 210.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (82% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 10 light Life regen: +2.00 Stamina each turn: +3.00 Only die when reaching: -40.00 life Light radius: +2 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +2 Con Changes resistances: +16% light / +15% darkness Changes resistances penetration: +15% fire Blindness immunity: +29% Stamina each turn: +3.00 Maximum stamina: +20.00 Amulets make your neck look great! |
![]() Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +2 Cun / +2 Mag Changes resistances: +12% nature / +18% blight Poison immunity: +22% Disease immunity: +22% Light radius: +1 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+1 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+3 eff.) Changes stats: +4 Cun / +7 Dex Changes resistances penetration: +20% light / +15% cold Changes damage: +6% light Silence immunity: +33% Mana each turn: +0.14 Light radius: +2 Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% nature Physical save: +4 (+2 eff.) Disarm immunity: +10% Only die when reaching: -20.00 life Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Changes resistances: +6% acid Changes resistances penetration: +5% fire Physical save: +12 (+6 eff.) Disease immunity: +20% Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +5 Mag Spellpower: +7 (+2 eff.) Rings make your fingers look great! |
![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 35% Cun, 55% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 25 power out of 50/50) : Effective talent level: 3.5 Power cost: 25 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 21.42 acid and 22.35 blight damage. If not cleared after five turns it will inflict 126.92 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 13 power out of 20/20) : Effective talent level: 4.5 Power cost: 13 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 166.44 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 2). On weapon crit: * Splash the target with acid dealing 181 damage over 5 turns and reducing armor and accuracy by 23 Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 31.5 - 41.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 109 fire damage (1/turn) On weapon crit: * Wound the target dealing 218 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +7.0% Physical power: +9 (+3 eff.) Changes resistances penetration: +17% fire Changes damage: +9% fire Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 darkness / +8 nature Damage against: +8% Living Sharp, short and deadly. |
![]() Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 40.5 - 52.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +5 darkness Damage against: +10% Living Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +4 Dex Combat speed: +10% Sharp, short and deadly. |
![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 109 lightning damage (1/turn) When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +10 Changes resistances penetration: +19% lightning / +11% all Changes damage: +14% lightning One-handed war axes. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +5 Mag / +3 Cun / +8 Lck Changes resistances: +9% cold Changes resistances penetration: +5% blight / +5% cold Changes damage: +12% blight Trap disarming bonus: +9 Stealth bonus: +11 Spell crit. chance: +4% Infravision radius: +5 A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Str / +4 Dex / +8 Cun / +6 Lck Trap disarming bonus: +5 Stealth bonus: +5 Mental save: +3 (+1 eff.) Mental crit. chance: +1% Infravision radius: +4 See invisible: +6 A belt that goes around your waist. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +8 Dex / +3 Wil / +9 Cun / +5 Lck Trap disarming bonus: +14 Stealth bonus: +8 Physical save: +10 (+5 eff.) Spell save: +13 (+4 eff.) Mental save: +12 (+6 eff.) Infravision radius: +4 A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +5 Mag / +3 Cun / +5 Lck Trap disarming bonus: +7 Stealth bonus: +10 Mana each turn: +0.16 Maximum mana: +20.00 Infravision radius: +4 A belt that goes around your waist. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Dex / +2 Mag Changes damage: +6% mind Hate when firing a critical mind attack: +1.00 Maximum life: +32.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +2 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Cun / +2 Dex Changes resistances: +14% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +16% darkness Changes resistances penetration: +7% darkness Changes damage: +5% darkness Stealth bonus: +8 Physical save: +10 (+5 eff.) Mental save: +11 (+5 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +2 Str / +1 Mag / +2 Wil / +3 Con Spell save: +5 (+2 eff.) Maximum mana: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +1 Changes stats: +3 Str / +5 Con Changes resistances: +2% physical Changes damage: +6% physical It can be used to activate talent Rush, placing all other charms into a 16 cooldown : Effective talent level: 2.5 Power cost: 16 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 10 power out of 30/30) : Effective talent level: 2.5 Power cost: 10 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 52.18 to 156.55 lightning damage (104.37 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex Changes resistances: +6% acid / +8% fire / +10% lightning / +8% cold A cap made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex A cap made of leather. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +10 Str / +10 Dex / +4 Cun / +4 Con It can be used to activate talent Skullcracker, placing all other charms into a 13 cooldown : Effective talent level: 4.5 Power cost: 13 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 242.1 Physical damage. If the attack hits, the target is confused (43% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +19 Physical crit. chance: +5.0% Armour: +8 Defense: +46 (+11 eff.) Fatigue: +8% Changes stats: +7 Dex Stamina each turn: +1.00 Movement speed: +20% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 22 cooldown : Effective talent level: 6.5 Power cost: 22 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 93 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: +7% Changes resistances: +18% lightning Life regen: +3.00 Stamina each turn: +0.90 A suit of armour made of leather. |
![]() Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +14% acid / +10% cold Allows you to breathe in: water Life regen: +7.90 Stamina each turn: +1.60 A suit of armour made of leather. |
![]() Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +7 Str Changes resistances: +13% darkness / +8% physical Life regen: +2.00 Stamina each turn: +1.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 19 cooldown : Effective talent level: 3.5 Power cost: 19 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +3 Dex / +2 Con Changes resistances: +9% cold Changes resistances penetration: +20% lightning Physical save: +7 (+3 eff.) Stamina each turn: +3.00 Light radius: +4 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 6 power out of 9/9) : Effective talent level: 3.5 Power cost: 6 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 221.69 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Liss the Halfling Shadowblade level 38
75th Haze 122nd year of Ascendancy at 11:06 see stats
By Liss the Halfling Shadowblade level 45
35th Regrowth 123rd year of Ascendancy at 19:12 see stats
By Liss the Halfling Shadowblade level 38
72nd Haze 122nd year of Ascendancy at 06:30 see stats
By Liss the Halfling Shadowblade level 41
31st Regrowth 123rd year of Ascendancy at 07:59 see stats
By Liss the Halfling Shadowblade level 50
62nd Pyre 123rd year of Ascendancy at 17:30 see stats
By Liss the Halfling Shadowblade level 41
23rd Regrowth 123rd year of Ascendancy at 14:03 see stats
By Liss the Halfling Shadowblade level 31
35th Haze 122nd year of Ascendancy at 16:44 see stats
By Liss the Halfling Shadowblade level 39
7th Allure 123rd year of Ascendancy at 12:46 see stats
By Liss the Halfling Shadowblade level 50
67th Regrowth 123rd year of Ascendancy at 18:24 see stats
By Liss the Halfling Shadowblade level 19
52nd Dusk 122nd year of Ascendancy at 02:21 see stats
By Liss the Halfling Shadowblade level 30
22nd Haze 122nd year of Ascendancy at 22:27 see stats
By Liss the Halfling Shadowblade level 50
12nd Pyre 123rd year of Ascendancy at 08:03 see stats
By Liss the Halfling Shadowblade level 47
60th Regrowth 123rd year of Ascendancy at 11:18 see stats
By Liss the Halfling Shadowblade level 21
55th Dusk 122nd year of Ascendancy at 09:46 see stats
By Liss the Halfling Shadowblade level 43
31st Regrowth 123rd year of Ascendancy at 23:00 see stats
By Liss the Halfling Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 00:42 see stats
By Liss the Halfling Shadowblade level 20
52nd Dusk 122nd year of Ascendancy at 22:03 see stats
By Liss the Halfling Shadowblade level 30
9th Haze 122nd year of Ascendancy at 01:28 see stats
By Liss the Halfling Shadowblade level 40
7th Allure 123rd year of Ascendancy at 12:46 see stats
By Liss the Halfling Shadowblade level 50
67th Regrowth 123rd year of Ascendancy at 12:25 see stats
By Liss the Halfling Shadowblade level 50
11st Pyre 123rd year of Ascendancy at 13:35 see stats
By Liss the Halfling Shadowblade level 24
72nd Dusk 122nd year of Ascendancy at 22:08 see stats
By Liss the Halfling Shadowblade level 31
24th Haze 122nd year of Ascendancy at 20:11 see stats
By Liss the Halfling Shadowblade level 50
59th Pyre 123rd year of Ascendancy at 02:34 see stats
By Liss the Halfling Shadowblade level 25
78th Dusk 122nd year of Ascendancy at 15:39 see stats
By Liss the Halfling Shadowblade level 40
18th Regrowth 123rd year of Ascendancy at 17:20 see stats
By Liss the Halfling Shadowblade level 17
44th Dusk 122nd year of Ascendancy at 09:14 see stats
By Liss the Halfling Shadowblade level 50
11st Pyre 123rd year of Ascendancy at 09:14 see stats
By Liss the Halfling Shadowblade level 17
37th Dusk 122nd year of Ascendancy at 02:50 see stats
By Liss the Halfling Shadowblade level 50
23rd Pyre 123rd year of Ascendancy at 23:02 see stats
By Liss the Halfling Shadowblade level 44
35th Regrowth 123rd year of Ascendancy at 05:41 see stats
By Liss the Halfling Shadowblade level 15
14th Dusk 122nd year of Ascendancy at 16:53 see stats
By Liss the Halfling Shadowblade level 37
71st Haze 122nd year of Ascendancy at 17:22 see stats
Log
Saving game...
Saving done.
You transfer blazebringer's voratun dagger of massacre (47-61 power, 9 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer shadow elven-silk cloak of the hunter (3 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Eleriann (5 def, 1 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer The Black Wall (12 def, 9 armour, 200 block) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer The Black Maul (70-105 power, 15 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer The Black Spike (48-67 power, 20 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Rharorion to the online item's vault.
Saving done.
Saving game...
Saving done.