











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 30 / 44% |
| Size | big |
| Lifes / Deaths | Killed by investigator at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:15 / 96Killed by demonic clerk at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:04 Killed by demonic clerk at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:48 Killed by mutilator at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:40 Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:20 Killed by demonic clerk at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:42 Killed by mutilator at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:41 Killed by demonic clerk at level 2 on the 76th Pyre 122nd year of Ascendancy at 03:37 Killed by quasit at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:40 Killed by quasit at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:05 Killed by quasit at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:22 Killed by quasit at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:12 Killed by Planar Controller at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:27 Killed by Planar Controller at level 3 on the 77th Pyre 122nd year of Ascendancy at 09:56 Killed by Planar Controller at level 3 on the 77th Pyre 122nd year of Ascendancy at 11:08 Killed by Bill the Stone Troll at level 7 on the 79th Pyre 122nd year of Ascendancy at 23:49 Killed by The Dreaming One at level 13 on the 6th Dusk 122nd year of Ascendancy at 23:43 Killed by slumbering giant venus flytrap at level 14 on the 7th Dusk 122nd year of Ascendancy at 12:28 Killed by thief at level 14 on the 12nd Dusk 122nd year of Ascendancy at 02:11 Killed by Lisytta the slimy ooze at level 14 on the 13rd Dusk 122nd year of Ascendancy at 00:19 Killed by Horned Horror at level 15 on the 14th Dusk 122nd year of Ascendancy at 23:19 Killed by Xynn the large white snake at level 16 on the 15th Dusk 122nd year of Ascendancy at 19:08 Killed by giant venus flytrap at level 16 on the 18th Dusk 122nd year of Ascendancy at 11:25 Killed by Lisykira the bloated horror at level 18 on the 21st Dusk 122nd year of Ascendancy at 23:44 Killed by gwelgoroth at level 18 on the 45th Dusk 122nd year of Ascendancy at 23:19 Killed by Ce'Nysemitta the sandworm at level 19 on the 52nd Dusk 122nd year of Ascendancy at 12:41 Killed by Urkis, the High Tempest at level 19 on the 57th Dusk 122nd year of Ascendancy at 05:52 Killed by Urkis, the High Tempest at level 19 on the 57th Dusk 122nd year of Ascendancy at 06:36 Killed by Chronolith Clone at level 22 on the 72nd Dusk 122nd year of Ascendancy at 09:39 Killed by skeleton mage at level 23 on the 1st Time of Equilibrium 122nd year of Ascendancy at 17:27 Killed by orc corruptor at level 24 on the 1st Haze 122nd year of Ascendancy at 20:32 Killed by Borfast the Broken at level 24 on the 2nd Haze 122nd year of Ascendancy at 12:56 Killed by Borfast the Broken at level 24 on the 2nd Haze 122nd year of Ascendancy at 13:55 Killed by poison gas trap at level 24 on the 2nd Haze 122nd year of Ascendancy at 15:34 Killed by poison gas trap at level 24 on the 2nd Haze 122nd year of Ascendancy at 17:19 Killed by Borfast the Broken at level 24 on the 2nd Haze 122nd year of Ascendancy at 21:13 Killed by Borfast the Broken at level 24 on the 2nd Haze 122nd year of Ascendancy at 22:12 Killed by poison spore at level 24 on the 3rd Haze 122nd year of Ascendancy at 00:37 Killed by Layyvena the master vampire at level 24 on the 3rd Haze 122nd year of Ascendancy at 11:33 Killed by Xerelaith the master vampire at level 24 on the 3rd Haze 122nd year of Ascendancy at 16:07 Killed by Xerelaith the master vampire at level 24 on the 3rd Haze 122nd year of Ascendancy at 16:55 Killed by skeleton archer at level 25 on the 4th Haze 122nd year of Ascendancy at 03:14 Killed by vampire lord at level 25 on the 5th Haze 122nd year of Ascendancy at 07:07 Killed by ruin banshee at level 25 on the 5th Haze 122nd year of Ascendancy at 09:16 Killed by ruin banshee at level 25 on the 5th Haze 122nd year of Ascendancy at 10:59 Killed by ruin banshee at level 25 on the 5th Haze 122nd year of Ascendancy at 12:16 Killed by searing horror at level 25 on the 5th Haze 122nd year of Ascendancy at 19:06 Killed by luminous horror at level 25 on the 5th Haze 122nd year of Ascendancy at 20:21 Killed by luminous horror at level 25 on the 5th Haze 122nd year of Ascendancy at 21:01 Killed by luminous horror at level 25 on the 5th Haze 122nd year of Ascendancy at 21:28 Killed by luminous horror at level 25 on the 5th Haze 122nd year of Ascendancy at 22:26 Killed by luminous horror at level 25 on the 5th Haze 122nd year of Ascendancy at 23:04 Killed by luminous horror at level 25 on the 5th Haze 122nd year of Ascendancy at 23:57 Killed by searing horror at level 25 on the 6th Haze 122nd year of Ascendancy at 00:35 Killed by luminous horror at level 25 on the 6th Haze 122nd year of Ascendancy at 01:21 Killed by luminous horror at level 25 on the 6th Haze 122nd year of Ascendancy at 02:08 Killed by searing horror at level 25 on the 6th Haze 122nd year of Ascendancy at 02:47 Killed by searing horror at level 25 on the 6th Haze 122nd year of Ascendancy at 03:26 Killed by luminous horror at level 25 on the 6th Haze 122nd year of Ascendancy at 04:15 Killed by luminous horror at level 25 on the 6th Haze 122nd year of Ascendancy at 05:06 Killed by luminous horror at level 25 on the 6th Haze 122nd year of Ascendancy at 05:53 Killed by radiant horror at level 25 on the 6th Haze 122nd year of Ascendancy at 06:33 Killed by luminous horror at level 25 on the 6th Haze 122nd year of Ascendancy at 07:08 Killed by luminous horror at level 25 on the 6th Haze 122nd year of Ascendancy at 09:44 Killed by luminous horror at level 25 on the 6th Haze 122nd year of Ascendancy at 10:38 Killed by luminous horror at level 25 on the 6th Haze 122nd year of Ascendancy at 11:00 Killed by luminous horror at level 26 on the 6th Haze 122nd year of Ascendancy at 11:41 Killed by radiant horror at level 26 on the 6th Haze 122nd year of Ascendancy at 13:16 Killed by thief at level 26 on the 6th Haze 122nd year of Ascendancy at 15:19 Killed by vampire lord at level 26 on the 6th Haze 122nd year of Ascendancy at 19:02 Killed by ghast at level 26 on the 6th Haze 122nd year of Ascendancy at 21:00 Killed by skeleton warrior at level 26 on the 7th Haze 122nd year of Ascendancy at 02:19 Killed by skeleton warrior at level 27 on the 8th Haze 122nd year of Ascendancy at 13:47 Killed by armoured skeleton warrior at level 27 on the 9th Haze 122nd year of Ascendancy at 00:07 Killed by The Master at level 27 on the 9th Haze 122nd year of Ascendancy at 15:43 Killed by armoured skeleton warrior at level 27 on the 9th Haze 122nd year of Ascendancy at 17:02 Killed by armoured skeleton warrior at level 27 on the 9th Haze 122nd year of Ascendancy at 17:50 Killed by ghoulking at level 27 on the 9th Haze 122nd year of Ascendancy at 18:45 Killed by Silytira the rogue at level 28 on the 10th Haze 122nd year of Ascendancy at 04:54 Killed by Aerywe the ghoulking at level 28 on the 10th Haze 122nd year of Ascendancy at 07:09 Killed by Nafenrit the shalore at level 29 on the 14th Haze 122nd year of Ascendancy at 12:16 Killed by Glorumina the bone giant at level 29 on the 17th Haze 122nd year of Ascendancy at 11:47 Killed by Zubyth the lesser vampire at level 29 on the 17th Haze 122nd year of Ascendancy at 15:43 Killed by Neroriwen the master vampire at level 29 on the 17th Haze 122nd year of Ascendancy at 19:38 Killed by Celia at level 29 on the 17th Haze 122nd year of Ascendancy at 21:13 Killed by onilug at level 29 on the 18th Haze 122nd year of Ascendancy at 06:01 Killed by Riak the quasit at level 29 on the 18th Haze 122nd year of Ascendancy at 10:24 Killed by onilug at level 29 on the 18th Haze 122nd year of Ascendancy at 21:29 Killed by elven cultist at level 30 on the 24th Haze 122nd year of Ascendancy at 21:04 Killed by elven blood mage at level 30 on the 25th Haze 122nd year of Ascendancy at 01:57 Killed by elven cultist at level 30 on the 25th Haze 122nd year of Ascendancy at 03:27 Killed by elven cultist at level 30 on the 25th Haze 122nd year of Ascendancy at 04:25 Killed by elven blood mage at level 30 on the 25th Haze 122nd year of Ascendancy at 11:25 Killed by onilug at level 30 on the 25th Haze 122nd year of Ascendancy at 11:49 Killed by elven cultist at level 30 on the 25th Haze 122nd year of Ascendancy at 22:44 Killed by elven cultist at level 30 on the 26th Haze 122nd year of Ascendancy at 02:04 |
Primary Stats
| Strength | 82 (base 42) |
| Dexterity | 27 (base 10) |
| Constitution | 54 (base 42) |
| Magic | 68 (base 42) |
| Willpower | 20 (base 10) |
| Cunning | 25 (base 16) |
Resources
| Life | 938/938 |
| Stamina | 212/212 |
| Vim | 270/270 |
| Healing Factor | 1.2997803169826 |
| Regeneration | 9.966126639575 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 8 |
| See Invisible | 27 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 118 |
| Accuracy | 47 |
| Crit Chance | 13% |
| APR | 24 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +9% |
| Lightning | +14% |
| Light | +20% |
| Cold | +18% |
| Darkness | +19% |
| Arcane | +6% |
| Mind | +13% |
| All | 0% |
Offense: Damage Penetration
| Nature | +28% |
| Acid | +14% |
Defense: Base
| Armour (hardiness) | 57 (88.568973732692%) |
| Defense | 22 |
| Ranged Defense | 29 |
| Fatigue | 43 |
| Physical Save | 46 |
| Spell Save | 40 |
| Mental Save | 27 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Physical | + 20%( 70%) |
| Cold | + 43%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 25%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 23%( 70%) |
| Lightning | + 45%( 70%) |
| Fire | + 47%( 70%) |
| Mind | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 65% |
| Confusion Resistance | 74% |
| Disarm Resistance | 43% |
| Knockback Resistance | 25% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 254 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.42 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Doom covenant | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Spellblaze | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.50 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Demonic pact | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Layyvena the master vampire. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Velyta the vampire. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 287. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed vial of squid ink. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed pouch of luminous horror dust. * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Equipment
| On feet | Rhoran the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +5 Str / +8 Dex / +2 Con Changes resistances: +9% fire / +9% cold Infravision radius: +3 See invisible: +6 A pair of boots made of leather. |
| Light source | nightwalker's alchemist's lamp of the moonsPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +8% light Changes damage: +7% darkness Damage affinity(heal): +5% darkness Critical mult.: +12.00% Light radius: +4 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 146.42 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | brawler's hardened leather gloves of the juggernaut (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +2 Str / +4 Dex / +3 Cun / +3 Con Talent cooldown: Double Strike (-1 turn) Physical save: +20 (+6 eff.) Spell save: +5 (+1 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Deepssmasher (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Str Changes damage: +12% darkness Mental save: +6 (+3 eff.) Equilibrium when hit: +0.32 Hate when firing a critical mind attack: +2.00 Maximum psi: +20.00 Mindpower: +5 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Isuta the MiregleanInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 42% Changes resistances: +28% lightning Changes resistances penetration: +20% nature Changes damage: +14% lightning Reduces incoming crit damage: 15.00% Mental save: +5 (+2 eff.) Confusion immunity: +44% Stun/Freeze immunity: +41% Life regen: +4.00 See invisible: +9 Rings make your fingers look great! |
| On fingers | Borokalthodur the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Cun / +6 Dex Changes resistances: +12% temporal / +13% mind / +20% light Changes damage: +13% mind / +10% light Spell save: +9 (+3 eff.) Mental save: +3 (+1 eff.) Rings make your fingers look great! |
| Around neck | Vorolle the gold amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Changes stats: +4 Str / +5 Wil / +4 Con Talent mastery: +0.12 Technique / Combat techniques Amulets make your neck look great! |
| In main hand | caustic stralite mace of erosion (40-55 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 nature Damage (radius 2) on crit: +5 acid / +6 nature When wielded/worn: Armour penetration: +9 Changes resistances penetration: +14% acid / +8% nature Talent granted: +4 Flame Bolts Blunt and deadly. |
| Around waist | Quenchknight the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 42% Changes resistances: +9% cold / +6% light / +5% darkness Changes damage: +6% arcane / +18% cold A belt that goes around your waist. |
| In off hand | The Black Wall (12 def, 9 armour, 52-62 power, 200 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Darkness Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 (+6 eff.) Ranged Defense: +15 (+8 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield offense +0.20 Technique / Shield defense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." This item has been sent to the Item's Vault. |
| Cloak | Xidanor the Rootmarrow (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Changes stats: +1 Str Changes resistances: +10% cold Changes damage: +9% nature Infravision radius: +1 See invisible: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eclipsetouch the stralite plate armour (0 def, 17 armour)Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +17 Fatigue: +17% Effects on melee hit: * 10% chance to reduce damage dealt by 14% Changes stats: +5 Str / +3 Con Changes resistances: +9% acid / +9% physical / +31% fire / +9% lightning / +7% cold Talent cooldown: Rush (-5 turns) Physical save: +11 (+3 eff.) Disarm immunity: +23% Stun/Freeze immunity: +24% Knockback immunity: +25% A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 214; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (230.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune of the warrior (absorb 587; dur 4; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 587 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
restful copper amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Mag Life regen: +1.00 Amulets make your neck look great! |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.68 cold and 9.89 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Rings make your fingers look great! |
truestriking steel longsword of massacre (22-31 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +7% physical Sharp, long, and deadly. |
truestriking stralite longsword (30-43 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +10 Changes resistances penetration: +10% physical Sharp, long, and deadly. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+6 eff.) Spellpower: +20 (+7 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
This item will automatically be transmogrified when you leave the level.mindwoven silk robe of power (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +13% all Changes damage: +6% all Mental save: +19 (+9 eff.) Spellpower: +12 (+4 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arimira the pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +20 (+5 eff.) Armour: +3 Fatigue: +2% Changes stats: +3 Con Changes resistances: +15% acid Life regen: +3.00 Maximum stamina: +30.00 Healing mod.: +11% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Nimbusspawn the pair of rough leather boots (5 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +1 Defense: +5 (+2 eff.) Changes stats: +2 Str / +1 Dex / +2 Cun / +2 Con Changes resistances: +3% lightning Critical mult.: +10.00% Physical save: +11 (+3 eff.) Mental save: +11 (+5 eff.) A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 32.40 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Hazesun (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Str / +4 Wil / +4 Con Changes damage: +3% cold Talent mastery: +0.20 Technique / Grappling Critical mult.: +5.00% Physical save: +9 (+3 eff.) Disarm immunity: +38% Only die when reaching: -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Snowravage (0 def, 14 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +14 Changes resistances penetration: +10% mind / +10% cold Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Life regen: +4.00 Stamina each turn: +0.80 Maximum stamina: +24.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.heroic drakeskin leather gloves of the iron hand (0 def, 7 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Changes stats: +3 Str / +3 Wil / +2 Con Talent mastery: +0.20 Technique / Grappling Mental save: +8 (+4 eff.) Disarm immunity: +20% Maximum life: +55.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mayildana the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Wil Changes resistances: +6% blight Mental save: +6 (+3 eff.) Psi when hit: +0.12 Maximum stamina: +10.00 Maximum psi: +30.00 Mental crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 326.0 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.fortifying stralite plate armour of acid resistance (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +5 Str / +2 Con Changes resistances: +19% acid Maximum life: +32.00 A suit of armour made of metal plates. |
Silorin (0 def, 8 armour, 54-64 power, 145 block)Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 53.5 - 64.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +145 When wielded/worn: Armour: +8 Fatigue: +8% Damage (Melee): 18 lightning / 5 cold Damage when hit (Melee): 6 lightning / 9 ice On shield block: * Cause enemies within radius 6 to bleed for 231 physical damage over 5 turns (1/turn) Changes stats: +1 Mag / +2 Cun / +3 Con Changes damage: +9% mind Talent granted: +1 Block Infravision radius: +1 Handheld deflection devices. |
demon seed [Rogroth, Eater of Souls] (32, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: +2 to all Demon Seeds, Spellblaze and Demonic Pact talents Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (33, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (42, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Doom Tendrils Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (28, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: 13% chance to trigger a Blood Spray cast of level 3 Demon status: alive (100% life). The seed of a demon. |
demon seed [dĂșathedlen] (39, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (31, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (39, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (27, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (48, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (36, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (28, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +3 Frost Grab Demon status: alive (26% life). The seed of a demon. |
demon seed [wretch titan] (44, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 5 When attach to an other item: Talent granted: +5 Corrosive Cone Demon status: alive (81% life). The seed of a demon. |
demon seed [wretchling] (36, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 4 When attach to an other item: Talent granted: +4 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [Planar Controller] (7, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +3 Fearscape Shift Demon status: alive (58% life). The seed of a demon. |
demon seed [Shasshhiy'Kaish] (25, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 3 When attach to an other item: Talent granted: +5 Meteor Slam Demon status: alive (43% life). The seed of a demon. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
105 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Infernoward' (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str Changes resistances: +9% acid Changes damage: +3% acid / +12% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 103.53 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.survivor's alchemist's lamp of the zealot Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Light radius: +4 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Khbeiti the Ogre Demonologist level 18
22nd Dusk 122nd year of Ascendancy at 14:12 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Khbeiti the Ogre Demonologist level 28
10th Haze 122nd year of Ascendancy at 19:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Khbeiti the Ogre Demonologist level 17
20th Dusk 122nd year of Ascendancy at 04:13 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Khbeiti the Ogre Demonologist level 20
58th Dusk 122nd year of Ascendancy at 21:44 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Khbeiti the Ogre Demonologist level 30
25th Haze 122nd year of Ascendancy at 06:45 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Khbeiti the Ogre Demonologist level 5
77th Pyre 122nd year of Ascendancy at 15:53 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Khbeiti the Ogre Demonologist level 18
22nd Dusk 122nd year of Ascendancy at 13:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Khbeiti the Ogre Demonologist level 10
5th Mirth 122nd year of Ascendancy at 03:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Khbeiti the Ogre Demonologist level 20
57th Dusk 122nd year of Ascendancy at 07:16 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Khbeiti the Ogre Demonologist level 30
20th Haze 122nd year of Ascendancy at 07:25 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Khbeiti the Ogre Demonologist level 30
20th Haze 122nd year of Ascendancy at 09:38 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Khbeiti the Ogre Demonologist level 27
9th Haze 122nd year of Ascendancy at 01:16 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Khbeiti the Ogre Demonologist level 18
22nd Dusk 122nd year of Ascendancy at 14:12 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Khbeiti the Ogre Demonologist level 10
10th Mirth 122nd year of Ascendancy at 00:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Khbeiti the Ogre Demonologist level 26
7th Haze 122nd year of Ascendancy at 04:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Khbeiti the Ogre Demonologist level 16
16th Dusk 122nd year of Ascendancy at 03:56 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Khbeiti the Ogre Demonologist level 27
9th Haze 122nd year of Ascendancy at 20:04 see stats












































































































































