











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 43 / 42% |
| Size | huge |
| Lifes / Deaths | Killed by Turs at level 18 on the 44th Dusk 122nd year of Ascendancy at 07:47 / 141Killed by Rat Lich at level 20 on the 67th Dusk 122nd year of Ascendancy at 20:06 Killed by Aruth the rotting mummy at level 22 on the 6th Haze 122nd year of Ascendancy at 06:06 Killed by Aruth the rotting mummy at level 22 on the 6th Haze 122nd year of Ascendancy at 06:34 Killed by elder vampire at level 28 on the 62nd Haze 122nd year of Ascendancy at 07:03 Killed by The Master at level 28 on the 62nd Haze 122nd year of Ascendancy at 08:03 Killed by heavy bone giant at level 28 on the 62nd Haze 122nd year of Ascendancy at 09:21 Killed by ghoul at level 28 on the 62nd Haze 122nd year of Ascendancy at 11:13 Killed by Emelolle the stone troll at level 30 on the 2nd Regrowth 123rd year of Ascendancy at 20:08 Killed by mountain troll thunderer at level 30 on the 3rd Regrowth 123rd year of Ascendancy at 02:58 Killed by orc cryomancer at level 32 on the 35th Regrowth 123rd year of Ascendancy at 17:25 Killed by orc cryomancer at level 32 on the 35th Regrowth 123rd year of Ascendancy at 18:57 Killed by orc pyromancer at level 32 on the 35th Regrowth 123rd year of Ascendancy at 21:47 Killed by multi-hued drake at level 33 on the 36th Regrowth 123rd year of Ascendancy at 05:24 Killed by multi-hued drake at level 33 on the 36th Regrowth 123rd year of Ascendancy at 05:54 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 123rd year of Ascendancy at 06:45 Killed by multi-hued drake at level 33 on the 36th Regrowth 123rd year of Ascendancy at 07:27 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 123rd year of Ascendancy at 08:09 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 123rd year of Ascendancy at 08:43 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 123rd year of Ascendancy at 09:40 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 123rd year of Ascendancy at 10:20 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 123rd year of Ascendancy at 11:02 Killed by overpowered greater multi-hued wyrm at level 33 on the 36th Regrowth 123rd year of Ascendancy at 11:45 Killed by overpowered greater multi-hued wyrm at level 34 on the 36th Regrowth 123rd year of Ascendancy at 12:52 Killed by orc cryomancer at level 35 on the 36th Regrowth 123rd year of Ascendancy at 22:35 Killed by Cyrywyn the multi-hued drake hatchling at level 35 on the 37th Regrowth 123rd year of Ascendancy at 02:33 Killed by Cyrywyn the multi-hued drake hatchling at level 35 on the 37th Regrowth 123rd year of Ascendancy at 03:27 Killed by fire drake at level 35 on the 37th Regrowth 123rd year of Ascendancy at 03:56 Killed by Eilinamira the orc cryomancer at level 35 on the 37th Regrowth 123rd year of Ascendancy at 05:13 Killed by Lisovea the orc pyromancer at level 35 on the 38th Regrowth 123rd year of Ascendancy at 09:45 Killed by Eilinamikira the orc pyromancer at level 35 on the 38th Regrowth 123rd year of Ascendancy at 12:17 Killed by orc cryomancer at level 36 on the 38th Regrowth 123rd year of Ascendancy at 20:06 Killed by Elumira the orc cryomancer at level 36 on the 39th Regrowth 123rd year of Ascendancy at 12:03 Killed by Salevena the orc cryomancer at level 36 on the 39th Regrowth 123rd year of Ascendancy at 13:06 Killed by Betheba the Flamebringer at level 36 on the 39th Regrowth 123rd year of Ascendancy at 19:20 Killed by Betheba the Flamebringer at level 36 on the 39th Regrowth 123rd year of Ascendancy at 19:42 Killed by Ivarialemira the Invoker at level 36 on the 39th Regrowth 123rd year of Ascendancy at 20:23 Killed by Betheba the Flamebringer at level 36 on the 39th Regrowth 123rd year of Ascendancy at 21:05 Killed by Ivarialemira the Invoker at level 36 on the 39th Regrowth 123rd year of Ascendancy at 22:08 Killed by Betheba the Flamebringer at level 36 on the 39th Regrowth 123rd year of Ascendancy at 23:04 Killed by Betheba the Flamebringer at level 36 on the 39th Regrowth 123rd year of Ascendancy at 23:59 Killed by Xavena the orc high pyromancer at level 36 on the 40th Regrowth 123rd year of Ascendancy at 05:23 Killed by Gloryrabeth the orc cryomancer at level 36 on the 40th Regrowth 123rd year of Ascendancy at 09:47 Killed by Gloryrabeth the orc cryomancer at level 36 on the 40th Regrowth 123rd year of Ascendancy at 10:33 Killed by orc pyromancer at level 36 on the 40th Regrowth 123rd year of Ascendancy at 12:08 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 40th Regrowth 123rd year of Ascendancy at 15:49 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 40th Regrowth 123rd year of Ascendancy at 16:32 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 40th Regrowth 123rd year of Ascendancy at 17:06 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 40th Regrowth 123rd year of Ascendancy at 19:04 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 40th Regrowth 123rd year of Ascendancy at 20:00 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 40th Regrowth 123rd year of Ascendancy at 21:14 Killed by orc high cryomancer at level 37 on the 41st Regrowth 123rd year of Ascendancy at 04:53 Killed by Arubrenor the orc high pyromancer at level 37 on the 41st Regrowth 123rd year of Ascendancy at 17:56 Killed by orc necromancer at level 37 on the 55th Regrowth 123rd year of Ascendancy at 14:06 Killed by Islokira the orc necromancer at level 37 on the 55th Regrowth 123rd year of Ascendancy at 14:55 Killed by dread at level 37 on the 55th Regrowth 123rd year of Ascendancy at 15:36 Killed by ghast at level 37 on the 55th Regrowth 123rd year of Ascendancy at 16:55 Killed by orc grand master assassin at level 37 on the 55th Regrowth 123rd year of Ascendancy at 23:37 Killed by armoured skeleton warrior at level 38 on the 56th Regrowth 123rd year of Ascendancy at 09:03 Killed by Cyrurin the orc blood mage at level 38 on the 56th Regrowth 123rd year of Ascendancy at 15:55 Killed by multi-hued drake at level 38 on the 56th Regrowth 123rd year of Ascendancy at 18:13 Killed by Heavy Sentinel at level 38 on the 56th Regrowth 123rd year of Ascendancy at 19:00 Killed by Heavy Sentinel at level 38 on the 56th Regrowth 123rd year of Ascendancy at 19:53 Killed by Heavy Sentinel at level 38 on the 56th Regrowth 123rd year of Ascendancy at 20:42 Killed by Heavy Sentinel at level 38 on the 56th Regrowth 123rd year of Ascendancy at 21:35 Killed by Heavy Sentinel at level 38 on the 56th Regrowth 123rd year of Ascendancy at 22:10 Killed by Lord of Skulls (warrior) at level 38 on the 56th Regrowth 123rd year of Ascendancy at 23:14 Killed by Heavy Sentinel at level 38 on the 57th Regrowth 123rd year of Ascendancy at 00:08 Killed by Heavy Sentinel at level 38 on the 57th Regrowth 123rd year of Ascendancy at 01:04 Killed by Heavy Sentinel at level 38 on the 57th Regrowth 123rd year of Ascendancy at 02:54 Killed by orc necromancer at level 38 on the 57th Regrowth 123rd year of Ascendancy at 09:23 Killed by Lord of Skulls (warrior) at level 38 on the 57th Regrowth 123rd year of Ascendancy at 12:16 Killed by orc necromancer at level 38 on the 57th Regrowth 123rd year of Ascendancy at 20:50 Killed by orc necromancer at level 38 on the 57th Regrowth 123rd year of Ascendancy at 21:37 Killed by orc necromancer at level 38 on the 57th Regrowth 123rd year of Ascendancy at 22:22 Killed by ghast at level 38 on the 58th Regrowth 123rd year of Ascendancy at 03:21 Killed by ghast at level 38 on the 58th Regrowth 123rd year of Ascendancy at 20:51 Killed by ghast at level 38 on the 58th Regrowth 123rd year of Ascendancy at 23:51 Killed by orc necromancer at level 38 on the 59th Regrowth 123rd year of Ascendancy at 06:11 Killed by orc necromancer at level 38 on the 59th Regrowth 123rd year of Ascendancy at 07:11 Killed by orc master assassin at level 38 on the 59th Regrowth 123rd year of Ascendancy at 08:17 Killed by orc assassin at level 38 on the 59th Regrowth 123rd year of Ascendancy at 10:20 Killed by orc necromancer at level 38 on the 59th Regrowth 123rd year of Ascendancy at 12:33 Killed by orc necromancer at level 38 on the 59th Regrowth 123rd year of Ascendancy at 13:43 Killed by orc necromancer at level 38 on the 59th Regrowth 123rd year of Ascendancy at 14:35 Killed by armoured skeleton warrior at level 38 on the 59th Regrowth 123rd year of Ascendancy at 15:30 Killed by orc necromancer at level 38 on the 59th Regrowth 123rd year of Ascendancy at 16:16 Killed by orc necromancer at level 38 on the 59th Regrowth 123rd year of Ascendancy at 17:14 Killed by armoured skeleton warrior at level 38 on the 59th Regrowth 123rd year of Ascendancy at 18:48 Killed by ghoul at level 39 on the 59th Regrowth 123rd year of Ascendancy at 22:48 Killed by orc pyromancer at level 39 on the 61st Regrowth 123rd year of Ascendancy at 02:24 Killed by ritch flamespitter at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 02:15 Killed by blinkwyrm at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 07:47 Killed by blinkwyrm at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 08:27 Killed by Lisomira the fire wyrm at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 10:12 Killed by Voruwen the greater multi-hued wyrm at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 11:01 Killed by Beastmaster Velubreta at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 15:28 Killed by minotaur at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 17:00 Killed by Emyrin the Herald at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 17:37 Killed by minotaur at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 18:16 Killed by ritch flamespitter at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 18:39 Killed by minotaur at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 19:09 Killed by minotaur at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 20:22 Killed by ritch flamespitter at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 20:44 Killed by minotaur at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 21:16 Killed by Xanusenor the Herald at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 21:44 Killed by minotaur at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 22:40 Killed by minotaur at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 23:09 Killed by fire drake at level 39 on the 63rd Regrowth 123rd year of Ascendancy at 23:32 Killed by Saludhenor the Herald at level 39 on the 64th Regrowth 123rd year of Ascendancy at 00:07 Killed by Lashing Tentacle at level 39 on the 64th Regrowth 123rd year of Ascendancy at 00:35 Killed by ritch flamespitter at level 40 on the 64th Regrowth 123rd year of Ascendancy at 01:58 Killed by minotaur at level 40 on the 64th Regrowth 123rd year of Ascendancy at 02:27 Killed by minotaur at level 40 on the 64th Regrowth 123rd year of Ascendancy at 03:19 Killed by Salunor the Flame Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 05:00 Killed by Salunor the Flame Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 05:35 Killed by Vorekira the Caustic Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 07:12 Killed by Vorekira the Caustic Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 07:58 Killed by venom drake at level 40 on the 64th Regrowth 123rd year of Ascendancy at 08:28 Killed by Vorekira the Caustic Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 09:04 Killed by Vorekira the Caustic Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 09:56 Killed by Vorekira the Caustic Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 10:26 Killed by Ivovea the Storm Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 12:01 Killed by Ivovea the Storm Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 12:47 Killed by Ivovea the Storm Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 13:36 Killed by Ivovea the Storm Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 14:13 Killed by Ivovea the Storm Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 14:42 Killed by Layessra the Frozen Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 17:27 Killed by Layessra the Frozen Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 18:29 Killed by Layessra the Frozen Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 20:12 Killed by Layessra the Frozen Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 21:27 Killed by Layessra the Frozen Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 22:14 Killed by Layessra the Frozen Terror at level 40 on the 64th Regrowth 123rd year of Ascendancy at 23:13 Killed by Layessra the Frozen Terror at level 40 on the 65th Regrowth 123rd year of Ascendancy at 00:12 Killed by Layessra the Frozen Terror at level 40 on the 65th Regrowth 123rd year of Ascendancy at 01:17 Killed by Layessra the Frozen Terror at level 40 on the 65th Regrowth 123rd year of Ascendancy at 02:20 Killed by Layessra the Frozen Terror at level 40 on the 65th Regrowth 123rd year of Ascendancy at 03:25 Killed by radiant horror at level 41 on the 66th Regrowth 123rd year of Ascendancy at 14:43 Killed by luminous horror at level 41 on the 66th Regrowth 123rd year of Ascendancy at 16:28 Killed by Turs at level 42 on the 69th Regrowth 123rd year of Ascendancy at 01:48 Killed by Lashing Tentacle at level 42 on the 69th Regrowth 123rd year of Ascendancy at 03:11 |
Primary Stats
| Strength | 152 (base 60) |
| Dexterity | 107 (base 60) |
| Constitution | 75 (base 44) |
| Magic | 29 (base 10) |
| Willpower | 46 (base 10) |
| Cunning | 58 (base 18) |
Resources
| Life | 1956/1956 |
| Stamina | 257/273 |
| Healing Factor | 1.6495578233781 |
| Regeneration | 50.587892038877 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 216 |
| Accuracy | 73 |
| Crit Chance | 50% |
| APR | 56 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +22% |
| Arcane | +8% |
| Fire | +11% |
| All | +2% |
Offense: Damage Penetration
| Temporal | +33% |
| Physical | +16% |
| All | +8% |
| Nature | +28% |
Defense: Base
| Armour (hardiness) | 121.0578475818 (94.051442452011%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 63 |
| Mental Save | 41 |
Defense: Resistances
| Darkness | + 20%( 78%) |
| Light | + 20%( 78%) |
| Fire | + 37%( 78%) |
| Cold | + 40%( 78%) |
| Physical | + 21%( 78%) |
| Mind | + 42%( 78%) |
| All | + 18%( 78%) |
Defense: Immunities
| Stun Resistance | 57% |
| Confusion Resistance | 41% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 24% |
| Poison Resistance | 50% |
| Knockback Resistance | 97% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 745 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 435 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 754 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 462 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Battle tactics | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.60 |
| 2/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
| talent | True Grit |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by Isitha the giant red ant. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by grave wight. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by multi-hued drake hatchling. Escort: worried loremaster (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 915. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of voratun boots of disengagement (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.3 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Glyth the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 Changes stats: +5 Str / +2 Dex / +4 Wil / +2 Cun Changes resistances penetration: +8% all Maximum psi: +20.00 Mental crit. chance: +2% Light radius: +6 Infravision radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | werebeast's voratun helm of the depths (0 def, 5 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +8 Dex / +5 Cun / +4 Con Changes resistances: +11% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Eilineta the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +2 Mag / +3 Wil / +5 Cun / +2 Con Changes resistances penetration: +25% temporal Life regen: +6.00 Stamina each turn: +1.40 Maximum stamina: +17.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +6 Str / +7 Con Life regen: +12.00 Maximum life: +72.00 Healing mod.: +14% Rings make your fingers look great! |
| Around neck | Belarigada the voratun amuletInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +1 Changes stats: +8 Str / +1 Dex / +1 Cun / +4 Con Changes resistances: +30% mind / +2% physical Critical mult.: +10.00% Physical save: +17 (+4 eff.) Confusion immunity: +31% Life regen: +6.00 Maximum life: +55.00 Amulets make your neck look great! |
| In main hand | voratun mace 'Radhoharakor' (46-64 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical crit. chance: +12.0% Physical power: +9 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +12 Str / +8 Dex / +9 Mag / +7 Wil / +9 Cun / +11 Con Changes resistances: +6% fire / +3% darkness / +2% physical Changes resistances penetration: +8% physical Changes damage: +6% arcane Critical mult.: +13.00% Spell save: +3 (+1 eff.) Disarm immunity: +24% Maximum life: +60.00 Blunt and deadly. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | warded voratun shield of crushing (0 def, 10 armour, 76-91 power, 193.5 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 75.5 - 90.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +194 On weapon hit: * reduce the cooldown of your ward talent by 1 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +12.0% Physical power: +10 (+2 eff.) Armour: +10 Fatigue: +8% Maximum wards: +5 lightning / +8 temporal / +5 darkness / +5 fire / +6 nature / +5 blight / +7 cold / +5 arcane / +5 light Talents granted: +1 Ward +1 Block Handheld deflection devices. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | steel mail armour 'Flashmortal' (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +12% Damage when hit (Melee): 2 light / 4 fire Changes resistances: +16% cold / +3% light / +17% fire Changes damage: +9% fire Life regen: +3.00 Maximum life: +22.00 Light radius: +1 Healing mod.: +11% A suit of armour made of mail. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (334.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 340.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of UttercoldPowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
UnrygenInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Defense: +10 (+3 eff.) Changes stats: +4 Dex / +11 Lck / +9 Con Changes resistances: +23% lightning Changes damage: +3% physical Stun/Freeze immunity: +30% Damage Shield penetration: +20% Reduce all damage from unseen attackers: 16% Amulets make your neck look great! |
warrior's copper amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +5% physical Stamina each turn: +0.20 Amulets make your neck look great! |
warrior's copper amulet of mastery (0.10 Technique / Shield defense)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Talent mastery: +0.10 Technique / Shield defense Stamina each turn: +0.30 Amulets make your neck look great! |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +2.00 Rings make your fingers look great! |
gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +4 Str / +5 Con Rings make your fingers look great! |
gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +5 Str / +5 Con Rings make your fingers look great! |
marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.caustic voratun dagger (37-48 power, 9 apr) Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +21 acid / +33 nature When wielded/worn: Armour penetration: +10 Changes resistances penetration: +16% acid / +9% nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun greatmaul of crippling (67-100 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +90 fire When wielded/worn: Physical crit. chance: +14.0% Changes resistances penetration: +31% fire Global speed: +7% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.voratun greatmaul (68-103 power, 4 apr) Requires: - Strength 48 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Galequake Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +20 temporal Damage (radius 2) on crit: +20 lightning When wielded/worn: Physical power: +20 (+4 eff.) Changes stats: +9 Str Changes damage: +27% lightning / +12% acid Longbows are used to shoot arrows at your foes. |
Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 15.66 arcane and 14.79 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+12 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Poltergeist's Anmalice (47-66 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Changes damage: +8% mind Mental save: -30 (-14 eff.) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Twilight's Edge (47-66 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
This item will automatically be transmogrified when you leave the level.acidic voratun longsword of crippling (44-62 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 64 damage over 5 turns and reducing armor and accuracy by 8 When wielded/worn: Physical crit. chance: +5.0% Sharp, long, and deadly. |
iron longsword (10-15 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
quick voratun longsword of crippling (43-60 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +11 (+2 eff.) Physical crit. chance: +7.0% Changes stats: +1 Dex Combat speed: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.horrifying living mindstar of frost (17-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +14 Damage (Melee): 16 cold / 11 mind / 9 darkness Changes resistances: +13% cold Changes resistances penetration: +13% cold Changes damage: +10% cold / +7% mind / +7% darkness Talent granted: +1 Attune Mindstar Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.ethereal dragonbone vilestaff (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +17 (+5 eff.) Changes damage: +30% blight Talent granted: +1 Command Staff Spellpower: +21 (+11 eff.) Spell crit. chance: +5% Damage Shield penetration: +27% Damage Shield Power: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent dragonbone magestaff of fate (34-41 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 34.0 - 40.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +34% arcane Talent granted: +1 Command Staff Physical save: +5 (+1 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Spellpower: +19 (+10 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.thought-forged orite trident of enduring (40-63 power, 13 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 37% chance to reduce all saves and defense by 26 Damage (Melee): +27 mind When wielded/worn: Changes stats: +21 Wil / +7 Cun / +13 Con Maximum life: +111.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Zubima the stralite waraxe (30-42 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 arcane / +8 cold Damage (radius 1) on hit: +20 mind When wielded/worn: Changes resistances penetration: +10% mind Spell save: +15 (+4 eff.) One-handed war axes. |
balanced iron waraxe of massacre (18-24 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +5 (+1 eff.) Disarm immunity: +20% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.elemental stralite waraxe of massacre (43-60 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 38 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +17% fire Changes damage: +18% fire One-handed war axes. |
insulating rough leather belt of the mysticPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Mental save: +5 (+2 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
cashmere cloak 'Bosta' (2 def, 7 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+0 eff.) Changes stats: +4 Str / +5 Mag / +3 Wil / +2 Con Changes resistances: +10% blight / +16% cold / +13% nature Reduces incoming crit damage: 5.00% Life regen: +4.00 Spell crit. chance: +6% Infravision radius: +1 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Koridig the Heatream (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +3 Wil Changes resistances: +45% lightning / +6% fire / +15% all Changes resistances penetration: +25% acid Changes damage: +30% lightning / +12% acid Equilibrium when hit: +0.08 Psi when hit: +0.28 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brodykath the Flowersteel (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to slow global speed by 53% Changes stats: +2 Dex Changes resistances: +5% lightning / +6% temporal Changes damage: +9% mind Only die when reaching: -20.00 life A pair of boots made of leather. |
Naturetooth (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 4 nature Changes stats: +4 Dex Changes resistances: +6% fire / +6% cold Changes resistances penetration: +10% nature Mental save: +6 (+2 eff.) Maximum hate: +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Fogmortal' (15 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +15 (+5 eff.) Fatigue: +2% Changes resistances: +5% fire / +5% cold Changes resistances penetration: +5% darkness Life regen: +4.00 Maximum life: +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.undeterred pair of voratun boots (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Silence immunity: +38% Confusion immunity: +41% Stun/Freeze immunity: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Alorion (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +3 Armour: +3 Fatigue: +1% Damage (Melee): 6 nature Changes resistances: +5% nature Changes damage: +3% nature / +6% physical Stamina each turn: +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Grinudobar (0 def, 1 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 mind Changes stats: +1 Str / +2 Dex / +2 Wil / +3 Cun Hate when firing a critical mind attack: +2.00 Mindpower: +5 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Belirin the rough leather cap (20 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Defense: +20 (+6 eff.) Fatigue: +1% Damage when hit (Melee): 2 mind Changes stats: +3 Str / +3 Dex A cap made of leather. |
Radiancesweeper (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Armour: +3 Fatigue: +5% Changes stats: +2 Str / +5 Con Changes resistances penetration: +10% light Reduces incoming crit damage: 15.00% Healing mod.: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.voratun mail armour of thunder (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +21 (+4 eff.) Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +5 Str / +7 Mag / +7 Wil Changes resistances: +15% lightning Spellpower: +12 (+6 eff.) Spell crit. chance: +7% Mindpower: +16 (+5 eff.) Mental crit. chance: +5% A suit of armour made of mail. |
rejuvenating steel plate armour of fire resistance (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +18% fire Life regen: +2.30 Stamina each turn: +0.50 A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
Nerotta the Stormjeer (0 def, 10 armour, 70-84 power, 188.5 block)Requires: - Shield usage training - Strength 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +188 Damage (Melee): +15 nature Damage (radius 1) on hit: +12 lightning When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +9% lightning / +6% acid / +13% blight / +14% mind / +12% arcane / +15% nature Changes damage: +6% acid Talent granted: +1 Block Maximum life: +31.00 Handheld deflection devices. |
iron shield (0 def, 2 armour, 10-12 power, 20 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
shocking iron shield (0 def, 2 armour, 10-13 power, 20.5 block)Requires: - Shield usage training - Strength 11 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Fatigue: +8% Damage (Melee): 6 lightning Damage when hit (Melee): 2 lightning Talent granted: +1 Block Handheld deflection devices. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
426 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Pick of Dwarven Emperors (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Con Changes resistances penetration: +10% physical Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Maximum life: +50.00 When carried: Talent granted: +1 Dig It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 28.47 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Unroleg (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +3% cold / +3% temporal / +20% nature / +3% light Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(103 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.ethereal dwarven lantern of illusion Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Mag Physical save: +12 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +18 (+6 eff.) Spellpower: +11 (+6 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 20/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+5 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 70 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Turs the Ogre Bulwark level 30
8th Allure 123rd year of Ascendancy at 00:18 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Turs the Ogre Bulwark level 37
41st Regrowth 123rd year of Ascendancy at 17:02 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Turs the Ogre Bulwark level 29
63rd Haze 122nd year of Ascendancy at 01:48 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Turs the Ogre Bulwark level 33
36th Regrowth 123rd year of Ascendancy at 05:22 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Turs the Ogre Bulwark level 32
29th Regrowth 123rd year of Ascendancy at 23:39 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Turs the Ogre Bulwark level 31
5th Regrowth 123rd year of Ascendancy at 02:12 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Turs the Ogre Bulwark level 19
55th Dusk 122nd year of Ascendancy at 14:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Turs the Ogre Bulwark level 31
5th Regrowth 123rd year of Ascendancy at 10:37 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Turs the Ogre Bulwark level 37
41st Regrowth 123rd year of Ascendancy at 10:14 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Turs the Ogre Bulwark level 17
27th Dusk 122nd year of Ascendancy at 07:45 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Turs the Ogre Bulwark level 29
10th Decay 122nd year of Ascendancy at 04:16 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Turs the Ogre Bulwark level 24
38th Haze 122nd year of Ascendancy at 03:29 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Turs the Ogre Bulwark level 34
36th Regrowth 123rd year of Ascendancy at 13:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Turs the Ogre Bulwark level 10
10th Mirth 122nd year of Ascendancy at 02:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Turs the Ogre Bulwark level 20
67th Dusk 122nd year of Ascendancy at 00:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Turs the Ogre Bulwark level 30
7th Allure 123rd year of Ascendancy at 11:53 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Turs the Ogre Bulwark level 40
64th Regrowth 123rd year of Ascendancy at 01:30 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Turs the Ogre Bulwark level 22
72nd Dusk 122nd year of Ascendancy at 08:03 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Turs the Ogre Bulwark level 26
58th Haze 122nd year of Ascendancy at 08:47 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Turs the Ogre Bulwark level 31
5th Regrowth 123rd year of Ascendancy at 12:36 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Turs the Ogre Bulwark level 36
39th Regrowth 123rd year of Ascendancy at 23:59 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Turs the Ogre Bulwark level 32
35th Regrowth 123rd year of Ascendancy at 18:55 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Turs the Ogre Bulwark level 20
67th Dusk 122nd year of Ascendancy at 21:09 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Turs the Ogre Bulwark level 9
5th Mirth 122nd year of Ascendancy at 09:08 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Turs the Ogre Bulwark level 25
53rd Haze 122nd year of Ascendancy at 02:21 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Turs the Ogre Bulwark level 17
27th Dusk 122nd year of Ascendancy at 12:49 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Turs the Ogre Bulwark level 28
62nd Haze 122nd year of Ascendancy at 10:53 see stats
Log
Turs activates True Grit.
Rested for 3 turns (stop reason: all resources and life at maximum).
Turs deactivates True Grit.
Turs activates True Grit.
Turs deactivates True Grit.
Turs activates True Grit.
Turs deactivates True Grit.
Turs activates True Grit.
Turs deactivates True Grit.
Turs activates True Grit.
Turs deactivates True Grit.
Turs activates True Grit.
Turs deactivates True Grit.
Turs activates True Grit.
Turs deactivates True Grit.
Turs activates True Grit.
Turs deactivates True Grit.
Turs activates True Grit.
Ran for 4 turns (stop reason: interesting terrain).
Turs picks up (D.): elemental stralite waraxe of massacre (43-60 power, 5 apr).
Connection to online server lost, trying to reconnect.
Connection to online server established.
There is no way out of this level here.
Accepted quest 'The Doom of the World!'! (Press 'j' to see the quest log)
You enter the swirling portal while it fades away and in the blink of an eye you set foot on hellish land, the heart of a volcano...
Quest 'Important news' is done! (Press 'j' to see the quest log)




































































































































