













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Yeek |
Class | Summoner |
Level / Exp | 25 / 23% |
Size | small |
Lifes / Deaths | Killed by ritch flamespitter at level 6 on the 1st Mirth 122nd year of Ascendancy at 09:12 / 144Killed by chitinous ritch at level 7 on the 3rd Mirth 122nd year of Ascendancy at 03:23 Killed by Subject Z at level 9 on the 4th Mirth 122nd year of Ascendancy at 17:00 Killed by Subject Z at level 9 on the 4th Mirth 122nd year of Ascendancy at 17:54 Killed by Subject Z at level 9 on the 4th Mirth 122nd year of Ascendancy at 19:08 Killed by Subject Z at level 9 on the 4th Mirth 122nd year of Ascendancy at 20:12 Killed by Subject Z at level 9 on the 4th Mirth 122nd year of Ascendancy at 21:32 Killed by Subject Z at level 9 on the 4th Mirth 122nd year of Ascendancy at 22:31 Killed by Subject Z at level 9 on the 4th Mirth 122nd year of Ascendancy at 23:11 Killed by Subject Z at level 9 on the 5th Mirth 122nd year of Ascendancy at 00:15 Killed by Subject Z at level 9 on the 5th Mirth 122nd year of Ascendancy at 01:21 Killed by Voralethra the degenerated skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 05:11 Killed by Voralethra the degenerated skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 07:26 Killed by skeleton archer at level 11 on the 5th Mirth 122nd year of Ascendancy at 18:08 Killed by Adenn the armoured skeleton warrior at level 11 on the 5th Mirth 122nd year of Ascendancy at 19:06 Killed by Adenn the armoured skeleton warrior at level 11 on the 5th Mirth 122nd year of Ascendancy at 20:01 Killed by Adenn the armoured skeleton warrior at level 11 on the 5th Mirth 122nd year of Ascendancy at 20:31 Killed by Betykira the degenerated skeleton warrior at level 11 on the 6th Mirth 122nd year of Ascendancy at 10:18 Killed by Betykira the degenerated skeleton warrior at level 11 on the 6th Mirth 122nd year of Ascendancy at 11:05 Killed by skeleton magus at level 11 on the 6th Mirth 122nd year of Ascendancy at 12:10 Killed by ghoul at level 11 on the 6th Mirth 122nd year of Ascendancy at 12:50 Killed by Betykira the degenerated skeleton warrior at level 11 on the 6th Mirth 122nd year of Ascendancy at 13:37 Killed by skeleton mage at level 11 on the 6th Mirth 122nd year of Ascendancy at 17:31 Killed by skeleton mage at level 11 on the 6th Mirth 122nd year of Ascendancy at 18:32 Killed by skeleton mage at level 11 on the 6th Mirth 122nd year of Ascendancy at 19:27 Killed by skeleton archer at level 12 on the 7th Mirth 122nd year of Ascendancy at 01:59 Killed by Moving Crystal Shard at level 12 on the 7th Mirth 122nd year of Ascendancy at 03:18 Killed by netherworm mass at level 12 on the 7th Mirth 122nd year of Ascendancy at 04:20 Killed by netherworm mass at level 12 on the 7th Mirth 122nd year of Ascendancy at 05:20 Killed by Animated magewarrior's short ash magestaff of greater warding at level 12 on the 7th Mirth 122nd year of Ascendancy at 06:35 Killed by netherworm mass at level 12 on the 7th Mirth 122nd year of Ascendancy at 07:02 Killed by netherworm mass at level 12 on the 7th Mirth 122nd year of Ascendancy at 07:36 Killed by Moving infernal ash magestaff of protection at level 12 on the 7th Mirth 122nd year of Ascendancy at 08:13 Killed by Animated elemental steel waraxe of crippling at level 12 on the 7th Mirth 122nd year of Ascendancy at 10:44 Killed by Animated elemental steel waraxe of crippling at level 12 on the 7th Mirth 122nd year of Ascendancy at 11:24 Killed by Animated elemental steel waraxe of crippling at level 12 on the 7th Mirth 122nd year of Ascendancy at 12:18 Killed by Poltergeist steel waraxe 'Liserin' at level 12 on the 7th Mirth 122nd year of Ascendancy at 14:06 Killed by Poltergeist steel waraxe 'Liserin' at level 12 on the 7th Mirth 122nd year of Ascendancy at 14:53 Killed by Poltergeist steel waraxe 'Liserin' at level 12 on the 7th Mirth 122nd year of Ascendancy at 15:44 Killed by Poltergeist steel waraxe 'Liserin' at level 12 on the 7th Mirth 122nd year of Ascendancy at 16:27 Killed by Poltergeist steel waraxe 'Liserin' at level 12 on the 7th Mirth 122nd year of Ascendancy at 17:22 Killed by Poltergeist steel waraxe 'Liserin' at level 12 on the 7th Mirth 122nd year of Ascendancy at 18:21 Killed by Poltergeist steel waraxe 'Liserin' at level 12 on the 7th Mirth 122nd year of Ascendancy at 18:49 Killed by Poltergeist steel waraxe 'Liserin' at level 12 on the 7th Mirth 122nd year of Ascendancy at 19:41 Killed by Poltergeist steel waraxe 'Liserin' at level 12 on the 7th Mirth 122nd year of Ascendancy at 20:25 Killed by Poltergeist steel waraxe 'Liserin' at level 12 on the 7th Mirth 122nd year of Ascendancy at 20:57 Killed by Poltergeist steel waraxe 'Liserin' at level 12 on the 7th Mirth 122nd year of Ascendancy at 21:33 Killed by forest wight at level 12 on the 7th Mirth 122nd year of Ascendancy at 22:43 Killed by Animated steel greatsword of crippling at level 12 on the 7th Mirth 122nd year of Ascendancy at 23:55 Killed by Animated potent ash vilestaff of might at level 12 on the 8th Mirth 122nd year of Ascendancy at 00:51 Killed by blade horror at level 12 on the 8th Mirth 122nd year of Ascendancy at 02:43 Killed by blade horror at level 12 on the 8th Mirth 122nd year of Ascendancy at 03:32 Killed by Animated truestriking steel waraxe of projection at level 12 on the 8th Mirth 122nd year of Ascendancy at 05:19 Killed by Animated truestriking steel waraxe of projection at level 12 on the 8th Mirth 122nd year of Ascendancy at 06:00 Killed by Poltergeist Tirakai's Maul at level 12 on the 8th Mirth 122nd year of Ascendancy at 06:27 Killed by Animated hateful dwarven-steel waraxe of phasing at level 12 on the 8th Mirth 122nd year of Ascendancy at 06:36 Killed by shadow at level 12 on the 8th Mirth 122nd year of Ascendancy at 06:44 Killed by Poltergeist Tirakai's Maul at level 12 on the 8th Mirth 122nd year of Ascendancy at 07:03 Killed by Poltergeist Tirakai's Maul at level 12 on the 8th Mirth 122nd year of Ascendancy at 07:41 Killed by Poltergeist Tirakai's Maul at level 12 on the 8th Mirth 122nd year of Ascendancy at 08:24 Killed by shadow at level 12 on the 8th Mirth 122nd year of Ascendancy at 09:27 Killed by Poltergeist Tirakai's Maul at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:07 Killed by Poltergeist Tirakai's Maul at level 12 on the 8th Mirth 122nd year of Ascendancy at 10:52 Killed by Moving truestriking steel dagger at level 13 on the 8th Mirth 122nd year of Ascendancy at 23:42 Killed by Moving truestriking steel dagger at level 13 on the 9th Mirth 122nd year of Ascendancy at 00:43 Killed by Animated truestriking steel mace of projection at level 13 on the 9th Mirth 122nd year of Ascendancy at 01:37 Killed by Animated lifebinding ash vilestaff at level 13 on the 9th Mirth 122nd year of Ascendancy at 03:53 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 05:28 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 06:07 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 06:56 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 07:25 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 08:04 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 08:53 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 09:44 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 10:35 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 11:14 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 11:42 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 12:31 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 13:20 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 14:19 Killed by Poltergeist steel greatsword 'Vorithra' at level 13 on the 9th Mirth 122nd year of Ascendancy at 14:50 Killed by Animated hardened leather sling of piercing at level 13 on the 9th Mirth 122nd year of Ascendancy at 16:05 Killed by Animated hungering vined mindstar at level 13 on the 9th Mirth 122nd year of Ascendancy at 19:30 Killed by Animated hungering vined mindstar at level 13 on the 9th Mirth 122nd year of Ascendancy at 20:27 Killed by Animated hungering vined mindstar at level 13 on the 9th Mirth 122nd year of Ascendancy at 21:29 Killed by Poltergeist Eye of Summer at level 13 on the 9th Mirth 122nd year of Ascendancy at 22:31 Killed by Poltergeist Eye of Summer at level 13 on the 9th Mirth 122nd year of Ascendancy at 23:34 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 00:11 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 00:49 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 01:17 Killed by Animated hungering vined mindstar at level 13 on the 10th Mirth 122nd year of Ascendancy at 01:44 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 02:21 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 02:59 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 03:36 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 04:14 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 04:41 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 05:09 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 05:47 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 06:25 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 07:05 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 08:03 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 08:32 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 09:10 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 09:37 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 10:15 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 10:54 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 11:22 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 12:00 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 12:38 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 13:25 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 13:53 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 14:31 Killed by Poltergeist Eye of Summer at level 13 on the 10th Mirth 122nd year of Ascendancy at 15:19 Killed by giant venus flytrap at level 15 on the 8th Flare 122nd year of Ascendancy at 17:53 Killed by Xeruvena the skeleton warrior at level 17 on the 4th Dusk 122nd year of Ascendancy at 10:06 Killed by Cyrutira the brown mold at level 17 on the 5th Dusk 122nd year of Ascendancy at 04:33 Killed by gwelgoroth at level 17 on the 6th Dusk 122nd year of Ascendancy at 12:45 Killed by Gavea the large brown snake at level 19 on the 1st Haze 122nd year of Ascendancy at 20:39 Killed by netherworm mass at level 19 on the 2nd Haze 122nd year of Ascendancy at 08:38 Killed by thought-forged bowman at level 20 on the 4th Haze 122nd year of Ascendancy at 09:07 Killed by shadow at level 20 on the 5th Haze 122nd year of Ascendancy at 14:41 Killed by Polymikira the storm drake at level 20 on the 24th Haze 122nd year of Ascendancy at 18:38 Killed by Emena the red ooze at level 20 on the 24th Haze 122nd year of Ascendancy at 21:41 Killed by minotaur at level 20 on the 25th Haze 122nd year of Ascendancy at 19:22 Killed by shadowblade at level 21 on the 26th Haze 122nd year of Ascendancy at 03:26 Killed by shadowblade at level 21 on the 26th Haze 122nd year of Ascendancy at 04:08 Killed by Emath the rogue at level 21 on the 27th Haze 122nd year of Ascendancy at 01:05 Killed by Ivydatha the gigantic corrosive tunneler at level 22 on the 34th Haze 122nd year of Ascendancy at 14:46 Killed by gigantic corrosive tunneler at level 22 on the 34th Haze 122nd year of Ascendancy at 21:26 Killed by Gletta the gigantic corrosive tunneler at level 22 on the 34th Haze 122nd year of Ascendancy at 23:32 Killed by Gletta the gigantic corrosive tunneler at level 22 on the 35th Haze 122nd year of Ascendancy at 00:13 Killed by Salavea the green jelly at level 22 on the 35th Haze 122nd year of Ascendancy at 03:48 Killed by Belyganne the gigantic sandworm tunneler at level 22 on the 35th Haze 122nd year of Ascendancy at 04:35 Killed by Belyganne the gigantic sandworm tunneler at level 22 on the 35th Haze 122nd year of Ascendancy at 05:20 Killed by ritch flamespitter at level 22 on the 35th Haze 122nd year of Ascendancy at 15:11 Killed by Salyvena the black jelly at level 23 on the 35th Haze 122nd year of Ascendancy at 17:14 Killed by storm drake at level 23 on the 40th Haze 122nd year of Ascendancy at 04:18 Killed by snow giant boulder thrower at level 23 on the 40th Haze 122nd year of Ascendancy at 05:49 Killed by Burb the snow giant champion at level 23 on the 40th Haze 122nd year of Ascendancy at 09:11 Killed by snow giant thunderer at level 23 on the 40th Haze 122nd year of Ascendancy at 10:23 Killed by Cyruvena the master vampire at level 24 on the 40th Haze 122nd year of Ascendancy at 15:42 Killed by Urkis, the High Tempest at level 24 on the 40th Haze 122nd year of Ascendancy at 16:56 Killed by Urkis, the High Tempest at level 24 on the 40th Haze 122nd year of Ascendancy at 18:04 Killed by Salylralle the lesser vampire at level 25 on the 41st Haze 122nd year of Ascendancy at 12:35 |
Primary Stats
Strength | 18 (base 17) |
Dexterity | 12 (base 11) |
Constitution | 6 (base 11) |
Magic | 10 (base 10) |
Willpower | 73 (base 49) |
Cunning | 71 (base 49) |
Resources
Life | 346/346 |
Equilibrium | 38 |
Healing Factor | 1.2175435893408 |
Regeneration | 8.8271910227205 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +105% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 84 |
Accuracy | 66 |
Crit Chance | 25% |
APR | 53 |
Speed | 1.00 |
Offense: Offhand
Damage | 81 |
Accuracy | 66 |
Crit Chance | 27% |
APR | 47 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 69 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Cold | +16% |
Acid | +15% |
Nature | +19% |
Temporal | +7% |
Blight | +9% |
Mind | +11% |
Fire | +14% |
All | +4% |
Offense: Damage Penetration
Mind | +20% |
Fire | +10% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 20 |
Ranged Defense | 20 |
Fatigue | 10 |
Physical Save | 14 |
Spell Save | 27 |
Mental Save | 38 |
Defense: Resistances
Acid | + 22%( 70%) |
Blight | + 15%( 70%) |
Cold | + 2%( 70%) |
All | 0%( 70%) |
Lightning | + 12%( 70%) |
Light | + 6%( 70%) |
Mind | + 13%( 70%) |
Darkness | + 5%( 70%) |
Fire | + 6%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 70% |
Confusion Resistance | 55% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 341 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 317 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.43 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (utility) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Master Summoner |
talent | Psiblades |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed honey tree root. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed ritch stinger. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
Equipment
On feet | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 lightning Changes stats: +4 Str / +3 Wil / +6 Cun Changes resistances: +12% lightning Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) A pair of boots made of leather. |
Light source | ![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes damage: +7% mind Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +4 Defense: +8 (+4 eff.) Fatigue: +4% Effects when hit in melee: * 16% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun / +2 Wil Changes resistances: +12% cold Critical mult.: +20.00% Mindpower: +20 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | ![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +22% acid Changes damage: +11% acid Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Defense: +6 (+3 eff.) Changes stats: +3 Cun Spellpower: +6 (+5 eff.) Mindpower: +6 (+1 eff.) Rings make your fingers look great! |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +13% mind Talent mastery: +0.13 Wild-gift / Summoning (melee) Confusion immunity: +20% Amulets make your neck look great! |
In main hand | ![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 101% Wil, 61% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +38 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +4% all / +10% fire Spell crit. chance: +2% Mindpower: +16 (+4 eff.) Mental crit. chance: +6% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Cun / +1 Wil Changes resistances: +6% light / +5% darkness Changes resistances penetration: +10% temporal Changes damage: +3% temporal Maximum psi: +40.00 Mindpower: +5 (+1 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 101% Wil, 61% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +8 (+2 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 3.5 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 168.47 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 fire Changes resistances: +15% blight / +6% fire / +12% nature Changes resistances penetration: +20% mind Changes damage: +12% cold Life regen: +4.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +2% Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Life regen: +3.00 Maximum life: +30.00 Healing mod.: +11% A suit of armour made of leather. |
Inventory
![]() healing infusion (heal 62; cd 10) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() healing infusion (heal 88; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 88 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() healing infusion of the wizard (heal 100; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 100 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() heroism infusion (die at -283; dur 7; cd 34) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -283 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 283 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion of the titan (speed 583%; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion (heal 229; 17 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion (heal 268; 16 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the psychic (res 32%; mental; dur 3; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Prismatic Rune (6 turns; lightning, physical, light, acid) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 2 physical, 3 light, 5 acid It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() blink rune (range 4; phase 12; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune (absorb 49; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 49 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Rings make your fingers look great! |
![]() steel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
![]() steel greatmaul 'Betuda' (28-43 power, 2 apr) Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +6.0% Attack speed: 100% Damage (radius 2) on crit: +21 acid / +21 nature When wielded/worn: Armour penetration: +15 Changes stats: +4 Str Changes resistances: +3% mind Changes resistances penetration: +19% acid / +10% nature Knockback immunity: +20% Massive two-handed mauls. |
![]() arcing dwarven-steel greatsword of paradox (37-59 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage Damage (Melee): +7 temporal When wielded/worn: Changes resistances: +12% temporal Massive two-handed swords. |
![]() steel greatsword of corruption (28-44 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.5 - 44.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 2). Massive two-handed swords. |
![]() steel mace 'Sparkcast' (15-21 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances: +12% acid Changes resistances penetration: +10% acid / +15% temporal Changes damage: +6% lightning / +6% acid Blunt and deadly. |
![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 mind Changes stats: +4 Cun / +3 Wil Changes resistances penetration: +10% blight Talent granted: +1 Attune Mindstar Critical mult.: +6.00% Mental save: +6 (+2 eff.) Equilibrium when hit: +0.16 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Tyfast the vined mindstar (4-5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane / +12% temporal Talent granted: +1 Attune Mindstar Disarm immunity: +20% Stun/Freeze immunity: +20% Life regen: +0.70 Maximum life: +17.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Healing mod.: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() hateful vined mindstar (5-6 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +7% mind / +7% darkness Changes damage: +8% mind / +6% darkness Talent granted: +1 Attune Mindstar Maximum hate: +3.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Talent granted: +1 Attune Mindstar Hate per kill: +2.00 Psi per kill: +1.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to inflict 116.11 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() vined mindstar (4-4 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() vined mindstar 'Porenor' (5-6 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 acid Changes resistances: +15% lightning / +6% light Talent granted: +1 Attune Mindstar Spell save: +12 (+6 eff.) Mental save: +4 (+2 eff.) Silence immunity: +20% Maximum psi: +19.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() potent ash magestaff (19-23 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +19% lightning Talent granted: +1 Command Staff Spellpower: +9 (+6 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() Noonblast the steel waraxe (21-29 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 10 Damage (Melee): +4 light When wielded/worn: Changes stats: +9 Wil / +8 Mag One-handed war axes. |
![]() steel waraxe 'Delodas' (20-29 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +20 temporal When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +6% lightning Mental save: +15 (+5 eff.) Stun/Freeze immunity: +20% One-handed war axes. |
![]() warbringer's steel waraxe of erosion (16-22 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +5% physical Disarm immunity: +12% One-handed war axes. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes damage: +12% blight Maximum life: +30.00 Maximum mana: +20.00 Spellpower: +15 (+9 eff.) Spell crit. chance: +2% Mental crit. chance: +3% A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 67% Damage when hit (Melee): 2 nature Changes resistances penetration: +5% nature Changes damage: +3% nature Critical mult.: +5.00% Physical save: +6 (+6 eff.) Equilibrium when hit: +0.12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() spellcowled cashmere cloak of Iron Throne (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Str / +2 Mag / +1 Wil / +1 Con Spell save: +6 (+3 eff.) Maximum mana: +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Balyrand the Corpsevenom (0 def, 2 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Accuracy: +20 (+7 eff.) Armour: +2 Damage when hit (Melee): 10 nature Changes resistances: +17% temporal / +2% physical / +9% all Changes damage: +17% temporal Stamina each turn: +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() spellwoven woollen robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Spell save: +17 (+9 eff.) Spellpower: +3 (+3 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Cyrussra the dwarven-steel gauntlets (0 def, 10 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+4 eff.) Armour: +10 Fatigue: +3% Changes stats: +4 Dex Changes resistances: +9% lightning Spell save: +9 (+5 eff.) Silence immunity: +10% Pinning immunity: +20% Life regen: +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 4.5 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 110.94 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +4 Dex Changes resistances: +6% acid Reduces incoming crit damage: 15.00% Life regen: +3.00 Stamina each turn: +1.10 Maximum stamina: +23.00 See invisible: +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Pyrebone the dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +4 Str / +3 Wil / +4 Con Changes resistances penetration: +10% mind / +20% fire Changes damage: +9% mind Talent mastery: +0.20 Technique / Grappling Mental save: +18 (+6 eff.) Disarm immunity: +32% Mindpower: +30 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +3 Mag Changes damage: +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Wil Physical save: +6 (+6 eff.) A pointy cloth hat, very wizardly... |
![]() Cuthasus (6 def, 4 armour) Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Effects on melee hit: * 20% chance to reduce armor by 19% Changes stats: +5 Cun / +5 Wil Changes resistances penetration: +25% mind Mental save: +25 (+9 eff.) Equilibrium when hit: +0.28 A suit of armour made of leather. |
![]() cured leather armour of lightning resistance (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +7% Changes resistances: +16% lightning A suit of armour made of leather. |
![]() rough leather armour of stability (3 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +6% physical Physical save: +11 (+8 eff.) A suit of armour made of leather. |
![]() volcanic cured leather armour of fire resistance (6 def, 9 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +9 Defense: +6 (+3 eff.) Fatigue: +7% Damage (Melee): 6 fire Damage (Ranged): 6 fire Changes resistances: +33% fire / +10% physical A suit of armour made of leather. |
![]() steel shield of the stars (0 def, 4 armour, 41.5 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +2 Cun / +5 Mag Changes resistances: +12% light / +11% darkness Changes damage: +12% light / +11% darkness Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +1 Str Changes resistances: +3% mind Changes damage: +6% mind Confusion immunity: +10% Only die when reaching: -60.00 life Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(129 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() cleansing steel torque of clear mind [power 2] (25 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
![]() supercharged steel torque of mindblast [power 205] (19 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 228 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Glittersnake the ash totem of stinging [power 200] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +6% light Changes damage: +24% light / +6% darkness Light radius: +3 It can be used to sting an enemy dealing 238 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mustahder the Yeek Summoner level 19
40th Dusk 122nd year of Ascendancy at 04:42 see stats
By Mustahder the Yeek Summoner level 10
5th Mirth 122nd year of Ascendancy at 02:31 see stats
By Mustahder the Yeek Summoner level 20
2nd Haze 122nd year of Ascendancy at 12:49 see stats
By Mustahder the Yeek Summoner level 24
40th Haze 122nd year of Ascendancy at 17:50 see stats
By Mustahder the Yeek Summoner level 18
27th Dusk 122nd year of Ascendancy at 03:46 see stats
By Mustahder the Yeek Summoner level 18
8th Dusk 122nd year of Ascendancy at 15:45 see stats
Log
Greater gwelgoroth misses Stone golem.
Stone golem hits Greater gwelgoroth for 198 physical damage.
Melee retaliation hits Stone golem for 14 lightning damage.
Mustahder summons a War Hound!
Mustahder's mind surges with critical power!
Mustahder's mind surges with critical power!
Greater gwelgoroth becomes more vulnerable to physical.
Greater gwelgoroth misses Something.
Your summoned stone golem disappears.
War hound hits Greater gwelgoroth for 390 physical damage.
Melee retaliation hits War hound for 14 lightning damage.
War hound killed Greater gwelgoroth!
Mustahder picks up (K.): dwarven-steel gauntlets of magic (+3) (0 def, 2 armour).
Resting starts...
Talent War Hound is ready to use.
Your summoned war hound disappears.
Rested for 14 turns (stop reason: all resources and life at maximum).
Mustahder picks up (E.): spellcowled cashmere cloak of Iron Throne (2 def, 0 armour).
There is a previous level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).
Mustahder summons a War Hound!
Connection to online server lost, trying to reconnect.
Connection to online server established.