










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 28 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by red jelly at level 6 on the 20th Voratun 122nd year of Ascendancy at 06:47 / 107Killed by brecklorn at level 6 on the 20th Voratun 122nd year of Ascendancy at 10:27 Killed by venom drake hatchling at level 6 on the 20th Voratun 122nd year of Ascendancy at 11:23 Killed by thought-forged bowman at level 9 on the 23rd Profit 122nd year of Ascendancy at 01:41 Killed by Cyrybeth the gloomy giant venus flytrap at level 9 on the 23rd Profit 122nd year of Ascendancy at 02:34 Killed by ritch flamespitter at level 11 on the 26th Profit 122nd year of Ascendancy at 02:44 Killed by Leinebo the thalore at level 11 on the 28th Profit 122nd year of Ascendancy at 19:27 Killed by Bommadal the thalore at level 11 on the 28th Profit 122nd year of Ascendancy at 19:36 Killed by Bommadal the thalore at level 11 on the 28th Profit 122nd year of Ascendancy at 19:55 Killed by Bill the Stone Troll at level 12 on the 32nd Profit 122nd year of Ascendancy at 17:40 Killed by Poressra the shadow claw at level 15 on the 41st Profit 122nd year of Ascendancy at 09:45 Killed by Poressra the shadow claw at level 15 on the 41st Profit 122nd year of Ascendancy at 09:59 Killed by shadow stalker at level 15 on the 42nd Profit 122nd year of Ascendancy at 10:15 Killed by Kyless at level 15 on the 42nd Profit 122nd year of Ascendancy at 18:12 Killed by Kyless at level 15 on the 42nd Profit 122nd year of Ascendancy at 18:25 Killed by Kyless at level 15 on the 42nd Profit 122nd year of Ascendancy at 18:51 Killed by Berethh at level 15 on the 43rd Profit 122nd year of Ascendancy at 03:15 Killed by flame turret at level 16 on the 44th Profit 122nd year of Ascendancy at 10:12 Killed by Betatira the drem at level 16 on the 44th Profit 122nd year of Ascendancy at 10:34 Killed by thief at level 16 on the 45th Profit 122nd year of Ascendancy at 07:14 Killed by cutpurse at level 16 on the 45th Profit 122nd year of Ascendancy at 17:41 Killed by orc blood mage at level 16 on the 45th Profit 122nd year of Ascendancy at 17:53 Killed by Emelesemina the grannor'vor at level 16 on the 1st Wealth 122nd year of Ascendancy at 05:54 Killed by rogue at level 16 on the 1st Wealth 122nd year of Ascendancy at 12:27 Killed by Aeroda the king cobra at level 17 on the 1st Wealth 122nd year of Ascendancy at 19:47 Killed by Isymira the large brown snake at level 17 on the 1st Wealth 122nd year of Ascendancy at 20:24 Killed by Isymira the large brown snake at level 17 on the 1st Wealth 122nd year of Ascendancy at 20:33 Killed by temporal stalker at level 17 on the 2nd Wealth 122nd year of Ascendancy at 00:36 Killed by Xerille the dire wolf at level 17 on the 2nd Wealth 122nd year of Ascendancy at 06:53 Killed by Elonor the skeleton warrior at level 17 on the 2nd Wealth 122nd year of Ascendancy at 09:27 Killed by Aerotha the copperhead snake at level 17 on the 3rd Wealth 122nd year of Ascendancy at 15:39 Killed by thief at level 17 on the 4th Wealth 122nd year of Ascendancy at 11:18 Killed by rogue at level 17 on the 5th Wealth 122nd year of Ascendancy at 01:16 Killed by Horned Horror at level 17 on the 5th Wealth 122nd year of Ascendancy at 02:04 Killed by Velimirin the dremling at level 18 on the 5th Wealth 122nd year of Ascendancy at 08:24 Killed by Velimirin the dremling at level 18 on the 5th Wealth 122nd year of Ascendancy at 08:59 Killed by Sandworm Queen at level 19 on the 15th Wealth 122nd year of Ascendancy at 05:49 Killed by gigantic corrosive tunneler at level 19 on the 15th Wealth 122nd year of Ascendancy at 06:16 Killed by Yveseta the large brown snake at level 20 on the 30th Wealth 122nd year of Ascendancy at 01:13 Killed by umbral horror at level 20 on the 30th Wealth 122nd year of Ascendancy at 02:12 Killed by Wrathroot at level 20 on the 1st Dearth 122nd year of Ascendancy at 18:48 Killed by worm that walks at level 21 on the 2nd Dearth 122nd year of Ascendancy at 08:51 Killed by worm that walks at level 21 on the 2nd Dearth 122nd year of Ascendancy at 09:11 Killed by worm that walks at level 21 on the 2nd Dearth 122nd year of Ascendancy at 09:33 Killed by worm that walks at level 21 on the 2nd Dearth 122nd year of Ascendancy at 10:43 Killed by gwelgoroth at level 21 on the 5th Dearth 122nd year of Ascendancy at 10:27 Killed by gigantic sandworm tunneler at level 21 on the 9th Dearth 122nd year of Ascendancy at 04:39 Killed by Urkis, the High Tempest at level 21 on the 9th Dearth 122nd year of Ascendancy at 05:47 Killed by Urkis, the High Tempest at level 21 on the 9th Dearth 122nd year of Ascendancy at 06:08 Killed by Urkis, the High Tempest at level 21 on the 9th Dearth 122nd year of Ascendancy at 06:43 Killed by ultimate gwelgoroth at level 21 on the 9th Dearth 122nd year of Ascendancy at 09:01 Killed by Burb the snow giant champion at level 21 on the 10th Dearth 122nd year of Ascendancy at 05:12 Killed by Urkis, the High Tempest at level 22 on the 10th Dearth 122nd year of Ascendancy at 06:32 Killed by Rat Lich at level 23 on the 10th Dearth 122nd year of Ascendancy at 14:50 Killed by Rat Lich at level 23 on the 10th Dearth 122nd year of Ascendancy at 15:23 Killed by ghoulish rat at level 23 on the 10th Dearth 122nd year of Ascendancy at 15:48 Killed by Rat Lich at level 23 on the 10th Dearth 122nd year of Ascendancy at 16:17 Killed by armoured skeleton warrior at level 23 on the 12nd Dearth 122nd year of Ascendancy at 00:43 Killed by Fioran the thalore at level 23 on the 24th Dearth 122nd year of Ascendancy at 16:53 Killed by Urrenma the thalore at level 23 on the 34th Dearth 122nd year of Ascendancy at 08:53 Killed by Isevea the master vampire at level 23 on the 35th Dearth 122nd year of Ascendancy at 10:52 Killed by Isevea the master vampire at level 23 on the 35th Dearth 122nd year of Ascendancy at 11:04 Killed by steamgun turret at level 23 on the 35th Dearth 122nd year of Ascendancy at 11:36 Killed by Isevea the master vampire at level 23 on the 35th Dearth 122nd year of Ascendancy at 11:48 Killed by Ce'Nevena the lesser vampire at level 23 on the 35th Dearth 122nd year of Ascendancy at 12:37 Killed by snow giant boulder thrower at level 23 on the 42nd Dearth 122nd year of Ascendancy at 10:08 Killed by Zubeta the fire drake hatchling at level 23 on the 42nd Dearth 122nd year of Ascendancy at 17:07 Killed by Emetta the fire drake at level 24 on the 44th Dearth 122nd year of Ascendancy at 19:52 Killed by snow giant chieftain at level 24 on the 45th Dearth 122nd year of Ascendancy at 15:59 Killed by Varsha the Writhing at level 24 on the 1st Loss 122nd year of Ascendancy at 10:41 Killed by fire drake hatchling at level 24 on the 1st Loss 122nd year of Ascendancy at 11:06 Killed by snow giant boulder thrower at level 24 on the 1st Loss 122nd year of Ascendancy at 21:00 Killed by black jelly at level 24 on the 1st Loss 122nd year of Ascendancy at 21:24 Killed by snow giant boulder thrower at level 24 on the 1st Loss 122nd year of Ascendancy at 23:42 Killed by telugoroth at level 24 on the 2nd Loss 122nd year of Ascendancy at 21:33 Killed by Glorybrerin the void horror at level 25 on the 3rd Loss 122nd year of Ascendancy at 16:05 Killed by Chronolith Clone at level 25 on the 4th Loss 122nd year of Ascendancy at 15:25 Killed by elven cultist at level 25 on the 14th Loss 122nd year of Ascendancy at 03:40 Killed by elven cultist at level 25 on the 14th Loss 122nd year of Ascendancy at 04:18 Killed by elven corruptor at level 25 on the 14th Loss 122nd year of Ascendancy at 04:44 Killed by elven corruptor at level 25 on the 14th Loss 122nd year of Ascendancy at 05:16 Killed by elven corruptor at level 25 on the 14th Loss 122nd year of Ascendancy at 05:33 Killed by Oshoras the Guardian at level 25 on the 25th Loss 122nd year of Ascendancy at 03:51 Killed by faerlhing at level 26 on the 25th Loss 122nd year of Ascendancy at 07:38 Killed by Sawtree at level 26 on the 25th Loss 122nd year of Ascendancy at 18:48 Killed by Sawtree at level 26 on the 25th Loss 122nd year of Ascendancy at 19:09 Killed by Sawtree at level 26 on the 25th Loss 122nd year of Ascendancy at 19:37 Killed by Memono the Guardian at level 26 on the 25th Loss 122nd year of Ascendancy at 19:53 Killed by Xerylramina the Guardian at level 26 on the 25th Loss 122nd year of Ascendancy at 23:45 Killed by Xaba the Guardian at level 26 on the 26th Loss 122nd year of Ascendancy at 02:15 Killed by Xaba the Guardian at level 26 on the 26th Loss 122nd year of Ascendancy at 02:42 Killed by Xaba the Guardian at level 26 on the 26th Loss 122nd year of Ascendancy at 02:49 Killed by Xaba the Guardian at level 26 on the 26th Loss 122nd year of Ascendancy at 03:17 Killed by Xaba the Guardian at level 26 on the 26th Loss 122nd year of Ascendancy at 03:52 Killed by Xaba the Guardian at level 26 on the 26th Loss 122nd year of Ascendancy at 03:58 Killed by multi-hued drake at level 26 on the 1st Shortage 122nd year of Ascendancy at 05:25 Killed by Islidaba the forest troll at level 26 on the 1st Shortage 122nd year of Ascendancy at 05:58 Killed by cold drake at level 26 on the 1st Shortage 122nd year of Ascendancy at 20:14 Killed by skeleton magus at level 26 on the 1st Shortage 122nd year of Ascendancy at 23:19 Killed by Gloryvena the banshee at level 26 on the 2nd Shortage 122nd year of Ascendancy at 21:28 Killed by orc corruptor at level 27 on the 4th Shortage 122nd year of Ascendancy at 03:28 Killed by orc cryomancer at level 27 on the 4th Shortage 122nd year of Ascendancy at 07:43 Killed by skeleton master archer at level 27 on the 4th Shortage 122nd year of Ascendancy at 10:16 Killed by master vampire at level 27 on the 4th Shortage 122nd year of Ascendancy at 22:00 Killed by skeleton archer at level 27 on the 4th Shortage 122nd year of Ascendancy at 22:53 Killed by Eilinydhemira the armoured skeleton warrior at level 27 on the 6th Shortage 122nd year of Ascendancy at 08:11 Killed by vampire lord at level 28 on the 6th Shortage 122nd year of Ascendancy at 19:36 |
Primary Stats
| Strength | 68 (base 58) |
| Dexterity | 24 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 86 (base 58) |
| Cunning | 21 (base 10) |
Resources
| Life | 851/851 |
| Hate | 100/100 |
| Healing Factor | 0.91005128578308 |
| Regeneration | 0.22751282144577 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Stealth | 15 |
| See Invisible | 19 |
| Stealth | 30 |
Offense: Mainhand
| Damage | 180 |
| Accuracy | 41 |
| Crit Chance | 15% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Lightning | +3% |
| Nature | +11% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +15% |
| Acid | +24% |
| Lightning | +15% |
| Nature | +33% |
Defense: Base
| Armour (hardiness) | 22.317011280365 (72.903125182002%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 9 |
| Physical Save | 29 |
| Spell Save | 35 |
| Mental Save | 43 |
Defense: Resistances
| Lightning | + 12%( 70%) |
| Nature | + 20%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 3%( 70%) |
| Physical | + 8%( 70%) |
| Mind | + 40%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 28% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 51% |
| Fear Resistance | 28% |
| Knockback Resistance | 68% |
| Poison Resistance | 20% |
| Blind Resistance | 24% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 277 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 256 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 152 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 228 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You failed to protect the lost defiler from death by skeleton archer. Escort: lost defiler (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed sandworm tooth. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed xorn fragment. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed ice wyrm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Arcwilter' (Madness) (10 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +10 (+5 eff.) Fatigue: +2% Changes stats: +3 Dex / +3 Wil / +2 Cun Changes resistances: +12% lightning Changes resistances penetration: +5% lightning Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Stamina each turn: +1.00 Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 44.96 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 44.96 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | iron helm 'Rhibar' (Misfortune) (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str / +1 Dex / +3 Wil Changes resistances: +10% mind / +3% blight Changes damage: +3% physical Mental save: +12 (+4 eff.) Confusion immunity: +23% Stamina each turn: +1.00 Curse of Misfortune A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Blazenigh' (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 light Changes stats: +1 Str Changes resistances: +10% nature / +6% temporal Changes resistances penetration: +10% lightning Changes damage: +6% nature / +3% lightning Spell save: +6 (+3 eff.) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's steel ring of sensingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+2 eff.) Blindness immunity: +24% Infravision radius: +3 See stealth: +5 See invisible: +9 Rings make your fingers look great! |
| On fingers | The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+4 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| Around waist | Mighty Girdle (Corpses)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Curse of Corpses This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Khelochak the voratun battleaxe (Shrouds) (60-89 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.5 - 89.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 28% chance to reduce strength, dexterity, and constitution by 5 On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +28 blight / +16 arcane Damage (radius 2) on crit: +61 acid / +42 nature When wielded/worn: Armour penetration: +16 Damage when hit (Melee): 6 arcane Changes resistances penetration: +24% acid / +15% temporal / +33% nature Disease immunity: +42% Spell crit. chance: +2% Curse of Shrouds Massive two-handed battleaxes. |
| On hands | Sludgegrip (Madness) (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness These gloves are coated with a thick, green liquid. |
| Main armor | enlightening iron mail armour (Corpses) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Wil Mental save: +11 (+4 eff.) Curse of Corpses A suit of armour made of mail. |
| Cloak | linen cloak 'Dazzlebreak' (Corpses) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +15 (+4 eff.) Defense: +1 (+0 eff.) Changes stats: +1 Cun / +2 Dex Critical mult.: +5.00% Physical save: +3 (+1 eff.) Light radius: +2 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (494.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 494.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune of the sneak (absorb 77; cd 20) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 77 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 148; dur 4; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 148 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.clarifying gold amulet of willpower (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +10% mind Confusion immunity: +32% Amulets make your neck look great! |
savior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Rings make your fingers look great! |
Rheromiruitir the Floestrider (Corpses) (31-46 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +12.0% Changes stats: +2 Str / +4 Dex / +4 Con Changes resistances: +15% fire Changes damage: +9% cold Curse of Corpses Massive two-handed battleaxes. |
iron battleaxe (Corpses) (14-21 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.Porythra the steel dagger (Madness) (12-15 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 40% Wil, 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +8 mind When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +9 (+4 eff.) Changes resistances: +5% arcane Disease immunity: +10% Disarm immunity: +28% Teleport immunity: +20% Hate when firing a critical mind attack: +5.00 Mindpower: +20 (+5 eff.) Light radius: +1 Healing mod.: +20% Curse of Madness Sharp, short and deadly. |
Bill's Tree Trunk (Corpses) (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stats: 40% Wil, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Curse of Corpses It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Relgolalen the iron greatmaul (Shrouds) (26-38 power, 1 apr)Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 25.5 - 38.2 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Dex Changes resistances: +6% lightning / +9% cold / +5% arcane Light radius: +2 Curse of Shrouds Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel greatmaul (Nightmares) (42-63 power, 2 apr) Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 42.0 - 63.0 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +12 (+6 eff.) Disarm immunity: +36% Curse of Nightmares Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.cruel yew starstaff of might (Shrouds) (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +9 (+9 eff.) Spell crit. chance: +18% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.surging yew magestaff of fate (Nightmares) (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% fire Talent granted: +1 Command Staff Physical save: +8 (+4 eff.) Spell save: +7 (+4 eff.) Mental save: +5 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +9 (+9 eff.) Spell crit. chance: +7% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.balanced dwarven-steel waraxe (Shrouds) (20-27 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +5 (+2 eff.) Disarm immunity: +24% Curse of Shrouds One-handed war axes. |
Stormlash (Misfortune) (17-19 power, 7 apr)Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +10% lightning Curse of Misfortune It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 10.99 to 32.96 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
linen cloak 'Miretouch' (Misfortune) (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+0 eff.) Defense: +1 (+0 eff.) Fatigue: -2% Effects on melee hit: * 20% chance to slow global speed by 66% Changes stats: +1 Str Changes resistances: +2% physical Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bilestar the pair of rough leather boots (Shrouds) (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +6 Cun Changes resistances: +7% lightning / +5% temporal Changes resistances penetration: +5% nature Hate when firing a critical mind attack: +2.00 Curse of Shrouds A pair of boots made of leather. |
scholar's pair of iron boots (Corpses) (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Spellpower: +4 (+4 eff.) Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (Corpses) (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 77.49 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
corrosive dwarven-steel gauntlets of butchering (Nightmares) (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +6 Physical power: +6 (+1 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 6 acid Changes resistances: +7% blight / +6% acid Changes damage: +5% acid Spell save: +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of magic (+2) (Nightmares) (0 def, 1 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Mag Changes damage: +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Metal gloves protecting the hands up to the middle of the lower arm. |
The Face of Fear (Madness) (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+4 eff.) Curse of Madness It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 19.50 mind and 19.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 22% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 21. Terrified: Deals 4.50 mind and 4.50 darkness damage per turn and increases cooldowns by 33%. Haunted: Causes the target to suffer 7.71 mind and 7.71 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
iron helm of strength (+3) (Nightmares) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Noonsorrow' (Misfortune) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 acid Changes stats: +3 Str / +1 Mag / +3 Con Changes resistances: +6% light Changes damage: +3% acid Curse of Misfortune A cap made of leather. |
stabilizing iron helm of constitution (+3) (Madness) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Physical save: +11 (+5 eff.) Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (Shrouds) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.cleansing hardened leather armour of lightning resistance (Madness) (9 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Changes resistances: +13% blight / +12% nature / +21% lightning Curse of Madness A suit of armour made of leather. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
157 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Lightripper' (dig speed 25 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Str / +3 Cun / +3 Con Changes resistances: +6% light Changes resistances penetration: +10% acid Light radius: +1 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level.dwarven-steel pickaxe of endurance (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(139 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind / +8% physical Maximum life: +40.00 Mindpower: +15 (+4 eff.) A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Pria the Dwarf Cursed level 8
27th Voratun 122nd year of Ascendancy at 01:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Pria the Dwarf Cursed level 19
20th Wealth 122nd year of Ascendancy at 21:59 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Pria the Dwarf Cursed level 23
12nd Dearth 122nd year of Ascendancy at 23:55 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Pria the Dwarf Cursed level 10
23rd Profit 122nd year of Ascendancy at 04:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Pria the Dwarf Cursed level 20
23rd Wealth 122nd year of Ascendancy at 21:02 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Pria the Dwarf Cursed level 25
3rd Loss 122nd year of Ascendancy at 21:14 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Pria the Dwarf Cursed level 5
19th Voratun 122nd year of Ascendancy at 02:19 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Pria the Dwarf Cursed level 23
10th Dearth 122nd year of Ascendancy at 16:43 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Pria the Dwarf Cursed level 21
8th Dearth 122nd year of Ascendancy at 19:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Pria the Dwarf Cursed level 27
5th Shortage 122nd year of Ascendancy at 20:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Pria the Dwarf Cursed level 17
3rd Wealth 122nd year of Ascendancy at 05:17 see stats
Log
Pria hits Barrow wight for 460 physical damage.
Pria killed Barrow wight!
Pria receives 28 healing from Unnatural Body.
Pria receives 24 healing from Unnatural Body.
Vampire lord casts Rune: Biting Gale.
Pria is encased in ice!
Skeleton archer shoots!
Vampire lord hits Pria for 125 cold damage.
Pria forces the iceblock to shatter.
Pria is free from the ice.
Melee retaliation hits Iceblock for 3 light, 7 arcane (8 total damage).
Pria hits Iceblock for 210 physical, 30 blight, 6 mind (244 total damage).
Skeleton archer's Shoot hits Pria for 64 physical damage.
Skeleton archer shoots!
Skeleton archer's Shoot hits Vampire lord for (65 absorbed), (32 ignored), 0 physical (0 total damage).
Pria performs a melee critical strike against Vampire lord!
Vampire lord deactivates Hiemal Shield.
Pria's spell attains critical power!
Vampire lord is covered in acid!
Phantasmal Shield hits Pria for 144 light damage.
Pria hits Vampire lord for (204 absorbed), 212 physical, 28 blight, 16 arcane, 5 mind, 61 acid, 22 nature (344 total damage).
Vampire lord's Hiemal Shield hits Pria for 41 cold damage.
Pria the level 28 dwarf cursed was iced to death by a vampire lord on level 5 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Vampire lord's Hiemal Shield killed Pria!



























































































