Althraes II the level 7 Shalore Alchemist by chrismacklin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassAlchemist
Level / Exp7 / 95%
Sizebig
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity13 (base 10)
Constitution13 (base 13)
Magic36 (base 26)
Willpower21 (base 15)
Cunning15 (base 10)

Resources

Life180/180
Mana167/167
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
See Stealth5
See Invisible5

Offense: Mainhand

Damage13
Accuracy7
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower29
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Fire+17%
Darkness+20%

Offense: Damage Penetration

Nature+5%

Defense: Base

Armour (hardiness)1 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save13
Spell Save28
Mental Save33

Defense: Resistances

Acid+ 17%( 70%)
Darkness+ 21%( 70%)
Cold+ 30%( 70%)
Lightning+ 17%( 70%)
Fire+ 37%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
4/5
2/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
5/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
active

Equipment

On feet
Quiver
Light source
On head
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

You gain 5.25 gold from the transmogrification of
extending elm totem of stinging [power 110] (15 cooldown).
You gain 2.35 gold from the transmogrification of
self-loading pouch of iron shots of daylight (24/24, 14-17 power, 1 apr).
You gain 10.00 gold from the transmogrification of
Summertide Phial.
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.45 gold from the transmogrification of
reinforced iron shield (0 def, 4 armour, 45 block).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.67 gold from the transmogrification of
blurring rough leather belt of the mystic.
You gain 0.25 gold from the transmogrification of
iron waraxe (10-14 power, 2 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 20).
There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is a next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.