Hoobert Doobert the level 1 Yeek Wyrmic by Geppetto

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassWyrmic
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 17)
Dexterity8 (base 10)
Constitution7 (base 12)
Magic10 (base 10)
Willpower19 (base 13)
Cunning14 (base 10)

Resources

Life153/153
Equilibrium0
Healing Factor0.96880457979619
Regeneration2.0059734087217

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy22
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense0
Ranged Defense0
Fatigue12
Physical Save9
Spell Save10
Mental Save11

Defense: Resistances

Fire+ 2%( 70%)
Cold+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Ran for 9 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: store entrance spotted).


Ran for 8 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


There is a Irkkk (Town) here (press '' or right click to use).
Saving game...

Saving done.