werner the level 5 Halfling Skirmisher by Pischnat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp5 / 34%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity29 (base 26)
Constitution11 (base 10)
Magic10 (base 10)
Willpower13 (base 11)
Cunning17 (base 14)

Resources

Life161/161
Stamina120/120
Healing Factor1.1097162075846
Regeneration0.27742905189616

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage34
Accuracy39
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)23.683544434606 (72.49208891575%)
Defense32
Ranged Defense32
Fatigue0
Physical Save16
Spell Save15
Mental Save21

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 36%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Cunning / Called Shots1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5

Effects

Quests

active
active
active

Equipment

Quiver
Light source
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You don't see how to get there...

You don't see how to get there...

You don't see how to get there...


Space around you starts to dissolve...


You don't see how to get there...


You are yanked out of this place!

Ran for 10 turns (stop reason: dialog is displayed).


You gain 0.54 gold from the transmogrification of
teleportation rune (range 32; cd 11).
You gain 1.75 gold from the transmogrification of
shielding rune of the warrior (absorb 127; dur 3; cd 17).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 14).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 16 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 15 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 442%; cd 12).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 8).
You gain 1.14 gold from the transmogrification of
healing infusion of the wizard (heal 67; cd 14).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 42; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)