Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 39 / 12% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 60 (base 45) |
| Dexterity | 17 (base 12) |
| Constitution | 40 (base 33) |
| Magic | 55 (base 44) |
| Willpower | 62 (base 42) |
| Cunning | 24 (base 10) |
Resources
| Life | 1088/1088 |
| Mana | 552/552 |
| Equilibrium | 45 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 40 |
| Crit Chance | 17% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 40 |
| Crit Chance | 17% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43.333333333333 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.333333333333 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +13% |
| Light | +15% |
| Fire | +30% |
| All | +10% |
Offense: Damage Penetration
| Fire | +15% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 45.485065099826 (30%) |
| Defense | 38.225 |
| Ranged Defense | 49.15 |
| Fatigue | 42 |
| Physical Save | 27.82 |
| Spell Save | 42.53 |
| Mental Save | 30.87 |
Defense: Resistances
| Lightning | + 17%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 12%( 70%) |
| Acid | + 15%( 70%) |
| Fire | + 70%( 70%) |
| Cold | + 24%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 134 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 135 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 182 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6.00 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 388.18 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 2/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Race / Dwarf | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Stone Vines |
| talent | Eldritch Infusion |
| talent | Shards |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | eldritch pair of drakeskin leather boots of uncanny dodging (5 def, 5 armour) eldritch pair of drakeskin leather boots of uncanny dodging (5 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 Ranged Defense: +4 Fatigue: +5% Mana each turn: +0.39 Maximum mana: +44.00 Spell crit. chance: +2% A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating hardened leather cap of constitution (+4) (0 def, 3 armour) insulating hardened leather cap of constitution (+4) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con Changes resistances: +8% fire / +5% cold A cap made of leather. |
| Tool | stralite torque of kinetic psionic shield [power 95] (20 cooldown) stralite torque of kinetic psionic shield [power 95] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all physical and acid damage by 95 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | wizard's stralite ring of pilfering wizard's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +3 Defense: +5 Changes stats: +7 Mag Spell save: +14 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | solipsist's voratun ring solipsist's voratun ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +6 Wil Mindpower: +11 Rings can have magical properties. |
| Around neck | warmaker's gold amulet warmaker's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +8 Str / +6 Dex / +7 Wil Amulets can have magical properties. |
| In main hand | spellplated voratun shield of resistance (12 def, 3 armour, 61 dam, 202 block) spellplated voratun shield of resistance (12 def, 3 armour, 61 dam, 202 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 61.0 - 73.2 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +5.0% Block value: +202 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +4 Wil Changes resistances: +10% fire / +8% cold / +12% lightning / +10% acid Talent granted: +5 Block Spell save: +12 Mental save: +11 Handheld deflection devices |
| On hands | temporal rough leather gloves of strength (+3) (0 def, 1 armour) temporal rough leather gloves of strength (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Damage when the wearer hits(melee): 5 temporal Changes resistances: +6% temporal Changes damage: +3% temporal When used to modify unarmed attacks: Base power: 9.5 - 10.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% When this weapon hits: Quantum Spike (20% chance level 1). Burst (radius 2) on crit: +5 temporal Damage conversion: 25% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block) Fire Dragon Shield (16 def, 9 armour, 58 dam, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 Ranged Defense: +15 Fatigue: +20% Damage when the wearer is hit: 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour) thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Cun / +1 Dex Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 30 fire / 15 light Damage when the wearer hits(ranged): 30 fire / 15 light Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +15% fire / +10% light Changes damage: +10% all / +20% fire / +5% light Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 147.73 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
glacial dwarven-steel battleaxe of rage (31.5-47.25 power, 2 apr) glacial dwarven-steel battleaxe of rage (31.5-47.25 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage conversion: 46% ice When wielded/worn: Accuracy: +11 Armour: +11 Changes stats: +5 Str Changes resistances penetration: +14% cold Changes damage: +10% physical Stamina when hit: +2.00 Massive two-handed battleaxes. |
hardened stralite plate armour of implacability (7 def, 30 armour) hardened stralite plate armour of implacability (7 def, 30 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +30 Defense: +7 Fatigue: +18% Changes resistances: +8% physical / +7% fire / +6% cold / +9% lightning / +9% acid Physical save: +9 A suit of armour made of metal plates. |
flaming dwarven-steel shield of cold resistance (+17%) (8 def, 2 armour, 29.5 dam, 86 block) flaming dwarven-steel shield of cold resistance (+17%) (8 def, 2 armour, 29.5 dam, 86 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.5 - 35.4 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +86 Burst (radius 1) on hit: +10 fire When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 13 fire Changes resistances: +17% cold Talent granted: +3 Block Handheld deflection devices |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Newly picked up plaguebringer's pouch of voratun shots of gravity (21/21, 55-66 power, 6 apr)plaguebringer's pouch of voratun shots of gravity (21/21, 55-66 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 55.0 - 66.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +20 gravity / +18 blight Shots are used with slings to pummel your foes to death. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Jerry Stonebreaker the Dwarf Stone Warden level 17
18th Voratun 122nd year of Ascendancy at 00:41 see stats
Arena Battler 50
Got to wave 50 in the arena.By Jerry Stonebreaker the Dwarf Stone Warden level 33
21st Voratun 122nd year of Ascendancy at 04:35 see stats
Level 10
Got a character to level 10.By Jerry Stonebreaker the Dwarf Stone Warden level 10
16th Voratun 122nd year of Ascendancy at 23:10 see stats
Level 20
Got a character to level 20.By Jerry Stonebreaker the Dwarf Stone Warden level 20
18th Voratun 122nd year of Ascendancy at 14:06 see stats
Level 30
Got a character to level 30.By Jerry Stonebreaker the Dwarf Stone Warden level 30
20th Voratun 122nd year of Ascendancy at 11:20 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Jerry Stonebreaker the Dwarf Stone Warden level 38
22nd Voratun 122nd year of Ascendancy at 08:25 see stats
Log
Your summoned Stone Half (Jerry Stonebreaker) disappears.
Stone Half (Jerry Stonebreaker) misses Rej Arkatis.
Crystaline Half (Jerry Stonebreaker) hits Rej Arkatis for 57 physical, 10 physical damage (total 66.24).
Rej Arkatis slows down.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena!
Welcome to level 39 [Jerry Stonebreaker].
Jerry Stonebreaker has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Jerry Stonebreaker is pinned to the ground.
Jerry Stonebreaker hits Rej Arkatis for 13 arcane, 43 fire damage (total 55.11).
Jerry Stonebreaker killed Rej Arkatis!
Rej Arkatis hits Jerry Stonebreaker for 7 acid, 12 physical, 16 physical damage (total 34.07).
You are unable to move!
Talent Rockswallow is ready to use.
Talent Nature's Touch is ready to use.
Jerry Stonebreaker is no longer pinned.
Jerry Stonebreaker deactivates Stone Skin.
Jerry Stonebreaker activates Stone Skin.
Jerry Stonebreaker deactivates Stone Vines.
Jerry Stonebreaker activates Stone Vines.
Jerry Stonebreaker deactivates Shards.
Jerry Stonebreaker activates Shards.
Jerry Stonebreaker deactivates Eldritch Infusion.
Jerry Stonebreaker activates Eldritch Infusion.
Talent Elemental Split is ready to use.
