









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Shadowblade |
Level / Exp | 7 / 4% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 33 (base 29) |
Dexterity | 37 (base 29) |
Constitution | 30 (base 29) |
Magic | 27 (base 29) |
Willpower | 40 (base 29) |
Cunning | 29 (base 29) |
Resources
Life | 260/260 |
Mana | 211/216 |
Stamina | 173/173 |
Healing Factor | 1.15 |
Regeneration | 49.131047614768 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 34 |
See Stealth | 173.96265482982 |
See Invisible | 220.90127988929 |
Offense: Mainhand
Damage | 189 |
Accuracy | 101 |
Crit Chance | 33% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 220 |
Accuracy | 101 |
Crit Chance | 34% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Mind | +18% |
Nature | +11% |
Offense: Damage Penetration
Mind | +35% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 6 (100%) |
Defense | 96 |
Ranged Defense | 96 |
Fatigue | 0 |
Physical Save | 28 |
Spell Save | 26 |
Mental Save | 26 |
Defense: Resistances
Nature | + 25%( 70%) |
Acid | + 18%( 70%) |
Light | + 7%( 70%) |
Temporal | + 7%( 70%) |
Darkness | + 7%( 70%) |
Lightning | + 21%( 70%) |
Fire | + 9%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Disarm Resistance | 42% |
Instadeath Resistance | 100% |
Silence Resistance | 5% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Shadow magic | 20.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 20.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 20.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 20.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 20.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 20.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 20.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 20.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 20.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 20.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Thalore | 30.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 20.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Cunning / Survival | 20.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 20.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 20.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 20.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Keen Senses |
talent | Shadow Combat |
talent | Blur Sight |
beneficial effect | Parrying melee and ranged attacks: Has a 87% chance to deflect up to 47 damage from the next 2.3 attack(s). Parried attacks cannot crit. Parrying |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -5% Changes stats: +6 Wil Infravision radius: +1 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 24 On weapon crit: * wounds the target for 7 turns: 10 bleeding, 43% reduced healing Damage (Ranged): +12 mind / +8 bleed Burst (radius 1) on hit: +8 mind Arrows are used with bows to pierce your foes to death. |
On hands | ![]() Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +1 Changes stats: +1 Dex / +4 Wil Physical save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +22% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +15% lightning Changes resistances penetration: +10% nature / +15% mind Changes damage: +10% lightning / +9% mind A pointy cloth hat, very wizardly... |
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +3% darkness Changes resistances penetration: +20% mind Mental save: +3 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +10 Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +22% nature / +3% light Changes damage: +11% nature / +9% mind Silence immunity: +5% Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Reduced damage from: +16% Summoned A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+1 eff.) Changes stats: +1 Str Changes resistances: +3% lightning / +3% temporal Spell save: +9 (+4 eff.) Disarm immunity: +20% Sharp, long, and deadly. |
In off hand | ![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Light source | ![]() Powered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Main armor | ![]() Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes stats: +2 Dex Changes resistances: +15% acid Physical save: +9 (+5 eff.) A suit of armour made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() manasurge rune (629% regen over 10 turns; 31 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 629% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() linen wizard hat (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A pointy cloth hat, very wizardly... |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 3 power out of 25/25) : Effective talent level: 2.0 Power cost: 3 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 102.73 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 102.73 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 22 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ShadowBlade the Thalore Shadowblade level 6
78th Pyre 122nd year of Ascendancy at 00:39 see stats
By ShadowBlade the Thalore Shadowblade level 6
78th Pyre 122nd year of Ascendancy at 00:39 see stats
Log
Personal New Achievement: Size is everything (Insane (Roguelike) difficulty)!
You collect a new ingredient: bear paw (1).
You collect a new ingredient: bear paw (1).
Welcome to level 7 [ShadowBlade].
ShadowBlade has 909 stat point(s), 934 class talent point(s), 955 generic talent point(s), 994 category point(s), 90 prodigies point(s) to spend. Press p to use them.
ShadowBlade deactivates Stealth.
ShadowBlade hits Sick giant crystal rat for 1890 light damage.
ShadowBlade hits Something for 1512 light damage.
ShadowBlade hits Something for 1512 light damage.
ShadowBlade hits Something for 1512 light damage.
ShadowBlade hits Gloomy cave bear for 1890 light damage.
ShadowBlade hits Sick giant grey mouse for 2053 light damage.
ShadowBlade hits Something for 1512 light damage.
ShadowBlade hits Sick brown bear for 1606 light damage.
ShadowBlade hits Gloomy giant brown mouse for 1985 light damage.
ShadowBlade killed Sick giant crystal rat!
ShadowBlade killed Gloomy giant brown mouse!
ShadowBlade killed Sick giant grey mouse!
ShadowBlade killed Sick brown bear!
ShadowBlade killed Gloomy cave bear!
ShadowBlade picks up (b.): linen wizard hat (1 def, 0 armour).
ShadowBlade picks up (b.): manasurge rune (629% regen over 10 turns; 31 instant mana).
Saving game...
Saving done.
ShadowBlade deactivates Shadow Combat.
ShadowBlade deactivates Keen Senses.
ShadowBlade deactivates Blur Sight.