











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Rogue |
Level / Exp | 25 / 62% |
Size | medium |
Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:31 / 87Killed by thought-forged bowman at level 7 on the 2nd Mirth 122nd year of Ascendancy at 08:55 Killed by Slamele the halfling at level 9 on the 5th Mirth 122nd year of Ascendancy at 21:07 Killed by thief at level 10 on the 8th Mirth 122nd year of Ascendancy at 00:58 Killed by thief at level 10 on the 8th Mirth 122nd year of Ascendancy at 01:07 Killed by cutpurse at level 10 on the 8th Mirth 122nd year of Ascendancy at 03:00 Killed by Zubiwe the giant black ant at level 10 on the 8th Mirth 122nd year of Ascendancy at 16:48 Killed by Layireda the Guard at level 11 on the 9th Mirth 122nd year of Ascendancy at 02:05 Killed by Glevea the Guard at level 11 on the 9th Mirth 122nd year of Ascendancy at 03:49 Killed by Bandit Leader Polykira at level 11 on the 9th Mirth 122nd year of Ascendancy at 08:52 Killed by Aeruyalle the water imp at level 14 on the 2nd Summertide 122nd year of Ascendancy at 04:47 Killed by worm that walks at level 14 on the 3rd Summertide 122nd year of Ascendancy at 21:42 Killed by worm that walks at level 14 on the 3rd Summertide 122nd year of Ascendancy at 22:03 Killed by worm that walks at level 14 on the 3rd Summertide 122nd year of Ascendancy at 22:54 Killed by Weirdling Beast at level 14 on the 1st Flare 122nd year of Ascendancy at 06:55 Killed by Weirdling Beast at level 14 on the 1st Flare 122nd year of Ascendancy at 07:28 Killed by Weirdling Beast at level 14 on the 1st Flare 122nd year of Ascendancy at 08:07 Killed by Weirdling Beast at level 14 on the 1st Flare 122nd year of Ascendancy at 11:08 Killed by Weirdling Beast at level 14 on the 1st Flare 122nd year of Ascendancy at 13:01 Killed by Weirdling Beast at level 14 on the 1st Flare 122nd year of Ascendancy at 13:23 Killed by Weirdling Beast at level 14 on the 1st Flare 122nd year of Ascendancy at 13:41 Killed by Weirdling Beast at level 14 on the 1st Flare 122nd year of Ascendancy at 14:11 Killed by Weirdling Beast at level 14 on the 1st Flare 122nd year of Ascendancy at 14:50 Killed by gwelgoroth at level 15 on the 3rd Flare 122nd year of Ascendancy at 12:17 Killed by ultimate gwelgoroth at level 15 on the 3rd Flare 122nd year of Ascendancy at 12:49 Killed by Eilinyra the drem at level 15 on the 6th Flare 122nd year of Ascendancy at 19:50 Killed by Voravena the fox at level 16 on the 7th Flare 122nd year of Ascendancy at 21:39 Killed by Horned Horror at level 16 on the 8th Flare 122nd year of Ascendancy at 10:03 Killed by Vorakira the devourer at level 18 on the 16th Dusk 122nd year of Ascendancy at 17:53 Killed by devourer at level 18 on the 16th Dusk 122nd year of Ascendancy at 18:07 Killed by slaver at level 19 on the 28th Dusk 122nd year of Ascendancy at 07:25 Killed by snow giant thunderer at level 21 on the 78th Dusk 122nd year of Ascendancy at 20:56 Killed by snow giant thunderer at level 21 on the 78th Dusk 122nd year of Ascendancy at 21:13 Killed by ultimate teluvorta at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 08:42 Killed by Emynn the void horror at level 22 on the 1st Haze 122nd year of Ascendancy at 22:28 Killed by Emynn the void horror at level 22 on the 1st Haze 122nd year of Ascendancy at 22:44 Killed by Chronolith Twin at level 22 on the 2nd Haze 122nd year of Ascendancy at 09:28 Killed by Chronolith Twin at level 22 on the 2nd Haze 122nd year of Ascendancy at 09:40 Killed by Chronolith Twin at level 22 on the 2nd Haze 122nd year of Ascendancy at 09:59 Killed by Chronolith Clone at level 22 on the 2nd Haze 122nd year of Ascendancy at 10:14 Killed by Chronolith Twin at level 22 on the 2nd Haze 122nd year of Ascendancy at 11:52 Killed by Chronolith Twin at level 22 on the 2nd Haze 122nd year of Ascendancy at 12:28 Killed by Chronolith Twin at level 22 on the 2nd Haze 122nd year of Ascendancy at 20:03 Killed by Rantha the Worm at level 22 on the 3rd Haze 122nd year of Ascendancy at 01:21 Killed by Ayokarek the thalore at level 23 on the 4th Haze 122nd year of Ascendancy at 10:42 Killed by Xeramikira the eternal bone giant at level 23 on the 14th Haze 122nd year of Ascendancy at 16:13 Killed by Xeramikira the eternal bone giant at level 23 on the 14th Haze 122nd year of Ascendancy at 16:35 Killed by Xeramikira the eternal bone giant at level 23 on the 14th Haze 122nd year of Ascendancy at 17:00 Killed by Xeramikira the eternal bone giant at level 23 on the 14th Haze 122nd year of Ascendancy at 17:17 Killed by Xeramikira the eternal bone giant at level 23 on the 14th Haze 122nd year of Ascendancy at 18:38 Killed by Xeramikira the eternal bone giant at level 23 on the 14th Haze 122nd year of Ascendancy at 18:53 Killed by Xeramikira the eternal bone giant at level 23 on the 14th Haze 122nd year of Ascendancy at 19:09 Killed by Xeramikira the eternal bone giant at level 23 on the 14th Haze 122nd year of Ascendancy at 19:23 Killed by Xeramikira the eternal bone giant at level 23 on the 14th Haze 122nd year of Ascendancy at 19:49 Killed by Xeramikira the eternal bone giant at level 23 on the 14th Haze 122nd year of Ascendancy at 20:33 Killed by Xeramikira the eternal bone giant at level 23 on the 14th Haze 122nd year of Ascendancy at 20:50 Killed by Dugeas the human at level 23 on the 16th Haze 122nd year of Ascendancy at 09:39 Killed by Dugeas the human at level 23 on the 16th Haze 122nd year of Ascendancy at 09:51 Killed by Betimira the elven blood mage at level 23 on the 17th Haze 122nd year of Ascendancy at 23:35 Killed by elven mage at level 23 on the 17th Haze 122nd year of Ascendancy at 23:50 Killed by elven cultist at level 23 on the 18th Haze 122nd year of Ascendancy at 09:47 Killed by elven corruptor at level 23 on the 18th Haze 122nd year of Ascendancy at 11:34 Killed by Poryna the elven mage at level 23 on the 18th Haze 122nd year of Ascendancy at 11:49 Killed by elven corruptor at level 23 on the 18th Haze 122nd year of Ascendancy at 11:59 Killed by Grand Corruptor at level 23 on the 18th Haze 122nd year of Ascendancy at 14:07 Killed by Grand Corruptor at level 23 on the 18th Haze 122nd year of Ascendancy at 14:17 Killed by Grand Corruptor at level 23 on the 18th Haze 122nd year of Ascendancy at 14:27 Killed by Grand Corruptor at level 23 on the 18th Haze 122nd year of Ascendancy at 14:39 Killed by Grand Corruptor at level 23 on the 18th Haze 122nd year of Ascendancy at 14:47 Killed by Grand Corruptor at level 23 on the 18th Haze 122nd year of Ascendancy at 15:08 Killed by Grand Corruptor at level 23 on the 18th Haze 122nd year of Ascendancy at 15:17 Killed by Grand Corruptor at level 23 on the 18th Haze 122nd year of Ascendancy at 15:29 Killed by Grand Corruptor at level 23 on the 18th Haze 122nd year of Ascendancy at 15:38 Killed by elven cultist at level 23 on the 18th Haze 122nd year of Ascendancy at 20:15 Killed by elven blood mage at level 23 on the 18th Haze 122nd year of Ascendancy at 22:45 Killed by Xanukira the cold drake hatchling at level 23 on the 19th Haze 122nd year of Ascendancy at 18:36 Killed by ritch flamespitter at level 24 on the 20th Haze 122nd year of Ascendancy at 04:06 Killed by ritch flamespitter at level 24 on the 20th Haze 122nd year of Ascendancy at 04:33 Killed by Voralessra the orc master assassin at level 24 on the 24th Haze 122nd year of Ascendancy at 13:24 Killed by Voralessra the orc master assassin at level 24 on the 24th Haze 122nd year of Ascendancy at 13:31 Killed by Voralessra the orc master assassin at level 24 on the 24th Haze 122nd year of Ascendancy at 13:41 Killed by Voralessra the orc master assassin at level 24 on the 24th Haze 122nd year of Ascendancy at 13:57 Killed by Voralessra the orc master assassin at level 24 on the 24th Haze 122nd year of Ascendancy at 14:54 Killed by forest wight at level 25 on the 27th Haze 122nd year of Ascendancy at 19:03 Killed by Xanabrelle the skeleton archer at level 25 on the 27th Haze 122nd year of Ascendancy at 19:39 Killed by barrow wight at level 25 on the 28th Haze 122nd year of Ascendancy at 04:56 Killed by lesser vampire at level 25 on the 28th Haze 122nd year of Ascendancy at 05:58 |
Primary Stats
Strength | 23 (base 14) |
Dexterity | 61 (base 49) |
Constitution | 35 (base 21) |
Magic | 18 (base 10) |
Willpower | 40 (base 15) |
Cunning | 60 (base 38) |
Resources
Life | -50/585 |
Stamina | 265/278 |
Healing Factor | 0.39166600173182 |
Regeneration | 0.88124850389659 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +85.310734463277% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 1 |
See Stealth | 9 |
See Invisible | 7 |
Offense: Mainhand
Damage | 87 |
Accuracy | 57 |
Crit Chance | 34% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 64 |
Accuracy | 57 |
Crit Chance | 33% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Nature | +20% |
Darkness | +5% |
Fire | +5% |
Cold | +25% |
All | 0% |
Offense: Damage Penetration
Nature | +20% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 19 (69.687909656376%) |
Defense | 73 |
Ranged Defense | 73 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 20 |
Mental Save | 35 |
Defense: Resistances
Lightning | + 10%( 70%) |
Nature | + 10%( 70%) |
Darkness | + 10%( 70%) |
Fire | + 10%( 70%) |
Cold | + 35%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Poison Resistance | 50% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 348 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 279.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
beneficial effect | Increases defense by 23. Mobile Defense |
detrimental effect | All damage decreased by 10%. Dazzled |
detrimental effect | The target is confused, acting randomly (chance 50%), unable to perform complex actions and takes 22.44 darkness damage per turn. Bane of Confusion |
detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 42.62 frostdusk damage per turn. The effect will stop if the caster dies. Impending Doom |
detrimental effect | Reduces global action speed by 17% and all outgoing projectiles speed by 38%. Congeal Time |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 97 - 136 Accuracy: 72 (knife) APR: 12 Crit Chance: +39% Crit mult: 186% Uses Stats: 50% Cun, 70% Dex |
detrimental effect | Soul absorbed upon death. Soul Leech |
beneficial effect | Parrying melee and ranged attacks: Has a 70% chance to deflect up to 22 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by emperor wight. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by large brown snake. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by crimson crystal. Escort: lost warrior (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 30. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed skeleton mage skull. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Stamina each turn: +0.30 Maximum stamina: +11.00 Infravision radius: +1 A pair of boots made of leather. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +9 (+4 eff.) Light radius: +4 See stealth: +9 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 34.13 to 102.39 lightning damage (68.26 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 45.67 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. This object's appearance was changed to rough leather gloves. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 140 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 14.94 cold and 11.95 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 62.30 You won the Ring of Blood trial, and this is your reward. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 6/35) : Effective talent level: 2.0 Power cost: 35 out of 6/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 222 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
In main hand | ![]() Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +3 Dex / +4 Mag / +9 Wil / +6 Cun / +3 Con Sharp, short and deadly. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 15% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 55.82 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Main armor | ![]() Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +11 Defense: +17 (+4 eff.) Fatigue: +7% Changes stats: +6 Cun / +5 Dex Mental save: +13 (+6 eff.) A suit of armour made of leather. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 151.38 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() gold amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets make your neck look great! |
![]() Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage Damage (Melee): +12 lightning Damage (radius 1) on hit: +4 lightning / +8 arcane Damage (radius 2) on crit: +12 mind When wielded/worn: Changes resistances penetration: +15% lightning / +20% mind Changes damage: +3% arcane Sharp, short and deadly. |
![]() Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+6 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() yew longbow Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Longbows are used to shoot arrows at your foes. |
![]() dwarven-steel longsword of daylight (23-32 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +12 light Damage against: +14% Undead Sharp, long, and deadly. |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% darkness / +6% temporal / +3% mind / +6% cold Changes resistances penetration: +5% fire Changes damage: +15% light / +15% temporal / +15% darkness / +15% physical Talent granted: +1 Command Staff Poison immunity: +20% Mana each turn: +0.16 Maximum mana: +39.00 Spellpower: +11 (+6 eff.) Spell crit. chance: +2% Defense after a teleport: +8 Resist all after a teleport: +7% New effects duration reduction after a teleport: +7% Staves designed for wielders of magic, by the greats of the art. |
![]() dwarven-steel waraxe of projection (20-29 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) One-handed war axes. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +10 (+5 eff.) Defense: +12 (+3 eff.) Changes stats: +2 Str / +3 Con Changes resistances: +2% physical Changes resistances penetration: +10% light Critical mult.: +10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() resilient cashmere cloak (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Maximum life: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +9 (+2 eff.) Fatigue: +8% Changes resistances: +6% acid / +7% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() dwarven-steel plate armour (0 def, 11 armour) Requires: - Massive armour training - Strength 35 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% A suit of armour made of metal plates. |
![]() dwarven-steel plate armour (0 def, 11 armour) Requires: - Massive armour training - Strength 35 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +12% lightning / +2% physical / +3% blight / +9% cold / +5% arcane / +3% mind Physical save: +12 (+6 eff.) Light radius: +4 Healing mod.: +13% A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Flashsage (19/19, 30-35 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 29.5 - 35.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 19 On weapon crit: * Splash the target with acid dealing 40 damage over 5 turns and reducing armor and accuracy by 5 Damage (radius 1) on hit: +20 light Damage (radius 2) on crit: +20 acid / +20 light Shots are used with slings to pummel your foes to death. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 158 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zounds the Cornac Rogue level 19
29th Dusk 122nd year of Ascendancy at 14:12 see stats
By Zounds the Cornac Rogue level 15
1st Flare 122nd year of Ascendancy at 16:34 see stats
By Zounds the Cornac Rogue level 10
7th Mirth 122nd year of Ascendancy at 14:30 see stats
By Zounds the Cornac Rogue level 20
76th Dusk 122nd year of Ascendancy at 17:51 see stats
By Zounds the Cornac Rogue level 19
27th Dusk 122nd year of Ascendancy at 03:03 see stats
By Zounds the Cornac Rogue level 9
3rd Mirth 122nd year of Ascendancy at 15:46 see stats
By Zounds the Cornac Rogue level 15
5th Flare 122nd year of Ascendancy at 14:26 see stats
By Zounds the Cornac Rogue level 23
3rd Haze 122nd year of Ascendancy at 06:58 see stats
By Zounds the Cornac Rogue level 19
29th Dusk 122nd year of Ascendancy at 02:10 see stats
By Zounds the Cornac Rogue level 15
6th Flare 122nd year of Ascendancy at 04:49 see stats
Log
Zounds rearms.
Zounds is free from the hex.
A shield forms around Zounds.
Zounds performs a melee critical strike against Master vampire!
Master vampire resists the shadowy cut
Zounds receives 2 healing from Bloodcaller.
Zounds hits Master vampire for 161 physical, 33 darkness, 31 physical (224 total damage).
Zounds hits Grave wight for 9 lightning damage.
Zounds hits Skeleton warrior for 15 lightning damage.
Zounds hits Master vampire for (15 ignored), 0 lightning (0 total damage).
Zounds hits Mayaldawe the skeleton warrior for 13 lightning damage.
Zounds hits Lesser vampire for 15 lightning damage.
Zounds hits Dread for 10 lightning damage.
Zounds hits Vampire lord for (7 absorbed), 3 lightning (3 total damage).
Zounds hits Barrow wight for 9 lightning damage.
Vampire lord's Hiemal Shield hits Zounds for (24 absorbed), 0 cold (0 total damage).
Zounds stops regenerating health quickly.
Impending Doom from Vampire lord hits Zounds for (15 absorbed), 0 cold, (20 absorbed), 0 darkness (0 total damage).
Bane of Confusion from Vampire hits Zounds for (20 absorbed), 0 darkness (0 total damage).
Vampire lord uses Stun.
Vampire lord misses Zounds.
Grave wight casts Lightning.
Dread misses Zounds.
Zounds shrugs off the effect 'Confused'!
Grave wight hits Master vampire for 97 lightning damage.
Grave wight hits Zounds for (88 absorbed), 0 lightning (0 total damage).
Mayaldawe the skeleton warrior receives 40 healing from Temporal Restoration Field.
Lesser vampire casts Invoke Darkness.
Your shield crumbles under the damage!
The shield around Zounds crumbles.