Writhe the level 7 Drem Writhing One by Nyu_13

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDrem
ClassWrithing One
Level / Exp7 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity16 (base 10)
Constitution14 (base 13)
Magic32 (base 30)
Willpower11 (base 10)
Cunning11 (base 10)

Resources

Life235/235
Insanity0/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage25
Accuracy26
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
All0%

Defense: Base

Armour (hardiness)5.5 (43.579428603723%)
Defense6
Ranged Defense6
Fatigue12
Physical Save11
Spell Save15
Mental Save12

Defense: Resistances

Lightning+ 25%( 70%)
Light+ 6%( 70%)
Darkness+ 6%( 70%)
Cold+ 13%( 70%)
Mind+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
3/5
2/5
0/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
3/5
1/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
active
active
done

Equipment

Tool
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Writhe deactivates
Chaos Orbs.
Writhe activates
Chaos Orbs.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


You are yanked out of this place!


Writhe wears:
Cloud Caller (0 def, 0 armour).

Writhe wears (replacing
brass lantern): Planar Beacon.

Writhe wears (replacing
iron mail armour (2 def, 4 armour)): iron mail armour of lightning resistance (2 def, 4 armour).

You gain 5.25 gold from the transmogrification of
soothing elm wand of conjuration [power 110] (15 cooldown).
You gain 5.25 gold from the transmogrification of
piercing iron torque of gale force [power 105] (15 cooldown).
You gain 5.00 gold from the transmogrification of
iron torque of clear mind [power 1] (25 cooldown).
You gain 2.39 gold from the transmogrification of
deadly quiver of elm arrows of vileness (18/18, 121% power, 5 apr).
You gain 4.68 gold from the transmogrification of
Vorowe the quiver of elm arrows (21/21, 111% power, 5 apr).
You gain 2.45 gold from the transmogrification of
flaming iron longsword of phasing (104% power, 8 apr).
You gain 3.11 gold from the transmogrification of
thought-forged iron dagger of persecution (100% power, 5 apr).
You gain 2.38 gold from the transmogrification of
iron battleaxe of vileness (110% power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...