Run Away the level 17 Cornac Temporal Warden by VX

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceCornac
ClassTemporal Warden
Level / Exp17 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity26 (base 21)
Constitution14 (base 10)
Magic61 (base 44)
Willpower33 (base 25)
Cunning10 (base 10)

Resources

Life468/468
Paradox250
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision2
See Stealth14.031331185133
See Invisible14.031331185133

Offense: Mainhand

Damage50
Accuracy58
Crit Chance6%
APR7
Speed0.95

Offense: Spell

Spellpower40
Crit Chance1%
Speed1

Offense: Mind

Mindpower25
Crit Chance6%
Speed1

Offense: Damage Bonus

Light+11%
Temporal+18%
Fire+6%
Physical+5%
Mind+12%
All0%

Offense: Damage Penetration

Mind+20%

Defense: Base

Armour (hardiness)21 (30%)
Defense17
Ranged Defense17
Fatigue0
Physical Save16
Spell Save26
Mental Save24

Defense: Resistances

Temporal+ 24%( 70%)
Lightning+ 24%( 70%)
Cold+ 23%( 70%)
All+ 9%( 70%)

Defense: Immunities

Disarm Resistance42%
Stun Resistance25%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance60%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Chronomancy / Bow Threading1.30
1/5
1/5
1/5
1/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
1/5
1/5
0/5
0/5
Chronomancy / Temporal Hounds1.30
5/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
2/5
2/5
1/5
1/5
Chronomancy / Temporal Combat1.30
1/5
2/5
1/5
0/5
Chronomancy / Blade Threading1.30
1/5
1/5
1/5
2/5

Generic Talents

Chronomancy / Chronomancy1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
2/5
1/5
1/5
1/5
Chronomancy / Fate Weaving1.00
4/5
2/5
3/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
5/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
done
done
done
active
done
active
active
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

You gain 1.25 gold from the transmogrification of steel mail armour (2 def, 6 armour).
You gain 1.30 gold from the transmogrification of
dwarven-steel helm of strength (+5) (0 def, 4 armour).
You gain 1.90 gold from the transmogrification of
clarifying cashmere wizard hat of darkness (+18%) (2 def, 0 armour).
You gain 1.87 gold from the transmogrification of
potent ash magestaff (18-22 power, 3 apr, arcane element).
You gain 4.88 gold from the transmogrification of
cruel ash magestaff of illumination (15-18 power, 3 apr, cold element).
You gain 0.75 gold from the transmogrification of
dwarven-steel longsword (24-34 power, 4 apr).
You gain 3.99 gold from the transmogrification of
balanced steel dagger of erosion (11-14 power, 6 apr).
You gain 1.91 gold from the transmogrification of
rogue's steel ring of frost (+24%).
You gain 1.68 gold from the transmogrification of
biting gale rune of the warrior (damage 78; dur 4; cd 17).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

You gain 4.67 gold from the transmogrification of
plaguebringer's steel waraxe of massacre (20-28 power, 3 apr).
New shimmer option unlocked: dwarven-steel waraxe
Run Away wears (replacing
Flashsnake the steel dagger (18-23 power, 6 apr)): hateful dwarven-steel waraxe (20-29 power, 4 apr).

Run Away wears (replacing
thought-forged steel dagger of massacre (17-22 power, 6 apr)): Flashsnake the steel dagger (18-23 power, 6 apr).

Run Away switches her weapons to:
Surefire
storming quiver of ash arrows of grasping.

Run Away deactivates
Phase Pulse.
Run Away activates
Phase Pulse.
Run Away deactivates
Weapon Folding.
Run Away activates
Weapon Folding.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Temporal Hounds
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Saving game...

Saving done.