gork the level 10 Orc Gunslinger by VulpesJ

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassGunslinger
Level / Exp10 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity34 (base 33)
Constitution19 (base 16)
Magic9 (base 10)
Willpower17 (base 10)
Cunning22 (base 17)

Resources

Life250/250
Steam100/100
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage17
Accuracy46
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage17
Accuracy46
Crit Chance12%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+5%
All0%

Defense: Base

Armour (hardiness)3 (63.914983985962%)
Defense37
Ranged Defense37
Fatigue0
Physical Save10
Spell Save9
Mental Save18

Defense: Resistances

Nature+ 10%( 70%)

Defense: Immunities

Silence Resistance22%
Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
2/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
4/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
3/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
active

Equipment

Quiver
On hands
On head
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By gork the Orc Gunslinger level 10
17th Retaking 124th year of Ascendancy at 10:03
see stats

Log

You gain 2.90 gold from the melting of balanced steel waraxe (13-18 power, 3 apr).
You gain 2.74 gold from the melting of
surging elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 1.04 gold from the melting of
rough leather sling of acid.
You collect a new ingredient:
lump of iron (1).
You gain 3.07 gold from the melting of
balanced iron greatsword of massacre (24-38 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (16-23 power, 1 apr).
You gain 2.06 gold from the melting of
blink rune of the warrior (range 4; phase 12; cd 12).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.00 gold from the melting of
wild infusion (res 16%; physical; dur 2; cd 16).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


There is a Entrance to the Yeti Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.