










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Adventurer |
| Level / Exp | 18 / 49% |
| Size | medium |
| Lifes / Deaths | Killed by thought-forged warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 23:54 / 87Killed by gloomy giant venus flytrap at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:22 Killed by shadow at level 8 on the 8th Mirth 122nd year of Ascendancy at 07:47 Killed by shadow at level 8 on the 8th Mirth 122nd year of Ascendancy at 08:50 Killed by shadow at level 8 on the 8th Mirth 122nd year of Ascendancy at 09:39 Killed by Xuta the slaver at level 8 on the 8th Mirth 122nd year of Ascendancy at 14:29 Killed by enthralled slave at level 8 on the 8th Mirth 122nd year of Ascendancy at 14:42 Killed by Xuta the slaver at level 8 on the 8th Mirth 122nd year of Ascendancy at 16:06 Killed by Xuta the slaver at level 8 on the 8th Mirth 122nd year of Ascendancy at 17:25 Killed by slaver at level 8 on the 8th Mirth 122nd year of Ascendancy at 20:08 Killed by enthralled slave at level 8 on the 8th Mirth 122nd year of Ascendancy at 20:29 Killed by Yvunne the slaver at level 8 on the 8th Mirth 122nd year of Ascendancy at 21:17 Killed by Yvunne the slaver at level 8 on the 8th Mirth 122nd year of Ascendancy at 22:17 Killed by enthralled slave at level 8 on the 9th Mirth 122nd year of Ascendancy at 00:22 Killed by enthralled slave at level 8 on the 9th Mirth 122nd year of Ascendancy at 01:21 Killed by Silunor the slaver at level 8 on the 9th Mirth 122nd year of Ascendancy at 02:34 Killed by Neryldarivea the slaver at level 9 on the 9th Mirth 122nd year of Ascendancy at 06:12 Killed by enthralled slave at level 9 on the 9th Mirth 122nd year of Ascendancy at 08:53 Killed by Ce'Nynn the slaver at level 9 on the 9th Mirth 122nd year of Ascendancy at 13:18 Killed by slaver at level 9 on the 9th Mirth 122nd year of Ascendancy at 15:31 Killed by Xorira the slaver at level 9 on the 9th Mirth 122nd year of Ascendancy at 17:38 Killed by Xorira the slaver at level 9 on the 9th Mirth 122nd year of Ascendancy at 18:25 Killed by enthralled slave at level 9 on the 10th Mirth 122nd year of Ascendancy at 02:11 Killed by Glinne the slaver at level 9 on the 10th Mirth 122nd year of Ascendancy at 04:38 Killed by Glinne the slaver at level 9 on the 10th Mirth 122nd year of Ascendancy at 04:57 Killed by Glinne the slaver at level 9 on the 10th Mirth 122nd year of Ascendancy at 05:15 Killed by Zubedhewe the slaver at level 9 on the 10th Mirth 122nd year of Ascendancy at 11:24 Killed by enthralled slave at level 9 on the 10th Mirth 122nd year of Ascendancy at 14:35 Killed by enthralled slave at level 9 on the 10th Mirth 122nd year of Ascendancy at 15:05 Killed by Aeryldawe the slaver at level 9 on the 10th Mirth 122nd year of Ascendancy at 18:46 Killed by enthralled slave at level 9 on the 10th Mirth 122nd year of Ascendancy at 22:16 Killed by enthralled slave at level 9 on the 10th Mirth 122nd year of Ascendancy at 22:58 Killed by Blood Master at level 9 on the 1st Summertide 122nd year of Ascendancy at 12:13 Killed by Blood Master at level 9 on the 1st Summertide 122nd year of Ascendancy at 13:14 Killed by Blood Master at level 9 on the 1st Summertide 122nd year of Ascendancy at 13:58 Killed by gwelgoroth at level 10 on the 8th Flare 122nd year of Ascendancy at 14:03 Killed by gwelgoroth at level 10 on the 8th Flare 122nd year of Ascendancy at 14:48 Killed by multi-hued crystal at level 10 on the 19th Dusk 122nd year of Ascendancy at 06:19 Killed by Betibeth the dredgling at level 10 on the 19th Dusk 122nd year of Ascendancy at 07:43 Killed by orc corruptor at level 10 on the 44th Dusk 122nd year of Ascendancy at 06:02 Killed by orc corruptor at level 10 on the 44th Dusk 122nd year of Ascendancy at 07:14 Killed by orc corruptor at level 10 on the 44th Dusk 122nd year of Ascendancy at 08:45 Killed by fire drake hatchling at level 11 on the 76th Dusk 122nd year of Ascendancy at 15:02 Killed by Yvabeth the cave troll at level 12 on the 77th Dusk 122nd year of Ascendancy at 23:56 Killed by Layolle the cave troll at level 12 on the 78th Dusk 122nd year of Ascendancy at 08:17 Killed by Layolle the cave troll at level 12 on the 78th Dusk 122nd year of Ascendancy at 09:39 Killed by Ce'Nothra the honey tree at level 12 on the 78th Dusk 122nd year of Ascendancy at 15:13 Killed by Ivumina the mountain troll at level 12 on the 78th Dusk 122nd year of Ascendancy at 16:52 Killed by Ivumina the mountain troll at level 12 on the 78th Dusk 122nd year of Ascendancy at 18:58 Killed by Nerykira the giant venus flytrap at level 12 on the 78th Dusk 122nd year of Ascendancy at 22:54 Killed by war hound at level 13 on the 79th Dusk 122nd year of Ascendancy at 17:13 Killed by war hound at level 13 on the 79th Dusk 122nd year of Ascendancy at 19:22 Killed by Polowen the green worm mass at level 13 on the 79th Dusk 122nd year of Ascendancy at 22:06 Killed by Polowen the green worm mass at level 13 on the 79th Dusk 122nd year of Ascendancy at 23:43 Killed by Isumira the venom drake at level 14 on the 1st Time of Equilibrium 122nd year of Ascendancy at 10:45 Killed by Islovena the midge swarm at level 15 on the 11st Haze 122nd year of Ascendancy at 04:18 Killed by Silathra the giant venus flytrap at level 15 on the 11st Haze 122nd year of Ascendancy at 20:02 Killed by Belalenor the umbral horror at level 16 on the 12nd Haze 122nd year of Ascendancy at 12:05 Killed by Ce'Nygann the black bear at level 16 on the 12nd Haze 122nd year of Ascendancy at 16:13 Killed by Belena the brown bear at level 17 on the 14th Haze 122nd year of Ascendancy at 00:36 Killed by 3-headed hydra at level 17 on the 15th Haze 122nd year of Ascendancy at 07:43 Killed by Unmagica's Inner Demon at level 17 on the 15th Haze 122nd year of Ascendancy at 08:51 Killed by war hound at level 17 on the 15th Haze 122nd year of Ascendancy at 09:51 Killed by war hound at level 17 on the 15th Haze 122nd year of Ascendancy at 10:49 Killed by Unmagica's Inner Demon at level 17 on the 15th Haze 122nd year of Ascendancy at 11:47 Killed by Unmagica at level 18 on the 17th Haze 122nd year of Ascendancy at 02:25 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 04:15 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 05:17 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 05:50 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 07:10 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 08:11 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 09:38 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 14:19 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 17:00 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 17:58 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 18:29 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 19:26 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 20:16 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 20:52 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 21:26 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 21:59 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 22:24 Killed by Yvara the large white snake at level 18 on the 17th Haze 122nd year of Ascendancy at 22:57 Killed by Yvara the large white snake at level 18 on the 18th Haze 122nd year of Ascendancy at 00:47 Killed by Yvara the large white snake at level 18 on the 18th Haze 122nd year of Ascendancy at 01:40 Killed by Yvara the large white snake at level 18 on the 18th Haze 122nd year of Ascendancy at 02:20 Killed by Yvara the large white snake at level 18 on the 18th Haze 122nd year of Ascendancy at 04:37 |
| Antimagic | Follower |
Primary Stats
| Strength | 31 (base 23) |
| Dexterity | 45 (base 34) |
| Constitution | 20 (base 12) |
| Magic | 15 (base 12) |
| Willpower | 39 (base 24) |
| Cunning | 45 (base 38) |
Resources
| Life | 441/441 |
| Hate | 52/104 |
| Stamina | 214/214 |
| Equilibrium | 30 |
| Healing Factor | 1.3340647406778 |
| Regeneration | 15.675260702964 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 30 |
| Crit Chance | 26% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 18 |
| Accuracy | 27 |
| Crit Chance | 25% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +12% |
| Darkness | +16% |
| Light | +10% |
| Temporal | +12% |
| Blight | +12% |
| Physical | +5% |
| Mind | +24% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +5% |
| Light | +15% |
| Temporal | +5% |
| Mind | +20% |
| Physical | +10% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 21 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 17%( 70%) |
| Physical | + 23%( 70%) |
| Mind | + 19%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 47%( 70%) |
| Temporal | + 14%( 70%) |
| Fire | + 9%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 16% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 42% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -376 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 376 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 128 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Duelist | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Throwing knives | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cursed / Dark sustenance | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Apply Poison |
| talent | Meditation |
| talent | Leeching Poison |
| talent | Numbing Poison |
| talent | Antimagic Shield |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 4 Net Damage: 32 - 44 Accuracy: 44 (knife) APR: 14 Crit Chance: +28% Crit mult: 184% Uses Stats: 50% Cun, 70% Dex |
Quests
You failed to protect the lone alchemist from death by Belalenor the umbral horror. Escort: lone alchemist (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by Yvynor the sick fox. Escort: repented thief (level 1 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of rough leather boots 'Hedur' (0 def, 9 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Mov.spd +10% Dmg.mod +3% mind ----- def ----- Armour +9 Fatigue -5% Crit.chn- 5.00% Max.HP +34.00 Disease- +20% ---------- misc Stam/turn +0.30 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(95 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Relgyruirion (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +1 Fatigue +1% Resists +6% blight +6% nature +9% light A cap made of leather. |
| On hands | Brightquick the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 23 mind 18 darkness Dmg.mod +12% temporal Res.pen +5% light +5% temporal On Hit (Melee): * 13% chance to reduce all saves and defense by 32 * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Fatigue +3% Resists +6% temporal Mind.save -12 (-6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elm totem of summon tentacle 'Uruchak' [power 105] (25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Str +4 Mag ----- def ----- Resists +9% acid Crit.chn- 5.00% Spell.save +3 (+1 eff.) HP.reg +4.00 Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 245 Base Damage: 117 Armor: 4 All Resist: 2 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Rimeonslaught0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% darkness +12% cold Res.pen +10% cold ----- def ----- Resists +9% acid +6% lightning Mind.save +7 (+4 eff.) Confus- +26% Rings make your fingers look great! |
| On fingers | Blindsquall0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +25 (+7 eff.) Dmg.mod +11% mind Res.pen +10% light ----- def ----- Resists +11% mind +3% light ---------- misc Hate/m.crit +4.00 Max.hate +4.00 Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Emutira (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 9.5 - 12.3 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +4 Str +1 Mag +8 Wil +6 Con dps ---------- Dmg.mod +12% blight ----- def ----- Resists +3% blight Max.HP +15.00 Sharp, short and deadly. |
| Around waist | Dryyabar the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +1 Con +6 Lck dps ---------- Mind.crit +2% Mind.pwr +10 (+3 eff.) ----- def ----- Stealth +7 ---------- misc T.Disarm +5 Equi/ret +0.28 Infravis +3 A belt that goes around your waist. |
| In off hand | Woehash the vined mindstar (6-7 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 6.0 - 6.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 physical On Hit: * 20% chance to reduce all saves and defense by 32 While equipped: dps ---------- Phys.crit +3.0% Mind.crit +2% Phys.pwr +5 (+2 eff.) Mind.pwr +4 (+1 eff.) Melee+ 6 mind 6 darkness Dmg.mod +5% mind +4% darkness Res.pen +5% darkness Melee Ret 6 darkness ----- def ----- Phys.save +6 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Isutira (11 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Res.pen +10% mind ----- def ----- Defense +11 (+4 eff.) Resists +3% physical Crit.chn- 5.00% Mind.save +6 (+3 eff.) Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 18.06 to 22.57 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
titan's steel ring of fire (+22%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Phys.save +8 (+4 eff.) Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+9 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
inquisitor's iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Disrupt Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit: * Deals 92 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
Corpsebow4.0 T2 longbow 2H weapon [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Epidemic 1 On Hit: 25% Cyst Burst 1 While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
vined mindstar of disruption (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Disrupt Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Against +5% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Chillfiend (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 11.5 - 16.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 nature On Crit.r2 +12 fire While equipped: dps ---------- Dmg.mod +3% cold On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% light +9% cold Spell.save +3 (+1 eff.) One-handed war axes. |
Stormlash (17-19 power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 7.08 to 21.25 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+7 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
pair of iron boots 'Eilinisemira' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning +9% temporal Phys.save +6 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +6 (+3 eff.) Disarm- +10% Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 32.23 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 T2 heavy armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +2 Str +2 Con ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +10% acid +10% fire +10% darkness +10% blight HP.reg +3.00 Heal.mod +30% ---------- misc Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +11% nature +12% blight A suit of armour made of leather. |
dwarven-steel shield of resilience (0 def, 6 armour, 75.5 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +6 Fatigue +8% Max.HP +45.00 ---------- misc Talents +1 Block Handheld deflection devices. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
57 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Wind Worn Shot (25/25, 39-47 power, 15 apr)3.0 T4 shot ammo [Unique] Nature Power 39.0 - 46.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Sootidol [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 26% * 20% chance to reduce all saves and defense by 32 Sting an enemy dealing 61 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Unmagica the Thalore Adventurer level 10
44th Dusk 122nd year of Ascendancy at 10:09 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Unmagica the Thalore Adventurer level 11
56th Dusk 122nd year of Ascendancy at 12:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Unmagica the Thalore Adventurer level 10
1st Summertide 122nd year of Ascendancy at 14:40 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Unmagica the Thalore Adventurer level 12
78th Dusk 122nd year of Ascendancy at 12:47 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Unmagica the Thalore Adventurer level 9
1st Summertide 122nd year of Ascendancy at 14:40 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Unmagica the Thalore Adventurer level 9
10th Mirth 122nd year of Ascendancy at 20:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Unmagica the Thalore Adventurer level 16
12nd Haze 122nd year of Ascendancy at 11:16 see stats
Log
Talent Earth's Eyes is ready to use.
Unmagica uses Earth's Eyes.
Talent Earth's Eyes is ready to use.
Unmagica uses Earth's Eyes.
Talent Earth's Eyes is ready to use.
Unmagica uses Earth's Eyes.
Talent Earth's Eyes is ready to use.
Unmagica uses Earth's Eyes.
Talent Earth's Eyes is ready to use.
Unmagica uses Earth's Eyes.
Talent Earth's Eyes is ready to use.
Unmagica uses Earth's Eyes.
Talent Earth's Eyes is ready to use.
Unmagica uses Earth's Eyes.
Talent Earth's Eyes is ready to use.
Unmagica uses Earth's Eyes.
Talent Earth's Eyes is ready to use.
Unmagica uses Earth's Eyes.
Talent Earth's Eyes is ready to use.
Unmagica uses Earth's Eyes.




































































































