










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Higher |
Class | Archmage |
Level / Exp | 18 / 42% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:43 / 63Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:56 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 18:30 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 18:40 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:12 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:51 Killed by Aeraba the thief at level 10 on the 6th Mirth 122nd year of Ascendancy at 08:04 Killed by Mayasessra the giant green ant at level 10 on the 6th Mirth 122nd year of Ascendancy at 10:25 Killed by Beloda the rogue at level 11 on the 6th Mirth 122nd year of Ascendancy at 14:36 Killed by Beloda the rogue at level 11 on the 6th Mirth 122nd year of Ascendancy at 15:51 Killed by thief at level 11 on the 7th Mirth 122nd year of Ascendancy at 06:13 Killed by Velamira the chitinous spider at level 11 on the 7th Mirth 122nd year of Ascendancy at 12:23 Killed by Cyratha the thief at level 12 on the 9th Mirth 122nd year of Ascendancy at 04:27 Killed by Voramina the large brown snake at level 13 on the 5th Flare 122nd year of Ascendancy at 17:24 Killed by Voramina the large brown snake at level 13 on the 5th Flare 122nd year of Ascendancy at 19:21 Killed by Glylrassra the rattlesnake at level 14 on the 6th Flare 122nd year of Ascendancy at 00:38 Killed by Glylrassra the rattlesnake at level 14 on the 6th Flare 122nd year of Ascendancy at 01:47 Killed by Zubema the midge swarm at level 14 on the 7th Flare 122nd year of Ascendancy at 21:39 Killed by Emeluldamina the bee swarm at level 15 on the 8th Flare 122nd year of Ascendancy at 07:54 Killed by Porinor the warg at level 15 on the 9th Flare 122nd year of Ascendancy at 08:36 Killed by Ivodalle the venom drake hatchling at level 15 on the 9th Flare 122nd year of Ascendancy at 09:21 Killed by Adeda the giant green ant at level 15 on the 9th Flare 122nd year of Ascendancy at 11:01 Killed by Adeda the giant green ant at level 15 on the 9th Flare 122nd year of Ascendancy at 11:25 Killed by Wrathroot at level 16 on the 9th Flare 122nd year of Ascendancy at 12:16 Killed by Wrathroot at level 16 on the 9th Flare 122nd year of Ascendancy at 12:35 Killed by Salenn the giant black ant at level 16 on the 9th Flare 122nd year of Ascendancy at 13:54 Killed by war hound at level 16 on the 9th Flare 122nd year of Ascendancy at 16:48 Killed by Porurin the giant venus flytrap at level 16 on the 10th Flare 122nd year of Ascendancy at 03:15 Killed by Nerogavena the giant eel at level 17 on the 10th Flare 122nd year of Ascendancy at 21:46 Killed by Ce'Nyrin the water imp at level 17 on the 1st Dusk 122nd year of Ascendancy at 01:45 Killed by Pen de Pon at level 17 on the 1st Dusk 122nd year of Ascendancy at 02:35 Killed by war hound at level 17 on the 1st Dusk 122nd year of Ascendancy at 03:08 Killed by Pen de Pon at level 17 on the 1st Dusk 122nd year of Ascendancy at 04:06 Killed by Nerogavena the giant eel at level 17 on the 1st Dusk 122nd year of Ascendancy at 05:02 Killed by Nerogavena the giant eel at level 17 on the 1st Dusk 122nd year of Ascendancy at 06:22 Killed by Nerogavena the giant eel at level 17 on the 1st Dusk 122nd year of Ascendancy at 07:32 Killed by Ivyvena the water imp at level 17 on the 1st Dusk 122nd year of Ascendancy at 08:58 Killed by Ivyvena the water imp at level 17 on the 1st Dusk 122nd year of Ascendancy at 09:50 Killed by war hound at level 17 on the 1st Dusk 122nd year of Ascendancy at 11:12 Killed by war hound at level 17 on the 1st Dusk 122nd year of Ascendancy at 12:55 Killed by electric eel at level 17 on the 1st Dusk 122nd year of Ascendancy at 21:15 Killed by Walrog at level 17 on the 2nd Dusk 122nd year of Ascendancy at 15:25 Killed by Walrog at level 17 on the 2nd Dusk 122nd year of Ascendancy at 16:00 Killed by Aerissra the ink squid at level 17 on the 2nd Dusk 122nd year of Ascendancy at 17:43 Killed by Walrog at level 17 on the 2nd Dusk 122nd year of Ascendancy at 22:18 Killed by Bethiwyn the ravenous horror at level 18 on the 3rd Dusk 122nd year of Ascendancy at 01:07 Killed by Arytira the entrenched horror at level 18 on the 3rd Dusk 122nd year of Ascendancy at 03:45 Killed by Weirdling Beast at level 18 on the 3rd Dusk 122nd year of Ascendancy at 11:01 Killed by Weirdling Beast at level 18 on the 3rd Dusk 122nd year of Ascendancy at 13:17 Killed by Weirdling Beast at level 18 on the 3rd Dusk 122nd year of Ascendancy at 15:51 Killed by shadow at level 18 on the 3rd Dusk 122nd year of Ascendancy at 17:00 Killed by Weirdling Beast at level 18 on the 3rd Dusk 122nd year of Ascendancy at 17:54 Killed by Weirdling Beast at level 18 on the 3rd Dusk 122nd year of Ascendancy at 20:01 Killed by Weirdling Beast at level 18 on the 4th Dusk 122nd year of Ascendancy at 12:51 Killed by Weirdling Beast at level 18 on the 4th Dusk 122nd year of Ascendancy at 13:45 Killed by Weirdling Beast at level 18 on the 4th Dusk 122nd year of Ascendancy at 15:26 Killed by shadow at level 18 on the 4th Dusk 122nd year of Ascendancy at 17:25 Killed by Weirdling Beast at level 18 on the 5th Dusk 122nd year of Ascendancy at 03:43 Killed by Weirdling Beast at level 18 on the 5th Dusk 122nd year of Ascendancy at 05:09 Killed by Weirdling Beast at level 18 on the 5th Dusk 122nd year of Ascendancy at 05:49 Killed by Weirdling Beast at level 18 on the 5th Dusk 122nd year of Ascendancy at 06:35 Killed by Weirdling Beast at level 18 on the 5th Dusk 122nd year of Ascendancy at 07:28 Killed by Pen de Pon at level 18 on the 5th Dusk 122nd year of Ascendancy at 07:41 |
Primary Stats
Strength | 17 (base 14) |
Dexterity | 15 (base 10) |
Constitution | 10 (base 10) |
Magic | 46 (base 45) |
Willpower | 42 (base 34) |
Cunning | 37 (base 27) |
Resources
Life | 275/275 |
Mana | 299/379 |
Healing Factor | 1.1000003099961 |
Regeneration | 0.27500007749904 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 15 |
Lite | 1 |
Infravision | 3 |
See Invisible | 8 |
Offense: Mainhand
Damage | 20 |
Accuracy | 23 |
Crit Chance | 11% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +3% |
Blight | +15% |
Physical | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Light | +25% |
Acid | +20% |
Cold | +20% |
Fire | +20% |
Nature | +25% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 44 |
Mental Save | 37 |
Defense: Resistances
Blight | + 25%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 30%( 70%) |
All | + 9%( 70%) |
Physical | + 14%( 70%) |
Darkness | + 26%( 70%) |
Light | + 14%( 70%) |
Temporal | + 24%( 70%) |
Lightning | + 20%( 70%) |
Mind | + 28%( 70%) |
Fire | + 29%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Pinning Resistance | 42% |
Instadeath Resistance | 100% |
Knockback Resistance | 44% |
Stun Resistance | 20% |
Disarm Resistance | 24% |
Poison Resistance | 30% |
Blind Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Meta | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the lost defiler from death by Voramina the large brown snake. Escort: lost defiler (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Equipment
On feet | ![]() 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
On hands | ![]() 1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 7 lightning Dmg.mod +6% lightning Res.pen +20% cold On Hit (Melee): * 10% chance to slow global speed by 50% ----- def ----- Armour +2 Resists +6% lightning +6% fire +3% darkness +12% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +20% nature Melee Ret 2 lightning ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +7% fire +5% arcane +11% cold Crit.chn- 15.00% Stun/Frz- +20% A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Resists +6% mind +2% physical ---------- misc Light +1 Wards +3 blight +3 arcane +3 light +3 mind Talents +1 Ward Fire a magical bolt dealing 160 acid damage Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Str +7 Wil +5 Cun dps ---------- Mind.pwr +7 (+4 eff.) ----- def ----- Resists +6% blight +9% fire Spell.save +9 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% physical Acc +18 (+9 eff.) Apr +9 ----- def ----- Defense +9 (+5 eff.) Resists +6% light +1% physical Max.HP +24.00 Disarm- +24% Pinning- +20% Knockbk- +20% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +20% fire Melee Ret 4 lightning 2 fire ----- def ----- Resists +3% mind +11% temporal Pinning- +22% Knockbk- +24% Amulets make your neck look great! |
Main armor | ![]() 2.0 T2 cloth armor [Rare] Psionic While equipped: dps ---------- Res.pen +25% light +20% acid On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +16% darkness +12% mind +9% all Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +22 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
In main hand | ![]() 5.0 T2 staff 2H weapon [Random Unique] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +17.00% Spell.pwr +11 (+4 eff.) S.pwr/crit +4 Melee+ 16 fire Dmg.mod +15% blight Res.pen +5% nature ----- def ----- Armour +4 Defense +4 (+2 eff.) Resists +6% nature Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc See.Invis +8 Wards +2 blight Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +1% physical +12% cold Mind.save +6 (+3 eff.) Poison- +20% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal +1% physical Die.at -20.00 life Heal.mod +10% Poison- +10% A belt that goes around your waist. |
Inventory
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Dmg.mod +3% mind ----- def ----- Phys.save +4 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +2 See.Invis +3 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Rings make your fingers look great! |
![]() 5.0 T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() 5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Crit.mult +10.00% Spell.pwr +3 (+2 eff.) Dmg.mod +10% cold On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Die.at -20.00 life Blind- +10% Poison- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+4 eff.) Dmg.mod +20% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal Poison- +10% ---------- misc Hate/m.crit +3.00 Max.psi +40.00 A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +7% acid +5% physical +6% temporal +7% fire +3% arcane +8% cold Res.pen +5% fire Melee Ret 6 fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +11% acid +11% physical +11% cold +11% fire +7% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +7% all Mind.save +15 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Mind.pwr +20 (+8 eff.) Melee+ 6 nature Dmg.mod +4% nature Res.pen +5% nature ----- def ----- Armour +1 Resists +6% nature Blind- +10% ---------- misc Psi/ret +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 33.97 to 101.91 lightning damage (67.94 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Mag dps ---------- Dmg.mod +6% nature +9% arcane ----- def ----- Resists +11% nature +3% lightning ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str +2 Cun dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Pen de Pon the Higher Archmage level 10
2nd Mirth 122nd year of Ascendancy at 04:33 see stats
By Pen de Pon the Higher Archmage level 3
74th Pyre 122nd year of Ascendancy at 20:45 see stats
By Pen de Pon the Higher Archmage level 12
9th Mirth 122nd year of Ascendancy at 04:26 see stats
By Pen de Pon the Higher Archmage level 15
9th Flare 122nd year of Ascendancy at 04:29 see stats
By Pen de Pon the Higher Archmage level 18
5th Dusk 122nd year of Ascendancy at 07:41 see stats
Log
Talent Lightning is ready to use.
Weirdling Beast casts Freeze.
Weirdling Beast's spell attains critical power!
Weirdling Beast hits Pen de Pon for 271 cold damage.
Pen de Pon the level 18 higher archmage was iced to death by Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Weirdling Beast killed Pen de Pon!
Saving game...
Talent Rune: Manasurge is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Phantasmal Shield is ready to use.
Talent Nova is ready to use.
Pen de Pon casts Temporal Shield.
The very fabric of time alters around Pen de Pon.
Pen de Pon activates Arcane Shield.
Pen de Pon casts Arcane Reconstruction.
A shield forms around Pen de Pon.
Pen de Pon receives 395 healing.
Pen de Pon casts Rune: Manasurge.
Pen de Pon starts to surge mana.
Talent Chain Lightning is ready to use.
Pen de Pon uses Infusion: Regeneration.
Pen de Pon starts regenerating health quickly.
Talent Illuminate is ready to use.
Pen de Pon activates Phantasmal Shield.
The shield around Pen de Pon crumbles.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!