










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 18 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:17 / 38Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:48 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 22:17 Killed by Zubarassra the green worm mass at level 5 on the 77th Pyre 122nd year of Ascendancy at 01:00 Killed by Mayivena the cave troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 06:25 Killed by Emynor the stone troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 07:32 Killed by war hound at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:01 Killed by Yvudheda the rogue sapper at level 10 on the 4th Mirth 122nd year of Ascendancy at 15:42 Killed by Aerobrelaith the cutpurse at level 11 on the 5th Mirth 122nd year of Ascendancy at 02:59 Killed by Layobretira the shimmering crystal at level 12 on the 8th Mirth 122nd year of Ascendancy at 18:42 Killed by Layobretira the shimmering crystal at level 12 on the 8th Mirth 122nd year of Ascendancy at 20:14 Killed by Lashing Tentacle at level 12 on the 8th Mirth 122nd year of Ascendancy at 22:47 Killed by worm that walks at level 13 on the 9th Mirth 122nd year of Ascendancy at 21:50 Killed by worm that walks at level 13 on the 10th Mirth 122nd year of Ascendancy at 05:37 Killed by abyssal horror at level 16 on the 3rd Summertide 122nd year of Ascendancy at 09:22 Killed by thought-forged bowman at level 16 on the 3rd Summertide 122nd year of Ascendancy at 14:59 Killed by Nerytta the giant eel at level 16 on the 3rd Summertide 122nd year of Ascendancy at 16:56 Killed by Lisyssra the giant eel at level 16 on the 3rd Summertide 122nd year of Ascendancy at 20:23 Killed by Lisyssra the giant eel at level 16 on the 3rd Summertide 122nd year of Ascendancy at 21:15 Killed by Islylranne the squid at level 16 on the 3rd Summertide 122nd year of Ascendancy at 22:50 Killed by Lisyssra the giant eel at level 16 on the 1st Flare 122nd year of Ascendancy at 01:38 Killed by shadow at level 16 on the 1st Flare 122nd year of Ascendancy at 02:52 Killed by Lisyssra the giant eel at level 16 on the 1st Flare 122nd year of Ascendancy at 03:39 Killed by war hound at level 17 on the 1st Flare 122nd year of Ascendancy at 07:17 Killed by Voribeth the honey tree at level 17 on the 1st Flare 122nd year of Ascendancy at 11:05 Killed by Voribeth the honey tree at level 17 on the 1st Flare 122nd year of Ascendancy at 16:20 Killed by Voredalaith the fearful symmetry at level 17 on the 2nd Flare 122nd year of Ascendancy at 04:39 Killed by shadow at level 18 on the 2nd Flare 122nd year of Ascendancy at 21:46 Killed by Weirdling Beast at level 18 on the 2nd Flare 122nd year of Ascendancy at 23:08 Killed by Weirdling Beast at level 18 on the 3rd Flare 122nd year of Ascendancy at 00:36 Killed by Mirror Image (Insanitarimanusia) at level 18 on the 3rd Flare 122nd year of Ascendancy at 02:05 Killed by Weirdling Beast at level 18 on the 3rd Flare 122nd year of Ascendancy at 03:46 Killed by Weirdling Beast at level 18 on the 3rd Flare 122nd year of Ascendancy at 05:11 Killed by Weirdling Beast at level 18 on the 3rd Flare 122nd year of Ascendancy at 06:36 Killed by Weirdling Beast at level 18 on the 3rd Flare 122nd year of Ascendancy at 08:12 Killed by Weirdling Beast at level 18 on the 3rd Flare 122nd year of Ascendancy at 09:43 Killed by shadow at level 18 on the 3rd Flare 122nd year of Ascendancy at 11:26 Killed by Weirdling Beast at level 18 on the 3rd Flare 122nd year of Ascendancy at 13:24 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 28 (base 20) |
| Magic | 56 (base 45) |
| Willpower | 53 (base 44) |
| Cunning | 24 (base 11) |
Resources
| Life | 347/347 |
| Mana | 276/276 |
| Healing Factor | 1.2656298990388 |
| Regeneration | 6.6445569699539 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 4 |
| Infravision | 3 |
| See Stealth | 8 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 18 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +28% |
| Blight | +3% |
| Arcane | +20% |
| Mind | +15% |
| All | 0% |
| Light | +16% |
| Physical | +22% |
| Fire | +5% |
| Cold | +9% |
Offense: Damage Penetration
| Temporal | +10% |
| Mind | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 30 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 41 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 40%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 14%( 70%) |
| Fire | + 22%( 70%) |
| Physical | + 33%( 70%) |
Defense: Immunities
| Pinning Resistance | 97% |
| Disarm Resistance | 21% |
| Bleed Resistance | 10% |
| Confusion Resistance | 24% |
| Knockback Resistance | 30% |
| Stun Resistance | 57% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thunderstorm |
| talent | Phantasmal Shield |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Feather Wind |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost defiler from death by Insanitarimanusia. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
Equipment
| On feet | restorative pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +3 HP.reg +3.00 Heal.mod +12% A pair of boots made of leather. |
| Light source | Rhegakor the Scorpionwire2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Res.pen +10% temporal Melee Ret 4 nature 6 temporal On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Mind.save +5 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 See.Stealth +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat 'Floetide' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Dex +4 Mag +4 Wil dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +3% blight +3% cold ----- def ----- Defense +1 (+1 eff.) Resists +12% cold ---------- misc See.Invis +9 A pointy cloth hat, very wizardly... |
| Tool | elm totem of summon tentacle 'Berystir' [power 100] (25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Die.at -60.00 life ---------- misc Psi/ret +0.04 Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 210 Base Damage: 102 Armor: 3 All Resist: 3 Puts all charms on 25 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Gysevea'0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +5 Str +4 Mag +4 Wil +5 Cun +6 Con dps ---------- Phys.pwr +7 (+4 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +9% acid ----- def ----- HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Cun +4 Dex dps ---------- Dmg.mod +3% acid +15% mind Res.pen +15% mind Acc +7 (+4 eff.) ----- def ----- Mind.save +6 (+3 eff.) Max.HP +24.00 Disarm- +21% Confus- +24% Pinning- +24% Knockbk- +30% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Zanoneg the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Melee Ret 2 mind ----- def ----- Defense +5 (+3 eff.) Resists +9% blight Phys.save +5 (+3 eff.) Die.at -20.00 life A belt that goes around your waist. |
| In main hand | Poroyanor the elm magestaff (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Dex +1 Mag +1 Con dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane +9% acid ----- def ----- Resists +3% light +12% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves 'Barkvault' (25 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +1 Mag +3 Cun +1 Con dps ---------- Melee+ 5 light Dmg.mod +4% light On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Armour +1 Defense +25 (+12 eff.) Resists +6% light Phys.save +3 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Xeruth (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +7% acid +22% physical +6% cold +10% arcane +5% fire ----- def ----- Resists +11% acid +26% physical +6% temporal +6% blight +11% cold +14% fire +9% all Cut- +10% ---------- misc Max.mana +22.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ulfehek (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold +3% light +5% arcane Spell.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 377 strength, based on Magic) for 6 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+8 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Xeromira the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Phys.crit +1.0% Dmg.mod +9% physical Acc +15 (+8 eff.) ----- def ----- Resists +3% acid Amulets make your neck look great! |
Demonbait the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% darkness Melee Ret 2 darkness ----- def ----- Resists +3% darkness +9% cold Mind.save +6 (+3 eff.) Confus- +20% Rings make your fingers look great! |
Flashpierce0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% light Res.pen +5% nature ----- def ----- Fatigue -4% Resists +3% darkness ---------- misc Max.enc +22 Rings make your fingers look great! |
Shinekiss the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +5.00% Phys.pwr +5 (+3 eff.) Dmg.mod +6% light Acc +15 (+8 eff.) Melee Ret 6 physical ----- def ----- Defense +6 (+3 eff.) Die.at -60.00 life Rings make your fingers look great! |
mule's copper ring of arcana (+0.11/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -5% Silence- +20% ---------- misc Max.enc +22 Mana/turn +0.11 Rings make your fingers look great! |
elm magestaff of fate (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Ego] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (10-12 power, 2 apr, light element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
River's Fury (23-32 power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 23.0 - 32.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+5 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.3 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 13.29 cold damage and 14.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
grounding rough leather belt of the vagrant1.0 T1 belt armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Resists +6% lightning +5% temporal Mind.save +6 (+3 eff.) A belt that goes around your waist. |
Xinn (6 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +5 Defense +6 (+3 eff.) Resists +6% nature +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emelowyn (5 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +5 (+3 eff.) Resists +16% lightning +6% light +3% mind +7% all Spell.save +6 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing linen robe of life (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +7% blight +7% all Max.HP +40.00 HP.reg +1.50 Heal.mod +12% ---------- misc Mana/turn +0.12 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+1 eff.) ----- def ----- Resists +7% all Spell.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lelurathad the Lustreblow (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +10 (+5 eff.) Dmg.mod +3% light Apr +1 ----- def ----- Armour +1 Resists +5% fire +6% cold A pair of boots made of leather. |
grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +6% lightning +6% temporal ---------- misc Stam/turn +0.30 Max.stam +12.00 A pair of boots made of leather. |
linen wizard hat 'Ebonyscar' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str +2 Mag +3 Cun dps ---------- Res.pen +20% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Defense +1 (+1 eff.) Resists +3% mind Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
84 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of psionic shield 'Radiancepiety' [power 27] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind Melee Ret 8 light ----- def ----- Resists +3% temporal Mind.save +3 (+2 eff.) Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Blindmight [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Melee Ret 2 blight ----- def ----- Resists +6% light ---------- misc Psi/ret +0.08 Create a shield absorbing up to 167 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Insanitarimanusia the Higher Archmage level 10
2nd Mirth 122nd year of Ascendancy at 11:49 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Insanitarimanusia the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 22:49 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Insanitarimanusia the Higher Archmage level 13
10th Mirth 122nd year of Ascendancy at 14:03 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Insanitarimanusia the Higher Archmage level 10
3rd Mirth 122nd year of Ascendancy at 00:27 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Insanitarimanusia the Higher Archmage level 14
10th Mirth 122nd year of Ascendancy at 23:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Insanitarimanusia the Higher Archmage level 15
2nd Summertide 122nd year of Ascendancy at 20:58 see stats
Log
Saving game...
Talent Illuminate is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Born into Magic is ready to use.
Talent Fireflash is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Chain Lightning is ready to use.
Talent Feather Wind is ready to use.
Talent Phantasmal Shield is ready to use.
Insanitarimanusia activates Feather Wind.
Talent Mirror Image is ready to use.
Insanitarimanusia activates Phantasmal Shield.
Saving done.
Talent Shielding is ready to use.
Insanitarimanusia activates Shielding.
Talent Thunderstorm is ready to use.
Insanitarimanusia activates Thunderstorm.
A furious lightning storm forms around Insanitarimanusia!
Talent Wrath of the Highborn is ready to use.
Talent Arcane Shield is ready to use.
Insanitarimanusia activates Arcane Shield.
The furious lightning storm around Insanitarimanusia calms down and disappears.

























































































