Bethethra the level 4 Skeleton Doombringer by Evillich

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassDoombringer
Level / Exp4 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 17)
Dexterity20 (base 10)
Constitution12 (base 12)
Magic12 (base 12)
Willpower10 (base 10)
Cunning11 (base 11)

Resources

Life181/181
Stamina109/109
Vim112/112
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage31
Accuracy26
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.4
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)14.73 (48.103448275862%)
Defense7.5
Ranged Defense10.5
Fatigue19
Physical Save14
Spell Save7.7
Mental Save7.35

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Corruption / Torture1.30
2/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active
done

Equipment

On fingers
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 21 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


You gain 2.50 gold from the transmogrification of
Wintertide Phial.
You gain 0.42 gold from the transmogrification of
stabilizing rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.44 gold from the transmogrification of
spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 1.08 gold from the transmogrification of
rough leather sling of fire.
You gain 2.63 gold from the transmogrification of
slime-covered iron dagger of persecution (102% power, 5 apr).
You gain 0.92 gold from the transmogrification of
acidic iron waraxe (104% power, 2 apr).
You gain 1.35 gold from the transmogrification of
iron mace of erosion (105% power, 2 apr).
You gain 1.48 gold from the transmogrification of
elm vilestaff of fate (100% power, 2 apr, darkness element).
You gain 1.73 gold from the transmogrification of
copper ring of perseverance.
You feel very confident walking into this place.
Saving game...

Saving done.