Senal the level 6 Higher Skirmisher by Demobile

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSkirmisher
Level / Exp6 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity28 (base 24)
Constitution13 (base 13)
Magic11 (base 10)
Willpower12 (base 11)
Cunning21 (base 16)

Resources

Life218/218
Stamina120/120
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy35
Crit Chance7%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower11
Crit Chance4%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)17.719009130622 (56.026343845506%)
Defense28
Ranged Defense28
Fatigue0
Physical Save8
Spell Save8
Mental Save11

Defense: Resistances

Temporal+ 15%( 70%)
Darkness+ 10%( 70%)
Light+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
0/5
0/5
0/5
Cunning / Called Shots1.30
3/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
3/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Quiver
Around waist
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Senal picks up (l.): spinel.
Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Senal picks up (l.):
spinel.
Senal picks up (l.):
spinel.
Senal picks up (d.):
iron mace (12-16 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Senal uses
Disengage.
Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.62 gold from the transmogrification of
miner's iron pickaxe (dig speed 29 turns).
You gain 1.71 gold from the transmogrification of
impenetrable iron mail armour of temporal resistance (2 def, 9 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.88 gold from the transmogrification of
nature's mossy mindstar of life (2-2 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.11 gold from the transmogrification of
healing infusion of the duelist (heal 96; cd 11).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.