






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 44 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 24 (base 15) |
| Dexterity | 64 (base 56) |
| Constitution | 40 (base 32) |
| Magic | 22 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 37 (base 29) |
Resources
| Life | 1413/1413 |
| Steam | 100/100 |
| Healing Factor | 1.3322297605398 |
| Regeneration | 8.5928819554817 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 81 |
| Crit Chance | 28% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 81 |
| Crit Chance | 28% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +8% |
| Darkness | +24% |
| Nature | +12% |
Offense: Damage Penetration
| Lightning | +24% |
| Physical | +24% |
| All | -20% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 7 |
| Physical Save | 26 |
| Spell Save | 20 |
| Mental Save | 29 |
Defense: Resistances
| Darkness | + 21%(100%) |
| Fire | + 48%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
| Steamtech / Armament | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
| detrimental effect | Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration. Natural Aura |
Quests
Equipment
| Quiver | Blazestar (23/23, 72-86 power, 5 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 71.5 - 85.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +18.5% Capacity: 23 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 132 physical damage On weapon crit: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 blight / +33 physical / +12 arcane Damage (radius 1) on hit: +21 arcane / +21 lightning Shots are used with slings to pummel your foes to death. |
| Tail | stralite steamgunRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In off hand | Fogshaper Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 When this weapon hits: Overgrowth (10% chance level 5). On weapon hit: * 21% chance to slow global speed by 48% * shock your foe dealing 22 damage and draining some of their resources Travel speed: +600% Damage (Ranged): +12 mind Damage (radius 1) on hit: +16 darkness Attacks use: 2.0 Steam When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +21% darkness Changes damage: +12% nature / +24% darkness Life regen: +2.20 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In main hand | runic voratun steamgun of recursion Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). When this weapon hits: Shoot (10% chance level 1). On weapon hit: * splashes acid on your target dealing 39 damage and reducing their armor Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +4 Mag Changes damage: +8% arcane Spellpower: +10 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | cured leather armour 'Cyrarin' (16 def, 4 armour) Requires: - Dexterity 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +1.0% Armour: +4 Defense: +16 (+7 eff.) Fatigue: +7% Changes stats: +9 Str / +8 Dex / +8 Mag / +8 Wil / +8 Cun / +8 Con Mental save: +9 (+4 eff.) Life regen: +2.00 Maximum life: +34.00 Maximum stamina: +20.00 Healing mod.: +11% A suit of armour made of leather. |
Inventory
ThoughtcasterRequires: - Willpower 20 - Dexterity 25 - Talent Shoot - Talent Steam Pool Infused by psionic forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 110% Firing range: +10 On weapon hit: * deal 33.00 mind damage (based on Mindpower) in a radius 1 around the target Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Talents cooldown: Vacuum Shot (-2 turns) Blunt Shot (-3 turns) Mindpower: +15 (+7 eff.) Mental crit. chance: +5% Steampower: +15 (+8 eff.) Steam crit. chance: +5% On hitting with a mindstar, deal physical damage equal to your steampower in radius 1 around the target. From body, mind. From mind, body. |
dwarven-steel steamgunRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel steamgun of piercingRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +7% all Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamgun 'Eremyrain'Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Damage (Ranged): +17 lightning / +20 mind Attacks use: 2.0 Steam When wielded/worn: Changes stats: +5 Str / +3 Mag / +3 Con Changes resistances penetration: +15% mind Changes damage: +15% lightning Light radius: +3 See invisible: +21 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun 'Belawe'Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +7 lightning Damage (radius 2) on crit: +20 arcane Attacks use: 2.0 Steam When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Changes damage: +16% lightning / +24% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Branodrarin (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +20 (+7 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Damage when hit (Melee): 8 physical Changes stats: +3 Cun / +6 Dex Changes resistances: +2% physical Maximum stamina: +10.00 A hat made of leather. Very stylish. |
stralite mail armour (4 def, 8 armour)Requires: - Heavy armour training - Dexterity 38 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Issistir the pouch of stralite shots (52/52, 57-68 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 57.0 - 68.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +5.5% Capacity: 52 Travel speed: +200% When wielded/worn: Ammo reloads per turn: +8 Shots are used with slings to pummel your foes to death. |
Unridig the Blazeblur (20/20, 65-78 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 65.0 - 78.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +22.0% Capacity: 20 On weapon hit: * 20% chance to reduce all saves and defense by 22 On weapon crit: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 mind Damage (radius 1) on hit: +20 mind / +20 fire Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of crippling (19/19, 54-65 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 54.0 - 64.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +19.5% Capacity: 19 On weapon crit: * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
barbed pouch of stralite shots of crippling (19/19, 52-63 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 52.5 - 63.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +21.5% Capacity: 19 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 150 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of stralite shots (17/17, 45-54 power, 5 apr)Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 17 Shots are used with slings to pummel your foes to death. |
good thunderclap coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Damage (radius 1) on hit: +36 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
mastercraft acid groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
Achievements
Log
Mecharachnid (servant of KROG_SMASH_DEATHLESS)'s Shoot killed Orc soldier!
KROG_SMASH_DEATHLESS picks up ( .): Tulygen the Galesage (39-58 power, 0 apr).
You pickup 0.70 gold pieces.
Talent Fumigate is ready to use.
KROG_SMASH_DEATHLESS is no longer attuned.
The psychic field around KROG_SMASH_DEATHLESS crumbles.
Talent Caustic Dispersal is ready to use.
Talent Upgrade is ready to use.
Talent Antimagic Zone is ready to use.
You pickup 2.60 gold pieces.
KROG_SMASH_DEATHLESS picks up ( .): inquisitor's voratun waraxe of dampening (40-57 power, 6 apr).
Talent Resonance Field is ready to use.
KROG_SMASH_DEATHLESS picks up ( .): truestriking stralite battleaxe of massacre (56-83 power, 3 apr).
Talent Steamgun Turret is ready to use.
Character control switched to mecharachnid (servant of KROG_SMASH_DEATHLESS).
Mecharachnid (servant of KROG_SMASH_DEATHLESS) wears (replacing Issistir the pouch of stralite shots (52/52, 57-68 power, 9 apr)): Blazestar (23/23, 72-86 power, 5 apr).
Mecharachnid (servant of KROG_SMASH_DEATHLESS) wears (replacing voratun steamgun 'Belawe' ): Fogshaper.
You detach voratun shocking edge from your voratun steamgun 'Belawe'.
You attach voratun shocking edge to your Fogshaper .




















