










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Easy Exploration |
Sex | Male |
Race | Cornac |
Class | Archmage (High Thaumaturgist) |
Level / Exp | 27 / 97% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 16:02 / 67Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 16:23 Killed by Shax the Slimy at level 6 on the 1st Mirth 122nd year of Ascendancy at 01:54 Killed by armoured skeleton warrior at level 9 on the 4th Mirth 122nd year of Ascendancy at 04:15 Killed by Unlocks at level 9 on the 4th Mirth 122nd year of Ascendancy at 09:08 Killed by Nndaean the human at level 11 on the 1st Summertide 122nd year of Ascendancy at 13:06 Killed by Wrathroot at level 12 on the 5th Flare 122nd year of Ascendancy at 13:45 Killed by Unlocks at level 12 on the 5th Flare 122nd year of Ascendancy at 14:00 Killed by Unlocks at level 13 on the 6th Flare 122nd year of Ascendancy at 14:42 Killed by flame turret at level 13 on the 4th Dusk 122nd year of Ascendancy at 12:08 Killed by Shdar the thalore at level 13 on the 18th Dusk 122nd year of Ascendancy at 20:38 Killed by Unlocks at level 13 on the 18th Dusk 122nd year of Ascendancy at 20:53 Killed by Unlocks at level 14 on the 17th Haze 122nd year of Ascendancy at 08:56 Killed by Unlocks at level 14 on the 17th Haze 122nd year of Ascendancy at 16:46 Killed by ultimate gwelgoroth at level 15 on the 21st Haze 122nd year of Ascendancy at 13:25 Killed by snow giant boulder thrower at level 15 on the 31st Haze 122nd year of Ascendancy at 22:43 Killed by Unlocks at level 15 on the 32nd Haze 122nd year of Ascendancy at 09:07 Killed by snow giant thunderer at level 15 on the 32nd Haze 122nd year of Ascendancy at 16:08 Killed by Valaule the Bringer of Doom at level 17 on the 40th Haze 122nd year of Ascendancy at 04:32 Killed by Dozing Adathra at level 17 on the 40th Haze 122nd year of Ascendancy at 21:44 Killed by Sleeping Emiriawe at level 17 on the 40th Haze 122nd year of Ascendancy at 21:51 Killed by Dozing Adathra at level 17 on the 40th Haze 122nd year of Ascendancy at 22:16 Killed by Sleeping Emiriawe at level 17 on the 40th Haze 122nd year of Ascendancy at 23:23 Killed by Sleeping Emiriawe at level 17 on the 41st Haze 122nd year of Ascendancy at 00:27 Killed by ancient lich at level 18 on the 43rd Haze 122nd year of Ascendancy at 06:43 Killed by shadow at level 18 on the 43rd Haze 122nd year of Ascendancy at 07:39 Killed by orc assassin at level 18 on the 43rd Haze 122nd year of Ascendancy at 08:19 Killed by fiery orc wyrmic at level 18 on the 43rd Haze 122nd year of Ascendancy at 09:35 Killed by orc grand master assassin at level 18 on the 43rd Haze 122nd year of Ascendancy at 10:14 Killed by skeleton warrior at level 18 on the 43rd Haze 122nd year of Ascendancy at 12:29 Killed by orc archer at level 18 on the 43rd Haze 122nd year of Ascendancy at 13:59 Killed by Animated chilling dwarven-steel waraxe of daylight at level 19 on the 46th Haze 122nd year of Ascendancy at 02:02 Killed by Poltergeist Kinetic Focus at level 19 on the 46th Haze 122nd year of Ascendancy at 06:20 Killed by Poltergeist Kinetic Focus at level 19 on the 46th Haze 122nd year of Ascendancy at 07:12 Killed by Poltergeist Charged Focus at level 19 on the 46th Haze 122nd year of Ascendancy at 08:24 Killed by The Master at level 20 on the 49th Haze 122nd year of Ascendancy at 11:36 Killed by The Master at level 20 on the 49th Haze 122nd year of Ascendancy at 12:03 Killed by The Master at level 20 on the 49th Haze 122nd year of Ascendancy at 13:13 Killed by ghoulking at level 20 on the 49th Haze 122nd year of Ascendancy at 14:01 Killed by armoured skeleton warrior at level 20 on the 49th Haze 122nd year of Ascendancy at 15:05 Killed by elder vampire at level 20 on the 49th Haze 122nd year of Ascendancy at 15:55 Killed by The Master at level 20 on the 49th Haze 122nd year of Ascendancy at 16:53 Killed by The Master at level 20 on the 49th Haze 122nd year of Ascendancy at 17:57 Killed by Rodis the human at level 22 on the 63rd Haze 122nd year of Ascendancy at 02:39 Killed by Bron the human at level 22 on the 63rd Haze 122nd year of Ascendancy at 05:38 Killed by Urkis, the High Tempest at level 23 on the 76th Haze 122nd year of Ascendancy at 11:09 Killed by Gunsnake at level 25 on the 10th Allure 123rd year of Ascendancy at 03:04 Killed by Belydhemira the bone giant at level 26 on the 7th Regrowth 123rd year of Ascendancy at 02:38 Killed by Celia at level 26 on the 7th Regrowth 123rd year of Ascendancy at 03:10 Killed by Celia at level 26 on the 7th Regrowth 123rd year of Ascendancy at 03:10 Killed by Gamina the ghoul at level 26 on the 7th Regrowth 123rd year of Ascendancy at 04:18 Killed by Belydhemira the bone giant at level 26 on the 7th Regrowth 123rd year of Ascendancy at 05:28 Killed by Belydhemira the bone giant at level 26 on the 7th Regrowth 123rd year of Ascendancy at 06:32 Killed by Xanamina the master vampire at level 26 on the 7th Regrowth 123rd year of Ascendancy at 07:45 Killed by Guyabrenor the vampire at level 26 on the 7th Regrowth 123rd year of Ascendancy at 08:52 Killed by Isuma the skeleton archer at level 26 on the 7th Regrowth 123rd year of Ascendancy at 10:03 Killed by Belydhemira the bone giant at level 26 on the 7th Regrowth 123rd year of Ascendancy at 11:13 Killed by Xanitta the lesser vampire at level 26 on the 7th Regrowth 123rd year of Ascendancy at 12:29 Killed by Isiralle the skeleton warrior at level 26 on the 7th Regrowth 123rd year of Ascendancy at 13:21 Killed by Belydhemira the bone giant at level 26 on the 7th Regrowth 123rd year of Ascendancy at 14:01 Killed by Belydhemira the bone giant at level 26 on the 7th Regrowth 123rd year of Ascendancy at 15:17 Killed by Belydhemira the bone giant at level 26 on the 7th Regrowth 123rd year of Ascendancy at 16:12 Killed by Belydhemira the bone giant at level 26 on the 7th Regrowth 123rd year of Ascendancy at 17:36 Killed by Belydhemira the bone giant at level 26 on the 7th Regrowth 123rd year of Ascendancy at 19:41 Killed by Belydhemira the bone giant at level 26 on the 7th Regrowth 123rd year of Ascendancy at 21:02 Killed by steamgun turret at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 21:27 Killed by enthralled slave at level 27 on the 23rd Regrowth 123rd year of Ascendancy at 23:00 |
Primary Stats
Strength | 18 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 10 (base 10) |
Magic | 68 (base 58) |
Willpower | 65 (base 51) |
Cunning | 22 (base 11) |
Resources
Life | 378/378 |
Mana | 394/394 |
Healing Factor | 1.1000003099961 |
Regeneration | 0.27500007749902 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +51.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 29 |
Accuracy | 20 |
Crit Chance | 21% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Light | +10% |
Temporal | +20% |
Lightning | +22% |
Cold | +45% |
All | 0% |
Offense: Damage Penetration
Lightning | +50% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 20 |
Ranged Defense | 30 |
Fatigue | 0 |
Physical Save | 10 |
Spell Save | 33 |
Mental Save | 22 |
Defense: Resistances
Lightning | + 35%( 70%) |
Light | + 36%( 70%) |
Nature | + 18%( 70%) |
Blight | + 14%( 70%) |
Acid | + 23%( 70%) |
Cold | + 55%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Stun Resistance | 55% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 655 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Ice | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Thaumaturgy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Thunderstorm |
talent | Hurricane |
talent | Tempest |
talent | Feather Wind |
talent | Disruption Shield |
talent | Shielding |
beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost defiler from death by giant venus flytrap. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 18. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed chunk of ghoul flesh. Stire of Derth has completed an elixir of precision without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. This object's appearance was changed to Wanderer's Rest. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(122 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 42.03 to 126.08 lightning damage (84.05 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. This object's appearance was changed to Fanged Collar. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Physical crit. chance: +3.0% Defense: +10 (+5 eff.) Effects on melee hit: * 26% chance to reduce all saves and defense by 25 Damage (Melee): 31 physical Effects on ranged hit: * 25% chance to reduce all saves and defense by 25 Damage (Ranged): 27 physical Damage when hit (Melee): 4 lightning Changes stats: +7 Cun / +5 Dex Changes resistances: +9% lightning Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation puts all charms on cooldown for 1 turns. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-5 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage (Melee): 17 arcane Changes stats: +3 Mag / +3 Wil Changes damage: +20% temporal Talent granted: +1 Command Staff Maximum mana: +47.00 Spellpower: +19 (+6 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Skullcleaver. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 79.08 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. This object's appearance was changed to Flamewrought. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% acid / +9% all Changes damage: +10% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Rags of the Sanctuary of darkness (+15%). |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Changes stats: +2 Mag / +2 Wil Changes resistances: +11% cold A stylish kruk-style cloak, to look awesome. This object's appearance was changed to Destala's Scales. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
You gain 2.18 gold from the transmogrification of radiant rough leather armour (3 def, 2 armour).
You gain 0.81 gold from the transmogrification of linen wizard hat of light (+16%) (1 def, 0 armour).
You gain 5.76 gold from the transmogrification of Belara (0 def, 2 armour).
You gain 0.62 gold from the transmogrification of miner's pair of rough leather boots (0 def, 3 armour).
You gain 3.80 gold from the transmogrification of focusing cashmere robe of corrosion (+15%) (0 def, 0 armour).
You extract opal from steel steamgun of cold
You gain 8.00 gold from the transmogrification of opal.
You extract aquamarine from mighty steel steamgun of lightning
You gain 8.00 gold from the transmogrification of aquamarine.
You extract topaz from mighty steel steamgun of fire
You gain 8.00 gold from the transmogrification of topaz.
You gain 2.85 gold from the transmogrification of mitotic vined mindstar (5-6 power, 18 apr, nature damage).
You gain 2.52 gold from the transmogrification of horrifying thorny mindstar of balance (7-8 power, 24 apr, nature damage).
You extract opal from steel mace of crippling (13-18 power, 3 apr)
You gain 8.00 gold from the transmogrification of opal.
There is a Hidden compound here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 27th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 28th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 29th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Today is the 30th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:30.
Ran for 16 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 31st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
You don't see how to get there...
The furious lightning storm around Unlocks calms down and disappears.