







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 7 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 22 (base 22) |
Dexterity | 12 (base 12) |
Constitution | 16 (base 16) |
Magic | 12 (base 12) |
Willpower | 12 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 206/206 |
Mana | 134/134 |
Stamina | 123/123 |
Healing Factor | 1.2545771506545 |
Regeneration | 1.2545771506545 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 38 |
Accuracy | 34 |
Crit Chance | 1% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 17.497011280365 (66.403125182002%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 12 |
Physical Save | 14 |
Spell Save | 9 |
Mental Save | 8 |
Defense: Resistances
Temporal | + 20%(100%) |
Mind | + 7%(100%) |
Fire | + 9%(100%) |
All | + 5%(100%) |
Defense: Immunities
Disarm Resistance | 31% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 20% of the time and arcane sustains have a 2.0% chance to deactivate each turn. Antimagic Disruption |
Quests
Equipment
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +11 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +1% all / +16% temporal A suit of armour made of mail. |
In main hand | ![]() Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage against: +7% Unnatural When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+8 eff.) Changes stats: +2 Wil Disarm immunity: +31% Massive two-handed mauls. |
Inventory
Achievements
Log
Maidia (servant of Puppetzia) hits Cutpurse for 44 physical damage.
Cutpurse hits Maidia (servant of Puppetzia) for 18 physical, 7 mind, 6 physical, 5 mind (35 total damage).
Maidia (servant of Puppetzia) hits Cutpurse for 56 physical damage.
Maidia (servant of Puppetzia) killed Cutpurse!
Maidia (servant of Puppetzia) hits Bandit for 35 physical damage.
Bandit misses Maidia (servant of Puppetzia).
Bandit hits Maidia (servant of Puppetzia) for 2 physical damage.
Maidia (servant of Puppetzia) hits Bandit for 36 physical damage.
Bandit performs a melee critical strike against Maidia (servant of Puppetzia)!
Bandit hits Maidia (servant of Puppetzia) for 4 physical, 4 physical (7 total damage).
Maidia (servant of Puppetzia) hits Bandit for 39 physical damage.
Bandit misses Maidia (servant of Puppetzia).
Bandit hits Maidia (servant of Puppetzia) for 3 physical damage.
Maidia (servant of Puppetzia) hits Bandit for 46 physical damage.
Maidia (servant of Puppetzia) killed Bandit!
There is an item here: pouch of iron shots
There is an item here: infusion
You pickup 0.75 gold pieces.
You pickup 0.95 gold pieces.
Resting starts...
Rested for 22 turns (stop reason: all resources and life at maximum).