Emelikira the level 19 Whitehoof Archmage by Theyleon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceWhitehoof
ClassArchmage
Level / Exp19 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity15 (base 10)
Constitution19 (base 10)
Magic77 (base 47)
Willpower47 (base 38)
Cunning34 (base 11)

Resources

Life411/411
Mana451/451
Steam100/100
Healing Factor1.4214285714286
Regeneration20.255357142857

Speed

Mental0%
Attack0%
Movement-63.333333333333%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage32
Accuracy15
Crit Chance15%
APR3
Speed1.00

Offense: Spell

Spellpower64
Crit Chance18%
Speed1

Offense: Mind

Mindpower33
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+15%
Blight+6%
Arcane+25%
All0%
Lightning+18%
Light+17%
Temporal+6%
Physical+13%
Darkness+6%
Fire+35%
Nature+8%

Offense: Damage Penetration

Arcane+10%
Lightning+5%
Fire+20%
Mind+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense23
Ranged Defense23
Fatigue0
Physical Save24
Spell Save34
Mental Save24

Defense: Resistances

Acid+ 20%( 70%)
Blight+ 35%( 70%)
Arcane+ 33%( 70%)
Cold+ 23%( 70%)
All+ 11%( 70%)
Darkness+ 15%( 70%)
Light+ 31%( 70%)
Temporal+ 15%( 70%)
Lightning+ 14%( 70%)
Fire+ 60%( 70%)
Nature+ 42%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance72%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
3/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
3/5
3/5
1/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Wildfire1.30
1/5
1/5
2/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
1/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Steamtech / Physics1.00
2/5
1/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
active
active
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

A Fistful of Gold (Nightmare (Adventure) difficulty) Buy an item from an AAA.
By Emelikira the Whitehoof Archmage level 3
10th Retaking 124th year of Ascendancy at 23:52
see stats
Across the Narrow Sea (Nightmare (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Emelikira the Whitehoof Archmage level 12
26th Retaking 124th year of Ascendancy at 22:32
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Emelikira the Whitehoof Archmage level 10
16th Retaking 124th year of Ascendancy at 16:30
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Emelikira the Whitehoof Archmage level 16
34th Retaking 124th year of Ascendancy at 22:17
see stats

Log

Dreaming horror converts some damage to Psi!
Burning from Emelikira killed Dream seed!
Burning from Emelikira hits Dreaming horror for
18 to psi, 15 fire (32 total damage).
Dreaming horror's Distortion Bolt hits
Emelikira for 266 physical damage.
Dreaming horror receives 5 healing (10 psi heal).
Ravage from Dreaming horror hits
Emelikira for 61 physical damage.
Emelikira the level 19 whitehoof archmage was tortured to death by a dreaming horror on level 1 of Ruins of a lost city.
You have 3 life(s) left.
Emelikira is no longer suffering from insomnia.

Emelikira deactivates
Shielding.
Emelikira is no longer being ravaged.

Emelikira is no longer distorted.

Emelikira deactivates
Burning Wake.
Emelikira has recovered from poor sleep.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Ravage from Dreaming horror killed Emelikira!
Saving done.

Resting starts...

Talent Temporal Shield is ready to use.
Talent Flame is ready to use.
Talent Rune: Shielding is ready to use.
Talent Flameshock is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Disruption Shield is ready to use.
Talent Shielding is ready to use.
Talent Burning Wake is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).