





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 33 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 50 (base 50) |
| Dexterity | 12 (base 12) |
| Constitution | 35 (base 35) |
| Magic | 12 (base 12) |
| Willpower | 10 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 122/819 |
| Mana | 228/228 |
| Stamina | 196/196 |
| Healing Factor | 1.6916660017319 |
| Regeneration | 10.149996010391 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 97 |
| Accuracy | 51 |
| Crit Chance | 8% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 37 |
| Ranged Defense | 43 |
| Fatigue | 28 |
| Physical Save | 34 |
| Spell Save | 19 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 33%(100%) |
| Darkness | + 20%(100%) |
| Temporal | + 33%(100%) |
| Cold | + 34%(100%) |
| Fire | + 61%(100%) |
| Mind | + 24%(100%) |
| All | + 18%(100%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/6)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Golem / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| Socketed Gems | emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
| Socketed Gems | lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +16 (+6 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Main armor | reinforced leather armour 'Voruyakira' (21 def, 12 armour)Requires: - Strength 18 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +12 Defense: +21 (+8 eff.) Fatigue: +8% Damage (Melee): 13 acid / 13 fire Damage when hit (Melee): 11 acid / 9 fire Changes stats: +3 Cun Changes resistances: +18% acid / +18% fire / +7% mind Changes resistances penetration: +20% blight / +10% arcane Mental save: +31 (+12 eff.) Spellpower: +10 (+5 eff.) Spell crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of leather. |
| In main hand | Unlightkill the voratun waraxe (52-74 power, 28 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 52.5 - 73.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +28 Crit. chance: +7.0% Attack speed: 100% Damage Shield penetration (this weapon only): +17% Damage (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +11 (+5 eff.) Changes resistances: +3% darkness Changes damage: +9% mind Critical mult.: +10.00% Disarm immunity: +40% Psi when hit: +0.04 One-handed war axes. |
Inventory
heroism infusion of the warrior (die at -424; dur 7; cd 25)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -424 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 785 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 350; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 350 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Achievements
Log
Armoured skeleton warrior receives 58 healing from Ghoul's purging blight area effect.
Lord of Skulls (warrior) receives 54 healing from Ghoul's purging blight area effect.
Lord of Skulls (warrior) performs a melee critical strike against Gasa!
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Lord of Skulls (warrior) hits Gasa for 222 physical, 7 lightning, 4 fire (233 total damage).
The Master casts Corpse Explosion.
Gasa casts Throw Bomb.
Gasa casts Darkfire.
The Master is poisoned!
Gasa hits Lord of Skulls (warrior) for (93 absorbed), 0 fire, (115 absorbed), 0 cold, (89 absorbed), 0 lightning, (93 absorbed), 0 arcane, (2 absorbed), 0 fire, (3 absorbed), 0 cold, (2 absorbed), 0 lightning, (2 absorbed), 0 arcane (0 total damage).
Gasa hits Armoured skeleton warrior for (92 absorbed), 0 fire, (114 absorbed), 0 cold, (73 absorbed), 0 lightning, (92 absorbed), 0 arcane, (2 absorbed), 0 fire, (3 absorbed), 0 cold, (2 absorbed), 0 lightning, (2 absorbed), 0 arcane (0 total damage).
Gasa hits The Master for 101 fire, 120 cold, 99 lightning, 101 arcane, 2 fire, 3 cold, 2 lightning, 2 arcane (431 total damage).
Bane of Confusion from The Master hits Gasa for 39 darkness damage.
Character control switched to golem (servant of Gasa).
Armoured skeleton warrior uses Shield Pummel.
Golem (servant of Gasa) resists the shield bash!
Lord of Skulls (warrior) hits Gasa for 144 physical damage.
Armoured skeleton warrior hits golem (servant of Gasa) for (28 to ice), 41 physical, (4 to ice), 6 acid, (31 to ice), 47 physical, (4 to ice), 6 acid (101 total damage).
Melee retaliation hits Iceblock for 11 acid, 26 fire, 11 acid, 26 fire (74 total damage).
The Master casts Rigor Mortis.
Golem (servant of Gasa) resists the Rigor Mortis!
Lord of Skulls (warrior) killed Gasa!
Poison from Gasa hits The Master for 2 fire, 2 cold, 2 lightning, 2 arcane (9 total damage).
Spikes of Decrepitude hits golem (servant of Gasa) for (5 to ice), 8 cold, (6 to ice), 9 darkness (17 total damage).
The Master hits golem (servant of Gasa) for (65 to ice), 98 cold, (71 to ice), 106 darkness (203 total damage).
Golem (servant of Gasa) is free from the ice.
Lord of Skulls (warrior) receives 54 healing from Ghoul's purging blight area effect.



















