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Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Orc |
Class | Brawler |
Level / Exp | 37 / 74% |
Size | medium |
Lifes / Deaths | Killed by Tarridas at level 37 on the 1st Mirth 122nd year of Ascendancy at 04:08 / 1 |
Primary Stats
Strength | 68 (base 30) |
Dexterity | 67 (base 60) |
Constitution | 41 (base 10) |
Magic | 18 (base 10) |
Willpower | 18 (base 10) |
Cunning | 75 (base 60) |
Resources
Life | -26/1112 |
Stamina | 49/228 |
Healing Factor | 1.2281403954778 |
Regeneration | 0.30703509886946 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 54.956004335202 |
See Invisible | 50.956004335202 |
Offense: Barehand
Damage | 109 |
Accuracy | 58 |
Crit Chance | 47% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 27% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Acid | +11% |
Physical | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 30 (55.65183292883%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 15 |
Physical Save | 33 |
Spell Save | 17 |
Mental Save | 26 |
Defense: Resistances
Darkness | + 27%( 70%) |
Light | + 25%( 70%) |
Physical | + 15%( 70%) |
Acid | + 31%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Disarm Resistance | 20% |
Pinning Resistance | 20% |
Blind Resistance | 43% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Pugilism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Tactical | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.50 |
| 3/5 |
| 3/5 |
| 4/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | ![]() Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 149% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Dex / +2 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +8 (+4 eff.) When used to modify unarmed attacks: Power: 135% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +8 Armour Penetration: +15 Crit. chance: +20.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% acid Changes damage: +11% acid A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 542 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 29% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +7 Cun / +7 Dex Blindness immunity: +43% Infravision radius: +4 See stealth: +15 See invisible: +11 Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+3 eff.) Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +23.00 Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +7 (+3 eff.) Changes stats: +7 Lck / +4 Cun Reduce all damage from unseen attackers: 12% Amulets make your neck look great! |
Main armor | ![]() Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+3 eff.) Armour: +7 Defense: +12 (+4 eff.) Fatigue: +8% Changes resistances: +14% light / +16% darkness Critical mult.: +16.00% A suit of armour made of leather. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Cun / +2 Dex Maximum life: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +7 Mag / +7 Wil Changes resistances: +11% light / +11% darkness Spell crit. chance: +4% A belt that goes around your waist. |
Inventory
![]() Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+6 eff.) Fatigue: +8% Changes resistances: +27% acid / +13% light / +13% darkness A suit of armour made of leather. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 85 lightning damage and will be dazed for 1 turn (428 total damage) Activation puts all charms on cooldown for 10 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By yuuler the Orc Brawler level 16
75th Pyre 122nd year of Ascendancy at 20:45 see stats
By yuuler the Orc Brawler level 33
78th Pyre 122nd year of Ascendancy at 21:45 see stats
By yuuler the Orc Brawler level 10
75th Pyre 122nd year of Ascendancy at 03:31 see stats
By yuuler the Orc Brawler level 20
76th Pyre 122nd year of Ascendancy at 12:13 see stats
By yuuler the Orc Brawler level 30
78th Pyre 122nd year of Ascendancy at 09:27 see stats
By yuuler the Orc Brawler level 37
1st Mirth 122nd year of Ascendancy at 01:15 see stats
By yuuler the Orc Brawler level 24
77th Pyre 122nd year of Ascendancy at 07:22 see stats
By yuuler the Orc Brawler level 29
78th Pyre 122nd year of Ascendancy at 04:44 see stats
Log
Yuuler unleashes a flurry of disrupting kicks.
yuuler performs a melee critical strike against Tarridas!
Yuuler uses Set Up.
The shield around Tarridas crumbles.
yuuler performs a melee critical strike against Tarridas!
yuuler performs a melee critical strike against Tarridas!
Tarridas deactivates Beyond the Flesh.
Tarridas deactivates Chaos Orbs.
Tarridas deactivates Skate.
Tarridas deactivates Kinetic Aura.
Yuuler resists the punch!
Tarridas deactivates Augmentation.
yuuler damages herself through Martyrdom!
Tarridas receives 67 healing.
Tarridas hits yuuler for (1 flat reduction), 0 physical, (2 flat reduction), 0 physical, (2 flat reduction), 0 physical, (3 flat reduction), 0 physical, (40 flat reduction), 13 physical (13 total damage).
Hexer hits yuuler for (40 flat reduction), 9 fire (9 total damage).
yuuler hits Tarridas for (19 to psi shield), (29 absorbed), 0 physical, (21 to psi shield), (23 absorbed), 14 physical, (20 to psi shield), 30 physical, (20 to psi shield), 30 physical, (21 to psi shield), 45 physical (120 total damage).
Tarridas activates Beyond the Flesh.
Tarridas casts Diseased Tongue.
Tarridas's spell attains critical power!
Tarridas is empowered by the pain of its victim.
Tarridas performs a melee critical strike against yuuler!
Yuuler is recovering from the damage!
Yuuler is afflicted by a rotting disease!
Tarridas hits yuuler for (40 flat reduction), 328 darkness, (5 flat reduction), 0 darkness (328 total damage).
Tarridas feels pain again.
Tarridas's Beyond the Flesh performs a melee critical strike against yuuler!
Tarridas's Beyond the Flesh hits yuuler for (40 flat reduction), 322 physical (322 total damage).
yuuler the level 37 orc brawler was raked to death by Tarridas on level 61 of The Arena.