Mechomage the level 25 Cornac Archmage by paulbear

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignArena
ModeNormal Adventure
SexFemale
RaceCornac
ClassArchmage (Technomancer)
Level / Exp25 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity14 (base 10)
Constitution15 (base 15)
Magic62 (base 54)
Willpower31 (base 26)
Cunning28 (base 26)

Resources

Life317/317
Mana410/410
Steam100/100
Healing Factor1.0405405405405
Regeneration0.26013513513514

Speed

Mental0%
Attack0%
Movement+25.851795037758%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage24
Accuracy12
Crit Chance9%
APR4
Speed1.00

Offense: Spell

Spellpower45
Crit Chance16%
Speed1

Offense: Mind

Mindpower26
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+3%
Temporal+19%
Arcane+6%
Lightning+20%
Darkness+22%

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense20
Fatigue0
Physical Save8
Spell Save31
Mental Save23

Defense: Resistances

Acid+ 13%( 70%)
Temporal+ 17%( 70%)
Darkness+ 43%( 70%)
Fire+ 12%( 70%)
Cold+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance46%
Instadeath Resistance100%
Pinning Resistance93%

Inscriptions (4/4)

Runes
Infusions
Runes
Infusions

Class Talents

Spell / Meta1.30
3/5
1/5
2/5
0/5
Spell / Occult technomancy1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
5/5
0/5
0/5
Spell / Air1.30
3/5
5/5
4/5
0/5
Spell / Arcane1.30
3/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
4/5
1/5
4/5
Steamtech / Physics1.00
2/5
3/5
2/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
beneficial effect

Quests

active

Equipment

On feet
Light source
On head
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Arena Battler 20 Got to wave 20 in the arena.
By Mechomage the Cornac Archmage level 22
75th Pyre 122nd year of Ascendancy at 22:30
see stats
Level 10 Got a character to level 10.
By Mechomage the Cornac Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:31
see stats
Level 20 Got a character to level 20.
By Mechomage the Cornac Archmage level 20
75th Pyre 122nd year of Ascendancy at 15:13
see stats
XXX the Destroyer Earned the rank of Destroyer in the arena.
By Mechomage the Cornac Archmage level 14
75th Pyre 122nd year of Ascendancy at 01:34
see stats

Log

You gain 0.25 gold from the melting of iron dagger (9.5-12.35 power, 5 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.40 gold from the melting of
truestriking steel battleaxe (23.5-35.25 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 3.10 gold from the melting of
flaming steel longsword of paradox (16-22.4 power, 3 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.15 gold from the melting of
truestriking iron greatsword (16.5-26.4 power, 1 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.20 gold from the melting of
acidic steel mace of massacre (21-29.4 power, 3 apr).
You gain 0.25 gold from the melting of
elm magestaff (10-12 power, 2 apr, lightning element).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron mace (12.5-17.5 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.48 gold from the melting of
balanced iron waraxe (11.5-16.1 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 4.06 gold from the melting of
balanced iron waraxe of paradox (11.5-16.1 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (13-18.2 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (11.5-16.1 power, 2 apr).
Mechomage uses
Create Tinker.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Disruption Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Mechomage deactivates
Shielding.
Mechomage activates
Shielding.
Mechomage deactivates
Feather Wind.
Mechomage activates
Feather Wind.
Mechomage uses
Create Tinker.
Mechomage deactivates
Disruption Shield.
Mechomage deactivates
Shielding.
Mechomage deactivates
Feather Wind.