
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 24 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by elven tempest at level 24 on the 24th Steel 123rd year of Ascendancy at 18:04 / 2Killed by Grand Corruptor at level 24 on the 25th Steel 123rd year of Ascendancy at 07:41 |
Primary Stats
| Strength | 74 (base 54) |
| Dexterity | 55 (base 45) |
| Constitution | 15 (base 12) |
| Magic | 14 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 22 (base 10) |
Resources
| Life | -108/878 |
| Stamina | 142/222 |
| Healing Factor | 1.1460311219418 |
| Regeneration | 0.28650778048545 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 31.719706428051 |
| See Invisible | 31.719706428051 |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 59 |
| Crit Chance | 11% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11.5 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Light | +16% |
| Physical | +12% |
| Cold | +10% |
| Mind | +12% |
Offense: Damage Penetration
| Acid | +25% |
Defense: Base
| Armour (hardiness) | 45.292304923968 (87.807182003187%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 5 |
| Physical Save | 53 |
| Spell Save | 37 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 11%( 70%) |
| Physical | + 17%( 70%) |
| Cold | + 16%( 70%) |
| All | 0%( 70%) |
| Lightning | + 30%( 70%) |
| Light | + 36%( 70%) |
| Fire | + 8%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 46% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 43% |
| Poison Resistance | 22% |
| Knockback Resistance | 84% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 641% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Samolethad the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +2 Dex dps ---------- Phys.crit +1.0% ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+1 eff.) Die.at -20.00 life ---------- misc Max.enc +20 A pair of boots made of leather. |
| Quiver | Chargewinnow (24/24, 44-61 power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 43.5 - 60.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 24 Ranged+ +8 acid +16 lightning On Hit.r1 +4 lightning +12 acid On Hit: * 20% chance to reduce armor by 16% Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 29.51 to 88.54 lightning damage (59.03 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | Dazzlebreeze [power 49] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +12% physical Melee Ret 4 light ----- def ----- Phys.save +6 (+2 eff.) Die.at -40.00 life ---------- misc Max.stam +10.00 Setup a psionic shield, reducing all damage taken by 49 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Sparkmire'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) Dmg.mod +12% mind Melee Ret 4 lightning ----- def ----- Max.HP +22.00 Disarm- +23% Pinning- +22% Knockbk- +23% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +20% Pinning- +24% Knockbk- +21% Rings make your fingers look great! |
| Around neck | cleansing copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Dex ----- def ----- Resists +12% nature +11% blight Poison- +22% Disease- +21% Amulets make your neck look great! |
| In main hand | flaming dwarven-steel mace of massacre (36-50 power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane/Master Power 35.5 - 49.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +5 fire Blunt and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | steel shield of shrapnel (0 def, 4 armour, 12-15 power, 39 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 12.5 - 15.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +39 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 221 physical damage over 5 turns (1/turn) ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Fulodublek the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Mind.crit +4% Acc +4 (+1 eff.) Apr +4 Melee Ret 4 acid ----- def ----- Defense +1 (+1 eff.) ---------- misc Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mayewyn the Dazzlerace (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +6% light Res.pen +25% acid ----- def ----- Armour +18 Defense +5 (+3 eff.) Fatigue +12% Resists +16% acid +17% physical +6% light +8% fire +5% lightning +6% cold Phys.save +14 (+4 eff.) Mind.save +20 (+7 eff.) A suit of armour made of mail. |
Inventory
regeneration infusion (heal 194; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 194 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.66 cold and 10.85 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
rogue's gold ring of frost (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% cold ----- def ----- Defense +8 (+4 eff.) Resists +24% cold Rings make your fingers look great! |
acidic dwarven-steel battleaxe (35-52 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 35.0 - 52.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed battleaxes. |
plaguebringer's dwarven-steel greatsword (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane Power 34.5 - 55.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 7 While equipped: ----- def ----- Disease- +21% Massive two-handed swords. |
Undeathslicer the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Melee+ 8 cold 12 fire Dmg.mod +6% cold +3% nature +8% fire Res.pen +20% lightning Acc +7 (+2 eff.) Apr +10 On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Armour +3 Resists +3% lightning +7% cold +6% nature +9% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves (0 def, 5 armour)1.0 T2 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +5 (+2 eff.) Max.HP +51.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt/Psionic While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Acc +13 (+4 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight Phys.save +5 (+1 eff.) Spell.save +10 (+4 eff.) Mind.save +7 (+3 eff.) Disarm- +23% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Grinuhir the dwarven-steel pickaxe (dig speed 12 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +4 Str +6 Cun dps ---------- Mind.crit +2% Mind.pwr +10 (+5 eff.) Dmg.mod +6% mind Acc +5 (+2 eff.) ----- def ----- Armour +3 Defense +6 (+3 eff.) Fatigue -6% Resists +7% physical ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Goga Bandit the Dwarf Bulwark level 8
1st Acquisition 122nd year of Ascendancy at 14:14 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Goga Bandit the Dwarf Bulwark level 19
9th Wealth 122nd year of Ascendancy at 00:08 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Goga Bandit the Dwarf Bulwark level 24
25th Iron 123rd year of Ascendancy at 04:19 see stats
Level 10 (Roguelike)
Got a character to level 10.By Goga Bandit the Dwarf Bulwark level 10
5th Profit 122nd year of Ascendancy at 22:04 see stats
Level 20 (Roguelike)
Got a character to level 20.By Goga Bandit the Dwarf Bulwark level 20
12nd Wealth 122nd year of Ascendancy at 12:52 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Goga Bandit the Dwarf Bulwark level 22
10th Iron 123rd year of Ascendancy at 05:57 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Goga Bandit the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 01:36 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Goga Bandit the Dwarf Bulwark level 11
6th Profit 122nd year of Ascendancy at 18:03 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Goga Bandit the Dwarf Bulwark level 21
1st Iron 123rd year of Ascendancy at 00:33 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Goga Bandit the Dwarf Bulwark level 11
8th Profit 122nd year of Ascendancy at 21:05 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Goga Bandit the Dwarf Bulwark level 21
30th Shortage 122nd year of Ascendancy at 09:52 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Goga Bandit the Dwarf Bulwark level 17
6th Wealth 122nd year of Ascendancy at 12:17 see stats
Unstoppable (Roguelike)
Returned from the dead.By Goga Bandit the Dwarf Bulwark level 24
24th Steel 123rd year of Ascendancy at 18:04 see stats
Log
Goga Bandit is free from the weakness disease.
Goga Bandit is recovering from the damage!
Goga Bandit slows down.
Grand Corruptor hits Goga Bandit for 183 blight damage.
Grand Corruptor hits Grand Corruptor for 107 healing, 54 healing (0 total damage) [162 healing].
Lava floor heals Grand Corruptor!
Grand Corruptor casts Blood Spray.
Goga Bandit is afflicted by a weakness disease!
Grand Corruptor hits Goga Bandit for 174 blight damage.
Grand Corruptor receives 107 healing.
Lava floor burns Goga Bandit!
Grand Corruptor hits Goga Bandit for 107 fire damage.
Goga Bandit uses Infusion: Healing.
Goga Bandit is free from the weakness disease.
Goga Bandit receives 57 healing from Infusion: Healing.
Goga Bandit uses Infusion: Movement.
Goga Bandit is moving at extreme speed!
Lava floor burns Goga Bandit!
Grand Corruptor hits Goga Bandit for 107 fire damage.
Lava floor burns Goga Bandit!
Grand Corruptor hits Goga Bandit for 107 fire damage.
Goga Bandit uses Bleeding Edge.
Goga Bandit slows down.
Goga Bandit performs a melee critical strike against Grand Corruptor!
Grand Corruptor is cut deeply.
Grand Corruptor deactivates Fearscape.
You are brought back from the Fearscape!
































































