
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 18 / 50% |
| Size | big |
| Lifes / Deaths | Killed by Ivumiwen the thief at level 18 on the 62nd Dusk 122nd year of Ascendancy at 05:12 / 1 |
Primary Stats
| Strength | 64 (base 46) |
| Dexterity | 49 (base 35) |
| Constitution | 12 (base 12) |
| Magic | 16 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -13/607 |
| Stamina | 17/184 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 2.2930933885331 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40.6% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 62 |
| Crit Chance | 9% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +12% |
| Arcane | +9% |
| Lightning | +3% |
| All | 0% |
Offense: Damage Penetration
| Acid | +25% |
| Cold | +16% |
| Lightning | +17% |
Defense: Base
| Armour (hardiness) | 44.723073231957 (96.438666929426%) |
| Defense | 39 |
| Ranged Defense | 42 |
| Fatigue | 38 |
| Physical Save | 30 |
| Spell Save | 26 |
| Mental Save | 20 |
Defense: Resistances
| Blight | + 31%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 21%( 70%) |
| All | 0%( 70%) |
| Lightning | + 42%( 70%) |
| Temporal | + 6%( 70%) |
| Darkness | + 31%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 5%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Poison Resistance | 12% |
| Stun Resistance | 32% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 650% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by giant venus flytrap. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Gloroth the pair of iron boots (3 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str ----- def ----- Armour +3 Defense +3 (+1 eff.) Fatigue +2% Phys.save +6 (+3 eff.) HP.reg +2.00 Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | psychokinetic quiver of ash arrows (22/22, 18-24 power, 7 apr)3.0 T2 arrow ammo [Ego+] Psionic Power 17.5 - 24.5 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 22 Ranged+ +18 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 104 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | Betutha2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid +9% arcane Res.pen +20% acid ----- def ----- Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cyryth the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | storm dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 lightning Dmg.mod +3% lightning Acc +12 (+3 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of mindblast [power 105] (14/15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | treant's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Melee+ 18 light Ranged+ 10 light Dmg.mod +12% light ----- def ----- Resists +5% nature +6% blight Poison- +12% Disease- +11% Rings make your fingers look great! |
| On fingers | marksman's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +6 (+1 eff.) Spell.pwr +6 (+3 eff.) Mind.pwr +7 (+4 eff.) Acc +6 (+2 eff.) Rings make your fingers look great! |
| Around neck | steel amulet 'Islalle'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +6 Wil +3 Cun ----- def ----- Resists +13% lightning +5% arcane Stun/Frz- +22% Amulets make your neck look great! |
| In main hand | Xerubeth (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit.r2 +28 lightning +28 cold While equipped: dps ---------- Phys.pwr +30 (+7 eff.) Mov.spd +41% Dmg.mod +6% acid Res.pen +17% lightning +16% cold +5% acid On Hit (Melee): * 10% chance to reduce armor by 22% ----- def ----- Defense +15 (+5 eff.) Massive two-handed battleaxes. |
| Around waist | hardened leather belt 'Shiverhue'1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +8% fire +6% darkness +9% cold Mind.save +6 (+3 eff.) Silence- +20% Stun/Frz- +10% A belt that goes around your waist. |
| In off hand | Black Mesh (8 def, 2 armour, 40-48 power, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +120 While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | thick linen cloak of the Shaloren (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Poruba the Flareidol (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Acc +5 (+2 eff.) ----- def ----- Armour +11 Fatigue +22% Resists +18% lightning +9% fire Phys.save +9 (+5 eff.) ---------- misc Equi/ret +0.08 A suit of armour made of metal plates. |
Inventory
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
flaming steel greatmaul of phasing (28-41 power, 11 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 27.5 - 41.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +11 Crit +1.0% Atk.spd 100% Phasing +17% On Hit.r1 +10 fire Massive two-handed mauls. |
steel greatmaul of phasing (30-46 power, 16 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 30.5 - 45.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +1.0% Atk.spd 100% Phasing +17% Massive two-handed mauls. |
truestriking iron greatmaul of projection (16-25 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego++] Master/Psionic Power 16.5 - 24.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +9% physical Acc +7 (+2 eff.) Apr +10 Massive two-handed mauls. |
steel longsword 'Boltburst' (13-18 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Psionic Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +16 lightning On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Mag +4 Wil dps ---------- Res.pen +25% lightning ---------- misc Vim/s.crit +2.00 Sharp, long, and deadly. |
stormbringer's dwarven-steel mace of massacre (34-47 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Nature/Master Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +12 lightning +9 cold While equipped: dps ---------- Mov.spd +21% Res.pen +8% lightning +8% cold Blunt and deadly. |
insulating rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% Resists +5% fire +5% cold ---------- misc Max.enc +22 A belt that goes around your waist. |
mindwoven woollen robe of lightning (+18%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +12% lightning ----- def ----- Resists +18% lightning +9% all Mind.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
restful iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% HP.reg +3.00 ---------- misc Stam/turn +0.70 Max.stam +14.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened iron plate armour (0 def, 13 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +7% acid +6% physical +6% fire +5% lightning +6% cold A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+3 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
flaming steel shield of winter (0 def, 4 armour, 16-19 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +10 cold On Hit.r1 +10 fire While equipped: Stats +2 Wil dps ---------- Melee+ 5 fire On shield block: * Deals 89 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 3 fire ----- def ----- Armour +4 Fatigue +8% Resists +12% cold ---------- misc Talents +1 Block Handheld deflection devices. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of healing [power 176] (14/15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dr.Robotnik the Ogre Bulwark level 10
1st Flare 122nd year of Ascendancy at 08:03 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dr.Robotnik the Ogre Bulwark level 18
62nd Dusk 122nd year of Ascendancy at 00:52 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dr.Robotnik the Ogre Bulwark level 10
5th Mirth 122nd year of Ascendancy at 02:39 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Dr.Robotnik the Ogre Bulwark level 8
3rd Mirth 122nd year of Ascendancy at 04:14 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dr.Robotnik the Ogre Bulwark level 5
78th Pyre 122nd year of Ascendancy at 18:03 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Dr.Robotnik the Ogre Bulwark level 16
49th Dusk 122nd year of Ascendancy at 03:13 see stats
Log
Dr.Robotnik hits Ivumiwen the thief for 42 physical, 3 lightning, 8 light, (23 parried), 25 physical, 3 lightning, 8 light, 39 physical, 3 lightning, 8 light (136 total damage).
Greater Weapon Focus from Dr.Robotnik hits Ivumiwen the thief for (23 parried), 19 physical, 3 lightning, 8 light (29 total damage).
Ivumiwen the thief uses Dual Strike.
Black tendrils from Dr.Robotnik grab Ivumiwen the thief!
Dr.Robotnik's tendrils pull Ivumiwen the thief in!
Ivumiwen the thief is constricted!
Dr.Robotnik resists the stunning strike!
Ivumiwen the thief performs a melee critical strike against Dr.Robotnik!
Ivumiwen the thief hits Dr.Robotnik for (36 blocked), 0 physical, (14 blocked), 0 cold, (65 blocked), 0 physical, (7 blocked), 0 cold (0 total damage).
Deep Wound from Ivumiwen the thief hits Dr.Robotnik for (38 blocked), 0 physical (0 total damage).
Deadly Poison from Ivumiwen the thief hits Dr.Robotnik for (47 blocked), 0 nature (0 total damage).
Dr.Robotnik performs a melee critical strike against Ivumiwen the thief!
Dr.Robotnik hits Ivumiwen the thief for 246 physical, 2 lightning, 5 light, 10 lightning, 10 cold (273 total damage).
Ivumiwen the thief uses Venomous Strike.
Dr.Robotnik slows down.
Ivumiwen the thief hits Dr.Robotnik for 47 nature, 7 cold, 46 nature, 14 cold (114 total damage).
Deep Wound from Ivumiwen the thief hits Dr.Robotnik for 38 physical damage.
Deadly Poison from Ivumiwen the thief hits Dr.Robotnik for 86 nature damage.
Dr.Robotnik activates his iron torque of mindblast!
Ivumiwen the thief shrugs off the effect 'Silenced'!
Dr.Robotnik hits Ivumiwen the thief for 37 mind damage.
Ivumiwen the thief uses Disarm.
Ivumiwen the thief's spell attains critical power!
Dr.Robotnik is disarmed!
Ivumiwen the thief hits Dr.Robotnik for 23 physical, 7 cold, 23 physical, 23 cold (75 total damage).
Deep Wound from Ivumiwen the thief hits Dr.Robotnik for 38 physical damage.
Deadly Poison from Ivumiwen the thief hits Dr.Robotnik for 86 nature damage.
Dr.Robotnik the level 18 ogre bulwark was stabbed to death by Ivumiwen the thief on level 1 of Damp Cave.









































































