KushKingTerrence the level 5 Higher Corruptor by drmunchlax

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassCorruptor
Level / Exp5 / 100%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution15 (base 12)
Magic22 (base 21)
Willpower16 (base 15)
Cunning10 (base 10)

Resources

Life181/192
Vim173/173
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance7%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+10%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save9
Spell Save19
Mental Save14

Defense: Resistances

Lightning+ 19%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5
Corruption / Blight1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
4/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Torment1.30
3/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active

Equipment

On feet
Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 37 turns (stop reason: all resources and life at maximum).


--------------------------------

You are yanked out of this place!

KushKingTerrence wears:
grounding copper amulet of constitution (+3).

--------------------------------

KushKingTerrence wears (replacing
pair of rough leather boots (0 def, 1 armour)): scholar's pair of rough leather boots (0 def, 1 armour).

--------------------------------

You gain 5.25 gold from the transmogrification of
overpowered iron torque of clear mind [power 2] (31 cooldown).
You gain 1.61 gold from the transmogrification of
tundral pouch of iron shots (12/12, 15-18 power, 1 apr).
You gain 2.35 gold from the transmogrification of
high-capacity pouch of steel shots of wind (45/45, 20-23 power, 2 apr).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 1.02 gold from the transmogrification of
miner's iron helm of strength (+2) (0 def, 4 armour).
You gain 2.22 gold from the transmogrification of
temporal dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour).
You gain 2.38 gold from the transmogrification of
grounding pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 2.27 gold from the transmogrification of
blooming vined mindstar of resolve (6-7 power, 18 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (13-18 power, 2 apr).
You gain 1.03 gold from the transmogrification of
flaming iron greatmaul (15-22 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 1.12 gold from the transmogrification of
healing infusion of the warrior (heal 65; cd 13).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.