Treyai the level 3 Higher Sun Paladin by Treyai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHigher
ClassSun Paladin
Level / Exp3 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 19)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic19 (base 18)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life144/144
Positive26/26
Stamina108/108
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage32
Accuracy5
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower19
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)16.118138619369 (71.297102139833%)
Defense2
Ranged Defense2
Fatigue18
Physical Save21
Spell Save10
Mental Save7

Defense: Resistances

Cold+ 6%( 70%)
Physical+ 4%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
2/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
0/5
0/5
0/5
Celestial / Chants1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Treyai picks up (k.):
iron gauntlets of magic (+2) (0 def, 1 armour).
Treyai picks up (f.):
coral trident (13-21 power, 6 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 52 turns (stop reason: at exit).


Treyai wears (replacing
iron greatsword (16-26 power, 1 apr)): iron battleaxe of massacre (20-31 power, 1 apr).

Treyai wears (replacing
rough leather cap of dexterity (+2) (0 def, 1 armour)): insulating iron helm (0 def, 3 armour).

You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (17/17, 15-18 power, 1 apr).
You gain 0.91 gold from the transmogrification of
storm iron gauntlets (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of
iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 0.87 gold from the transmogrification of
iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 2.38 gold from the transmogrification of
coral trident of vileness (12-20 power, 6 apr).
You gain 2.48 gold from the transmogrification of
coral trident of vileness (11-18 power, 6 apr).
You gain 1.75 gold from the transmogrification of
coral trident of phasing (13-21 power, 18 apr).
You gain 1.77 gold from the transmogrification of
coral trident of daylight (14-22 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-21 power, 6 apr).
You gain 3.98 gold from the transmogrification of
balanced coral trident of erosion (12-20 power, 6 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
There is a way to the previous level here (press '' or right click to use).