












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 19 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 18 on the 3rd Wealth 122nd year of Ascendancy at 08:10 3 / 2Killed by Спящий Осуэн at level 19 on the 17th Wealth 122nd year of Ascendancy at 05:42 |
Primary Stats
| Strength | 39 (base 18) |
| Dexterity | 22 (base 10) |
| Constitution | 30 (base 13) |
| Magic | 49 (base 37) |
| Willpower | 52 (base 38) |
| Cunning | 28 (base 10) |
Resources
| Life | 706/706 |
| Mana | 440/440 |
| Equilibrium | 0 |
| Healing Factor | 1.2092147729953 |
| Regeneration | 5.13916278523 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 18 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 46 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 46 |
| Crit Chance | 8% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Physical | +16% |
| Blight | +4% |
| Arcane | +9% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +20% |
| Lightning | +25% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 43 (30%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 38 |
| Physical Save | 42 |
| Spell Save | 45 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 31%( 70%) |
| All | 0%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 3%( 70%) |
| Mind | + 21%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 26% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 22% |
| Poison Resistance | 14% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 732% for 10 turns (8 total) and instantly restoring 37 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 155 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Earthen vines | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Stone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Во тьмуThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. Глубокий рёв, пожираетMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. Задание ученикаHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Крепость шер'туловWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. Островок ужасаThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. Потаённый зверь5 lumberjacks have died. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Рекнор потерян!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You failed to protect the lost warrior from death by large brown snake. Сопровождение: заплутавший воин (уровень 1 зоны Развалины Кор'Пула) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 зоны Старый лес. Сопровождение: заплутавший воин (уровень 2 зоны Старый лес)As a reward you получили улучшение: Телосложение +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 зоны Дайкара. Сопровождение: заплутавший осквернитель (уровень 2 зоны Дайкара)As a reward you получили улучшение: Магия +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 зоны Пик Ужаса. Сопровождение: раскаявшийся вор (уровень 2 зоны Пик Ужаса)As a reward you получили улучшение: Хитрость +5. | done |
As you approached Derth you saw a huge dark cloud over the small town. Шторм городаWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Equipment
| On feet | Звездопадный суд [ботинки гномьей стали] (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 6 light Changes stats: +5 Cun / +2 Wil Changes resistances: +9% mind Stamina each turn: +0.80 Maximum stamina: +18.00 See invisible: +18 Тяжёлые ботинки с металлическими вставками на носках, пятках и других уязвимых частях для лучшей защиты ног пользователя от повреждений. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 Латунный контейнер с выходящим из него фитилём, защищённый от сквозняков листом промасленной бумаги. Его можно носить за ручку. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Ещё одно наследие Гаркула пробудит его дух. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Большой шлем, принадлежавший Гаркулу Пожирателю, одному из величайших орков, когда-либо живших. |
| On hands | Метуот (0 def, 8 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +8 Fatigue: +3% Damage (Melee): 5 blight / 8 physical Changes resistances: +7% blight / +3% nature / +5% arcane Changes damage: +4% blight / +3% physical Life regen: +4.00 Stamina each turn: +0.50 Maximum life: +60.00 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Металлические перчатки, защищающие руки до середины предплечья. |
| Tool | Череп КрысоличаPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+4 eff.) Spell crit. chance: +4% It can be used to поднять одну или две крысонежити, дабы они сражались за Вас Activation costs 70 power out of 70/70. Этот древний череп – всё, что осталось от Крысолича. Частичка его силы ещё сохранилась, а в глазницах по-прежнему мерцает слабый красноватый блеск. |
| On fingers | древолюдское стальное кольцоInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +7% nature / +8% blight Poison immunity: +14% Disease immunity: +10% Кольца делают Ваши пальцы неотразимыми! |
| On fingers | стальное кольцо выдержкиCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +22% Pinning immunity: +26% Knockback immunity: +28% Maximum life: +27.00 Кольца делают Ваши пальцы неотразимыми! |
| Around neck | Фазный приступCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 acid / 4 lightning Changes resistances: +3% cold Changes resistances penetration: +25% lightning Changes damage: +15% lightning Physical save: +12 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +12 (+4 eff.) Амулеты делают Вашу шею неотразимой! |
| In main hand | щит гномьей стали «Ядовитый исход» (0 def, 6 armour, 30-37 power, 85 block)Requires: - Shield usage training - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +85 Damage (Melee): +10 acid When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +6 Fatigue: +8% Effects on melee hit: * 10% chance to slow global speed by 48% Effects when hit in melee: * 12% chance to reduce armor by 31% Changes stats: +5 Str / +7 Dex / +2 Con Changes resistances: +12% acid / +12% mind Changes resistances penetration: +10% nature Changes damage: +12% fire Talent granted: +1 Block Ручные инструменты для отбивания атак. |
| Around waist | заклинательский пояс грубой кожиPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag Mana each turn: +0.11 Maximum mana: +22.00 Пояс, что обвивает Вашу талию. |
| In off hand | усиленная редкость, стальной щит молниестойкости (+17%) (0 def, 6 armour, 16-20 power, 76 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.5 - 19.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +76 When wielded/worn: Armour: +6 Fatigue: +8% Changes resistances: +17% lightning Talent granted: +1 Block Ручные инструменты для отбивания атак. |
| Cloak | льняной плащ «Нелэлукоп» (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +20 (+7 eff.) Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +3% acid / +9% cold / +3% nature / +3% light Changes damage: +3% physical Healing mod.: +5% Матерчатая накидка, что обычно носят в качестве свободной верхней одежды. Плащ достаточно просторен, чтобы можно было носить даже поверх громоздкой металлической брони. |
| Main armor | Асель [доспех усиленной кожи] (21 def, 13 armour)Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +21 (+10 eff.) Fatigue: +8% Changes stats: +5 Str / +7 Dex / +5 Mag / +5 Wil / +8 Cun Changes resistances: +5% arcane / +19% cold Changes resistances penetration: +20% arcane Changes damage: +9% arcane Mental save: +14 (+5 eff.) Maximum life: +37.00 комплект доспехов из кожи. |
Inventory
руна щита менталиста (absorb 206; dur 3; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 206 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to нанести руну на кожу. Магические руны могут быть нанесены на кожу, наделяя Вас возможностью читать соответствующие заклятия. |
стальной амулет «Одичалый посыл»Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 48% Damage when hit (Melee): 2 nature / 4 light Changes resistances: +19% nature / +13% blight Changes resistances penetration: +10% light Changes damage: +12% light Poison immunity: +25% Disease immunity: +25% Амулеты делают Вашу шею неотразимой! |
This item will automatically be transmogrified when you leave the level.тисовый звёздчатый посох (20-24 power, 4 apr, temporal element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% temporal Talent granted: +1 Command Staff Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Посохи, созданные для практикующих магию, великими мастерами ремесла. |
This item will automatically be transmogrified when you leave the level.ясеневый звёздчатый посох (15-18 power, 3 apr, temporal element) Requires: - Magic 16 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal Talent granted: +1 Command Staff Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Посохи, созданные для практикующих магию, великими мастерами ремесла. |
льняной плащ шалоров (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil Матерчатая накидка, что обычно носят в качестве свободной верхней одежды. Плащ достаточно просторен, чтобы можно было носить даже поверх громоздкой металлической брони. |
редкость шахтёра, железные ботинки (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Infravision radius: +1 Тяжёлые ботинки с металлическими вставками на носках, пятках и других уязвимых частях для лучшей защиты ног пользователя от повреждений. |
железный шлем «Рак-еран» (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when hit (Melee): 2 mind Changes stats: +2 Dex Critical mult.: +5.00% Physical save: +18 (+6 eff.) Большой шлем, способный защитить всю голову. Однако духота и плохой обзор могут стать проблемой. |
Квелатэнери (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +3% blight / +3% light / +12% mind Spell save: +3 (+1 eff.) Maximum life: +26.00 доспех из скреплённых металлических колец. |
непробиваемый железный кольчужный доспех (2 def, 9 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +12% доспех из скреплённых металлических колец. |
This item will automatically be transmogrified when you leave the level.преломляющий латный доспех гномьей стали ясности (0 def, 11 armour) Requires: - Massive armour training - Strength 35 Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes resistances: +12% light / +12% darkness / +5% mind Mental save: +17 (+6 eff.) Комплект доспехов из цельных металлических листов. |
усиленная редкость, стальной щит кислотостойкости (+15%) (0 def, 8 armour, 15-18 power, 66.5 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +66 When wielded/worn: Armour: +8 Fatigue: +8% Changes resistances: +15% acid Talent granted: +1 Block Ручные инструменты для отбивания атак. |
шокирующий стальной щит (0 def, 4 armour, 16-19 power, 41.5 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 16.0 - 19.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 5 lightning Damage when hit (Melee): 2 lightning Talent granted: +1 Block Ручные инструменты для отбивания атак. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig Огромный зуб, вырванный изо Рта в Глубоком Рёве. |
редкость шахтёра, железная кирка (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Позволяет пробивать стены, расщеплять деревья, пробивать пути. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. Рука кажется высохшей, но Вы можете поклясться, что видите, как нечто извивается под её пепельной кожей. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to поглотить сердце. Сердце Королевы песчаных червей, вырванное из её мёртвого тела. Вы могли бы... употребить его, если достаточно сдурели, или попробовать как-нибудь осквернить. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to вставить в оружие (превращает незачарованное оружие в артефакт) Activation costs 1 power out of 1/1. Этот кристалл излучает силу самого Чаровзрыва. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Этот шар автоматически опознаёт найденные Вами предметы. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to перенестись на просторы Эйала через 40 ходов Activation costs 202 power out of 400/400. Этот скипетр целиком сделан из воратуна, наполненного неведомой энергией, способной искривлять само пространство. Вы уже слышали о таких предметах. Они очень полезны для искателей приключений, поскольку позволяют путешествовать быстрее. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to перевоплотить все предметы в сундуке (произойдёт само собой при смене уровня зоны) Activation costs 0 power out of 1000/1000. Этот сундук связан со старыми местами силы шер'тулов. Любые попавшие внутрь предметы переносятся в другое место, обрабатываются и уничтожаются для извлечения энергии. Побочным продуктом этого является создание золота, которое бесполезно обрабатывать, поэтому оно отправляется обратно к Вам. Если сундук с собой, все предметы, по которым Вы проходите, будут автоматически помещены внутрь, а затем перевоплощены, когда Вы покинете уровень. Если Вы хотите их сохранить, просто откройте инвентарь и вытащите из сундука. Предметы в сундуке ничего не весят. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
вязовый жезл ясновидения [power 9] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 62 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. Могущественные алхимики и архимаги создают волшебные жезлы для хранения заклятий. Такие заклятия может читать кто угодно. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Alesha, Гном, Страж камня уровень, 18
11st Wealth 122nd year of Ascendancy at 09:46 see stats
Exterminator
Killed 1000 creatures.By Alesha, Гном, Страж камня уровень, 18
15th Wealth 122nd year of Ascendancy at 05:28 see stats
Level 10
Got a character to level 10.By Alesha, Гном, Страж камня уровень, 10
10th Profit 122nd year of Ascendancy at 08:06 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Alesha, Гном, Страж камня уровень, 5
19th Voratun 122nd year of Ascendancy at 00:58 see stats
The Rat Lich
Killed the terrible Rat Lich.By Alesha, Гном, Страж камня уровень, 16
41st Profit 122nd year of Ascendancy at 10:20 see stats
The secret city
Discovered the truth about mages.By Alesha, Гном, Страж камня уровень, 14
36th Profit 122nd year of Ascendancy at 04:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Alesha, Гном, Страж камня уровень, 18
11st Wealth 122nd year of Ascendancy at 09:46 see stats





















































































