








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 826% |
| Size | medium |
| Lifes / Deaths | Killed by Grand Corruptor at level 22 on the 4th Regrowth 123rd year of Ascendancy at 11:10 4 / 6Killed by Этбумион [грозовой дракон] at level 24 on the 48th Pyre 123rd year of Ascendancy at 18:40 Killed by orc pyromancer at level 34 on the 20th Haze 123rd year of Ascendancy at 15:52 Killed by Ова [орк-хладомант] at level 44 on the 4th Mirth 124th year of Ascendancy at 11:51 Killed by orc pyromancer at level 44 on the 4th Mirth 124th year of Ascendancy at 12:08 Killed by orc pyromancer at level 44 on the 4th Mirth 124th year of Ascendancy at 13:20 |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 30 (base 10) |
| Constitution | 77 (base 60) |
| Magic | 132 (base 60) |
| Willpower | 87 (base 49) |
| Cunning | 89 (base 43) |
Resources
| Mana | 769/769 |
| Vim | 321/321 |
| Life | 823/823 |
| Steam | 100/100 |
| Soul | 8/19 |
| Healing Factor | 1.4082419580056 |
| Regeneration | 0.3520604895014 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 72 |
| Accuracy | 36 |
| Crit Chance | 45% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 97 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Mind
| Mindpower | 72 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +123% |
| Light | +15% |
| Mind | +22% |
| Physical | +17% |
| Cold | +37% |
| All | +7% |
Offense: Damage Penetration
| Acid | +40% |
| Light | +15% |
| Darkness | +29% |
| Physical | +5% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (45%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 3 |
| Physical Save | 73 |
| Spell Save | 89 |
| Mental Save | 90 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Arcane | + 21%( 70%) |
| Mind | + 30%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 75%( 75%) |
| Light | + 25%( 75%) |
| Temporal | + 42%( 70%) |
| Physical | + 27%( 70%) |
| Fire | + 22%( 70%) |
| Cold | + 67%( 70%) |
Defense: Immunities
| Teleport Resistance | 49% |
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 49% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (920 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Dreadmaster | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Undead / Lich | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Spikes of Decrepitude |
| talent | Golden Age of Necromancy |
| talent | Erupting Shadows |
| talent | Doomed For Eternity |
| talent | Reaping |
| talent | Hiemal Shield |
| beneficial effect | Physical power, spellpower and all saves increased by 50. Commander of the Dead |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. А теперь в могилуYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. Братство АлхимиковYou have aided Stire of Derth in creating an эликсир лисы. Stire of Derth has completed an эликсир уклонения without your aid. Marus of Elvala has completed an эликсир мистицизма without your aid. You have aided Agrimley the hermit in creating an эликсир взрывной силы. You have aided Agrimley the hermit in creating an эликсир средоточения. Ungrol of Last Hope has completed an эликсир мускулистости without your aid. Ungrol of Last Hope has completed an эликсир каменной кожи without your aid. You have aided Ungrol of Last Hope in creating an эликсир основ. | done |
You heard a plea for help and decided to investigate... В ловушке!Only to find yourself trapped inside an unknown tunnel complex. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Важные новостиYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Во тьмуThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. Гибель мира!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. Дикий дикий восток | done |
You met a novice mage who was tasked to collect an arcane powered artifact. Задание ученикаHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Крепость шер'туловWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 621. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Обратно и туда сноваYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. Островок ужасаThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. От смерти к жизниYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Отголоски ЧаровзрываThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. Падение ЗигураThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Пока кровь не станет прозрачнойYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Пора поохотиться на орковFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. Потаённый зверь8 lumberjacks have died. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena Представитель арены | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Провал к возвышениюSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. Секта Крил'ФейжанаThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You successfully escorted the Потерявшийся изобретург to the recall portal on level 1 зоны Дайкара. Сопровождение: Потерявшийся изобретург (уровень 1 зоны Дайкара)As a reward you получено представление об изобретургии. | done |
You successfully escorted the lost warrior to the recall portal on level 2 зоны Сверкающие пещеры. Сопровождение: заплутавший воин (уровень 2 зоны Сверкающие пещеры)As a reward you получили улучшение: Телосложение +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 зоны Старый лес. Сопровождение: заплутавший воин (уровень 3 зоны Старый лес)As a reward you получили улучшение: Телосложение +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 зоны Старый лес. Сопровождение: заплутавший осквернитель (уровень 1 зоны Старый лес)As a reward you улучшили способность Проклятие смерти (+1 ур.). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 зоны Рекнор, утраченные шахты гномов. Сопровождение: заплутавший солнечный паладин (уровень 1 зоны Рекнор, утраченные шахты гномов)As a reward you получили улучшение: Магия +5. | done |
You failed to protect the worried loremaster from death by fire wyrm. Сопровождение: испуганный знаток преданий (уровень 2 зоны Пик Ужаса) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 зоны Пик Ужаса. Сопровождение: испуганный знаток преданий (уровень 7 зоны Пик Ужаса)As a reward you получили улучшение: Магия +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 зоны Пик Ужаса. Сопровождение: раскаявшийся вор (уровень 3 зоны Пик Ужаса)As a reward you улучшили способность Отслеживание (+1 ур.). | done |
You successfully escorted the repented thief to the recall portal on level 8 зоны Пик Ужаса. Сопровождение: раскаявшийся вор (уровень 8 зоны Пик Ужаса)As a reward you получили улучшение: Хитрость +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Спрятанные сокровищаIt looks extremely dangerous, however - beware. | active |
You arrived through the farportal in a cave, probably in the Far East. Странный новый мирUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. Таинственный посохOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Investigate the bastions of the Pride. Такие разные господства орков* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. Туда и обратно снова* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. Шары УправленияThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
As you approached Derth you saw a huge dark cloud over the small town. Шторм городаWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Equipment
| On feet | Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to соединить с Сапогами поспешности. Тише едешь, дальше будешь. По слухам, может сочетаться с Сапогами поспешности. |
| Light source | нематериальный алхимический фонарьPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Spellpower: +7 (+1 eff.) Light radius: +6 Обычный латунный фонарь, улучшенный алхимией, чтобы сделать его ярче. |
| On head | шляпа волшебника эльфийского шёлка «Эд'рушаран» (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +20 (+8 eff.) Armour penetration: +3 Defense: +3 (+1 eff.) Changes stats: +5 Wil / +6 Cun / +2 Con Changes resistances: +5% arcane / +12% physical / +14% darkness / +16% mind Changes resistances penetration: +5% physical Changes damage: +10% physical / +20% darkness / +15% mind Physical save: +9 (+3 eff.) Mental save: +16 (+3 eff.) Stamina each turn: +3.00 Maximum hate: +12.00 Maximum psi: +26.00 Mindpower: +22 (+5 eff.) Mental crit. chance: +8% Остроконечная шляпа из ткани, весьма по колдовски... |
| Tool | мощный ясеневый жезл щита [power 206] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage by 10% for 2 turns. Могущественные алхимики и архимаги создают волшебные жезлы для хранения заклятий. Такие заклятия может читать кто угодно. |
| On fingers | Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. Оно желает быть окружённым нежизнью. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) Это кольцо наполнено подавляющей, но скованной силой. Оно бьётся, вырывается из своей металлической тюрьмы, ища жизнь, чтобы затушить. Только Вас оно не трогает. Возможно, оно чувствует все смерти, что Вы принесёте другим в ближайшем будущем. |
| On fingers | Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! Это кольцо наделено загробной силой. Говорят, те, кто его носит, смогут найти новый путь, когда все остальные дороги пред ними угаснут. |
| Around waist | заклинательский пояс дублёной кожи доблестиPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag / +3 Wil Mental save: +9 (+2 eff.) Mana each turn: +0.12 Maximum life: +60.00 Maximum mana: +31.00 Пояс, что обвивает Вашу талию. |
| In main hand | Догид [Испепеляющий пепел] (40-48 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +6% acid / +6% fire Changes resistances penetration: +40% acid / +15% fire Changes damage: +40% darkness Talent granted: +1 Command Staff Spellpower: +19 (+3 eff.) Spell crit. chance: +5% Посохи, созданные для практикующих магию, великими мастерами ремесла. |
| On hands | Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Только мазохист может раскрыть их истинную мощь. When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 13% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 155.22 fire damage and 323.51 darkness damage in a radius of 6. The damage will increase with your Spellpower. Эти осквернённые на вид перчатки светятся неописуемой силой. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+7 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+2 eff.) It can be used to turn yourself invisible (power 47, based on Cunning and Magic) for 10 turns Activation costs 50 power out of 50/50. Эта угольно-чёрная кожаная броня, обёрнутая толстым шёлком, на ощупь ледяная. |
| Cloak | теневой плащ эльфийского шёлка шалоров (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Mag / +2 Wil Changes resistances: +10% darkness Changes resistances penetration: +14% darkness Changes damage: +18% darkness Stealth bonus: +8 Матерчатая накидка, что обычно носят в качестве свободной верхней одежды. Плащ достаточно просторен, чтобы можно было носить даже поверх громоздкой металлической брони. |
| Around neck | Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 30 light damage to everyone else who enters. The circle lasts 4 turns. На небольшом кулоне красуется гематитовая луна, затмевающая золотое солнце. Согласно легенде, его носил один из основателей Солнечного Рубежа. |
Inventory
Primal Infusion (affinity 19%; reduction 3; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 19% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to ввести вливание под кожу. Это дикое вливание эволюционировало. |
Mirror Image Rune (dur 6; cd 24)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to нанести руну на кожу. Магические руны могут быть нанесены на кожу, наделяя Вас возможностью читать соответствующие заклятия. Эта вещь была отправлена в Хранилище Вещей |
Prismatic Rune (6 turns; temporal, physical, darkness, fire)Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 2 physical, 5 darkness, 4 fire It can be used to нанести руну на кожу. Магические руны могут быть нанесены на кожу, наделяя Вас возможностью читать соответствующие заклятия. Эта вещь была отправлена в Хранилище Вещей |
руна бесплотности колдуна (power 29; resist 39%; move 47%; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 39% all resistance, you move 47% faster, and you are invisible (power 29). Its effects scale with your Magic stat. It can be used to нанести руну на кожу. Магические руны могут быть нанесены на кожу, наделяя Вас возможностью читать соответствующие заклятия. |
чертёж: Заземляющий ременьRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to научиться изготавливать приспособу. Изобретурги используют чертежи для обучения сборке новых приспособлений. |
2 чертёж: Налобный фонарьRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to научиться изготавливать приспособу. Изобретурги используют чертежи для обучения сборке новых приспособлений. |
чертёж: Ослепляющий порошокRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to научиться изготавливать приспособу. Изобретурги используют чертежи для обучения сборке новых приспособлений. |
чертёж: ПарострелRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to научиться изготавливать приспособу. Изобретурги используют чертежи для обучения сборке новых приспособлений. |
2 чертёж: Пилящий снарядRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to научиться изготавливать приспособу. Изобретурги используют чертежи для обучения сборке новых приспособлений. |
чертёж: Пружинный якорьRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to научиться изготавливать приспособу. Изобретурги используют чертежи для обучения сборке новых приспособлений. |
2 чертёж: Разъедающий снарядRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to научиться изготавливать приспособу. Изобретурги используют чертежи для обучения сборке новых приспособлений. |
чертёж: Шокирующее лезвиеRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to научиться изготавливать приспособу. Изобретурги используют чертежи для обучения сборке новых приспособлений. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to взломать печать и прочитать сообщение. Волшебные свитки могут оказывать совершенно разные действия! |
Tome of WildfirePowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to изучить древние тайны. Эта огромная книга покрыта жгучими языками пламени. Но Вам они не вредят. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to призвать на свою сторону старшего вампира (срок жизни: 15) со способностью Подстрекательство Activation costs 60 power out of 60/60. От этого амулета исходит злоба нежити. |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical Воротник из толстого стального листа, предназначенный для защиты своего владельца от смертельных ударов по шее. Именно его носил генерал полуросликов Данет Тихая Скорбь во время войн погребальных костров, и, судя по отметинам на поверхности, он не раз спас жизнь генерала. |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. «Скрой свою душу, и смерть не достанет тебя». |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (197). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. Вы чувствуете, как эта странная металлическая рука извивается, кажется, будто пространство вокруг неё искажено. |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Кто-то протянул толстую чёрную верёвку через это большое налитое кровью глазное яблоко, позволяя носить его на шее, если Вы и правда этого желаете. |
редкость спасателя, стралитовый амулет вливания маныPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Mag Physical save: +14 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +17 (+3 eff.) Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +30.00 Амулеты делают Вашу шею неотразимой! |
укореняющая редкость, стальной амулет затменийPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage (Melee): 7 light / 6 darkness Effects when hit in melee: * 6% chance to reduce damage dealt by 32% * 5% chance to blind Changes resistances: +12% temporal Changes damage: +5% light / +5% darkness Pinning immunity: +23% Knockback immunity: +22% Амулеты делают Вашу шею неотразимой! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to включить Врата Activation costs 10 power out of 30/30. Шар демонстрирует образы далёких мест, некоторые из которых не принадлежат этому миру, быстро меняясь. Если использовать Шар рядом со Вратами, вероятно, удастся их включить. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% Это двойное спиральное кольцо кажется невосприимчивым к попыткам сдвинуть его. Похоже, что при ношении это свойство распространяется на всё тело. |
стралитовое кольцо жизниInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +9.00 Maximum life: +48.00 Healing mod.: +13% Кольца делают Ваши пальцы неотразимыми! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Этот покрытый рунами силы посох, похоже, был сделан очень давно, но на нём нет и следа потускнения. Свет возле него словно угасает, и Вы ощущаете огромную силу даже от простого прикосновения. Кажется, Чародеи пробудили его могущество. "И вот явились они к самому Амактэлю, и тысячи погибли при штурме его престола, и трое из Богоборцев полегли навечно у его ног. Но Фалион с последним вздохом поразил великое божество, опустив его на колено, леденящим мечом Аркилом, и тогда Калдизар, предводитель Богоборцев, узрел вероятие победы и устремился вперёд с Посохом Поглощения, и нанёс жуткий удар по Амактэлю. И так пал величайший из богов от рук своих собственных детей, и образ его был обращён в пыль." |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+7 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 Обычный церемониальный скипетр. У него есть связь со временем, которую ещё не поняли даже хрономанты. |
укрепляющая редкость, пояс дублёной кожи взломщикаInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +4 Cun / +7 Lck Changes resistances: +7% lightning / +9% temporal Trap disarming bonus: +11 Stealth bonus: +10 Infravision radius: +4 Пояс, что обвивает Вашу талию. |
заколдованный кашемировый плащ удара в спину (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+3 eff.) Armour penetration: +8 Defense: +2 (+1 eff.) Changes stats: +3 Mag / +2 Wil Critical mult.: +10.00% Stealth bonus: +7 Spell save: +6 (+2 eff.) Maximum mana: +50.00 Матерчатая накидка, что обычно носят в качестве свободной верхней одежды. Плащ достаточно просторен, чтобы можно было носить даже поверх громоздкой металлической брони. |
теневой плащ эльфийского шёлка колдовства (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +4 Wil Changes resistances: +13% darkness Changes resistances penetration: +8% darkness Changes damage: +14% darkness Stealth bonus: +16 Spell crit. chance: +5% Матерчатая накидка, что обычно носят в качестве свободной верхней одежды. Плащ достаточно просторен, чтобы можно было носить даже поверх громоздкой металлической брони. |
Очистительный охотник (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Damage when hit (Melee): 2 cold Changes stats: +3 Mag / +3 Wil Changes resistances penetration: +15% nature Changes damage: +21% nature Maximum encumbrance: +35 Physical save: +7 (+2 eff.) Spellpower: +6 (+1 eff.) It can be used to перенестись мерцанием в случайное место в радиусе 11 Activation puts all charms on cooldown for 25 turns. Тяжёлые ботинки с металлическими вставками на носках, пятках и других уязвимых частях для лучшей защиты ног пользователя от повреждений. |
Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+3 eff.) Mindpower: +15 (+3 eff.) Эта украшенная драгоценностями корона переливается всеми цветами радуги. |
Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+2 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. Экспериментальный шлем, созданный для усиления осквернения нечистых эльфов. |
шипованный берет дублёной кожи могущества (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +3% Changes stats: +7 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 160.1 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. Кожаный головной убор. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
261 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Воздушные потоки кружат вокруг этого ярко-синего самоцвета. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
14 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
10 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig Огромный зуб, вырванный изо Рта в Глубоком Рёве. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to прочитать книгу. *Обложка этой книги старая и истлевшая. Когда Вы берёте её в руки, пробуждаются мысли о многом. Отчаяние, страдание, безысходность и безнадёжность – всё это одновременно захлёстывает Вас. Что-то в этой книге также обещает великую силу, но какой ценой?* |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to вытянуть крошечную частицу души Селии Activation costs 305 power out of 305/305. Живое сердце некроманта Селии, вырезанное из груди и сохранённое колдовством. |
Qog's EssentialsPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Activating this item is instant. It can be used to Gain a random beneficial effect Activation costs 30 power out of 30/30. Безыгольный шприц, наполненный... чем-то. Неизвестно, что именно Вы в себя вводите. |
редкость выжившего, алхимический фонарь здоровьяInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +5 (+2 eff.) Maximum life: +57.00 Light radius: +4 Healing mod.: +13% Обычный латунный фонарь, улучшенный алхимией, чтобы сделать его ярче. |
сохраняющий гномий фонарь здоровьяInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% blight Life regen: +5.00 Maximum life: +60.00 Light radius: +5 Созданный гномами, этот фонарь обеспечивает отличный обзор в самых тёмных уголках земли. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. Этот неземной глаз вечно таращится, будто видит что-то невозможное. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 250.05 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. Потрёпанные останки лапы огненного беса. Всё ещё горят противоестественным пламенем. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn На кусок толстого шпагата нанизана большая волосатая ступня, очевидно, полурослика. В её нынешнем ветхом состоянии трудно сказать, как давно она рассталась со своим хозяином, но по следам зубов на щиколотке, создаётся впечатление, что это расставание не было добровольным. Она кое-как сохранилась благодаря слоям соли и глины, но уже ясно, что природа берёт своё от мёртвой плоти. Некоторые говорят, что ступня полурослика приносит удачу своему носителю, но сейчас единственное, в чём Вы можете быть уверены, – она воняет. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). Этот потрескавшийся камень выглядит поблёкшим от времени. Похоже, когда-то это был глаз голема. |
Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to включить Врата Activation costs 10 power out of 30/30. Шар демонстрирует образы далёких мест, некоторые из которых не принадлежат этому миру, быстро меняясь. Если использовать Шар рядом с Вратами, вероятно, удастся их включить. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to применить шар Activation costs 1 power out of 1/1. Этот шар тёплый на ощупь. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to применить шар Activation costs 1 power out of 1/1. Пламя кружится на ледяной поверхности этого шара. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to применить шар Activation costs 1 power out of 1/1. Видения смерти и разрушения наполняют разум, когда Вы поднимаете этот шар. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to применить шар Activation costs 1 power out of 1/1. Когда Вы поднимаете шар, разум наполняется тёмными видениями. На ощупь он холодный. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Этот шар автоматически опознаёт найденные Вами предметы. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to переработать все предметы в АКИ (произойдёт само собой при смене уровня зоны) Activation costs 0 power out of 1000/1000. АКИ – это многофункциональный инструмент любителя приспособ. В нём можно временно хранить любое количество предметов и при необходимости переводить их в жидкость металлургическими или химическими методами. Металлы переплавляются в слитки, которые можно использовать для создания приспособ. Остальное растворяется и перерабатывается в полезные материалы. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire Кусок выжженного дерева. Всё, что осталось от Трескорня. |
46 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to перенестись на просторы Эйала через 40 ходов Activation costs 202 power out of 400/400. Этот скипетр целиком сделан из воратуна, наполненного неведомой энергией, способной искривлять само пространство. Вы уже слышали о таких предметах. Они очень полезны для искателей приключений, поскольку позволяют путешествовать быстрее. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to перевоплотить все предметы в сундуке (произойдёт само собой при смене уровня зоны) Activation costs 0 power out of 1000/1000. Этот сундук связан со старыми местами силы шер'тулов. Любые попавшие внутрь предметы переносятся в другое место, обрабатываются и уничтожаются для извлечения энергии. Побочным продуктом этого является создание золота, которое бесполезно обрабатывать, поэтому оно отправляется обратно к Вам. Если сундук с собой, все предметы, по которым Вы проходите, будут автоматически помещены внутрь, а затем перевоплощены, когда Вы покинете уровень. Если Вы хотите их сохранить, просто откройте инвентарь и вытащите из сундука. Предметы в сундуке ничего не весят. |
Молниеносный ключ [мешок воратунных снарядов] (20/20, 55-66 power, 6 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 55.0 - 66.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +20.0% Capacity: 20 Turns elapse between self-loadings: 6 On weapon hit: * 20% chance to slow global speed by 68% * 10 arcane resource burn * 35% chance to reduce all saves and defense by 40 * 20% chance to knock the target back 3 spaces and deal 272 physical damage On weapon crit: * Калечит цель, уменьшая скорость атаки, разума и чтения заклятий на 30% Damage (Ranged): +31 physical / +18 mind Damage (radius 1) on hit: +21 lightning Damage (radius 2) on crit: +20 lightning Снаряды используют с пращами, чтобы колотить врагов до смерти. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to построить карту окрестностей в радиусе 20 Activation costs 30 power out of 30/30. Первые полурослики-маги в Эру Искушения узнали, как ловить солнечный свет и наполнять им драгоценные камни. Эта звезда – кульминация их ремесла. Свет исходит от его постоянно меняющейся жёлтой поверхности. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 Жемчужина, втрое больше обычной, что светится бесконечным числом цветов с едва заметными постоянно меняющимися узорами. |
6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
12 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Самоцветы можно продавать за деньги или использовать в мистических ритуалах. |
WINNER!
Браво! Вы прошли приключение «Сказания Маж'Эйала: Эра Возвышения»
Благодаря Вашим усилиям Чародеи мертвы, а Господство орков разрушено.
Вы предотвратили открытие Врат в Пустоту и тем самым не позволили Создателю принести конец света.
Присутствие орков на Дальнем Востоке сильно сократилось из-за потери лидеров и уничтожения Чародеев. Свободный народ Солнечного Рубежа сможет жить и процветать на этой земле.
Маж'Эйал снова познает мирную жизнь. Большинство его жителей никогда не догадается, что они были на краю гибели, но это и значит быть настоящим героем: поступать правильно, даже если об этом никто не узнает.
Вы можете продолжить играть и наслаждаться остальным миром.
Пока Вы были на Дальнем Востоке, на Маж'Эйале Великий Осквернитель времени не терял.
После падения Зигура он сумел штурмовать и захватить Эльвалу, столицу шалоров.
Его планы, однако, на этом не заканчиваются.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ded, Шалор, Некромант уровень, 31
14th Dusk 123rd year of Ascendancy at 07:48 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ded, Шалор, Некромант уровень, 17
1st Time of Equilibrium 122nd year of Ascendancy at 00:21 see stats
Against all odds
Killed Ukruk in the ambush.By Ded, Шалор, Некромант уровень, 31
12nd Dusk 123rd year of Ascendancy at 14:34 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Ded, Шалор, Некромант уровень, 22
4th Regrowth 123rd year of Ascendancy at 23:56 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ded, Лич, Некромант уровень, 35
21st Haze 123rd year of Ascendancy at 12:57 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Ded, Лич, Некромант уровень, 40
64th Regrowth 124th year of Ascendancy at 11:34 see stats
Brave new world
Went to the Far East and took part in the war.By Ded, Шалор, Некромант уровень, 34
15th Haze 123rd year of Ascendancy at 12:35 see stats
Clone War
Destroyed your own Shade.By Ded, Шалор, Некромант уровень, 34
10th Haze 123rd year of Ascendancy at 16:30 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ded, Шалор, Некромант уровень, 15
56th Dusk 122nd year of Ascendancy at 09:40 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ded, Шалор, Некромант уровень, 32
21st Dusk 123rd year of Ascendancy at 23:00 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ded, Лич, Некромант уровень, 42
29th Pyre 124th year of Ascendancy at 21:12 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Ded, Лич, Некромант уровень, 50
62nd Dusk 124th year of Ascendancy at 11:29 see stats
Exterminator
Killed 1000 creatures.By Ded, Шалор, Некромант уровень, 19
8th Decay 122nd year of Ascendancy at 07:42 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ded, Шалор, Некромант уровень, 24
75th Regrowth 123rd year of Ascendancy at 16:58 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Ded, Лич, Некромант уровень, 48
47th Dusk 124th year of Ascendancy at 09:33 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ded, Шалор, Некромант уровень, 17
79th Dusk 122nd year of Ascendancy at 23:39 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ded, Лич, Некромант уровень, 36
22nd Haze 123rd year of Ascendancy at 06:32 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Ded, Лич, Некромант уровень, 38
57th Haze 123rd year of Ascendancy at 13:17 see stats
Level 10
Got a character to level 10.By Ded, Шалор, Некромант уровень, 10
3rd Flare 122nd year of Ascendancy at 12:17 see stats
Level 20
Got a character to level 20.By Ded, Шалор, Некромант уровень, 20
9th Decay 122nd year of Ascendancy at 04:11 see stats
Level 30
Got a character to level 30.By Ded, Шалор, Некромант уровень, 30
9th Dusk 123rd year of Ascendancy at 04:01 see stats
Level 40
Got a character to level 40.By Ded, Лич, Некромант уровень, 40
58th Regrowth 124th year of Ascendancy at 12:31 see stats
Level 50
Got a character to level 50.By Ded, Лич, Некромант уровень, 50
59th Dusk 124th year of Ascendancy at 19:34 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Ded, Лич, Некромант уровень, 34
20th Haze 123rd year of Ascendancy at 15:52 see stats
Orcrist
Killed the leaders of the Orc Pride.By Ded, Лич, Некромант уровень, 48
28th Dusk 124th year of Ascendancy at 13:44 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ded, Лич, Некромант уровень, 42
67th Pyre 124th year of Ascendancy at 11:15 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ded, Шалор, Некромант уровень, 23
35th Regrowth 123rd year of Ascendancy at 03:54 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ded, Шалор, Некромант уровень, 26
8th Flare 123rd year of Ascendancy at 22:46 see stats
Size matters
Did over 600 damage in one attack.By Ded, Шалор, Некромант уровень, 31
19th Dusk 123rd year of Ascendancy at 08:42 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ded, Шалор, Некромант уровень, 33
22nd Dusk 123rd year of Ascendancy at 00:46 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Ded, Лич, Некромант уровень, 50
62nd Dusk 124th year of Ascendancy at 11:29 see stats
That was close
Killed your target while having only 1 life left.By Ded, Шалор, Некромант уровень, 11
9th Dusk 122nd year of Ascendancy at 08:52 see stats
The Arena
Unlocked Arena mode.By Ded, Шалор, Некромант уровень, 10
8th Flare 122nd year of Ascendancy at 07:00 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ded, Шалор, Некромант уровень, 17
1st Time of Equilibrium 122nd year of Ascendancy at 00:21 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ded, Шалор, Некромант уровень, 24
21st Pyre 123rd year of Ascendancy at 13:24 see stats
The Sun Still Shines
Aeryn survived the last battle.By Ded, Лич, Некромант уровень, 50
62nd Dusk 124th year of Ascendancy at 11:29 see stats
The secret city
Discovered the truth about mages.By Ded, Шалор, Некромант уровень, 8
2nd Summertide 122nd year of Ascendancy at 19:26 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Ded, Шалор, Некромант уровень, 10
6th Dusk 122nd year of Ascendancy at 23:21 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Ded, Лич, Некромант уровень, 37
51st Haze 123rd year of Ascendancy at 15:27 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ded, Шалор, Некромант уровень, 26
2nd Dusk 123rd year of Ascendancy at 17:58 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ded, Шалор, Некромант уровень, 15
70th Dusk 122nd year of Ascendancy at 05:12 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ded, Шалор, Некромант уровень, 30
12nd Dusk 123rd year of Ascendancy at 01:39 see stats
Log
Today is the 9th Haze of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 18:38.

























































































































































