Eravin the level 7 Cornac Bulwark by Eravin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassBulwark
Level / Exp7 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 30)
Dexterity14 (base 12)
Constitution18 (base 18)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life299/311
Stamina88/88
Healing Factor1.1811363549267
Regeneration0.29528408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage40
Accuracy31
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)45.699786262168 (81.151787968034%)
Defense2
Ranged Defense2
Fatigue37
Physical Save28
Spell Save7
Mental Save7

Defense: Immunities

Stun Resistance50%
Instadeath Resistance100%
Knockback Resistance50%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
2/5
3/5
0/5

Effects

talent

Quests

done
active

Equipment

On feet
Around waist
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Eravin picks up (e.): iron mail armour (2 def, 4 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 19 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
supercharged elm wand of conjuration [power 125] (19 cooldown).
You gain 3.24 gold from the transmogrification of
blazing quiver of elm arrows of wind (16/16, 14-20 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 2.48 gold from the transmogrification of
mighty rough leather sling of lightning.
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 1.70 gold from the transmogrification of
iron dagger of daylight (10-12 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Eravin wears (replacing
iron mail armour (2 def, 4 armour)): impenetrable iron plate armour (0 def, 12 armour).

Eravin deactivates
Shield Wall.
Eravin activates
Shield Wall.
Saving game...

Saving done.