













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Logs in chronological order 1.7.4Makes logs appear in chronological order. More convenient when lots happens in a single turn. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 12 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by The Possessed at level 12 on the 17th Haze 122nd year of Ascendancy at 14:16 / 1 |
Primary Stats
| Strength | 33 (base 25) |
| Dexterity | 15 (base 11) |
| Constitution | 23 (base 10) |
| Magic | 36 (base 36) |
| Willpower | 15 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -34/435 |
| Mana | 71/191 |
| Vim | 143/228 |
| Healing Factor | 1.1099022211821 |
| Regeneration | 0.27747555529552 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 3 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 42 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 37 |
| Accuracy | 42 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Physical | +3% |
| Arcane | +15% |
| Lightning | +10% |
| Darkness | +3% |
Defense: Base
| Armour (hardiness) | 13.335093952971 (47.857809501309%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 9 |
| Physical Save | 26 |
| Spell Save | 17 |
| Mental Save | 8 |
Defense: Resistances
| Lightning | + 26%( 70%) |
| Light | + 7%( 70%) |
| Acid | + 13%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 9%( 70%) |
| Fire | + 52%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 60% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 32% |
| Disarm Resistance | 20% |
| Bleed Resistance | 100% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed honey tree root. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of rough leather boots 'Ravenclamor' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Wil +3 offense ------ Spellpower +5 (+2 eff.) Damage +3% darkness defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) Blind Resist +10% Stun Resist +10% other ------- Encumbrance +21 A pair of boots made of leather. |
| Light source | Erelykor2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Con +3 defense ------ Unlife -20.00 life other ------- Mana/turn +0.16 Max vim +30.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Sunwreck the rough leather cap (5 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +3 offense ------ Damage +3% physical defense ------ Armor +1 Defense +5 (+5 eff.) Fatigue +1% Resistance +9% fire Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
| On hands | storm iron gauntlets of strength (+2) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats Str +2 offense ------ Physical Power +5 (+2 eff.) On-Hit 7 lightning Damage +4% lightning defense ------ Armor +1 Fatigue +1% Resistance +6% lightning Unarmed combat: Weapon Damage 14.5 - 20.3 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +6 lightning On Hit: 10% Lightning Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | elm totem of healing [power 110] (14/15 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Shinewild'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats Cun +1, Wil +4 defense ------ Resistance +3% light Blind Resist +22% other ------- Max psi +40.00 Infravision +3 See Stealth +6 See Invisibility +6 Rings make your fingers look great! |
| On fingers | titan's copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats Con +2 defense ------ Physical save +4 (+2 eff.) Life +21.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +22% Rings make your fingers look great! |
| Around neck | copper amulet 'Hellravage'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Cun +1 defense ------ Resistance +3% fire, +5% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
| In main hand | iron waraxe 'Olelabar' (18-26 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 18.5 - 25.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: defense ------ Armor +2 Resistance +6% blight Physical save +3 (+1 eff.) One-handed war axes. |
| Around waist | rough leather belt 'Strikeblood'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +6% lightning, +6% acid defense ------ Resistance +9% acid Life +32.00 A belt that goes around your waist. |
| In off hand | acidic iron waraxe of massacre (18-25 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 One-handed war axes. |
| Cloak | Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Xanorawe the steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Master While equipped: offense ------ Damage +15% arcane Accuracy +25 (+8 eff.) defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +17% lightning, +38% fire A suit of armour made of mail. |
Inventory
regeneration infusion (heal 216; 13 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 10; cd 12)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 4 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, light, blight, cold, fire)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 light, 5 blight, 4 cold, 5 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 54; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 54 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 58; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 146; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 146 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 58; cd 10)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 58 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats Con +3 defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
potent elm starstaff of fate (14-17 power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 14.0 - 16.8 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +5 (+2 eff.) Damage +14% temporal defense ------ Physical save +5 (+2 eff.) Spell save +5 (+4 eff.) Mind save +5 (+5 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's iron greatsword (18-28 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego+] Arcane Weapon Damage 17.5 - 28.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 blight +7 item blight disease On Hit: 20% Epidemic level 1 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 18 While equipped: defense ------ Disease Resist +17% Massive two-handed swords. |
steel longsword of phasing (16-23 power, 8 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +8 Critical Rate +3.0% Attack Speed 100% Ignore Shields +10% Sharp, long, and deadly. |
iron mace 'Manakan' (12-17 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Arcane Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 While equipped: offense ------ Mind Crit +1% other ------- Hate-on-crit +1.00 Blunt and deadly. |
acidic iron waraxe (12-16 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 95 damage over 5 turns and reducing armor and accuracy by 12 One-handed war axes. |
verdant linen robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego++] Arcane/Nature While equipped: Stats Mag +2, Wil +2, Con +3 offense ------ Spellpower +5 (+2 eff.) Spellpower/crit +3 Damage +6% nature defense ------ Resistance +7% all Poison Resist +21% Disease Resist +20% Silence Resist +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening iron mail armour of implacability (2 def, 8 armour)14.0 Encumbrance T1 heavy armor [Ego++] Master/Psionic While equipped: Stats Cun +4, Wil +3 defense ------ Armor +8 Defense +2 (+2 eff.) Fatigue +8% Physical save +6 (+3 eff.) Mind save +10 (+10 eff.) A suit of armour made of mail. |
Silann the Muckshaper1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +12% nature Ignore resists +10% acid On-Hit (Melee): * 10% chance to slow global speed by 38% * 10% chance to reduce armor by 28% defense ------ Defense +10 (+10 eff.) Resistance +3% acid, +6% nature Stealth +6 A belt that goes around your waist. |
nightruned rough leather belt of the mystic1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: offense ------ Spellpower +2 (+1 eff.) defense ------ Resistance +6% light, +6% darkness Mind save +5 (+5 eff.) A belt that goes around your waist. |
rough leather belt 'Duatheljeer'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Critical power +6.00% Physical Power +4 (+1 eff.) Ignore resists +10% acid defense ------ Resistance +3% blight, +3% light +9% darkness Mind save +9 (+9 eff.) A belt that goes around your waist. |
Eilinuvena (1 def, 2 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Con +3 offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +2 Defense +1 (+1 eff.) Resistance +6% acid Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Deepsminister' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +2, Mag +1, Con +2 offense ------ Spellpower/crit +4 When Hit 8 blight, 4 darkness defense ------ Defense +1 (+1 eff.) other ------- Mana/turn +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Daysteel the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +3, Dex +4, Lck +6 offense ------ Accuracy +5 (+1 eff.) When Hit 2 light defense ------ Armor +1 Resistance +3% physical Stealth +6 other ------- Max stamina +10.00 Light +2 A pair of boots made of leather. |
Lisada (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Spell Crit +2% Spellpower +30 (+12 eff.) Damage +3% arcane defense ------ Armor +1 Resistance +6% fire, +5% cold other ------- Max mana +60.00 A pair of boots made of leather. |
pair of rough leather boots 'Giwen' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Cun +2, Con +2 offense ------ Critical power +5.00% Spellpower +10 (+5 eff.) Damage +12% blight When Hit 2 arcane defense ------ Armor +1 Physical save +11 (+5 eff.) Mind save +12 (+12 eff.) A pair of boots made of leather. |
pair of iron boots 'Darkidol' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +2 offense ------ Physical Crit +2.0% defense ------ Armor +3 Fatigue -3% Resistance +3% physical Physical save +6 (+3 eff.) other ------- Encumbrance +22 Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
Burnfear (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Mag +1, Wil +2, Cun +3, Con +1 offense ------ Damage +11% fire defense ------ Defense +1 (+1 eff.) Resistance +22% fire Crit Resistance 5.00% A pointy cloth hat, very wizardly... |
rough leather cap 'Chamichik' (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Spellpower/crit +2 Damage +3% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 18 defense ------ Armor +3 Fatigue +1% Spell save +9 (+6 eff.) other ------- Max vim +20.00 Infravision +2 A cap made of leather. |
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Con +2 defense ------ Armor +1 Fatigue +1% Physical save +10 (+5 eff.) A cap made of leather. |
insulating iron helm of strength (+2) (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Str +2 defense ------ Armor +3 Fatigue +5% Resistance +6% fire, +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Abyssgash' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +2 offense ------ Physical Crit +2.0% Critical power +15.00% Ignore resists +5% physical defense ------ Armor +3 Fatigue +5% Resistance +1% physical, +9% fire Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 98.5 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour)3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats Con +3 defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+6 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
118 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Emeleda2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ When Hit 2 mind defense ------ Resistance +6% lightning, +6% mind Physical save +6 (+3 eff.) Unlife -40.00 life Life +20.00 Life Regen +2.00 Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Olelaneg2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Wil +4 offense ------ Spellpower +10 (+5 eff.) Damage +3% arcane, +9% blight Ignore resists +5% blight defense ------ Spell save +3 (+3 eff.) other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Glorissra'2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats Wil +1 offense ------ Mind Crit +2% Damage +6% mind other ------- EQ when Hit +0.04 Hate-on-crit +5.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Eclipsewarden the iron pickaxe (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1, Wil +2 offense ------ Spellpower +5 (+2 eff.) Spellpower/crit +8 Damage +3% darkness defense ------ Resistance +6% darkness, +6% fire other ------- Mana/turn +0.12 Mana-on-crit +2.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Isyvea' (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +3 defense ------ Fatigue -5% Resistance +5% arcane Crit Resistance 5.00% Unlife -80.00 life Silence Resist +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful iron torque of psionic shield [power 25] (14/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Snowmistress the elm wand of conjuration [power 105] (14/15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats Cun +1, Dex +2 offense ------ Damage +9% cold defense ------ Armor +2 Fire a magical bolt dealing 105 fire damage Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Shera the Ghoul Reaver level 10
13rd Haze 122nd year of Ascendancy at 02:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Shera the Ghoul Reaver level 9
12nd Haze 122nd year of Ascendancy at 14:41 see stats
Log
Shera receives 10 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits The Possessed for 26 blight damage.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Shera activates her elm totem of healing!
Shera receives 122 healing.
Carrion worm mass receives 101 healing from Shera.
Decrepitude Disease from Shera hits The Possessed for 18 blight damage.
The Possessed hits Shera for 47 physical, 3 fire (50 total damage).
The Possessed casts Flame.
The Possessed performs a melee critical strike against Shera!
The Possessed hits Shera for 30 physical, 3 fire (33 total damage).
The Possessed casts Flame.
The Possessed's Flame hits Shera for 27 fire damage.
Shera is on fire!
The Possessed's Flame hits Shera for 27 fire damage.
Shera receives 10 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits The Possessed for 26 blight damage.
Talent Bone Spear is ready to use.
Burning from The Possessed hits Shera for 18 fire damage.
Decrepitude Disease from Shera hits The Possessed for 18 blight damage.
The Possessed hits Shera for 47 physical, 3 fire (50 total damage).
The Possessed performs a melee critical strike against Shera!
The Possessed hits Shera for 30 physical, 3 fire (33 total damage).
The Possessed casts Earthen Missiles.
The Possessed's Earthen Missiles hits Shera for 38 physical damage.
The Possessed killed Shera!
Shera the level 12 ghoul reaver was maimed to death by The Possessed and used as a new host on level 3 of Ruins of Kor'Pul.





















































































