Handyman the level 12 Orc Archmage by DineAtColumbine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeMadness Roguelike
SexFemale
RaceOrc
ClassArchmage
Level / Exp12 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 37)
Dexterity38 (base 37)
Constitution38 (base 37)
Magic38 (base 37)
Willpower45 (base 37)
Cunning38 (base 37)

Resources

Life900411/900414
Mana242/247
Steam100/100
Healing Factor1.2102122670883
Regeneration0.30255306677208

Speed

Mental+900%
Attack+900%
Movement+900%
Spell+900%
Global+1000%

Vision

Sight10
Lite6
Infravision9
See Stealth61.100471308951
See Invisible61.100471308951

Offense: Mainhand

Damage21
Accuracy26
Crit Chance11%
APR2
Speed0.10

Offense: Spell

Spellpower46
Crit Chance12%
Speed0.1
Cooldown Reduction30

Offense: Mind

Mindpower33
Crit Chance9%
Speed0.1

Offense: Damage Bonus

Mind+6%
Arcane+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense24
Ranged Defense24
Fatigue1
Physical Save42
Spell Save32
Mental Save24

Defense: Resistances

Arcane+ 30%( 70%)
Lightning+ 22%( 70%)
Cold+ 23%( 70%)
All+ 9%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/5)

Infusions
Infusions
Runes

Class Talents

Spell / Meta1.50
5/5
5/5
5/5
0/5
Spell / Ice1.50
3/5
0/5
0/5
0/5
Spell / Temporal1.50
5/5
5/5
5/5
0/5
Spell / Air1.50
5/5
5/5
5/5
0/5
Spell / Arcane1.50
5/5
5/5
5/5
0/5
Spell / Phantasm1.50
5/5
5/5
5/5
0/5
Spell / Earth1.50
5/5
5/5
5/5
0/5
Spell / Fire1.50
5/5
5/5
5/5
0/5
Spell / Water1.50
5/5
5/5
5/5
0/5
Spell / Aether1.50
3/5
0/5
0/5
0/5
Spell / Wildfire1.50
3/5
0/5
0/5
0/5
Spell / Stone1.50
3/5
0/5
0/5
0/5
Spell / Storm1.50
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
5/5
5/5
5/5
0/5
Race / Orc1.20
5/5
5/5
0/5
0/5
Spell / Aegis1.50
5/5
5/5
5/5
0/5
Steamtech / Physics1.20
5/5
5/5
5/5
0/5
Steamtech / Chemistry1.20
5/5
5/5
5/5
0/5
Spell / Divination1.50
5/5
5/5
5/5
0/5
Spell / Conveyance1.50
5/5
5/5
5/5
0/5

Effects

talent
talent

Quests

active
done
active
active

Equipment

Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Handyman the Orc Archmage level 10
16th Retaking 124th year of Ascendancy at 08:18
see stats
Sufficiently Advanced Technology (Madness (Roguelike) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By Handyman the Orc Archmage level 12
20th Retaking 124th year of Ascendancy at 07:43
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By Handyman the Orc Archmage level 1
10th Retaking 124th year of Ascendancy at 11:01
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By Handyman the Orc Archmage level 1
10th Retaking 124th year of Ascendancy at 11:01
see stats

Log

Handyman uses Create Tinker.
Created tinker:
crude thunderclap coating

Handyman uses
Create Tinker.
Created tinker:
crude thunderclap coating
Handyman is no longer surging arcane power.

Talent Aether Beam is ready to use.

Handyman uses
Create Tinker.
Created tinker:
crude thunderclap coating

Handyman uses
Create Tinker.
Created tinker:
crude thunderclap coating

You collect a new ingredient:
lump of iron (1).
You gain 1.20 gold from the melting of
high-capacity pouch of iron shots of accuracy (34/34, 17-20 power, 1 apr).
You gain 3.91 gold from the melting of
bright brass lantern of focus.
You gain 1.26 gold from the melting of
prismatic cured leather armour (6 def, 4 armour).
You gain 0.10 gold from the melting of
rough leather cap (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 5.53 gold from the melting of
traveler's pair of iron boots of speed (0 def, 3 armour).
You gain 2.71 gold from the melting of
cruel elm starstaff of might (10-12 power, 2 apr, temporal element).
You collect a new ingredient:
lump of steel (1).
You gain 1.20 gold from the melting of
acidic steel longsword of massacre (22-31 power, 3 apr).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Steamgun.
Handyman uses
Create Tinker.
Created tinker:
crude magnetic shell
Option unlocked: New Class Evolution: Technomancer (Archmage)